]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.c
always stream decode ogg, this reduces Nexuiz sound memory usage even
[xonotic/darkplaces.git] / snd_main.c
index 83b05959d1a020a2348c32fce4dd02391f9cb5b7..5f60089af00a4af2db292a7a17675c4800483c43 100644 (file)
@@ -150,7 +150,7 @@ static int current_swapstereo = false;
 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
 
-static double spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
+static float spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
 typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
 spatialmethod_t spatialmethod;
 
@@ -170,7 +170,6 @@ cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion"
 
 // Cvars declared in snd_main.h (shared with other snd_*.c files)
 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.11", "how much sound to mix ahead of time"};
-cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
 extern cvar_t v_flipped;
 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
@@ -844,7 +843,6 @@ void S_Init(void)
        Cvar_RegisterVariable(&nosound);
        Cvar_RegisterVariable(&snd_precache);
        Cvar_RegisterVariable(&snd_initialized);
-       Cvar_RegisterVariable(&snd_streaming);
        Cvar_RegisterVariable(&ambient_level);
        Cvar_RegisterVariable(&ambient_fade);
        Cvar_RegisterVariable(&snd_noextraupdate);
@@ -1239,13 +1237,13 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
        // update sound origin if we know about the entity
        if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
        {
-               if (ch->entnum >= 32768)
+               if (ch->entnum >= MAX_EDICTS)
                {
                        //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
 
-                       if (ch->entnum > 32768)
+                       if (ch->entnum > MAX_EDICTS)
                                if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
-                                       ch->entnum = 32768; // entity was removed, disown sound
+                                       ch->entnum = MAX_EDICTS; // entity was removed, disown sound
                }
                else if (cl.entities[ch->entnum].state_current.active)
                {
@@ -1264,7 +1262,7 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
                mastervol *= snd_staticvolume.value;
        else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
        {
-               if(ch->entnum >= 32768)
+               if(ch->entnum >= MAX_EDICTS)
                {
                        switch(ch->entchannel)
                        {
@@ -1359,7 +1357,8 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
                                                VectorScale(source_vec, f, source_vec);
                                                break;
                                        case SPATIAL_POW:
-                                               f = spatialmin + spatialdiff * bound(0, (pow(dist, spatialpower) - spatialoffset) * spatialfactor, 1);
+                                               f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
+                                               f = spatialmin + spatialdiff * bound(0, f, 1);
                                                VectorScale(source_vec, f, source_vec);
                                                break;
                                        case SPATIAL_THRESH: