// Cvars declared in snd_main.h (shared with other snd_*.c files)
cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.11", "how much sound to mix ahead of time"};
-cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
extern cvar_t v_flipped;
cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
Cvar_RegisterVariable(&nosound);
Cvar_RegisterVariable(&snd_precache);
Cvar_RegisterVariable(&snd_initialized);
- Cvar_RegisterVariable(&snd_streaming);
Cvar_RegisterVariable(&ambient_level);
Cvar_RegisterVariable(&ambient_fade);
Cvar_RegisterVariable(&snd_noextraupdate);
// update sound origin if we know about the entity
if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
{
- if (ch->entnum >= 32768)
+ if (ch->entnum >= MAX_EDICTS)
{
//Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
- if (ch->entnum > 32768)
+ if (ch->entnum > MAX_EDICTS)
if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
- ch->entnum = 32768; // entity was removed, disown sound
+ ch->entnum = MAX_EDICTS; // entity was removed, disown sound
}
else if (cl.entities[ch->entnum].state_current.active)
{
mastervol *= snd_staticvolume.value;
else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
{
- if(ch->entnum >= 32768)
+ if(ch->entnum >= MAX_EDICTS)
{
switch(ch->entchannel)
{