]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - shader_glsl.h
Remove code for r_fakelight.
[xonotic/darkplaces.git] / shader_glsl.h
index 36542c53810ab34c673013cdc3d583e3ce4a7d7d..aef2bb92eeb817e8898c51096b65557f2ad330c3 100644 (file)
 "#if defined(MODE_LIGHTMAP) || defined(MODE_LIGHTDIRECTIONMAP_MODELSPACE) || defined(MODE_LIGHTDIRECTIONMAP_TANGENTSPACE) || defined(MODE_LIGHTDIRECTIONMAP_FORCED_LIGHTMAP)\n",
 "# define USELIGHTMAP\n",
 "#endif\n",
-"#if defined(USESPECULAR) || defined(USEOFFSETMAPPING) || defined(USEREFLECTCUBE) || defined(MODE_FAKELIGHT) || defined(USEFOG)\n",
+"#if defined(USESPECULAR) || defined(USEOFFSETMAPPING) || defined(USEREFLECTCUBE) || defined(USEFOG)\n",
 "# define USEEYEVECTOR\n",
 "#endif\n",
 "\n",
 "              myhalf3 lightcolor = cast_myhalf3(VertexColor.rgb);\n",
 "   #endif\n",
 "#endif\n",
-"#ifdef MODE_FAKELIGHT\n",
-"      #define SHADING\n",
-"      myhalf3 lightnormal = cast_myhalf3(normalize(EyeVectorFogDepth.xyz));\n",
-"      #define lightcolor 1\n",
-"#endif // MODE_FAKELIGHT\n",
 "\n",
 "\n",
 "\n",