-" dp_FragColor.xy = texture(Texture_First, TexCoord1-offset).xy;\n",
-" dp_FragColor.z = texture(Texture_First, TexCoord1+offset).z;\n",
+" dp_FragColor.xy = dp_texture2D(Texture_First, TexCoord1-offset).xy;\n",
+" dp_FragColor.z = dp_texture2D(Texture_First, TexCoord1+offset).z;\n",
+"#else\n",
+" dp_FragColor = dp_texture2D(Texture_First, TexCoord1);\n",
+"#endif\n",