int i;
numsbarpics = 0;
-
+
sb_disc = Sbar_NewPic("gfx/disc");
for (i = 0;i < 10;i++)
- {
sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
- sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
- }
sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
sb_colon = Sbar_NewPic ("gfx/num_colon");
sb_slash = Sbar_NewPic ("gfx/num_slash");
- //AK NEX uses its own hud
+ //AK NX uses its own hud
if(gamemode == GAME_NEXUIZ)
{
sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
+
sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
sb_items[5] = Sbar_NewPic ("gfx/sb_str");
-
+
sb_sbar = Sbar_NewPic("gfx/sbar");
sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
return;
- }
+ }
sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
Sbar_DrawPic (x, y, sb_nums[color][frame]);
x += 24;
+
+ ptr++;
+ }
+}
+
+/*
+=============
+Sbar_DrawXNum
+=============
+*/
+
+void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
+{
+ char str[32], *ptr;
+ int l, frame;
+
+ l = sprintf(str, "%i", num);
+ ptr = str;
+ if (l > digits)
+ ptr += (l-digits);
+ if (l < digits)
+ x += (digits-l) * lettersize;
+
+ while (*ptr)
+ {
+ if (*ptr == '-')
+ frame = STAT_MINUS;
+ else
+ frame = *ptr -'0';
+
+ DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a,flags);
+ x += lettersize;
+
ptr++;
}
}
{
if (scr_con_current == vid.conheight)
return; // console is full screen
-
+
if (cl.intermission == 1)
{
Sbar_IntermissionOverlay();
{
sbar_y = vid.conheight - 47;
sbar_x = (vid.conwidth - 640)/2;
-
- if (sb_lines > 24)
- Sbar_DrawFrags ();
-
+
+ if (sb_lines)
+ {
+ Sbar_DrawInventory();
+ if (!cl.islocalgame)
+ Sbar_DrawFrags ();
+ }
+
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
{
- if (gamemode != GAME_GOODVSBAD2)
- Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+ Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
Sbar_DrawScoreboard ();
}
else if (sb_lines)
{
Sbar_DrawPic (0, 0, sb_sbar);
-
+
// special items
if (cl.items & IT_INVULNERABILITY)
{
- Sbar_DrawNum (24, 0, 666, 3, 1);
+ Sbar_DrawNum (36, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, sb_disc);
}
// armor
- Sbar_DrawNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-
+ Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+
// health
- Sbar_DrawNum ((154-3*24), 12, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-
- if (cl.items & NEX_IT_SHELLS)
- Sbar_DrawPic (519, 0, sb_ammo[0]);
- else if (cl.items & NEX_IT_BULLETS)
- Sbar_DrawPic (519, 0, sb_ammo[1]);
- else if (cl.items & NEX_IT_ROCKETS)
- Sbar_DrawPic (519, 0, sb_ammo[2]);
- else if (cl.items & NEX_IT_CELLS)
- Sbar_DrawPic (519, 0, sb_ammo[3]);
-
- Sbar_DrawNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+ if(cl.stats[STAT_HEALTH] > 100)
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+ else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+ else
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+
+ // AK dont draw ammo for the laser
+ if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+ {
+ if (cl.items & NEX_IT_SHELLS)
+ Sbar_DrawPic (519, 0, sb_ammo[0]);
+ else if (cl.items & NEX_IT_BULLETS)
+ Sbar_DrawPic (519, 0, sb_ammo[1]);
+ else if (cl.items & NEX_IT_ROCKETS)
+ Sbar_DrawPic (519, 0, sb_ammo[2]);
+ else if (cl.items & NEX_IT_CELLS)
+ Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+ if(cl.stats[STAT_AMMO] <= 10)
+ Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+ else
+ Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+
+ }
- //Sbar_DrawAlphaPic(0,0,sb_sbar_overlay,0.5);
DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
}
}
}
}
-
if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
Sbar_MiniDeathmatchOverlay ();
int i, x, y, numlines;
// decide where to print
- x = 324;
- y = vid.conheight - sb_lines;
+ x = 0;
+ // AK Nex wants its scores on the upper left
+ if(gamemode == GAME_NEXUIZ)
+ y = 0;
+ else
+ y = vid.conheight - sb_lines;
+
numlines = (vid.conheight - y) / 8;
// give up if there isn't room
if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1)