]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - render.h
reworked the entire config loading system for the gamedir command
[xonotic/darkplaces.git] / render.h
index 8ae522486ab272e760764ba58f6b7ca90fc9bdbe..161e1c6a4409e1ba7944847d004e04235bf4da7c 100644 (file)
--- a/render.h
+++ b/render.h
@@ -401,6 +401,8 @@ rsurfacestate_t;
 
 extern rsurfacestate_t rsurface;
 
+void R_HDR_UpdateIrisAdaptation(const vec3_t point);
+
 void RSurf_ActiveWorldEntity(void);
 void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents, qboolean prepass);
 void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, const float *color4f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents);
@@ -447,6 +449,7 @@ void R_SetupShader_DepthOrShadow(void);
 void R_SetupShader_ShowDepth(void);
 void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane);
 void R_SetupShader_DeferredLight(const rtlight_t *rtlight);
+void R_SetupShader_DeferredBounceLight(void);
 
 typedef struct r_waterstate_waterplane_s
 {