void r_part_start()
{
- particles = (particle_t *) malloc (r_numparticles * sizeof(particle_t));
- freeparticles = (void *) malloc (r_numparticles * sizeof(particle_t *));
+ particles = (particle_t *) qmalloc(r_numparticles * sizeof(particle_t));
+ freeparticles = (void *) qmalloc(r_numparticles * sizeof(particle_t *));
R_InitParticleTexture ();
}
void r_part_shutdown()
{
- free(particles);
- free(freeparticles);
+ qfree(particles);
+ qfree(freeparticles);
}
/*