]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_lightning.c
optimizations and refactoring to get a small (1-2%) speed gain
[xonotic/darkplaces.git] / r_lightning.c
index 639df83f4a18bee36c0806ce2ab89c5044e865d4..bc4efbb0e64dc33bcad42853d4c75962a3e641fc 100644 (file)
@@ -2,13 +2,13 @@
 #include "quakedef.h"
 #include "image.h"
 
-cvar_t r_lightningbeam_thickness = {CVAR_SAVE, "r_lightningbeam_thickness", "4"};
-cvar_t r_lightningbeam_scroll = {CVAR_SAVE, "r_lightningbeam_scroll", "5"};
-cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "128"};
-cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1"};
-cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1"};
-cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1"};
-cvar_t r_lightningbeam_qmbtexture = {CVAR_SAVE, "r_lightningbeam_qmbtexture", "0"};
+cvar_t r_lightningbeam_thickness = {CVAR_SAVE, "r_lightningbeam_thickness", "4", "thickness of the lightning beam effect"};
+cvar_t r_lightningbeam_scroll = {CVAR_SAVE, "r_lightningbeam_scroll", "5", "speed of texture scrolling on the lightning beam effect"};
+cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "128", "how far to stretch the texture along the lightning beam effect"};
+cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1", "color of the lightning beam effect"};
+cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1", "color of the lightning beam effect"};
+cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1", "color of the lightning beam effect"};
+cvar_t r_lightningbeam_qmbtexture = {CVAR_SAVE, "r_lightningbeam_qmbtexture", "0", "load the qmb textures/particles/lightning.pcx texture instead of generating one, can look better"};
 
 rtexture_t *r_lightningbeamtexture;
 rtexture_t *r_lightningbeamqmbtexture;
@@ -38,12 +38,16 @@ void r_lightningbeams_setuptexture(void)
 #define PATHPOINTS 8
        int i, j, px, py, nearestpathindex, imagenumber;
        float particlex, particley, particlexv, particleyv, dx, dy, s, maxpathstrength;
-       qbyte *pixels;
+       unsigned char *pixels;
        int *image;
-       struct {float x, y, strength;} path[PATHPOINTS], temppath;
+       struct lightningpathnode_s
+       {
+               float x, y, strength;
+       }
+       path[PATHPOINTS], temppath;
 
        image = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(int));
-       pixels = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(qbyte[4]));
+       pixels = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(unsigned char[4]));
 
        for (imagenumber = 0, maxpathstrength = 0.0339476;maxpathstrength < 0.5;imagenumber++, maxpathstrength += 0.01)
        {
@@ -112,11 +116,11 @@ void r_lightningbeams_setuptexture(void)
 #define BEAMHEIGHT 128
        float r, g, b, intensity, fx, width, center;
        int x, y;
-       qbyte *data, *noise1, *noise2;
+       unsigned char *data, *noise1, *noise2;
 
-       data = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * 4);
-       noise1 = Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
-       noise2 = Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
+       data = (unsigned char *)Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * 4);
+       noise1 = (unsigned char *)Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
+       noise2 = (unsigned char *)Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
        fractalnoise(noise1, BEAMHEIGHT, BEAMHEIGHT / 8);
        fractalnoise(noise2, BEAMHEIGHT, BEAMHEIGHT / 16);
 
@@ -134,10 +138,10 @@ void r_lightningbeams_setuptexture(void)
                        r = intensity * 1.0f;
                        g = intensity * 1.0f;
                        b = intensity * 1.0f;
-                       data[(y * BEAMWIDTH + x) * 4 + 0] = (qbyte)(bound(0, r, 1) * 255.0f);
-                       data[(y * BEAMWIDTH + x) * 4 + 1] = (qbyte)(bound(0, g, 1) * 255.0f);
-                       data[(y * BEAMWIDTH + x) * 4 + 2] = (qbyte)(bound(0, b, 1) * 255.0f);
-                       data[(y * BEAMWIDTH + x) * 4 + 3] = (qbyte)255;
+                       data[(y * BEAMWIDTH + x) * 4 + 0] = (unsigned char)(bound(0, r, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 1] = (unsigned char)(bound(0, g, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 2] = (unsigned char)(bound(0, b, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 3] = (unsigned char)255;
                }
        }
 
@@ -212,12 +216,10 @@ void R_CalcLightningBeamPolygonTexCoord2f(float *tc, float t1, float t2)
 void R_FogLightningBeam_Vertex3f_Color4f(const float *v, float *c, int numverts, float r, float g, float b, float a)
 {
        int i;
-       vec3_t fogvec;
        float ifog;
        for (i = 0;i < numverts;i++, v += 3, c += 4)
        {
-               VectorSubtract(v, r_vieworigin, fogvec);
-               ifog = 1 - exp(fogdensity/DotProduct(fogvec,fogvec));
+               ifog = 1 - VERTEXFOGTABLE(VectorDistance(v, r_vieworigin));
                c[0] = r * ifog;
                c[1] = g * ifog;
                c[2] = b * ifog;
@@ -227,9 +229,9 @@ void R_FogLightningBeam_Vertex3f_Color4f(const float *v, float *c, int numverts,
 
 float beamrepeatscale;
 
-void R_DrawLightningBeamCallback(const void *calldata1, int calldata2)
+void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
 {
-       const beam_t *b = calldata1;
+       const beam_t *b = cl_beams + surfacenumber;
        rmeshstate_t m;
        vec3_t beamdir, right, up, offset;
        float length, t1, t2;
@@ -335,13 +337,13 @@ void R_DrawLightningBeams(void)
                return;
 
        beamrepeatscale = 1.0f / r_lightningbeam_repeatdistance.value;
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       for (i = 0, b = cl_beams;i < cl_activebeams;i++, b++)
        {
                if (b->model && b->endtime >= r_refdef.time && b->lightning)
                {
                        VectorAdd(b->start, b->end, org);
                        VectorScale(org, 0.5f, org);
-                       R_MeshQueue_AddTransparent(org, R_DrawLightningBeamCallback, b, 0);
+                       R_MeshQueue_AddTransparent(org, R_DrawLightningBeam_TransparentCallback, NULL, i, NULL);
                }
        }
 }