]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.c
you can now (try to) play in maps you don't have, and models you don't have are shown...
[xonotic/darkplaces.git] / r_light.c
index f6b8d4803ca86e0238dd314122e1a9e688255251..754685ae7394306ac68afa04dd24863976bf7784 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -64,6 +64,9 @@ void r_light_shutdown(void)
 
 void r_light_newmap(void)
 {
+       int i;
+       for (i = 0;i < 256;i++)
+               d_lightstylevalue[i] = 264;             // normal light value
 }
 
 void R_Light_Init(void)
@@ -90,7 +93,7 @@ void R_AnimateLight (void)
        i = (int)(cl.time * 10);
        for (j = 0;j < MAX_LIGHTSTYLES;j++)
        {
-               if (!cl_lightstyle[j].length)
+               if (!cl_lightstyle || !cl_lightstyle[j].length)
                {
                        d_lightstylevalue[j] = 256;
                        continue;
@@ -112,7 +115,7 @@ void R_BuildLightList(void)
        r_numdlights = 0;
        c_dlights = 0;
 
-       if (!r_dynamic.integer)
+       if (!r_dynamic.integer || !cl_dlights)
                return;
 
        for (i = 0;i < MAX_DLIGHTS;i++)
@@ -226,8 +229,9 @@ static void R_OldMarkLights (entity_render_t *ent, vec3_t lightorigin, rdlight_t
 {
        float ndist, maxdist;
        msurface_t *surf;
-       mleaf_t *leaf;
        int i;
+       int d, impacts, impactt;
+       float dist, dist2, impact[3];
 
        if (!r_dynamic.integer)
                return;
@@ -237,19 +241,7 @@ static void R_OldMarkLights (entity_render_t *ent, vec3_t lightorigin, rdlight_t
 
 loc0:
        if (node->contents < 0)
-       {
-               if (node->contents != CONTENTS_SOLID)
-               {
-                       leaf = (mleaf_t *)node;
-                       if (leaf->dlightframe != r_framecount) // not dynamic until now
-                       {
-                               leaf->dlightbits[0] = leaf->dlightbits[1] = leaf->dlightbits[2] = leaf->dlightbits[3] = leaf->dlightbits[4] = leaf->dlightbits[5] = leaf->dlightbits[6] = leaf->dlightbits[7] = 0;
-                               leaf->dlightframe = r_framecount;
-                       }
-                       leaf->dlightbits[bitindex] |= bit;
-               }
                return;
-       }
 
        ndist = PlaneDiff(lightorigin, node->plane);
 
@@ -266,10 +258,8 @@ loc0:
 
 // mark the polygons
        surf = ent->model->surfaces + node->firstsurface;
-       for (i=0 ; i<node->numsurfaces ; i++, surf++)
+       for (i = 0;i < node->numsurfaces;i++, surf++)
        {
-               int d, impacts, impactt;
-               float dist, dist2, impact[3];
                if (surf->visframe != r_framecount)
                        continue;
                dist = ndist;
@@ -285,14 +275,14 @@ loc0:
 
                if (node->plane->type < 3)
                {
-                       VectorCopy(rd->origin, impact);
+                       VectorCopy(lightorigin, impact);
                        impact[node->plane->type] -= dist;
                }
                else
                {
-                       impact[0] = rd->origin[0] - surf->plane->normal[0] * dist;
-                       impact[1] = rd->origin[1] - surf->plane->normal[1] * dist;
-                       impact[2] = rd->origin[2] - surf->plane->normal[2] * dist;
+                       impact[0] = lightorigin[0] - surf->plane->normal[0] * dist;
+                       impact[1] = lightorigin[1] - surf->plane->normal[1] * dist;
+                       impact[2] = lightorigin[2] - surf->plane->normal[2] * dist;
                }
 
                impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
@@ -355,28 +345,17 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
        if (!r_dynamic.integer)
                return;
 
-       model = ent->model;
-       //softwareuntransform(rd->origin, lightorigin);
        Matrix4x4_Transform(&ent->inversematrix, rd->origin, lightorigin);
 
-       if (!r_vismarklights.integer)
-       {
-               R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
-               return;
-       }
-
+       model = ent->model;
        pvsleaf = Mod_PointInLeaf (lightorigin, model);
        if (pvsleaf == NULL)
-       {
-               Con_Printf("R_VisMarkLights: NULL leaf??\n");
-               R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
                return;
-       }
 
        in = pvsleaf->compressed_vis;
-       if (!in)
+       if (!r_vismarklights.integer || !in)
        {
-               // no vis info, so make all visible
+               // told not to use pvs, or there's no pvs to use
                R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
                return;
        }
@@ -406,19 +385,10 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
                                        if (leafnum > model->numleafs)
                                                return;
                                        leaf = &model->leafs[leafnum];
-                                       if (leaf->visframe != r_framecount
-                                        || leaf->contents == CONTENTS_SOLID
-                                        || leaf->mins[0] > high[0] || leaf->maxs[0] < low[0]
+                                       if (leaf->mins[0] > high[0] || leaf->maxs[0] < low[0]
                                         || leaf->mins[1] > high[1] || leaf->maxs[1] < low[1]
                                         || leaf->mins[2] > high[2] || leaf->maxs[2] < low[2])
                                                continue;
-                                       if (leaf->dlightframe != r_framecount)
-                                       {
-                                               // not dynamic until now
-                                               leaf->dlightbits[0] = leaf->dlightbits[1] = leaf->dlightbits[2] = leaf->dlightbits[3] = leaf->dlightbits[4] = leaf->dlightbits[5] = leaf->dlightbits[6] = leaf->dlightbits[7] = 0;
-                                               leaf->dlightframe = r_framecount;
-                                       }
-                                       leaf->dlightbits[bitindex] |= bit;
                                        if ((m = leaf->nummarksurfaces))
                                        {
                                                mark = leaf->firstmarksurface;
@@ -445,14 +415,14 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
 
                                                                if (surf->plane->type < 3)
                                                                {
-                                                                       VectorCopy(rd->origin, impact);
+                                                                       VectorCopy(lightorigin, impact);
                                                                        impact[surf->plane->type] -= dist;
                                                                }
                                                                else
                                                                {
-                                                                       impact[0] = rd->origin[0] - surf->plane->normal[0] * dist;
-                                                                       impact[1] = rd->origin[1] - surf->plane->normal[1] * dist;
-                                                                       impact[2] = rd->origin[2] - surf->plane->normal[2] * dist;
+                                                                       impact[0] = lightorigin[0] - surf->plane->normal[0] * dist;
+                                                                       impact[1] = lightorigin[1] - surf->plane->normal[1] * dist;
+                                                                       impact[2] = lightorigin[2] - surf->plane->normal[2] * dist;
                                                                }
 
                                                                impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
@@ -646,23 +616,15 @@ middle sample (the one which was requested)
 void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mleaf_t *leaf)
 {
        int i;
-       const int *dlightbits;
        vec3_t v;
        float f;
        rdlight_t *rd;
        mlight_t *sl;
        if (leaf == NULL)
                leaf = Mod_PointInLeaf(p, cl.worldmodel);
-
-       if (leaf->contents == CONTENTS_SOLID)
+       if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->lightdata)
        {
-               color[0] = color[1] = color[2] = 0;
-               return;
-       }
-
-       if (r_fullbright.integer || !cl.worldmodel->lightdata)
-       {
-               color[0] = color[1] = color[2] = 2;
+               color[0] = color[1] = color[2] = 1;
                return;
        }
 
@@ -687,17 +649,14 @@ void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mlea
        else
                RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
 
-       if (dynamic && leaf->dlightframe == r_framecount)
+       if (dynamic)
        {
-               dlightbits = leaf->dlightbits;
                for (i = 0;i < r_numdlights;i++)
                {
-                       if (!(dlightbits[i >> 5] & (1 << (i & 31))))
-                               continue;
                        rd = r_dlight + i;
                        VectorSubtract (p, rd->origin, v);
                        f = DotProduct(v, v);
-                       if (f < rd->cullradius2)
+                       if (f < rd->cullradius2 && CL_TraceLine(p, rd->origin, NULL, NULL, 0, false) == 1)
                        {
                                f = (1.0f / (f + LIGHTOFFSET)) - rd->subtract;
                                VectorMA(color, f, rd->light, color);
@@ -706,41 +665,19 @@ void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mlea
        }
 }
 
-void R_ModelLightPoint (const entity_render_t *ent, vec3_t color, const vec3_t p, int *dlightbits)
+void R_ModelLightPoint (const entity_render_t *ent, vec3_t color, const vec3_t p)
 {
        mleaf_t *leaf;
        leaf = Mod_PointInLeaf(p, cl.worldmodel);
-       if (leaf->contents == CONTENTS_SOLID)
+       if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->lightdata || ent->effects & EF_FULLBRIGHT)
        {
-               color[0] = color[1] = color[2] = 0;
-               dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0;
-               return;
-       }
-
-       if (r_fullbright.integer || !cl.worldmodel->lightdata || ent->effects & EF_FULLBRIGHT)
-       {
-               color[0] = color[1] = color[2] = 2;
-               dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0;
+               color[0] = color[1] = color[2] = 1;
                return;
        }
 
        color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f);
        if (!cl.worldmodel->numlights)
                RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
-
-       if (leaf->dlightframe == r_framecount)
-       {
-               dlightbits[0] = leaf->dlightbits[0];
-               dlightbits[1] = leaf->dlightbits[1];
-               dlightbits[2] = leaf->dlightbits[2];
-               dlightbits[3] = leaf->dlightbits[3];
-               dlightbits[4] = leaf->dlightbits[4];
-               dlightbits[5] = leaf->dlightbits[5];
-               dlightbits[6] = leaf->dlightbits[6];
-               dlightbits[7] = leaf->dlightbits[7];
-       }
-       else
-               dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0;
 }
 
 void R_LightModel(const entity_render_t *ent, int numverts, float colorr, float colorg, float colorb, int worldcoords)
@@ -761,7 +698,6 @@ void R_LightModel(const entity_render_t *ent, int numverts, float colorr, float
                vec_t intensity;
        }
        nearlight[MAX_DLIGHTS], *nl;
-       int modeldlightbits[8];
        mlight_t *sl;
        rdlight_t *rd;
        a = ent->alpha;
@@ -770,7 +706,7 @@ void R_LightModel(const entity_render_t *ent, int numverts, float colorr, float
        mscale = ent->scale * ent->scale;
        if ((maxnearlights != 0) && !r_fullbright.integer && !(ent->effects & EF_FULLBRIGHT))
        {
-               R_ModelLightPoint(ent, basecolor, ent->origin, modeldlightbits);
+               R_ModelLightPoint(ent, basecolor, ent->origin);
 
                nl = &nearlight[0];
                for (i = 0;i < ent->numentlights;i++)
@@ -812,7 +748,6 @@ void R_LightModel(const entity_render_t *ent, int numverts, float colorr, float
                                if (worldcoords)
                                        VectorCopy(sl->origin, nl->origin);
                                else
-                                       //softwareuntransform(sl->origin, nl->origin);
                                        Matrix4x4_Transform(&ent->inversematrix, sl->origin, nl->origin);
                                // integrate mscale into falloff, for maximum speed
                                nl->falloff = sl->falloff * mscale;
@@ -826,66 +761,73 @@ void R_LightModel(const entity_render_t *ent, int numverts, float colorr, float
                }
                for (i = 0;i < r_numdlights;i++)
                {
-                       if (!(modeldlightbits[i >> 5] & (1 << (i & 31))))
-                               continue;
                        rd = r_dlight + i;
-                       VectorSubtract (ent->origin, rd->origin, v);
-                       f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract);
-                       VectorScale(rd->light, f, ambientcolor);
-                       intensity = DotProduct(ambientcolor, ambientcolor);
-                       if (f < 0)
-                               intensity *= -1.0f;
-                       if (nearlights < maxnearlights)
-                               j = nearlights++;
-                       else
+                       VectorCopy(rd->origin, v);
+                       if (v[0] < ent->mins[0]) v[0] = ent->mins[0];if (v[0] > ent->maxs[0]) v[0] = ent->maxs[0];
+                       if (v[1] < ent->mins[1]) v[1] = ent->mins[1];if (v[1] > ent->maxs[1]) v[1] = ent->maxs[1];
+                       if (v[2] < ent->mins[2]) v[2] = ent->mins[2];if (v[2] > ent->maxs[2]) v[2] = ent->maxs[2];
+                       VectorSubtract (v, rd->origin, v);
+                       if (DotProduct(v, v) < rd->cullradius2)
                        {
-                               for (j = 0;j < maxnearlights;j++)
+                               if (CL_TraceLine(ent->origin, rd->origin, NULL, NULL, 0, false) != 1)
+                                       continue;
+                               VectorSubtract (ent->origin, rd->origin, v);
+                               f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract);
+                               VectorScale(rd->light, f, ambientcolor);
+                               intensity = DotProduct(ambientcolor, ambientcolor);
+                               if (f < 0)
+                                       intensity *= -1.0f;
+                               if (nearlights < maxnearlights)
+                                       j = nearlights++;
+                               else
                                {
-                                       if (nearlight[j].intensity < intensity)
+                                       for (j = 0;j < maxnearlights;j++)
                                        {
-                                               if (nearlight[j].intensity > 0)
-                                                       VectorAdd(basecolor, nearlight[j].ambientlight, basecolor);
-                                               break;
+                                               if (nearlight[j].intensity < intensity)
+                                               {
+                                                       if (nearlight[j].intensity > 0)
+                                                               VectorAdd(basecolor, nearlight[j].ambientlight, basecolor);
+                                                       break;
+                                               }
                                        }
                                }
-                       }
-                       if (j >= maxnearlights)
-                       {
-                               // this light is less significant than all others,
-                               // add it to ambient
-                               if (intensity > 0)
-                                       VectorAdd(basecolor, ambientcolor, basecolor);
-                       }
-                       else
-                       {
-                               nl = nearlight + j;
-                               nl->intensity = intensity;
-                               // transform the light into the model's coordinate system
-                               if (worldcoords)
-                                       VectorCopy(rd->origin, nl->origin);
+                               if (j >= maxnearlights)
+                               {
+                                       // this light is less significant than all others,
+                                       // add it to ambient
+                                       if (intensity > 0)
+                                               VectorAdd(basecolor, ambientcolor, basecolor);
+                               }
                                else
                                {
-                                       //softwareuntransform(rd->origin, nl->origin);
-                                       Matrix4x4_Transform(&ent->inversematrix, rd->origin, nl->origin);
-                                       /*
-                                       Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
-                                       , rd - r_dlight, ent->model->name
-                                       , rd->origin[0], rd->origin[1], rd->origin[2]
-                                       , nl->origin[0], nl->origin[1], nl->origin[2]
-                                       , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3]
-                                       , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3]
-                                       , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3]
-                                       , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]);
-                                       */
+                                       nl = nearlight + j;
+                                       nl->intensity = intensity;
+                                       // transform the light into the model's coordinate system
+                                       if (worldcoords)
+                                               VectorCopy(rd->origin, nl->origin);
+                                       else
+                                       {
+                                               Matrix4x4_Transform(&ent->inversematrix, rd->origin, nl->origin);
+                                               /*
+                                               Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
+                                               , rd - r_dlight, ent->model->name
+                                               , rd->origin[0], rd->origin[1], rd->origin[2]
+                                               , nl->origin[0], nl->origin[1], nl->origin[2]
+                                               , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3]
+                                               , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3]
+                                               , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3]
+                                               , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]);
+                                               */
+                                       }
+                                       // integrate mscale into falloff, for maximum speed
+                                       nl->falloff = mscale;
+                                       VectorCopy(ambientcolor, nl->ambientlight);
+                                       nl->light[0] = rd->light[0] * colorr * 4.0f;
+                                       nl->light[1] = rd->light[1] * colorg * 4.0f;
+                                       nl->light[2] = rd->light[2] * colorb * 4.0f;
+                                       nl->subtract = rd->subtract;
+                                       nl->offset = LIGHTOFFSET;
                                }
-                               // integrate mscale into falloff, for maximum speed
-                               nl->falloff = mscale;
-                               VectorCopy(ambientcolor, nl->ambientlight);
-                               nl->light[0] = rd->light[0] * colorr * 4.0f;
-                               nl->light[1] = rd->light[1] * colorg * 4.0f;
-                               nl->light[2] = rd->light[2] * colorb * 4.0f;
-                               nl->subtract = rd->subtract;
-                               nl->offset = LIGHTOFFSET;
                        }
                }
        }
@@ -967,9 +909,10 @@ void R_UpdateEntLights(entity_render_t *ent)
                ent->entlightstime = realtime + 0.1;
                VectorCopy(ent->origin, ent->entlightsorigin);
                ent->numentlights = 0;
-               for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
-                       if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, 0, false) == 1)
-                               ent->entlights[ent->numentlights++] = i;
+               if (cl.worldmodel)
+                       for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
+                               if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, 0, false) == 1)
+                                       ent->entlights[ent->numentlights++] = i;
        }
        ent->entlightsframe = r_framecount;
 }