void r_light_newmap(void)
{
+ int i;
+ for (i = 0;i < 256;i++)
+ d_lightstylevalue[i] = 264; // normal light value
}
void R_Light_Init(void)
i = (int)(cl.time * 10);
for (j = 0;j < MAX_LIGHTSTYLES;j++)
{
- if (!cl_lightstyle[j].length)
+ if (!cl_lightstyle || !cl_lightstyle[j].length)
{
d_lightstylevalue[j] = 256;
continue;
r_numdlights = 0;
c_dlights = 0;
- if (!r_dynamic.integer)
+ if (!r_dynamic.integer || !cl_dlights)
return;
for (i = 0;i < MAX_DLIGHTS;i++)
{
float ndist, maxdist;
msurface_t *surf;
- mleaf_t *leaf;
int i;
+ int d, impacts, impactt;
+ float dist, dist2, impact[3];
if (!r_dynamic.integer)
return;
loc0:
if (node->contents < 0)
- {
- if (node->contents != CONTENTS_SOLID)
- {
- leaf = (mleaf_t *)node;
- if (leaf->dlightframe != r_framecount) // not dynamic until now
- {
- leaf->dlightbits[0] = leaf->dlightbits[1] = leaf->dlightbits[2] = leaf->dlightbits[3] = leaf->dlightbits[4] = leaf->dlightbits[5] = leaf->dlightbits[6] = leaf->dlightbits[7] = 0;
- leaf->dlightframe = r_framecount;
- }
- leaf->dlightbits[bitindex] |= bit;
- }
return;
- }
ndist = PlaneDiff(lightorigin, node->plane);
// mark the polygons
surf = ent->model->surfaces + node->firstsurface;
- for (i=0 ; i<node->numsurfaces ; i++, surf++)
+ for (i = 0;i < node->numsurfaces;i++, surf++)
{
- int d, impacts, impactt;
- float dist, dist2, impact[3];
if (surf->visframe != r_framecount)
continue;
dist = ndist;
if (node->plane->type < 3)
{
- VectorCopy(rd->origin, impact);
+ VectorCopy(lightorigin, impact);
impact[node->plane->type] -= dist;
}
else
{
- impact[0] = rd->origin[0] - surf->plane->normal[0] * dist;
- impact[1] = rd->origin[1] - surf->plane->normal[1] * dist;
- impact[2] = rd->origin[2] - surf->plane->normal[2] * dist;
+ impact[0] = lightorigin[0] - surf->plane->normal[0] * dist;
+ impact[1] = lightorigin[1] - surf->plane->normal[1] * dist;
+ impact[2] = lightorigin[2] - surf->plane->normal[2] * dist;
}
impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
if (!r_dynamic.integer)
return;
- model = ent->model;
- //softwareuntransform(rd->origin, lightorigin);
Matrix4x4_Transform(&ent->inversematrix, rd->origin, lightorigin);
- if (!r_vismarklights.integer)
- {
- R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
- return;
- }
-
+ model = ent->model;
pvsleaf = Mod_PointInLeaf (lightorigin, model);
if (pvsleaf == NULL)
- {
- Con_Printf("R_VisMarkLights: NULL leaf??\n");
- R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
return;
- }
in = pvsleaf->compressed_vis;
- if (!in)
+ if (!r_vismarklights.integer || !in)
{
- // no vis info, so make all visible
+ // told not to use pvs, or there's no pvs to use
R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
return;
}
if (leafnum > model->numleafs)
return;
leaf = &model->leafs[leafnum];
- if (leaf->visframe != r_framecount
- || leaf->contents == CONTENTS_SOLID
- || leaf->mins[0] > high[0] || leaf->maxs[0] < low[0]
+ if (leaf->mins[0] > high[0] || leaf->maxs[0] < low[0]
|| leaf->mins[1] > high[1] || leaf->maxs[1] < low[1]
|| leaf->mins[2] > high[2] || leaf->maxs[2] < low[2])
continue;
- if (leaf->dlightframe != r_framecount)
- {
- // not dynamic until now
- leaf->dlightbits[0] = leaf->dlightbits[1] = leaf->dlightbits[2] = leaf->dlightbits[3] = leaf->dlightbits[4] = leaf->dlightbits[5] = leaf->dlightbits[6] = leaf->dlightbits[7] = 0;
- leaf->dlightframe = r_framecount;
- }
- leaf->dlightbits[bitindex] |= bit;
if ((m = leaf->nummarksurfaces))
{
mark = leaf->firstmarksurface;
if (surf->plane->type < 3)
{
- VectorCopy(rd->origin, impact);
+ VectorCopy(lightorigin, impact);
impact[surf->plane->type] -= dist;
}
else
{
- impact[0] = rd->origin[0] - surf->plane->normal[0] * dist;
- impact[1] = rd->origin[1] - surf->plane->normal[1] * dist;
- impact[2] = rd->origin[2] - surf->plane->normal[2] * dist;
+ impact[0] = lightorigin[0] - surf->plane->normal[0] * dist;
+ impact[1] = lightorigin[1] - surf->plane->normal[1] * dist;
+ impact[2] = lightorigin[2] - surf->plane->normal[2] * dist;
}
impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mleaf_t *leaf)
{
int i;
- const int *dlightbits;
vec3_t v;
float f;
rdlight_t *rd;
mlight_t *sl;
if (leaf == NULL)
leaf = Mod_PointInLeaf(p, cl.worldmodel);
-
- if (leaf->contents == CONTENTS_SOLID)
+ if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->lightdata)
{
- color[0] = color[1] = color[2] = 0;
- return;
- }
-
- if (r_fullbright.integer || !cl.worldmodel->lightdata)
- {
- color[0] = color[1] = color[2] = 2;
+ color[0] = color[1] = color[2] = 1;
return;
}
else
RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
- if (dynamic && leaf->dlightframe == r_framecount)
+ if (dynamic)
{
- dlightbits = leaf->dlightbits;
for (i = 0;i < r_numdlights;i++)
{
- if (!(dlightbits[i >> 5] & (1 << (i & 31))))
- continue;
rd = r_dlight + i;
VectorSubtract (p, rd->origin, v);
f = DotProduct(v, v);
- if (f < rd->cullradius2)
+ if (f < rd->cullradius2 && CL_TraceLine(p, rd->origin, NULL, NULL, 0, false) == 1)
{
f = (1.0f / (f + LIGHTOFFSET)) - rd->subtract;
VectorMA(color, f, rd->light, color);
}
}
-void R_ModelLightPoint (const entity_render_t *ent, vec3_t color, const vec3_t p, int *dlightbits)
+void R_ModelLightPoint (const entity_render_t *ent, vec3_t color, const vec3_t p)
{
mleaf_t *leaf;
leaf = Mod_PointInLeaf(p, cl.worldmodel);
- if (leaf->contents == CONTENTS_SOLID)
+ if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->lightdata || ent->effects & EF_FULLBRIGHT)
{
- color[0] = color[1] = color[2] = 0;
- dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0;
- return;
- }
-
- if (r_fullbright.integer || !cl.worldmodel->lightdata || ent->effects & EF_FULLBRIGHT)
- {
- color[0] = color[1] = color[2] = 2;
- dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0;
+ color[0] = color[1] = color[2] = 1;
return;
}
color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f);
if (!cl.worldmodel->numlights)
RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
-
- if (leaf->dlightframe == r_framecount)
- {
- dlightbits[0] = leaf->dlightbits[0];
- dlightbits[1] = leaf->dlightbits[1];
- dlightbits[2] = leaf->dlightbits[2];
- dlightbits[3] = leaf->dlightbits[3];
- dlightbits[4] = leaf->dlightbits[4];
- dlightbits[5] = leaf->dlightbits[5];
- dlightbits[6] = leaf->dlightbits[6];
- dlightbits[7] = leaf->dlightbits[7];
- }
- else
- dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0;
}
void R_LightModel(const entity_render_t *ent, int numverts, float colorr, float colorg, float colorb, int worldcoords)
vec_t intensity;
}
nearlight[MAX_DLIGHTS], *nl;
- int modeldlightbits[8];
mlight_t *sl;
rdlight_t *rd;
a = ent->alpha;
mscale = ent->scale * ent->scale;
if ((maxnearlights != 0) && !r_fullbright.integer && !(ent->effects & EF_FULLBRIGHT))
{
- R_ModelLightPoint(ent, basecolor, ent->origin, modeldlightbits);
+ R_ModelLightPoint(ent, basecolor, ent->origin);
nl = &nearlight[0];
for (i = 0;i < ent->numentlights;i++)
if (worldcoords)
VectorCopy(sl->origin, nl->origin);
else
- //softwareuntransform(sl->origin, nl->origin);
Matrix4x4_Transform(&ent->inversematrix, sl->origin, nl->origin);
// integrate mscale into falloff, for maximum speed
nl->falloff = sl->falloff * mscale;
}
for (i = 0;i < r_numdlights;i++)
{
- if (!(modeldlightbits[i >> 5] & (1 << (i & 31))))
- continue;
rd = r_dlight + i;
- VectorSubtract (ent->origin, rd->origin, v);
- f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract);
- VectorScale(rd->light, f, ambientcolor);
- intensity = DotProduct(ambientcolor, ambientcolor);
- if (f < 0)
- intensity *= -1.0f;
- if (nearlights < maxnearlights)
- j = nearlights++;
- else
+ VectorCopy(rd->origin, v);
+ if (v[0] < ent->mins[0]) v[0] = ent->mins[0];if (v[0] > ent->maxs[0]) v[0] = ent->maxs[0];
+ if (v[1] < ent->mins[1]) v[1] = ent->mins[1];if (v[1] > ent->maxs[1]) v[1] = ent->maxs[1];
+ if (v[2] < ent->mins[2]) v[2] = ent->mins[2];if (v[2] > ent->maxs[2]) v[2] = ent->maxs[2];
+ VectorSubtract (v, rd->origin, v);
+ if (DotProduct(v, v) < rd->cullradius2)
{
- for (j = 0;j < maxnearlights;j++)
+ if (CL_TraceLine(ent->origin, rd->origin, NULL, NULL, 0, false) != 1)
+ continue;
+ VectorSubtract (ent->origin, rd->origin, v);
+ f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract);
+ VectorScale(rd->light, f, ambientcolor);
+ intensity = DotProduct(ambientcolor, ambientcolor);
+ if (f < 0)
+ intensity *= -1.0f;
+ if (nearlights < maxnearlights)
+ j = nearlights++;
+ else
{
- if (nearlight[j].intensity < intensity)
+ for (j = 0;j < maxnearlights;j++)
{
- if (nearlight[j].intensity > 0)
- VectorAdd(basecolor, nearlight[j].ambientlight, basecolor);
- break;
+ if (nearlight[j].intensity < intensity)
+ {
+ if (nearlight[j].intensity > 0)
+ VectorAdd(basecolor, nearlight[j].ambientlight, basecolor);
+ break;
+ }
}
}
- }
- if (j >= maxnearlights)
- {
- // this light is less significant than all others,
- // add it to ambient
- if (intensity > 0)
- VectorAdd(basecolor, ambientcolor, basecolor);
- }
- else
- {
- nl = nearlight + j;
- nl->intensity = intensity;
- // transform the light into the model's coordinate system
- if (worldcoords)
- VectorCopy(rd->origin, nl->origin);
+ if (j >= maxnearlights)
+ {
+ // this light is less significant than all others,
+ // add it to ambient
+ if (intensity > 0)
+ VectorAdd(basecolor, ambientcolor, basecolor);
+ }
else
{
- //softwareuntransform(rd->origin, nl->origin);
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, nl->origin);
- /*
- Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
- , rd - r_dlight, ent->model->name
- , rd->origin[0], rd->origin[1], rd->origin[2]
- , nl->origin[0], nl->origin[1], nl->origin[2]
- , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3]
- , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3]
- , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3]
- , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]);
- */
+ nl = nearlight + j;
+ nl->intensity = intensity;
+ // transform the light into the model's coordinate system
+ if (worldcoords)
+ VectorCopy(rd->origin, nl->origin);
+ else
+ {
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, nl->origin);
+ /*
+ Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
+ , rd - r_dlight, ent->model->name
+ , rd->origin[0], rd->origin[1], rd->origin[2]
+ , nl->origin[0], nl->origin[1], nl->origin[2]
+ , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3]
+ , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3]
+ , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3]
+ , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]);
+ */
+ }
+ // integrate mscale into falloff, for maximum speed
+ nl->falloff = mscale;
+ VectorCopy(ambientcolor, nl->ambientlight);
+ nl->light[0] = rd->light[0] * colorr * 4.0f;
+ nl->light[1] = rd->light[1] * colorg * 4.0f;
+ nl->light[2] = rd->light[2] * colorb * 4.0f;
+ nl->subtract = rd->subtract;
+ nl->offset = LIGHTOFFSET;
}
- // integrate mscale into falloff, for maximum speed
- nl->falloff = mscale;
- VectorCopy(ambientcolor, nl->ambientlight);
- nl->light[0] = rd->light[0] * colorr * 4.0f;
- nl->light[1] = rd->light[1] * colorg * 4.0f;
- nl->light[2] = rd->light[2] * colorb * 4.0f;
- nl->subtract = rd->subtract;
- nl->offset = LIGHTOFFSET;
}
}
}
ent->entlightstime = realtime + 0.1;
VectorCopy(ent->origin, ent->entlightsorigin);
ent->numentlights = 0;
- for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
- if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, 0, false) == 1)
- ent->entlights[ent->numentlights++] = i;
+ if (cl.worldmodel)
+ for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
+ if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, 0, false) == 1)
+ ent->entlights[ent->numentlights++] = i;
}
ent->entlightsframe = r_framecount;
}