if(prvm_errordump.integer)
{
// make a savegame
- Host_Savegame_to(prog, va(vabuf, sizeof(vabuf), "crash-%s.dmp", prog->name));
+ SV_Savegame_to(prog, va(vabuf, sizeof(vabuf), "crash-%s.dmp", prog->name));
}
// dump the stack so host_error can shutdown functions