dspriteinterval_t *pinintervals;
float modelradius, interval;
char tempname[MAX_QPATH], name[MAX_QPATH];
- byte *pixbuf;
+ qbyte *pixbuf;
long startframes;
modelradius = 0;
{
pixbuf = Mem_Alloc(tempmempool, width*height*4);
if (version == SPRITE32_VERSION)
- memcpy(pixbuf, (byte *)datapointer, width*height*4);
+ memcpy(pixbuf, (qbyte *)datapointer, width*height*4);
else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
- Image_Copy8bitRGBA((byte *)datapointer, pixbuf, width*height, palette);
+ Image_Copy8bitRGBA((qbyte *)datapointer, pixbuf, width*height, palette);
loadmodel->sprdata_frames[realframes].texture = R_LoadTexture (loadmodel->texturepool, name, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_PRECACHE);
else if (version == SPRITEHL_VERSION)
{
int i, rendermode;
- byte palette[256][4], *in;
+ qbyte palette[256][4], *in;
dspritehl_t *pinsprite;
long datapointer;
loadmodel->synctype = LittleLong (pinsprite->synctype);
rendermode = pinsprite->rendermode;
- in = (byte *)datapointer;
+ in = (qbyte *)datapointer;
datapointer += 2;
i = in[0] + in[1] * 256;
if (i != 256)
Host_Error ("Mod_LoadHLSprite: unexpected number of palette colors %i (should be 256)", i);
- in = (byte *)datapointer;
+ in = (qbyte *)datapointer;
datapointer += 768;
switch(rendermode)
{