if (texture->materialshaderpass->skinframes[0]->hasalpha)
texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
if (texture->q2contents)
- texture->supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, texture->q2contents);
+ texture->supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(texture->q2contents);
}
else
success = false;