]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
funny feature: cl_lerpexcess
[xonotic/darkplaces.git] / model_shared.c
index 74af7c5975a982412dc68f663cddac656c2fbb07..5257863db4e9870e369b5d6035b8f0c538951087 100644 (file)
@@ -27,6 +27,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "r_shadow.h"
 #include "polygon.h"
 
+cvar_t r_enableshadowvolumes = {CVAR_SAVE, "r_enableshadowvolumes", "1", "Enables use of Stencil Shadow Volume shadowing methods, saves some memory if turned off"};
 cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0", "mipmaps model skins so they render faster in the distance and do not display noise artifacts, can cause discoloration of skins if they contain undesirable border colors"};
 cvar_t r_mipnormalmaps = {CVAR_SAVE, "r_mipnormalmaps", "1", "mipmaps normalmaps (turning it off looks sharper but may have aliasing)"};
 cvar_t mod_generatelightmaps_unitspersample = {CVAR_SAVE, "mod_generatelightmaps_unitspersample", "8", "lightmap resolution"};
@@ -160,6 +161,7 @@ void Mod_Init (void)
        Mod_AliasInit();
        Mod_SpriteInit();
 
+       Cvar_RegisterVariable(&r_enableshadowvolumes);
        Cvar_RegisterVariable(&r_mipskins);
        Cvar_RegisterVariable(&r_mipnormalmaps);
        Cvar_RegisterVariable(&mod_generatelightmaps_unitspersample);
@@ -198,9 +200,9 @@ void Mod_UnloadModel (dp_model_t *mod)
        used = mod->used;
        if (mod->mempool)
        {
-               if (mod->surfmesh.vertexpositionbuffer)
-                       R_Mesh_DestroyMeshBuffer(mod->surfmesh.vertexpositionbuffer);
-               mod->surfmesh.vertexpositionbuffer = NULL;
+               if (mod->surfmesh.vertex3fbuffer)
+                       R_Mesh_DestroyMeshBuffer(mod->surfmesh.vertex3fbuffer);
+               mod->surfmesh.vertex3fbuffer = NULL;
                if (mod->surfmesh.vertexmeshbuffer)
                        R_Mesh_DestroyMeshBuffer(mod->surfmesh.vertexmeshbuffer);
                mod->surfmesh.vertexmeshbuffer = NULL;
@@ -1193,8 +1195,8 @@ static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh, mempool_t *mempool)
                return;
 
        // build r_vertexmesh_t array
-       // (compressed interleaved array for faster rendering)
-       if (!mesh->vertexmesh && mesh->texcoord2f)
+       // (compressed interleaved array for D3D)
+       if (!mesh->vertexmesh && mesh->texcoord2f && vid.useinterleavedarrays)
        {
                int vertexindex;
                int numvertices = mesh->numverts;
@@ -1210,24 +1212,13 @@ static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh, mempool_t *mempool)
                }
        }
 
-       // build r_vertexposition_t array
-       if (!mesh->vertexposition)
-       {
-               int vertexindex;
-               int numvertices = mesh->numverts;
-               r_vertexposition_t *vertexposition;
-               mesh->vertexposition = vertexposition = (r_vertexposition_t*)Mem_Alloc(loadmodel->mempool, numvertices * sizeof(*mesh->vertexposition));
-               for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexposition++)
-                       VectorCopy(mesh->vertex3f + 3*vertexindex, vertexposition->vertex3f);
-       }
-
        // upload r_vertexmesh_t array as a buffer
        if (mesh->vertexmesh && !mesh->vertexmeshbuffer)
                mesh->vertexmeshbuffer = R_Mesh_CreateMeshBuffer(mesh->vertexmesh, mesh->numverts * sizeof(*mesh->vertexmesh), loadmodel->name, false, false, false);
 
-       // upload r_vertexposition_t array as a buffer
-       if (mesh->vertexposition && !mesh->vertexpositionbuffer)
-               mesh->vertexpositionbuffer = R_Mesh_CreateMeshBuffer(mesh->vertexposition, mesh->numverts * sizeof(*mesh->vertexposition), loadmodel->name, false, false, false);
+       // upload vertex3f array as a buffer
+       if (mesh->vertex3f && !mesh->vertex3fbuffer)
+               mesh->vertex3fbuffer = R_Mesh_CreateMeshBuffer(mesh->vertex3f, mesh->numverts * sizeof(float[3]), loadmodel->name, false, false, false);
 
        // upload short indices as a buffer
        if (mesh->element3s && !mesh->element3s_indexbuffer)
@@ -1242,7 +1233,7 @@ static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh, mempool_t *mempool)
        // is this wise?  the texcoordtexture2f array is used with dynamic
        // vertex/svector/tvector/normal when rendering animated models, on the
        // other hand animated models don't use a lot of vertices anyway...
-       if (!mesh->vbo_vertexbuffer)
+       if (!mesh->vbo_vertexbuffer && !vid.useinterleavedarrays)
        {
                size_t size;
                unsigned char *mem;
@@ -1347,8 +1338,8 @@ void Mod_ShadowMesh_Free(shadowmesh_t *mesh)
        shadowmesh_t *nextmesh;
        for (;mesh;mesh = nextmesh)
        {
-               if (mesh->vertexpositionbuffer)
-                       R_Mesh_DestroyMeshBuffer(mesh->vertexpositionbuffer);
+               if (mesh->vertex3fbuffer)
+                       R_Mesh_DestroyMeshBuffer(mesh->vertex3fbuffer);
                if (mesh->vertexmeshbuffer)
                        R_Mesh_DestroyMeshBuffer(mesh->vertexmeshbuffer);
                if (mesh->element3i_indexbuffer)
@@ -1364,9 +1355,10 @@ void Mod_ShadowMesh_Free(shadowmesh_t *mesh)
 
 void Mod_CreateCollisionMesh(dp_model_t *mod)
 {
-       int k;
-       int numcollisionmeshtriangles;
-       const msurface_t *surface;
+       int k, numcollisionmeshtriangles;
+       qboolean usesinglecollisionmesh = false;
+       const msurface_t *surface = NULL;
+
        mempool_t *mempool = mod->mempool;
        if (!mempool && mod->brush.parentmodel)
                mempool = mod->brush.parentmodel->mempool;
@@ -1376,19 +1368,30 @@ void Mod_CreateCollisionMesh(dp_model_t *mod)
        for (k = 0;k < mod->nummodelsurfaces;k++)
        {
                surface = mod->data_surfaces + mod->firstmodelsurface + k;
+               if (!strcmp(surface->texture->name, "collision")) // found collision mesh
+               {
+                       usesinglecollisionmesh = true;
+                       numcollisionmeshtriangles = surface->num_triangles;
+                       break;
+               }
                if (!(surface->texture->supercontents & SUPERCONTENTS_SOLID))
                        continue;
                numcollisionmeshtriangles += surface->num_triangles;
        }
        mod->brush.collisionmesh = Mod_ShadowMesh_Begin(mempool, numcollisionmeshtriangles * 3, numcollisionmeshtriangles, NULL, NULL, NULL, false, false, true);
-       for (k = 0;k < mod->nummodelsurfaces;k++)
-       {
-               surface = mod->data_surfaces + mod->firstmodelsurface + k;
-               if (!(surface->texture->supercontents & SUPERCONTENTS_SOLID))
-                       continue;
+       if (usesinglecollisionmesh)
                Mod_ShadowMesh_AddMesh(mempool, mod->brush.collisionmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
+       else
+       {
+               for (k = 0;k < mod->nummodelsurfaces;k++)
+               {
+                       surface = mod->data_surfaces + mod->firstmodelsurface + k;
+                       if (!(surface->texture->supercontents & SUPERCONTENTS_SOLID))
+                               continue;
+                       Mod_ShadowMesh_AddMesh(mempool, mod->brush.collisionmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
+               }
        }
-       mod->brush.collisionmesh = Mod_ShadowMesh_Finish(mempool, mod->brush.collisionmesh, false, true, false);
+       mod->brush.collisionmesh = Mod_ShadowMesh_Finish(mempool, mod->brush.collisionmesh, false, false, false);
 }
 
 void Mod_GetTerrainVertex3fTexCoord2fFromBGRA(const unsigned char *imagepixels, int imagewidth, int imageheight, int ix, int iy, float *vertex3f, float *texcoord2f, matrix4x4_t *pixelstepmatrix, matrix4x4_t *pixeltexturestepmatrix)
@@ -1602,6 +1605,7 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader)
        memcpy (&entry->shader, shader, sizeof (q3shaderinfo_t));
 }
 
+extern cvar_t mod_noshader_default_offsetmapping;
 extern cvar_t mod_q3shader_default_offsetmapping;
 extern cvar_t mod_q3shader_default_polygonoffset;
 extern cvar_t mod_q3shader_default_polygonfactor;
@@ -2069,6 +2073,8 @@ void Mod_LoadQ3Shaders(void)
                                        shader.dpshadow = true;
                                else if (!strcasecmp(parameter[0], "dpnoshadow"))
                                        shader.dpnoshadow = true;
+                               else if (!strcasecmp(parameter[0], "dpnortlight"))
+                                       shader.dpnortlight = true;
                                else if (!strcasecmp(parameter[0], "dpreflectcube"))
                                        strlcpy(shader.dpreflectcube, parameter[1], sizeof(shader.dpreflectcube));
                                else if (!strcasecmp(parameter[0], "dpmeshcollisions"))
@@ -2278,7 +2284,7 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
        if(defaulttexflags & TEXF_ISSPRITE)
                texflagsor |= TEXF_ISSPRITE;
        // unless later loaded from the shader
-       texture->offsetmapping = (mod_q3shader_default_offsetmapping.value) ? OFFSETMAPPING_DEFAULT : OFFSETMAPPING_OFF;
+       texture->offsetmapping = (mod_noshader_default_offsetmapping.value) ? OFFSETMAPPING_DEFAULT : OFFSETMAPPING_OFF;
        texture->offsetscale = 1;
        texture->specularscalemod = 1;
        texture->specularpowermod = 1; 
@@ -2416,6 +2422,8 @@ nothing                GL_ZERO GL_ONE
                        texture->basematerialflags &= ~MATERIALFLAG_NOSHADOW;
                if (shader->dpnoshadow)
                        texture->basematerialflags |= MATERIALFLAG_NOSHADOW;
+               if (shader->dpnortlight)
+                       texture->basematerialflags |= MATERIALFLAG_NORTLIGHT;
                memcpy(texture->deforms, shader->deforms, sizeof(texture->deforms));
                texture->reflectmin = shader->reflectmin;
                texture->reflectmax = shader->reflectmax;
@@ -2780,8 +2788,8 @@ void Mod_BuildVBOs(void)
        }
 
        // build r_vertexmesh_t array
-       // (compressed interleaved array for faster rendering)
-       if (!loadmodel->surfmesh.vertexmesh)
+       // (compressed interleaved array for D3D)
+       if (!loadmodel->surfmesh.vertexmesh && vid.useinterleavedarrays)
        {
                int vertexindex;
                int numvertices = loadmodel->surfmesh.num_vertices;
@@ -2794,31 +2802,20 @@ void Mod_BuildVBOs(void)
                        VectorScale(loadmodel->surfmesh.data_tvector3f + 3*vertexindex, 1.0f, vertexmesh->tvector3f);
                        VectorScale(loadmodel->surfmesh.data_normal3f + 3*vertexindex, 1.0f, vertexmesh->normal3f);
                        if (loadmodel->surfmesh.data_lightmapcolor4f)
-                               Vector4Scale(loadmodel->surfmesh.data_lightmapcolor4f + 4*vertexindex, 255.0f, vertexmesh->color4ub);
+                               Vector4Copy(loadmodel->surfmesh.data_lightmapcolor4f + 4*vertexindex, vertexmesh->color4f);
                        Vector2Copy(loadmodel->surfmesh.data_texcoordtexture2f + 2*vertexindex, vertexmesh->texcoordtexture2f);
                        if (loadmodel->surfmesh.data_texcoordlightmap2f)
                                Vector2Scale(loadmodel->surfmesh.data_texcoordlightmap2f + 2*vertexindex, 1.0f, vertexmesh->texcoordlightmap2f);
                }
        }
 
-       // build r_vertexposition_t array
-       if (!loadmodel->surfmesh.vertexposition)
-       {
-               int vertexindex;
-               int numvertices = loadmodel->surfmesh.num_vertices;
-               r_vertexposition_t *vertexposition;
-               loadmodel->surfmesh.vertexposition = vertexposition = (r_vertexposition_t*)Mem_Alloc(loadmodel->mempool, numvertices * sizeof(*loadmodel->surfmesh.vertexposition));
-               for (vertexindex = 0;vertexindex < numvertices;vertexindex++, vertexposition++)
-                       VectorCopy(loadmodel->surfmesh.data_vertex3f + 3*vertexindex, vertexposition->vertex3f);
-       }
-
        // upload r_vertexmesh_t array as a buffer
        if (loadmodel->surfmesh.vertexmesh && !loadmodel->surfmesh.vertexmeshbuffer)
                loadmodel->surfmesh.vertexmeshbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.vertexmesh, loadmodel->surfmesh.num_vertices * sizeof(*loadmodel->surfmesh.vertexmesh), loadmodel->name, false, false, false);
 
-       // upload r_vertexposition_t array as a buffer
-       if (loadmodel->surfmesh.vertexposition && !loadmodel->surfmesh.vertexpositionbuffer)
-               loadmodel->surfmesh.vertexpositionbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.vertexposition, loadmodel->surfmesh.num_vertices * sizeof(*loadmodel->surfmesh.vertexposition), loadmodel->name, false, false, false);
+       // upload vertex3f array as a buffer
+       if (loadmodel->surfmesh.data_vertex3f && !loadmodel->surfmesh.vertex3fbuffer)
+               loadmodel->surfmesh.vertex3fbuffer = R_Mesh_CreateMeshBuffer(loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.num_vertices * sizeof(float[3]), loadmodel->name, false, false, false);
 
        // upload short indices as a buffer
        if (loadmodel->surfmesh.data_element3s && !loadmodel->surfmesh.data_element3s_indexbuffer)
@@ -2834,7 +2831,7 @@ void Mod_BuildVBOs(void)
        // is this wise?  the texcoordtexture2f array is used with dynamic
        // vertex/svector/tvector/normal when rendering animated models, on the
        // other hand animated models don't use a lot of vertices anyway...
-       if (!loadmodel->surfmesh.vbo_vertexbuffer)
+       if (!loadmodel->surfmesh.vbo_vertexbuffer && !vid.useinterleavedarrays)
        {
                size_t size;
                unsigned char *mem;
@@ -3436,8 +3433,8 @@ static void Mod_GenerateLightmaps_LightPoint(dp_model_t *model, const vec3_t pos
                        continue;
                lightiradius = 1.0f / lightradius;
                dist = sqrt(dist2) * lightiradius;
-               intensity = dist < 1 ? ((1.0f - dist) * r_shadow_lightattenuationlinearscale.value / (r_shadow_lightattenuationdividebias.value + dist*dist)) : 0;
-               if (intensity <= 0)
+               intensity = (1.0f - dist) * r_shadow_lightattenuationlinearscale.value / (r_shadow_lightattenuationdividebias.value + dist*dist);
+               if (intensity <= 0.0f)
                        continue;
                if (model && model->TraceLine)
                {
@@ -3821,15 +3818,12 @@ static void Mod_GenerateLightmaps_UnweldTriangles(dp_model_t *model)
        if (model->surfmesh.num_vertices > 65536)
                model->surfmesh.data_element3s = NULL;
 
-       if (model->surfmesh.vertexposition)
-               Mem_Free(model->surfmesh.vertexposition);
-       model->surfmesh.vertexposition = NULL;
        if (model->surfmesh.vertexmesh)
                Mem_Free(model->surfmesh.vertexmesh);
        model->surfmesh.vertexmesh = NULL;
-       if (model->surfmesh.vertexpositionbuffer)
-               R_Mesh_DestroyMeshBuffer(model->surfmesh.vertexpositionbuffer);
-       model->surfmesh.vertexpositionbuffer = NULL;
+       if (model->surfmesh.vertex3fbuffer)
+               R_Mesh_DestroyMeshBuffer(model->surfmesh.vertex3fbuffer);
+       model->surfmesh.vertex3fbuffer = NULL;
        if (model->surfmesh.vertexmeshbuffer)
                R_Mesh_DestroyMeshBuffer(model->surfmesh.vertexmeshbuffer);
        model->surfmesh.vertexmeshbuffer = NULL;