]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
Fix clipping plane bug on r_water - a line had been deleted when removing RENDERPATH_...
[xonotic/darkplaces.git] / model_brush.c
index e981a59fb830901528fea71ccdb14581df0d4e5d..9887f5f4c02582e382a0b69b92bc98570487e31d 100644 (file)
@@ -1725,7 +1725,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                tx->width = 16;
                tx->height = 16;
                tx->basealpha = 1.0f;
-               tx->materialshaderpass = tx->shaderpasses[0] = Mod_CreateShaderPass(skinframemissing);
+               tx->materialshaderpass = tx->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframemissing);
                tx->materialshaderpass->skinframes[0] = skinframemissing;
                tx->currentskinframe = skinframemissing;
                tx->basematerialflags = MATERIALFLAG_WALL;
@@ -1826,7 +1826,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
 
                // LordHavoc: backup the texture_t because q3 shader loading overwrites it
                backuptex = loadmodel->data_textures[i];
-               if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
+               if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, name, false, false, 0, MATERIALFLAG_WALL))
                        continue;
                loadmodel->data_textures[i] = backuptex;
 
@@ -1889,9 +1889,9 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                        }
                        else
                        {
-                               skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+                               skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false);
                                if (!skinframe)
-                                       skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+                                       skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false);
                                if (skinframe)
                                        tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader
                                if (!skinframe)
@@ -4439,7 +4439,7 @@ static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
                                int q2flags = out->q2flags;
                                unsigned char *walfile = NULL;
                                fs_offset_t walfilesize = 0;
-                               Mod_LoadTextureFromQ3Shader(tx, filename, true, true, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
+                               Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, tx, filename, true, true, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL);
                                // now read the .wal file to get metadata (even if a .tga was overriding it, we still need the wal data)
                                walfile = FS_LoadFile(filename, tempmempool, true, &walfilesize);
                                if (walfile)
@@ -5309,7 +5309,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
        {
                out[i].surfaceflags = LittleLong(in[i].surfaceflags);
                out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(LittleLong(in[i].contents));
-               Mod_LoadTextureFromQ3Shader(out + i, in[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
+               Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, out + i, in[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL);
                // restore the surfaceflags and supercontents
                out[i].surfaceflags = LittleLong(in[i].surfaceflags);
                out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(LittleLong(in[i].contents));
@@ -6723,23 +6723,9 @@ static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambie
        q3dlightgrid_t *a, *s;
 
        // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
-       switch(vid.renderpath)
-       {
-       case RENDERPATH_GL20:
-       case RENDERPATH_D3D9:
-       case RENDERPATH_D3D10:
-       case RENDERPATH_D3D11:
-       case RENDERPATH_SOFT:
-       case RENDERPATH_GLES2:
-               // LordHavoc: FIXME: is this true?
-               stylescale = 1; // added while render
-               break;
-       case RENDERPATH_GL11:
-       case RENDERPATH_GL13:
-       case RENDERPATH_GLES1:
-               stylescale = r_refdef.scene.rtlightstylevalue[0];
-               break;
-       }
+       // LadyHavoc: FIXME: is this true?
+       stylescale = 1; // added while render
+       //stylescale = r_refdef.scene.rtlightstylevalue[0];
 
        if (!model->brushq3.num_lightgrid)
        {