]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
Fix clipping plane bug on r_water - a line had been deleted when removing RENDERPATH_...
[xonotic/darkplaces.git] / model_brush.c
index 2d465af65a9f5e42252e63e085c6be1e2e00af9f..9887f5f4c02582e382a0b69b92bc98570487e31d 100644 (file)
@@ -640,7 +640,7 @@ static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, v
        VectorCopy(info.center, out);
 }
 
-int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
+int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
 {
        switch(nativecontents)
        {
@@ -660,7 +660,7 @@ int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativeconte
        return 0;
 }
 
-int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
+int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
 {
        if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
                return CONTENTS_SOLID;
@@ -813,7 +813,7 @@ static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int nu
        // we reached a leaf contents
 
        // check for empty
-       num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
+       num = Mod_Q1BSP_SuperContentsFromNativeContents(num);
        if (!t->trace->startfound)
        {
                t->trace->startfound = true;
@@ -868,7 +868,7 @@ static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, i
                plane = planes + nodes[num].planenum;
                num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
        }
-       num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
+       num = Mod_Q1BSP_SuperContentsFromNativeContents(num);
        t->trace->startsupercontents |= num;
        if (num & SUPERCONTENTS_LIQUIDSMASK)
                t->trace->inwater = true;
@@ -1060,7 +1060,7 @@ static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const
                plane = planes + nodes[num].planenum;
                num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
        }
-       return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
+       return Mod_Q1BSP_SuperContentsFromNativeContents(num);
 }
 
 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
@@ -1491,7 +1491,7 @@ static int Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(RecursiveHullCheck
                return Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side ^ 1], mid, p2);
        }
        leaf = (const mleaf_t *)node;
-       side = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, leaf->contents);
+       side = Mod_Q1BSP_SuperContentsFromNativeContents(leaf->contents);
        if (!t->trace->startfound)
        {
                t->trace->startfound = true;
@@ -1725,7 +1725,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                tx->width = 16;
                tx->height = 16;
                tx->basealpha = 1.0f;
-               tx->materialshaderpass = tx->shaderpasses[0] = Mod_CreateShaderPass(skinframemissing);
+               tx->materialshaderpass = tx->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframemissing);
                tx->materialshaderpass->skinframes[0] = skinframemissing;
                tx->currentskinframe = skinframemissing;
                tx->basematerialflags = MATERIALFLAG_WALL;
@@ -1826,7 +1826,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
 
                // LordHavoc: backup the texture_t because q3 shader loading overwrites it
                backuptex = loadmodel->data_textures[i];
-               if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
+               if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, name, false, false, 0, MATERIALFLAG_WALL))
                        continue;
                loadmodel->data_textures[i] = backuptex;
 
@@ -1889,9 +1889,9 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                        }
                        else
                        {
-                               skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+                               skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false);
                                if (!skinframe)
-                                       skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+                                       skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false);
                                if (skinframe)
                                        tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader
                                if (!skinframe)
@@ -4248,7 +4248,7 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
        Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
 }
 
-int Mod_Q2BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
+int Mod_Q2BSP_SuperContentsFromNativeContents(int nativecontents)
 {
        int supercontents = 0;
        if (nativecontents & CONTENTSQ2_SOLID)
@@ -4272,7 +4272,7 @@ int Mod_Q2BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativeconte
        return supercontents;
 }
 
-int Mod_Q2BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
+int Mod_Q2BSP_NativeContentsFromSuperContents(int supercontents)
 {
        int nativecontents = 0;
        if (supercontents & SUPERCONTENTS_SOLID)
@@ -4439,7 +4439,7 @@ static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
                                int q2flags = out->q2flags;
                                unsigned char *walfile = NULL;
                                fs_offset_t walfilesize = 0;
-                               Mod_LoadTextureFromQ3Shader(tx, filename, true, true, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
+                               Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, tx, filename, true, true, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL);
                                // now read the .wal file to get metadata (even if a .tga was overriding it, we still need the wal data)
                                walfile = FS_LoadFile(filename, tempmempool, true, &walfilesize);
                                if (walfile)
@@ -4531,7 +4531,7 @@ static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
                                        tx->q2contents |= Q2CONTENTS_SOLID;
                                if (tx->q2flags & (Q2SURF_HINT | Q2SURF_SKIP))
                                        tx->q2contents = 0;
-                               tx->supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, tx->q2contents);
+                               tx->supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(tx->q2contents);
                                // set the current values to the base values
                                tx->currentframe = tx;
                                tx->currentskinframe = tx->materialshaderpass != NULL ? tx->materialshaderpass->skinframes[0] : NULL;
@@ -4758,7 +4758,7 @@ static void Mod_Q2BSP_LoadBrushes(sizebuf_t *sb)
                out->firstbrushside = loadmodel->brush.data_brushsides + firstside;
                out->numbrushsides = numsides;
                // convert the contents to our values
-               supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, contents);
+               supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(contents);
 
                // problem: q2bsp brushes have contents but not a texture
                // problem: q2bsp brushsides *may* have a texture or may not
@@ -5219,8 +5219,8 @@ static void Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
        Con_DPrintf("Stats for q2bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
 }
 
-static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
-static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
+static int Mod_Q3BSP_SuperContentsFromNativeContents(int nativecontents);
+static int Mod_Q3BSP_NativeContentsFromSuperContents(int supercontents);
 
 static void Mod_Q3BSP_LoadEntities(lump_t *l)
 {
@@ -5308,11 +5308,11 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
        for (i = 0;i < count;i++)
        {
                out[i].surfaceflags = LittleLong(in[i].surfaceflags);
-               out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
-               Mod_LoadTextureFromQ3Shader(out + i, in[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
+               out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(LittleLong(in[i].contents));
+               Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, out + i, in[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL);
                // restore the surfaceflags and supercontents
                out[i].surfaceflags = LittleLong(in[i].surfaceflags);
-               out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
+               out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(LittleLong(in[i].contents));
        }
 }
 
@@ -6723,23 +6723,9 @@ static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambie
        q3dlightgrid_t *a, *s;
 
        // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
-       switch(vid.renderpath)
-       {
-       case RENDERPATH_GL20:
-       case RENDERPATH_D3D9:
-       case RENDERPATH_D3D10:
-       case RENDERPATH_D3D11:
-       case RENDERPATH_SOFT:
-       case RENDERPATH_GLES2:
-               // LordHavoc: FIXME: is this true?
-               stylescale = 1; // added while render
-               break;
-       case RENDERPATH_GL11:
-       case RENDERPATH_GL13:
-       case RENDERPATH_GLES1:
-               stylescale = r_refdef.scene.rtlightstylevalue[0];
-               break;
-       }
+       // LadyHavoc: FIXME: is this true?
+       stylescale = 1; // added while render
+       //stylescale = r_refdef.scene.rtlightstylevalue[0];
 
        if (!model->brushq3.num_lightgrid)
        {
@@ -7812,7 +7798,7 @@ bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t
        return out;
 }
 
-static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
+static int Mod_Q3BSP_SuperContentsFromNativeContents(int nativecontents)
 {
        int supercontents = 0;
        if (nativecontents & CONTENTSQ3_SOLID)
@@ -7842,7 +7828,7 @@ static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nati
        return supercontents;
 }
 
-static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
+static int Mod_Q3BSP_NativeContentsFromSuperContents(int supercontents)
 {
        int nativecontents = 0;
        if (supercontents & SUPERCONTENTS_SOLID)