]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
implemented DP_ENT_TRAILEFFECTNUM extension, which allows
[xonotic/darkplaces.git] / model_brush.c
index 5874b1b838c53c5c810c422bf445b03b357c74a9..0eee9e317543e39ee79ce0fb1953c7f5bc469ba4 100644 (file)
@@ -1816,43 +1816,46 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                if (skinframe)
                                        tx->skinframes[0] = skinframe;
                        }
-
-                       tx->basematerialflags = MATERIALFLAG_WALL;
-                       if (tx->name[0] == '*')
-                       {
-                               // LordHavoc: some turbulent textures should not be affected by wateralpha
-                               if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
-                               {
-                                       // replace the texture with transparent black
-                                       tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
-                                       tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
-                               }
-                               else if (!strncmp(tx->name,"*lava",5)
-                                || !strncmp(tx->name,"*teleport",9)
-                                || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
-                                       tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
-                               else
-                                       tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
-                               if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
-                                       tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
-                       }
+                       // LordHavoc: some Tenebrae textures get replaced by black
+                       if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
+                               tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
                        else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
-                       {
-                               // replace the texture with black
                                tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
-                               tx->basematerialflags |= MATERIALFLAG_REFLECTION;
+               }
+
+               tx->basematerialflags = MATERIALFLAG_WALL;
+               if (tx->name[0] == '*')
+               {
+                       // LordHavoc: some turbulent textures should not be affected by wateralpha
+                       if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
+                       {
+                               // replace the texture with transparent black
+                               tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
                        }
-                       else if (!strncmp(tx->name, "sky", 3))
-                               tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
-                       else if (!strcmp(tx->name, "caulk"))
-                               tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
-                       else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
+                       else if (!strncmp(tx->name,"*lava",5)
+                        || !strncmp(tx->name,"*teleport",9)
+                        || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
+                               tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
+                       else
+                               tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
+                       if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
                                tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
-
-                       // start out with no animation
-                       tx->currentframe = tx;
-                       tx->currentskinframe = tx->skinframes[0];
                }
+               else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
+               {
+                       // replace the texture with black
+                       tx->basematerialflags |= MATERIALFLAG_REFLECTION;
+               }
+               else if (!strncmp(tx->name, "sky", 3))
+                       tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
+               else if (!strcmp(tx->name, "caulk"))
+                       tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
+               else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
+                       tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+
+               // start out with no animation
+               tx->currentframe = tx;
+               tx->currentskinframe = tx->skinframes[0];
        }
 
        // sequence the animations
@@ -3697,7 +3700,10 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        mod->soundfromcenter = true;
        mod->TraceBox = Mod_Q1BSP_TraceBox;
-       mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
+       if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
+               mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
+       else
+               mod->TraceLine = Mod_Q1BSP_TraceLine;
        mod->TracePoint = Mod_Q1BSP_TracePoint;
        mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
        mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;