]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
physics: fix and refactor unsticking
[xonotic/darkplaces.git] / model_alias.c
index fc9c93138d000536502b5de5148543fa7674737f..a18de3095dcc498534dbdb54ec979da5ef7a5698 100644 (file)
@@ -1941,29 +1941,41 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->submodelsurfaces_end = loadmodel->num_surfaces;
        loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
        loadmodel->num_texturesperskin = loadmodel->num_surfaces;
-       data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]));
-       loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
-       loadmodel->modelsurfaces_sorted = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
-       loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
        loadmodel->surfmesh.num_vertices = meshvertices;
        loadmodel->surfmesh.num_triangles = meshtriangles;
-       loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
-       loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
-       loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
-       loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
-       loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
        loadmodel->surfmesh.num_blends = 0;
-       loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+       loadmodel->surfmesh.data_blendweights = NULL;
+
+       // do most allocations as one merged chunk
+       // This is only robust for C standard types!
+       data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+               loadmodel->num_surfaces * sizeof(int)
+               + meshtriangles * sizeof(int[3])
+               + (meshvertices <= 65536 ? loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]) : 0)
+               + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4]))
+               + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+               + loadmodel->num_bones * sizeof(float[12]));
+       // Pointers must be taken in descending order of alignment requirement!
+       loadmodel->surfmesh.data_vertex3f          = (float *)data; data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_svector3f         = (float *)data; data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_tvector3f         = (float *)data; data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_normal3f          = (float *)data; data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += meshvertices * sizeof(float[2]);
+       loadmodel->data_baseboneposeinverse        = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+       loadmodel->modelsurfaces_sorted              = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+       loadmodel->surfmesh.data_element3i           = (int *)data; data += meshtriangles * sizeof(int[3]);
+       loadmodel->surfmesh.blends        = (unsigned short *)data; data += meshvertices * sizeof(unsigned short);
        if (loadmodel->surfmesh.num_vertices <= 65536)
        {
                loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
        }
-       loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
-       loadmodel->surfmesh.data_blendweights = NULL;
+       loadmodel->data_poses7s                            = (short *)data; data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+       loadmodel->surfmesh.data_skeletalindex4ub  = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+       loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+       // Struct alignment requirements could change so we can't assume them here
+       // otherwise a safe-looking commit could introduce undefined behaviour!
+       loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+       loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
 
        //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
        poses = (float *) (pheader->lump_poses.start + pbase);
@@ -2255,33 +2267,44 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->submodelsurfaces_end = loadmodel->num_surfaces = pheader->num_meshs;
        loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
        loadmodel->num_texturesperskin = loadmodel->num_surfaces;
-       // do most allocations as one merged chunk
-       data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
-       loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
-       loadmodel->modelsurfaces_sorted = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
-       loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
        loadmodel->surfmesh.num_vertices = meshvertices;
        loadmodel->surfmesh.num_triangles = meshtriangles;
-       loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
-       loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
-       loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
-       loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
-       loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
-       loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
-       loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
-       loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
        loadmodel->surfmesh.num_blends = 0;
-       loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+
+       // do most allocations as one merged chunk
+       // This is only robust for C standard types!
+       data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+               loadmodel->num_surfaces * sizeof(int)
+               + meshtriangles * sizeof(int[3])
+               + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0)
+               + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4]))
+               + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+               + loadmodel->num_bones * sizeof(float[12]));
+       // Pointers must be taken in descending order of alignment requirement!
+       loadmodel->surfmesh.data_vertex3f                  = (float *)data; data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_svector3f                 = (float *)data; data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_tvector3f                 = (float *)data; data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_normal3f                  = (float *)data; data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_texcoordtexture2f         = (float *)data; data += meshvertices * sizeof(float[2]);
+       loadmodel->data_baseboneposeinverse                = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+       loadmodel->modelsurfaces_sorted                      = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+       loadmodel->surfmesh.data_element3i                   = (int *)data; data += meshtriangles * sizeof(int[3]);
+       loadmodel->surfmesh.blends                = (unsigned short *)data; data += meshvertices * sizeof(unsigned short);
        if (meshvertices <= 65536)
        {
-               loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
+               loadmodel->surfmesh.data_element3s = (unsigned short *)data; data += meshtriangles * sizeof(unsigned short[3]);
        }
-       loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
-       loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
+       loadmodel->data_poses7s                            = (short *)data; data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+       loadmodel->surfmesh.data_skeletalindex4ub  = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+       loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+       // Struct alignment requirements could change so we can't assume them here
+       // otherwise a safe-looking commit could introduce undefined behaviour!
+       loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+       loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+       loadmodel->skinscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numskins * sizeof(animscene_t));
+       loadmodel->data_bones = Mem_AllocType(loadmodel->mempool, aliasbone_t, loadmodel->num_bones * sizeof(aliasbone_t));
+       loadmodel->animscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numframes * sizeof(animscene_t));
+       loadmodel->surfmesh.data_blendweights = Mem_AllocType(loadmodel->mempool, blendweights_t, meshvertices * sizeof(blendweights_t));
 
        for (i = 0;i < loadmodel->numskins;i++)
        {
@@ -2488,7 +2511,7 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
                Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, loadmodel->surfmesh.data_element3s + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
        }
        if (loadmodel->surfmesh.num_blends < meshvertices)
-               loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
+               loadmodel->surfmesh.data_blendweights = Mem_ReallocType(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, blendweights_t, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
        Z_Free(bonepose);
        Mod_FreeSkinFiles(skinfiles);
        Mod_MakeSortedSurfaces(loadmodel);
@@ -2533,7 +2556,6 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        pskchunk_t *pchunk;
        skinfile_t *skinfiles;
        char animname[MAX_QPATH];
-       size_t size;
        float biggestorigin;
 
        pchunk = (pskchunk_t *)buffer;
@@ -2908,32 +2930,49 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->num_texturesperskin = loadmodel->num_surfaces;
        loadmodel->surfmesh.num_vertices = meshvertices;
        loadmodel->surfmesh.num_triangles = meshtriangles;
+
        // do most allocations as one merged chunk
-       size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
-       data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size);
-       loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
-       loadmodel->modelsurfaces_sorted = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
-       loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
-       loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
-       loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
-       loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
-       loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
-       loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
-       loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
-       loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
-       loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
-       loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+       // This is only robust for C standard types!
+       data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+               loadmodel->surfmesh.num_vertices * sizeof(float[3])
+               + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+               + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+               + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+               + loadmodel->surfmesh.num_vertices * sizeof(float[2])
+               + loadmodel->num_bones * sizeof(float[12])
+               + loadmodel->num_surfaces * sizeof(int)
+               + loadmodel->surfmesh.num_triangles * sizeof(int[3])
+               + loadmodel->surfmesh.num_vertices * sizeof(unsigned short)
+               + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0)
+               + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+               + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4])
+               + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]));
+       // Pointers must be taken in descending order of alignment requirement!
+       loadmodel->surfmesh.data_vertex3f          = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_svector3f         = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_tvector3f         = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_normal3f          = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+       loadmodel->data_baseboneposeinverse        = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+       loadmodel->modelsurfaces_sorted              = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+       loadmodel->surfmesh.data_element3i           = (int *)data; data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
        loadmodel->surfmesh.num_blends = 0;
-       loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+       loadmodel->surfmesh.blends        = (unsigned short *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned short);
        if (loadmodel->surfmesh.num_vertices <= 65536)
        {
                loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
        }
-       loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
-       loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
+       loadmodel->data_poses7s                            = (short *)data; data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+       loadmodel->surfmesh.data_skeletalindex4ub  = (unsigned char *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
+       loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
+       // Struct alignment requirements could change so we can't assume them here
+       // otherwise a safe-looking commit could introduce undefined behaviour!
+       loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+       loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+       loadmodel->skinscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numskins * sizeof(animscene_t));
+       loadmodel->data_bones = Mem_AllocType(loadmodel->mempool, aliasbone_t, loadmodel->num_bones * sizeof(aliasbone_t));
+       loadmodel->animscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numframes * sizeof(animscene_t));
+       loadmodel->surfmesh.data_blendweights = Mem_AllocType(loadmodel->mempool, blendweights_t, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
 
        for (i = 0;i < loadmodel->numskins;i++)
        {
@@ -3057,7 +3096,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
                loadmodel->surfmesh.data_skeletalweight4ub[index*4+3] = (unsigned char)(weightinfluence[3]*255.0f);
        }
        if (loadmodel->surfmesh.num_blends < loadmodel->surfmesh.num_vertices)
-               loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
+               loadmodel->surfmesh.data_blendweights = Mem_ReallocType(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, blendweights_t, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
 
        // set up the animscenes based on the anims
        if (numanims)