#endif
#ifdef SSE_POSSIBLE
-static qboolean r_skeletal_use_sse_defined = false;
-cvar_t r_skeletal_use_sse = {CVAR_CLIENT, "r_skeletal_use_sse", "1", "use SSE for skeletal model animation"};
+static qbool r_skeletal_use_sse_defined = false;
+cvar_t r_skeletal_use_sse = {CF_CLIENT, "r_skeletal_use_sse", "1", "use SSE for skeletal model animation"};
#endif
-cvar_t r_skeletal_debugbone = {CVAR_CLIENT, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugbonecomponent = {CVAR_CLIENT, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugbonevalue = {CVAR_CLIENT, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugtranslatex = {CVAR_CLIENT, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugtranslatey = {CVAR_CLIENT, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugtranslatez = {CVAR_CLIENT, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
-cvar_t mod_alias_supporttagscale = {CVAR_CLIENT | CVAR_SERVER, "mod_alias_supporttagscale", "1", "support scaling factors in bone/tag attachment matrices as supported by MD3"};
-cvar_t mod_alias_force_animated = {CVAR_CLIENT | CVAR_SERVER, "mod_alias_force_animated", "", "if set to an non-empty string, overrides the is-animated flag of any alias models (for benchmarking)"};
+cvar_t r_skeletal_debugbone = {CF_CLIENT, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonecomponent = {CF_CLIENT, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonevalue = {CF_CLIENT, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatex = {CF_CLIENT, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatey = {CF_CLIENT, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatez = {CF_CLIENT, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
+cvar_t mod_alias_supporttagscale = {CF_CLIENT | CF_SERVER, "mod_alias_supporttagscale", "1", "support scaling factors in bone/tag attachment matrices as supported by MD3"};
+cvar_t mod_alias_force_animated = {CF_CLIENT | CF_SERVER, "mod_alias_force_animated", "", "if set to an non-empty string, overrides the is-animated flag of any alias models (for benchmarking)"};
float mod_md3_sin[320];
return Mod_Skeletal_AnimateVertices_bonepose;
}
-void Mod_Skeletal_BuildTransforms(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative)
+void Mod_Skeletal_BuildTransforms(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative)
{
int i, blends;
float m[12];
}
}
-static void Mod_Skeletal_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
+static void Mod_Skeletal_AnimateVertices(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
{
if (!model->surfmesh.num_vertices)
#endif
}
-static int Mod_Skeletal_AddBlend(dp_model_t *model, const blendweights_t *newweights)
+static int Mod_Skeletal_AddBlend(model_t *model, const blendweights_t *newweights)
{
int i;
blendweights_t *weights;
return model->num_bones + i;
}
-static int Mod_Skeletal_CompressBlend(dp_model_t *model, const int *newindex, const float *newinfluence)
+static int Mod_Skeletal_CompressBlend(model_t *model, const int *newindex, const float *newinfluence)
{
int i, total;
float scale;
return Mod_Skeletal_AddBlend(model, &newweights);
}
-static void Mod_MD3_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
+static void Mod_MD3_AnimateVertices(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
{
// vertex morph
int i, numblends, blendnum;
}
}
}
-static void Mod_MDL_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
+static void Mod_MDL_AnimateVertices(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
{
// vertex morph
int i, numblends, blendnum;
}
}
-int Mod_Alias_GetTagMatrix(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, matrix4x4_t *outmatrix)
+int Mod_Alias_GetTagMatrix(const model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, matrix4x4_t *outmatrix)
{
matrix4x4_t temp;
matrix4x4_t parentbonematrix;
return 0;
}
-int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
+int Mod_Alias_GetExtendedTagInfoForIndex(const model_t *model, unsigned int skin, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
{
int blendindex;
int k;
return 2;
}
-int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname)
+int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
{
int i;
if(skin >= (unsigned int)model->numskins)
Mem_Free(basebonepose);
}
-static qboolean Mod_Alias_CalculateBoundingBox(void)
+static qbool Mod_Alias_CalculateBoundingBox(void)
{
int vnum;
- qboolean firstvertex = true;
+ qbool firstvertex = true;
float dist, yawradius, radius;
float *v;
- qboolean isanimated = false;
+ qbool isanimated = false;
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
yawradius = 0;
}
}
-static void Mod_MDLMD2MD3_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
+static void Mod_MDLMD2MD3_TraceLine(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
{
int i;
float segmentmins[3], segmentmaxs[3];
Mem_Free(freevertex3f);
}
-static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
{
int i;
vec3_t shiftstart, shiftend;
extern cvar_t r_nolerp_list;
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
-void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
float scales, scalet, interval;
}
}
-void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end;
float iskinwidth, iskinheight;
}
}
-void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, k, version, meshvertices, meshtriangles;
unsigned char *data;
}
}
-void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
zymtype1header_t *pinmodel, *pheader;
unsigned char *pbase;
}
}
-void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
dpmheader_t *pheader;
dpmframe_t *frames;
// no idea why PSK/PSA files contain weird quaternions but they do...
#define PSKQUATNEGATIONS
-void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles;
int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
}
}
-void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_INTERQUAKEMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
unsigned char *data;
const char *text;