}
}
-static rtexture_t *GL_SkinSplitShirt(byte *in, byte *out, int width, int height, int bits, char *name, int precache)
+static rtexture_t *GL_SkinSplitShirt(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
{
int i, pixels, passed;
- byte pixeltest[16];
+ qbyte pixeltest[16];
for (i = 0;i < 16;i++)
pixeltest[i] = (bits & (1 << i)) != 0;
pixels = width*height;
return NULL;
}
-static rtexture_t *GL_SkinSplit(byte *in, byte *out, int width, int height, int bits, char *name, int precache)
+static rtexture_t *GL_SkinSplit(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
{
int i, pixels, passed;
- byte pixeltest[16];
+ qbyte pixeltest[16];
for (i = 0;i < 16;i++)
pixeltest[i] = (bits & (1 << i)) != 0;
pixels = width*height;
return NULL;
}
-static void Mod_LoadSkin (char *basename, byte *skindata, byte *skintemp, int width, int height, skinframe_t *skinframe, int precache)
+static void Mod_LoadSkin (char *basename, qbyte *skindata, qbyte *skintemp, int width, int height, skinframe_t *skinframe, int precache)
{
skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, precache);
skinframe->fog = image_masktex;
float scales, scalet, scale[3], translate[3], interval;
long datapointer, startframes, startskins;
char name[MAX_QPATH];
- byte *skintemp = NULL;
+ qbyte *skintemp = NULL;
modelyawradius = 0;
modelradius = 0;
sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
else
sprintf (name, "%s_%i", loadmodel->name, i);
- Mod_LoadSkin(name, (byte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
+ Mod_LoadSkin(name, (qbyte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
datapointer += skinwidth * skinheight;
totalskins++;
}
zymswapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length);
// validate renderlist and swap winding order of tris
renderlist = (void *) (pheader->lump_render.start + pbase);
- renderlistend = (void *) ((byte *) renderlist + pheader->lump_render.length);
+ renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
i = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
if (pheader->lump_render.length != i)
Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, i);