memset(texture, 0, sizeof(*texture));
texture->currentframe = texture;
//texture->animated = false;
- texture->numskinframes = 1;
- texture->skinframerate = 1;
- texture->skinframes[0] = skinframe;
+ texture->materialshaderpass = texture->shaderpasses[0] = Mod_CreateShaderPass(skinframe);
texture->currentskinframe = skinframe;
//texture->backgroundnumskinframes = 0;
//texture->customblendfunc[0] = 0;