]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
Rename model functions to make them more generic and obvious what they're for
[xonotic/darkplaces.git] / model_alias.c
index 04bc821f107e377b9d507e86e16265d8b07390b5..5aa98c530e5fc55d7da386c33f114c59e64cd9ce 100644 (file)
@@ -1006,13 +1006,13 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->type = mod_alias;
        loadmodel->DrawSky = NULL;
        loadmodel->DrawAddWaterPlanes = NULL;
-       loadmodel->Draw = R_Q1BSP_Draw;
-       loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
-       loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
-       loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
-       loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
-       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
-       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->Draw = R_Mod_Draw;
+       loadmodel->DrawDepth = R_Mod_DrawDepth;
+       loadmodel->DrawDebug = R_Mod_DrawDebug;
+       loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+       loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+       loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+       loadmodel->DrawLight = R_Mod_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
        // FIXME add TraceBrush!
@@ -1325,9 +1325,9 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
        for (i = 0;i < loadmodel->num_textures;i++)
        {
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
-                       mod->DrawSky = R_Q1BSP_DrawSky;
+                       mod->DrawSky = R_Mod_DrawSky;
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
-                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+                       mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
        }
 }
 
@@ -1365,13 +1365,13 @@ void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->type = mod_alias;
        loadmodel->DrawSky = NULL;
        loadmodel->DrawAddWaterPlanes = NULL;
-       loadmodel->Draw = R_Q1BSP_Draw;
-       loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
-       loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
-       loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
-       loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
-       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
-       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->Draw = R_Mod_Draw;
+       loadmodel->DrawDepth = R_Mod_DrawDepth;
+       loadmodel->DrawDebug = R_Mod_DrawDebug;
+       loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+       loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+       loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+       loadmodel->DrawLight = R_Mod_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
        loadmodel->PointSuperContents = NULL;
@@ -1589,9 +1589,9 @@ void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
        for (i = 0;i < loadmodel->num_textures;i++)
        {
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
-                       mod->DrawSky = R_Q1BSP_DrawSky;
+                       mod->DrawSky = R_Mod_DrawSky;
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
-                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+                       mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
        }
 }
 
@@ -1624,13 +1624,13 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->type = mod_alias;
        loadmodel->DrawSky = NULL;
        loadmodel->DrawAddWaterPlanes = NULL;
-       loadmodel->Draw = R_Q1BSP_Draw;
-       loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
-       loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
-       loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
-       loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
-       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
-       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->Draw = R_Mod_Draw;
+       loadmodel->DrawDepth = R_Mod_DrawDepth;
+       loadmodel->DrawDebug = R_Mod_DrawDebug;
+       loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+       loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+       loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+       loadmodel->DrawLight = R_Mod_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
        loadmodel->PointSuperContents = NULL;
@@ -1779,9 +1779,9 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
        for (i = 0;i < loadmodel->num_textures;i++)
        {
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
-                       mod->DrawSky = R_Q1BSP_DrawSky;
+                       mod->DrawSky = R_Mod_DrawSky;
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
-                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+                       mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
        }
 }
 
@@ -1859,13 +1859,13 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->DrawSky = NULL;
        loadmodel->DrawAddWaterPlanes = NULL;
-       loadmodel->Draw = R_Q1BSP_Draw;
-       loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
-       loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
-       loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
-       loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
-       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
-       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->Draw = R_Mod_Draw;
+       loadmodel->DrawDepth = R_Mod_DrawDepth;
+       loadmodel->DrawDebug = R_Mod_DrawDebug;
+       loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+       loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+       loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+       loadmodel->DrawLight = R_Mod_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
        loadmodel->PointSuperContents = NULL;
@@ -2172,9 +2172,9 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        for (i = 0;i < loadmodel->num_textures;i++)
        {
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
-                       mod->DrawSky = R_Q1BSP_DrawSky;
+                       mod->DrawSky = R_Mod_DrawSky;
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
-                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+                       mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
        }
 }
 
@@ -2236,13 +2236,13 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->DrawSky = NULL;
        loadmodel->DrawAddWaterPlanes = NULL;
-       loadmodel->Draw = R_Q1BSP_Draw;
-       loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
-       loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
-       loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
-       loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
-       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
-       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->Draw = R_Mod_Draw;
+       loadmodel->DrawDepth = R_Mod_DrawDepth;
+       loadmodel->DrawDebug = R_Mod_DrawDebug;
+       loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+       loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+       loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+       loadmodel->DrawLight = R_Mod_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
        loadmodel->PointSuperContents = NULL;
@@ -2546,9 +2546,9 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        for (i = 0;i < loadmodel->num_textures;i++)
        {
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
-                       mod->DrawSky = R_Q1BSP_DrawSky;
+                       mod->DrawSky = R_Mod_DrawSky;
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
-                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+                       mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
        }
 }
 
@@ -2585,13 +2585,13 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->type = mod_alias;
        loadmodel->DrawSky = NULL;
        loadmodel->DrawAddWaterPlanes = NULL;
-       loadmodel->Draw = R_Q1BSP_Draw;
-       loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
-       loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
-       loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
-       loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
-       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
-       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->Draw = R_Mod_Draw;
+       loadmodel->DrawDepth = R_Mod_DrawDepth;
+       loadmodel->DrawDebug = R_Mod_DrawDebug;
+       loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+       loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+       loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+       loadmodel->DrawLight = R_Mod_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
        loadmodel->PointSuperContents = NULL;
@@ -3217,9 +3217,9 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        for (i = 0;i < loadmodel->num_textures;i++)
        {
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
-                       mod->DrawSky = R_Q1BSP_DrawSky;
+                       mod->DrawSky = R_Mod_DrawSky;
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
-                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+                       mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
        }
 }
 
@@ -3409,13 +3409,13 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->DrawSky = NULL;
        loadmodel->DrawAddWaterPlanes = NULL;
-       loadmodel->Draw = R_Q1BSP_Draw;
-       loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
-       loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
-       loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
-       loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
-       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
-       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->Draw = R_Mod_Draw;
+       loadmodel->DrawDepth = R_Mod_DrawDepth;
+       loadmodel->DrawDebug = R_Mod_DrawDebug;
+       loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+       loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+       loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+       loadmodel->DrawLight = R_Mod_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
        loadmodel->PointSuperContents = NULL;
@@ -3964,8 +3964,8 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        for (i = 0;i < loadmodel->num_textures;i++)
        {
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
-                       mod->DrawSky = R_Q1BSP_DrawSky;
+                       mod->DrawSky = R_Mod_DrawSky;
                if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
-                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+                       mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
        }
 }