loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
loadmodel->DrawAddWaterPlanes = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
- loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
- loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
- loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
- loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->Draw = R_Mod_Draw;
+ loadmodel->DrawDepth = R_Mod_DrawDepth;
+ loadmodel->DrawDebug = R_Mod_DrawDebug;
+ loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+ loadmodel->DrawLight = R_Mod_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
// FIXME add TraceBrush!
for (i = 0;i < loadmodel->num_textures;i++)
{
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Q1BSP_DrawSky;
+ mod->DrawSky = R_Mod_DrawSky;
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+ mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
}
}
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
loadmodel->DrawAddWaterPlanes = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
- loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
- loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
- loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
- loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->Draw = R_Mod_Draw;
+ loadmodel->DrawDepth = R_Mod_DrawDepth;
+ loadmodel->DrawDebug = R_Mod_DrawDebug;
+ loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+ loadmodel->DrawLight = R_Mod_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
for (i = 0;i < loadmodel->num_textures;i++)
{
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Q1BSP_DrawSky;
+ mod->DrawSky = R_Mod_DrawSky;
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+ mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
}
}
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
loadmodel->DrawAddWaterPlanes = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
- loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
- loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
- loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
- loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->Draw = R_Mod_Draw;
+ loadmodel->DrawDepth = R_Mod_DrawDepth;
+ loadmodel->DrawDebug = R_Mod_DrawDebug;
+ loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+ loadmodel->DrawLight = R_Mod_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
for (i = 0;i < loadmodel->num_textures;i++)
{
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Q1BSP_DrawSky;
+ mod->DrawSky = R_Mod_DrawSky;
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+ mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
}
}
loadmodel->DrawSky = NULL;
loadmodel->DrawAddWaterPlanes = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
- loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
- loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
- loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
- loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->Draw = R_Mod_Draw;
+ loadmodel->DrawDepth = R_Mod_DrawDepth;
+ loadmodel->DrawDebug = R_Mod_DrawDebug;
+ loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+ loadmodel->DrawLight = R_Mod_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
for (i = 0;i < loadmodel->num_textures;i++)
{
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Q1BSP_DrawSky;
+ mod->DrawSky = R_Mod_DrawSky;
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+ mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
}
}
loadmodel->DrawSky = NULL;
loadmodel->DrawAddWaterPlanes = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
- loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
- loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
- loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
- loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->Draw = R_Mod_Draw;
+ loadmodel->DrawDepth = R_Mod_DrawDepth;
+ loadmodel->DrawDebug = R_Mod_DrawDebug;
+ loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+ loadmodel->DrawLight = R_Mod_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
for (i = 0;i < loadmodel->num_textures;i++)
{
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Q1BSP_DrawSky;
+ mod->DrawSky = R_Mod_DrawSky;
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+ mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
}
}
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
loadmodel->DrawAddWaterPlanes = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
- loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
- loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
- loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
- loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->Draw = R_Mod_Draw;
+ loadmodel->DrawDepth = R_Mod_DrawDepth;
+ loadmodel->DrawDebug = R_Mod_DrawDebug;
+ loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+ loadmodel->DrawLight = R_Mod_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
for (i = 0;i < loadmodel->num_textures;i++)
{
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Q1BSP_DrawSky;
+ mod->DrawSky = R_Mod_DrawSky;
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+ mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
}
}
loadmodel->DrawSky = NULL;
loadmodel->DrawAddWaterPlanes = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
- loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
- loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
- loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
- loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->Draw = R_Mod_Draw;
+ loadmodel->DrawDepth = R_Mod_DrawDepth;
+ loadmodel->DrawDebug = R_Mod_DrawDebug;
+ loadmodel->DrawPrepass = R_Mod_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
+ loadmodel->DrawLight = R_Mod_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
loadmodel->PointSuperContents = NULL;
for (i = 0;i < loadmodel->num_textures;i++)
{
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Q1BSP_DrawSky;
+ mod->DrawSky = R_Mod_DrawSky;
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+ mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
}
}