if (texture->currentskinframe->hasalpha)
texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
texture->currentmaterialflags = texture->basematerialflags;
- texture->offsetmapping = OFFSETMAPPING_OFF;
+ texture->offsetmapping = OFFSETMAPPING_DEFAULT;
texture->offsetscale = 1;
texture->specularscalemod = 1;
texture->specularpowermod = 1;
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
if (r_enableshadowvolumes.integer)
+ {
loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ }
Mod_MDL_LoadFrames (startframes, numverts, vertremap);
if (loadmodel->surfmesh.data_neighbor3i)
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
if (r_enableshadowvolumes.integer)
+ {
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ }
loadmodel->synctype = ST_RAND;
loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
if (r_enableshadowvolumes.integer)
+ {
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ }
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
if (meshvertices <= 65536)
+ {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
+ }
meshvertices = 0;
meshtriangles = 0;
loadmodel->surfmesh.num_triangles = meshtriangles;
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
if (r_enableshadowvolumes.integer)
+ {
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ }
loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.num_blends = 0;
loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
if (loadmodel->surfmesh.num_vertices <= 65536)
+ {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
+ }
loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
loadmodel->surfmesh.data_blendweights = NULL;
loadmodel->surfmesh.num_triangles = meshtriangles;
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
if (r_enableshadowvolumes.integer)
+ {
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ }
loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.num_blends = 0;
loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
if (meshvertices <= 65536)
+ {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
+ }
loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
if (r_enableshadowvolumes.integer)
+ {
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ }
loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
loadmodel->surfmesh.num_blends = 0;
loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
if (loadmodel->surfmesh.num_vertices <= 65536)
+ {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
+ }
loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
{
unsigned char *data;
const char *text;
- unsigned char *pbase, *pend;
- iqmheader_t *header;
+ const unsigned char *pbase, *pend;
+ iqmheader_t lheader, *header = &lheader;
skinfile_t *skinfiles;
int i, j, k, meshvertices, meshtriangles;
- float *vposition = NULL, *vtexcoord = NULL, *vnormal = NULL, *vtangent = NULL;
- unsigned char *vblendindexes = NULL, *vblendweights = NULL;
- iqmjoint_t *joint;
- iqmanim_t *anim;
- iqmpose_t *pose;
- iqmmesh_t *mesh;
- iqmbounds_t *bounds;
- iqmvertexarray_t *va;
- unsigned short *framedata;
float biggestorigin;
const int *inelements;
int *outelements;
float *outvertex, *outnormal, *outtexcoord, *outsvector, *outtvector;
+ // temporary memory allocations (because the data in the file may be misaligned)
+ float *vnormal = NULL;
+ float *vposition = NULL;
+ float *vtangent = NULL;
+ float *vtexcoord = NULL;
+ iqmanim_t *anim = NULL;
+ iqmbounds_t *bounds = NULL;
+ iqmjoint1_t *joint1 = NULL;
+ iqmjoint_t *joint = NULL;
+ iqmmesh_t *mesh = NULL;
+ iqmpose1_t *pose1 = NULL;
+ iqmpose_t *pose = NULL;
+ iqmvertexarray_t *va = NULL;
+ unsigned char *vblendindexes = NULL;
+ unsigned char *vblendweights = NULL;
+ unsigned short *framedata = NULL;
pbase = (unsigned char *)buffer;
pend = (unsigned char *)bufferend;
- header = (iqmheader_t *)buffer;
+
+ if (buffer + sizeof(iqmheader_t) > bufferend)
+ Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model", loadmodel->name);
+
+ // copy struct (otherwise it may be misaligned)
+ // LordHavoc: okay it's definitely not misaligned here, but for consistency...
+ memcpy(header, pbase, sizeof(header));
+
if (memcmp(header->id, "INTERQUAKEMODEL", 16))
Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model", loadmodel->name);
- if (LittleLong(header->version) != 2)
- Host_Error ("Mod_INTERQUAKEMODEL_Load: only version 1 models are currently supported (name = %s)", loadmodel->name);
+ if (LittleLong(header->version) != 1 && LittleLong(header->version) != 2)
+ Host_Error ("Mod_INTERQUAKEMODEL_Load: only version 1 and 2 models are currently supported (name = %s)", loadmodel->name);
loadmodel->modeldatatypestring = "IQM";
Con_Printf("%s has no geometry\n", loadmodel->name);
return;
}
- if (header->num_frames < 1 || header->num_anims < 1)
+
+ if (header->version == 1)
{
- Con_Printf("%s has no animations\n", loadmodel->name);
- return;
+ if (pbase + header->ofs_joints + header->num_joints*sizeof(iqmjoint1_t) > pend ||
+ pbase + header->ofs_poses + header->num_poses*sizeof(iqmpose1_t) > pend)
+ {
+ Con_Printf("%s has invalid size or offset information\n", loadmodel->name);
+ return;
+ }
+ }
+ else
+ {
+ if (pbase + header->ofs_joints + header->num_joints*sizeof(iqmjoint_t) > pend ||
+ pbase + header->ofs_poses + header->num_poses*sizeof(iqmpose_t) > pend)
+ {
+ Con_Printf("%s has invalid size or offset information\n", loadmodel->name);
+ return;
+ }
}
-
if (pbase + header->ofs_text + header->num_text > pend ||
pbase + header->ofs_meshes + header->num_meshes*sizeof(iqmmesh_t) > pend ||
pbase + header->ofs_vertexarrays + header->num_vertexarrays*sizeof(iqmvertexarray_t) > pend ||
pbase + header->ofs_triangles + header->num_triangles*sizeof(int[3]) > pend ||
(header->ofs_neighbors && pbase + header->ofs_neighbors + header->num_triangles*sizeof(int[3]) > pend) ||
- pbase + header->ofs_joints + header->num_joints*sizeof(iqmjoint_t) > pend ||
- pbase + header->ofs_poses + header->num_poses*sizeof(iqmpose_t) > pend ||
pbase + header->ofs_anims + header->num_anims*sizeof(iqmanim_t) > pend ||
pbase + header->ofs_frames + header->num_frames*header->num_framechannels*sizeof(unsigned short) > pend ||
(header->ofs_bounds && pbase + header->ofs_bounds + header->num_frames*sizeof(iqmbounds_t) > pend) ||
return;
}
- va = (iqmvertexarray_t *)(pbase + header->ofs_vertexarrays);
+ // copy structs to make them aligned in memory (otherwise we crash on Sparc and PowerPC and others)
+ if (header->num_vertexarrays)
+ {
+ va = (iqmvertexarray_t *)Mem_Alloc(loadmodel->mempool, header->num_vertexarrays * sizeof(iqmvertexarray_t));
+ memcpy(va, pbase + header->ofs_vertexarrays, header->num_vertexarrays * sizeof(iqmvertexarray_t));
+ }
+ if (header->version == 1)
+ {
+ if (loadmodel->num_bones)
+ {
+ joint1 = (iqmjoint1_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint1_t));
+ memcpy(joint1, pbase + header->ofs_joints, loadmodel->num_bones * sizeof(iqmjoint1_t));
+ }
+ if (header->num_poses)
+ {
+ pose1 = (iqmpose1_t *)Mem_Alloc(loadmodel->mempool, header->num_poses * sizeof(iqmpose1_t));
+ memcpy(pose1, pbase + header->ofs_poses, header->num_poses * sizeof(iqmpose1_t));
+ }
+ }
+ else
+ {
+ if (loadmodel->num_bones)
+ {
+ joint = (iqmjoint_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint_t));
+ memcpy(joint, pbase + header->ofs_joints, loadmodel->num_bones * sizeof(iqmjoint_t));
+ }
+ if (header->num_poses)
+ {
+ pose = (iqmpose_t *)Mem_Alloc(loadmodel->mempool, header->num_poses * sizeof(iqmpose_t));
+ memcpy(pose, pbase + header->ofs_poses, header->num_poses * sizeof(iqmpose_t));
+ }
+ }
+ if (header->num_anims)
+ {
+ anim = (iqmanim_t *)Mem_Alloc(loadmodel->mempool, header->num_anims * sizeof(iqmanim_t));
+ memcpy(anim, pbase + header->ofs_anims, header->num_anims * sizeof(iqmanim_t));
+ }
+ if (header->num_framechannels)
+ {
+ framedata = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short) * header->num_framechannels);
+ memcpy(framedata, pbase + header->ofs_frames, sizeof(unsigned short) * header->num_framechannels);
+ }
+ if (header->ofs_bounds)
+ {
+ bounds = (iqmbounds_t *)Mem_Alloc(loadmodel->mempool, header->num_frames*sizeof(iqmbounds_t));
+ memcpy(bounds, pbase + header->ofs_bounds, header->num_frames*sizeof(iqmbounds_t));
+ }
+ if (header->num_triangles)
+ memcpy(loadmodel->surfmesh.data_element3i, pbase + header->ofs_triangles, sizeof(unsigned int[3]) * header->num_triangles);
+ if (header->ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
+ memcpy(loadmodel->surfmesh.data_neighbor3i, pbase + header->ofs_neighbors, sizeof(int[3]) * header->num_triangles);
+ if (header->num_meshes)
+ {
+ mesh = Mem_Alloc(loadmodel->mempool, header->num_meshes * sizeof(iqmmesh_t));
+ memcpy(mesh, pbase + header->ofs_meshes, header->num_meshes * sizeof(iqmmesh_t));
+ }
+
for (i = 0;i < (int)header->num_vertexarrays;i++)
{
size_t vsize;
{
case IQM_POSITION:
if (va[i].format == IQM_FLOAT && va[i].size == 3)
- vposition = (float *)(pbase + va[i].offset);
+ {
+ vposition = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * header->num_vertexes);
+ memcpy(vposition, pbase + va[i].offset, sizeof(float[3]) * header->num_vertexes);
+ }
break;
case IQM_TEXCOORD:
if (va[i].format == IQM_FLOAT && va[i].size == 2)
- vtexcoord = (float *)(pbase + va[i].offset);
+ {
+ vtexcoord = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * header->num_vertexes);
+ memcpy(vtexcoord, pbase + va[i].offset, sizeof(float[2]) * header->num_vertexes);
+ }
break;
case IQM_NORMAL:
if (va[i].format == IQM_FLOAT && va[i].size == 3)
- vnormal = (float *)(pbase + va[i].offset);
+ {
+ vnormal = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * header->num_vertexes);
+ memcpy(vnormal, pbase + va[i].offset, sizeof(float[3]) * header->num_vertexes);
+ }
break;
case IQM_TANGENT:
if (va[i].format == IQM_FLOAT && va[i].size == 4)
- vtangent = (float *)(pbase + va[i].offset);
+ {
+ vtangent = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * header->num_vertexes);
+ memcpy(vtangent, pbase + va[i].offset, sizeof(float[4]) * header->num_vertexes);
+ }
break;
case IQM_BLENDINDEXES:
if (va[i].format == IQM_UBYTE && va[i].size == 4)
- vblendindexes = (unsigned char *)(pbase + va[i].offset);
+ {
+ vblendindexes = Mem_Alloc(loadmodel->mempool, sizeof(unsigned char[4]) * header->num_vertexes);
+ memcpy(vblendindexes, pbase + va[i].offset, sizeof(unsigned char[4]) * header->num_vertexes);
+ }
break;
case IQM_BLENDWEIGHTS:
if (va[i].format == IQM_UBYTE && va[i].size == 4)
- vblendweights = (unsigned char *)(pbase + va[i].offset);
+ {
+ vblendweights = Mem_Alloc(loadmodel->mempool, sizeof(unsigned char[4]) * header->num_vertexes);
+ memcpy(vblendweights, pbase + va[i].offset, sizeof(unsigned char[4]) * header->num_vertexes);
+ }
break;
}
}
- if (!vposition || !vtexcoord || !vblendindexes || !vblendweights)
+ if (header->num_vertexes > 0 && (!vposition || !vtexcoord || ((header->num_frames > 0 || header->num_anims > 0) && (!vblendindexes || !vblendweights))))
{
Con_Printf("%s is missing vertex array data\n", loadmodel->name);
return;
if (loadmodel->numskins < 1)
loadmodel->numskins = 1;
- loadmodel->numframes = header->num_anims;
+ loadmodel->numframes = max(header->num_anims, 1);
loadmodel->num_bones = header->num_joints;
- loadmodel->num_poses = header->num_frames;
+ loadmodel->num_poses = max(header->num_frames, 1);
loadmodel->nummodelsurfaces = loadmodel->num_surfaces = header->num_meshes;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
meshtriangles = header->num_triangles;
// do most allocations as one merged chunk
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short)) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * sizeof(float[14]) + (vblendindexes && vblendweights ? meshvertices * sizeof(unsigned short) : 0) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_triangles = meshtriangles;
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
if (r_enableshadowvolumes.integer)
+ {
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ }
loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
- loadmodel->surfmesh.num_blends = 0;
- loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+ if (vblendindexes && vblendweights)
+ {
+ loadmodel->surfmesh.num_blends = 0;
+ loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+ }
if (meshvertices <= 65536)
+ {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
+ }
loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
- loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
+ if (vblendindexes && vblendweights)
+ loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
for (i = 0;i < loadmodel->numskins;i++)
{
}
// load the bone info
- joint = (iqmjoint_t *) (pbase + header->ofs_joints);
- for (i = 0;i < loadmodel->num_bones;i++)
+ if (header->version == 1)
{
- matrix4x4_t relbase, relinvbase, pinvbase, invbase;
- joint[i].name = LittleLong(joint[i].name);
- joint[i].parent = LittleLong(joint[i].parent);
- for (j = 0;j < 3;j++)
+ for (i = 0;i < loadmodel->num_bones;i++)
{
- joint[i].origin[j] = LittleFloat(joint[i].origin[j]);
- joint[i].rotation[j] = LittleFloat(joint[i].rotation[j]);
- joint[i].scale[j] = LittleFloat(joint[i].scale[j]);
+ matrix4x4_t relbase, relinvbase, pinvbase, invbase;
+ joint1[i].name = LittleLong(joint1[i].name);
+ joint1[i].parent = LittleLong(joint1[i].parent);
+ for (j = 0;j < 3;j++)
+ {
+ joint1[i].origin[j] = LittleFloat(joint1[i].origin[j]);
+ joint1[i].rotation[j] = LittleFloat(joint1[i].rotation[j]);
+ joint1[i].scale[j] = LittleFloat(joint1[i].scale[j]);
+ }
+ strlcpy(loadmodel->data_bones[i].name, &text[joint1[i].name], sizeof(loadmodel->data_bones[i].name));
+ loadmodel->data_bones[i].parent = joint1[i].parent;
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
+ Matrix4x4_FromDoom3Joint(&relbase, joint1[i].origin[0], joint1[i].origin[1], joint1[i].origin[2], joint1[i].rotation[0], joint1[i].rotation[1], joint1[i].rotation[2]);
+ Matrix4x4_Invert_Simple(&relinvbase, &relbase);
+ if (loadmodel->data_bones[i].parent >= 0)
+ {
+ Matrix4x4_FromArray12FloatD3D(&pinvbase, loadmodel->data_baseboneposeinverse + 12*loadmodel->data_bones[i].parent);
+ Matrix4x4_Concat(&invbase, &relinvbase, &pinvbase);
+ Matrix4x4_ToArray12FloatD3D(&invbase, loadmodel->data_baseboneposeinverse + 12*i);
+ }
+ else Matrix4x4_ToArray12FloatD3D(&relinvbase, loadmodel->data_baseboneposeinverse + 12*i);
}
- strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
- loadmodel->data_bones[i].parent = joint[i].parent;
- if (loadmodel->data_bones[i].parent >= i)
- Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
- Matrix4x4_FromDoom3Joint(&relbase, joint[i].origin[0], joint[i].origin[1], joint[i].origin[2], joint[i].rotation[0], joint[i].rotation[1], joint[i].rotation[2]);
- Matrix4x4_Invert_Simple(&relinvbase, &relbase);
- if (loadmodel->data_bones[i].parent >= 0)
+ }
+ else
+ {
+ for (i = 0;i < loadmodel->num_bones;i++)
{
- Matrix4x4_FromArray12FloatD3D(&pinvbase, loadmodel->data_baseboneposeinverse + 12*loadmodel->data_bones[i].parent);
- Matrix4x4_Concat(&invbase, &relinvbase, &pinvbase);
- Matrix4x4_ToArray12FloatD3D(&invbase, loadmodel->data_baseboneposeinverse + 12*i);
- }
- else Matrix4x4_ToArray12FloatD3D(&relinvbase, loadmodel->data_baseboneposeinverse + 12*i);
+ matrix4x4_t relbase, relinvbase, pinvbase, invbase;
+ joint[i].name = LittleLong(joint[i].name);
+ joint[i].parent = LittleLong(joint[i].parent);
+ for (j = 0;j < 3;j++)
+ {
+ joint[i].origin[j] = LittleFloat(joint[i].origin[j]);
+ joint[i].rotation[j] = LittleFloat(joint[i].rotation[j]);
+ joint[i].scale[j] = LittleFloat(joint[i].scale[j]);
+ }
+ joint[i].rotation[3] = LittleFloat(joint[i].rotation[3]);
+ strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
+ loadmodel->data_bones[i].parent = joint[i].parent;
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
+ if (joint[i].rotation[3] > 0)
+ Vector4Negate(joint[i].rotation, joint[i].rotation);
+ Vector4Normalize2(joint[i].rotation, joint[i].rotation);
+ Matrix4x4_FromDoom3Joint(&relbase, joint[i].origin[0], joint[i].origin[1], joint[i].origin[2], joint[i].rotation[0], joint[i].rotation[1], joint[i].rotation[2]);
+ Matrix4x4_Invert_Simple(&relinvbase, &relbase);
+ if (loadmodel->data_bones[i].parent >= 0)
+ {
+ Matrix4x4_FromArray12FloatD3D(&pinvbase, loadmodel->data_baseboneposeinverse + 12*loadmodel->data_bones[i].parent);
+ Matrix4x4_Concat(&invbase, &relinvbase, &pinvbase);
+ Matrix4x4_ToArray12FloatD3D(&invbase, loadmodel->data_baseboneposeinverse + 12*i);
+ }
+ else Matrix4x4_ToArray12FloatD3D(&relinvbase, loadmodel->data_baseboneposeinverse + 12*i);
+ }
}
// set up the animscenes based on the anims
- anim = (iqmanim_t *) (pbase + header->ofs_anims);
for (i = 0;i < (int)header->num_anims;i++)
{
anim[i].name = LittleLong(anim[i].name);
loadmodel->animscenes[i].loop = ((anim[i].flags & IQM_LOOP) != 0);
loadmodel->animscenes[i].framerate = anim[i].framerate;
}
-
- pose = (iqmpose_t *) (pbase + header->ofs_poses);
+ if (header->num_anims <= 0)
+ {
+ strlcpy(loadmodel->animscenes[0].name, "static", sizeof(loadmodel->animscenes[0].name));
+ loadmodel->animscenes[0].firstframe = 0;
+ loadmodel->animscenes[0].framecount = 1;
+ loadmodel->animscenes[0].loop = true;
+ loadmodel->animscenes[0].framerate = 10;
+ }
+
biggestorigin = 0;
- for (i = 0;i < (int)header->num_poses;i++)
- {
- float f;
- pose[i].parent = LittleLong(pose[i].parent);
- pose[i].channelmask = LittleLong(pose[i].channelmask);
- pose[i].channeloffset[0] = LittleFloat(pose[i].channeloffset[0]);
- pose[i].channeloffset[1] = LittleFloat(pose[i].channeloffset[1]);
- pose[i].channeloffset[2] = LittleFloat(pose[i].channeloffset[2]);
- pose[i].channeloffset[3] = LittleFloat(pose[i].channeloffset[3]);
- pose[i].channeloffset[4] = LittleFloat(pose[i].channeloffset[4]);
- pose[i].channeloffset[5] = LittleFloat(pose[i].channeloffset[5]);
- pose[i].channeloffset[6] = LittleFloat(pose[i].channeloffset[6]);
- pose[i].channeloffset[7] = LittleFloat(pose[i].channeloffset[7]);
- pose[i].channeloffset[8] = LittleFloat(pose[i].channeloffset[8]);
- pose[i].channeloffset[9] = LittleFloat(pose[i].channeloffset[9]);
- pose[i].channelscale[0] = LittleFloat(pose[i].channelscale[0]);
- pose[i].channelscale[1] = LittleFloat(pose[i].channelscale[1]);
- pose[i].channelscale[2] = LittleFloat(pose[i].channelscale[2]);
- pose[i].channelscale[3] = LittleFloat(pose[i].channelscale[3]);
- pose[i].channelscale[4] = LittleFloat(pose[i].channelscale[4]);
- pose[i].channelscale[5] = LittleFloat(pose[i].channelscale[5]);
- pose[i].channelscale[6] = LittleFloat(pose[i].channelscale[6]);
- pose[i].channelscale[7] = LittleFloat(pose[i].channelscale[7]);
- pose[i].channelscale[8] = LittleFloat(pose[i].channelscale[8]);
- pose[i].channelscale[9] = LittleFloat(pose[i].channelscale[9]);
- f = fabs(pose[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
- f = fabs(pose[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
- f = fabs(pose[i].channeloffset[2]); biggestorigin = max(biggestorigin, f);
- f = fabs(pose[i].channeloffset[0] + 0xFFFF*pose[i].channelscale[0]); biggestorigin = max(biggestorigin, f);
- f = fabs(pose[i].channeloffset[1] + 0xFFFF*pose[i].channelscale[1]); biggestorigin = max(biggestorigin, f);
- f = fabs(pose[i].channeloffset[2] + 0xFFFF*pose[i].channelscale[2]); biggestorigin = max(biggestorigin, f);
+ if (header->version == 1)
+ {
+ for (i = 0;i < (int)header->num_poses;i++)
+ {
+ float f;
+ pose1[i].parent = LittleLong(pose1[i].parent);
+ pose1[i].channelmask = LittleLong(pose1[i].channelmask);
+ for (j = 0;j < 9;j++)
+ {
+ pose1[i].channeloffset[j] = LittleFloat(pose1[i].channeloffset[j]);
+ pose1[i].channelscale[j] = LittleFloat(pose1[i].channelscale[j]);
+ }
+ f = fabs(pose1[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose1[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose1[i].channeloffset[2]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose1[i].channeloffset[0] + 0xFFFF*pose1[i].channelscale[0]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose1[i].channeloffset[1] + 0xFFFF*pose1[i].channelscale[1]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose1[i].channeloffset[2] + 0xFFFF*pose1[i].channelscale[2]); biggestorigin = max(biggestorigin, f);
+ }
+ if (header->num_frames <= 0)
+ {
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ float f;
+ f = fabs(joint1[i].origin[0]); biggestorigin = max(biggestorigin, f);
+ f = fabs(joint1[i].origin[1]); biggestorigin = max(biggestorigin, f);
+ f = fabs(joint1[i].origin[2]); biggestorigin = max(biggestorigin, f);
+ }
+ }
+ }
+ else
+ {
+ for (i = 0;i < (int)header->num_poses;i++)
+ {
+ float f;
+ pose[i].parent = LittleLong(pose[i].parent);
+ pose[i].channelmask = LittleLong(pose[i].channelmask);
+ for (j = 0;j < 10;j++)
+ {
+ pose[i].channeloffset[j] = LittleFloat(pose[i].channeloffset[j]);
+ pose[i].channelscale[j] = LittleFloat(pose[i].channelscale[j]);
+ }
+ f = fabs(pose[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[2]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[0] + 0xFFFF*pose[i].channelscale[0]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[1] + 0xFFFF*pose[i].channelscale[1]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[2] + 0xFFFF*pose[i].channelscale[2]); biggestorigin = max(biggestorigin, f);
+ }
+ if (header->num_frames <= 0)
+ {
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ float f;
+ f = fabs(joint[i].origin[0]); biggestorigin = max(biggestorigin, f);
+ f = fabs(joint[i].origin[1]); biggestorigin = max(biggestorigin, f);
+ f = fabs(joint[i].origin[2]); biggestorigin = max(biggestorigin, f);
+ }
+ }
}
loadmodel->num_posescale = biggestorigin / 32767.0f;
loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
// load the pose data
- framedata = (unsigned short *) (pbase + header->ofs_frames);
- for (i = 0, k = 0;i < (int)header->num_frames;i++)
- {
- for (j = 0;j < (int)header->num_poses;j++, k++)
- {
- float rot[4];
- loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose[j].channeloffset[0] + (pose[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[0] : 0));
- loadmodel->data_poses6s[k*6 + 1] = loadmodel->num_poseinvscale * (pose[j].channeloffset[1] + (pose[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[1] : 0));
- loadmodel->data_poses6s[k*6 + 2] = loadmodel->num_poseinvscale * (pose[j].channeloffset[2] + (pose[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[2] : 0));
- rot[0] = pose[j].channeloffset[3] + (pose[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[3] : 0);
- rot[1] = pose[j].channeloffset[4] + (pose[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[4] : 0);
- rot[2] = pose[j].channeloffset[5] + (pose[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[5] : 0);
- rot[3] = pose[j].channeloffset[6] + (pose[j].channelmask&64 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[6] : 0);
- if (rot[3] > 0)
- Vector4Negate(rot, rot);
- Vector4Normalize2(rot, rot);
- loadmodel->data_poses6s[k*6 + 3] = 32767.0f * rot[0];
- loadmodel->data_poses6s[k*6 + 4] = 32767.0f * rot[1];
- loadmodel->data_poses6s[k*6 + 5] = 32767.0f * rot[2];
- // skip scale data for now
- if(pose[j].channelmask&128) framedata++;
- if(pose[j].channelmask&256) framedata++;
- if(pose[j].channelmask&512) framedata++;
+ if (header->version == 1)
+ {
+ for (i = 0, k = 0;i < (int)header->num_frames;i++)
+ {
+ for (j = 0;j < (int)header->num_poses;j++, k++)
+ {
+ loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[0] + (pose1[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[0] : 0));
+ loadmodel->data_poses6s[k*6 + 1] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[1] + (pose1[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[1] : 0));
+ loadmodel->data_poses6s[k*6 + 2] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[2] + (pose1[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[2] : 0));
+ loadmodel->data_poses6s[k*6 + 3] = 32767.0f * (pose1[j].channeloffset[3] + (pose1[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[3] : 0));
+ loadmodel->data_poses6s[k*6 + 4] = 32767.0f * (pose1[j].channeloffset[4] + (pose1[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[4] : 0));
+ loadmodel->data_poses6s[k*6 + 5] = 32767.0f * (pose1[j].channeloffset[5] + (pose1[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[5] : 0));
+ // skip scale data for now
+ if(pose1[j].channelmask&64) framedata++;
+ if(pose1[j].channelmask&128) framedata++;
+ if(pose1[j].channelmask&256) framedata++;
+ }
+ }
+ if (header->num_frames <= 0)
+ {
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ loadmodel->data_poses6s[i*6 + 0] = loadmodel->num_poseinvscale * joint1[i].origin[0];
+ loadmodel->data_poses6s[i*6 + 1] = loadmodel->num_poseinvscale * joint1[i].origin[1];
+ loadmodel->data_poses6s[i*6 + 2] = loadmodel->num_poseinvscale * joint1[i].origin[2];
+ loadmodel->data_poses6s[i*6 + 3] = 32767.0f * joint1[i].rotation[0];
+ loadmodel->data_poses6s[i*6 + 4] = 32767.0f * joint1[i].rotation[1];
+ loadmodel->data_poses6s[i*6 + 5] = 32767.0f * joint1[i].rotation[2];
+ }
+ }
+ }
+ else
+ {
+ for (i = 0, k = 0;i < (int)header->num_frames;i++)
+ {
+ for (j = 0;j < (int)header->num_poses;j++, k++)
+ {
+ float rot[4];
+ loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose[j].channeloffset[0] + (pose[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[0] : 0));
+ loadmodel->data_poses6s[k*6 + 1] = loadmodel->num_poseinvscale * (pose[j].channeloffset[1] + (pose[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[1] : 0));
+ loadmodel->data_poses6s[k*6 + 2] = loadmodel->num_poseinvscale * (pose[j].channeloffset[2] + (pose[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[2] : 0));
+ rot[0] = pose[j].channeloffset[3] + (pose[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[3] : 0);
+ rot[1] = pose[j].channeloffset[4] + (pose[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[4] : 0);
+ rot[2] = pose[j].channeloffset[5] + (pose[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[5] : 0);
+ rot[3] = pose[j].channeloffset[6] + (pose[j].channelmask&64 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[6] : 0);
+ if (rot[3] > 0)
+ Vector4Negate(rot, rot);
+ Vector4Normalize2(rot, rot);
+ loadmodel->data_poses6s[k*6 + 3] = 32767.0f * rot[0];
+ loadmodel->data_poses6s[k*6 + 4] = 32767.0f * rot[1];
+ loadmodel->data_poses6s[k*6 + 5] = 32767.0f * rot[2];
+ // skip scale data for now
+ if(pose[j].channelmask&128) framedata++;
+ if(pose[j].channelmask&256) framedata++;
+ if(pose[j].channelmask&512) framedata++;
+ }
+ }
+ if (header->num_frames <= 0)
+ {
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ loadmodel->data_poses6s[i*6 + 0] = loadmodel->num_poseinvscale * joint[i].origin[0];
+ loadmodel->data_poses6s[i*6 + 1] = loadmodel->num_poseinvscale * joint[i].origin[1];
+ loadmodel->data_poses6s[i*6 + 2] = loadmodel->num_poseinvscale * joint[i].origin[2];
+ loadmodel->data_poses6s[i*6 + 3] = 32767.0f * joint[i].rotation[0];
+ loadmodel->data_poses6s[i*6 + 4] = 32767.0f * joint[i].rotation[1];
+ loadmodel->data_poses6s[i*6 + 5] = 32767.0f * joint[i].rotation[2];
+ }
}
}
if (header->ofs_bounds)
{
float xyradius = 0, radius = 0;
- bounds = (iqmbounds_t *) (pbase + header->ofs_bounds);
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
for (i = 0; i < (int)header->num_frames;i++)
}
// load triangle data
- inelements = (const int *) (pbase + header->ofs_triangles);
+ inelements = loadmodel->surfmesh.data_element3i;
outelements = loadmodel->surfmesh.data_element3i;
for (i = 0;i < (int)header->num_triangles;i++)
{
- outelements[0] = LittleLong(inelements[0]);
+ outelements[0] = LittleLong(inelements[0]);
outelements[1] = LittleLong(inelements[1]);
outelements[2] = LittleLong(inelements[2]);
outelements += 3;
if (header->ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
{
- inelements = (const int *) (pbase + header->ofs_neighbors);
+ inelements = loadmodel->surfmesh.data_neighbor3i;
outelements = loadmodel->surfmesh.data_neighbor3i;
for (i = 0;i < (int)header->num_triangles;i++)
{
}
}
- for (i = 0; i < (int)header->num_vertexes;i++)
+ if (vblendindexes && vblendweights)
{
- blendweights_t weights;
- memcpy(weights.index, vblendindexes + i*4, 4);
- memcpy(weights.influence, vblendweights + i*4, 4);
- loadmodel->surfmesh.blends[i] = Mod_Skeletal_AddBlend(loadmodel, &weights);
+ for (i = 0; i < (int)header->num_vertexes;i++)
+ {
+ blendweights_t weights;
+ memcpy(weights.index, vblendindexes + i*4, 4);
+ memcpy(weights.influence, vblendweights + i*4, 4);
+ loadmodel->surfmesh.blends[i] = Mod_Skeletal_AddBlend(loadmodel, &weights);
+ }
}
// load meshes
- mesh = (iqmmesh_t *) (pbase + header->ofs_meshes);
for (i = 0;i < (int)header->num_meshes;i++)
{
msurface_t *surface;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
}
-}
-
+ if (anim ) Mem_Free(anim );anim = NULL;
+ if (bounds ) Mem_Free(bounds );bounds = NULL;
+ if (framedata ) Mem_Free(framedata );framedata = NULL;
+ if (joint ) Mem_Free(joint );joint = NULL;
+ if (joint1 ) Mem_Free(joint1 );joint1 = NULL;
+ if (mesh ) Mem_Free(mesh );mesh = NULL;
+ if (pose ) Mem_Free(pose );pose = NULL;
+ if (pose1 ) Mem_Free(pose1 );pose1 = NULL;
+ if (va ) Mem_Free(va );va = NULL;
+ if (vblendindexes) Mem_Free(vblendindexes);vblendindexes = NULL;
+ if (vblendweights) Mem_Free(vblendweights);vblendweights = NULL;
+ if (vnormal ) Mem_Free(vnormal );vnormal = NULL;
+ if (vposition ) Mem_Free(vposition );vposition = NULL;
+ if (vtangent ) Mem_Free(vtangent );vtangent = NULL;
+ if (vtexcoord ) Mem_Free(vtexcoord );vtexcoord = NULL;
+}