static void MP_Shutdown (void)
{
prvm_prog_t *prog = MVM_prog;
-
- prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
+ if (prog->loaded)
+ prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
// reset key_dest
key_dest = key_game;