S_LocalSound ("misc/menu2.wav");
m_state = m_none;
key_dest = key_game;
-// SCR_BeginLoadingPlaque ();
Cbuf_AddText (va ("playdemo %s\n", Demos[demo_cursor].name));
return;
m_state = m_none;
key_dest = key_game;
- // LordHavoc: made SCR_UpdateScreen use a great deal less stack space, no longer an issue
- //// Host_Loadgame_f can't bring up the loading plaque because too much
- //// stack space has been used, so do it now
-//// SCR_BeginLoadingPlaque ();
-
// issue the load command
Cbuf_AddText (va ("load s%i\n", load_cursor) );
return;
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
-// SCR_BeginLoadingPlaque ();
if (gamemode == GAME_HIPNOTIC)
Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );