]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - menu.c
reenabled loading plaques (and cleaned up that code a lot)
[xonotic/darkplaces.git] / menu.c
diff --git a/menu.c b/menu.c
index e822267d31c86badff6addb0eb7ab65a942fa22a..cfad1eecd2fc8610acc1b46521ee59a8f265afc0 100644 (file)
--- a/menu.c
+++ b/menu.c
@@ -404,7 +404,6 @@ void M_Demo_Key (int k)
                S_LocalSound ("misc/menu2.wav");
                m_state = m_none;
                key_dest = key_game;
-//             SCR_BeginLoadingPlaque ();
                Cbuf_AddText (va ("playdemo %s\n", Demos[demo_cursor].name));
                return;
 
@@ -818,11 +817,6 @@ void M_Load_Key (int k)
                m_state = m_none;
                key_dest = key_game;
 
-               // LordHavoc: made SCR_UpdateScreen use a great deal less stack space, no longer an issue
-               //// Host_Loadgame_f can't bring up the loading plaque because too much
-               //// stack space has been used, so do it now
-////           SCR_BeginLoadingPlaque ();
-
                // issue the load command
                Cbuf_AddText (va ("load s%i\n", load_cursor) );
                return;
@@ -2651,7 +2645,6 @@ void M_GameOptions_Key (int key)
                                Cbuf_AddText ("disconnect\n");
                        Cbuf_AddText ("listen 0\n");    // so host_netport will be re-examined
                        Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
-//                     SCR_BeginLoadingPlaque ();
 
                        if (gamemode == GAME_HIPNOTIC)
                                Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );