cl_cmd.o \
cl_collision.o \
cl_demo.o \
+ cl_ents.o \
+ cl_ents4.o \
+ cl_ents5.o \
+ cl_ents_nq.o \
+ cl_ents_qw.o \
cl_input.o \
cl_main.o \
cl_parse.o \
com_ents.o \
com_ents4.o \
com_game.o \
- com_list.o \
com_msg.o \
common.o \
console.o \
world.o \
zone.o
-OBJ_CL= \
- cl_ents.o \
- cl_ents4.o \
- cl_ents5.o \
- cl_ents_qw.o \
- cl_ents_nq.o
-
OBJ_MENU= \
menu.o \
mvm_cmds.o
CFLAGS_COMMON=$(CFLAGS_STANDARD) $(CFLAGS_TCC) $(CFLAGS_MAKEDEP) $(CFLAGS_PRELOAD) $(CFLAGS_FS) $(CFLAGS_WARNINGS) $(CFLAGS_LIBZ) $(CFLAGS_LIBJPEG) $(CFLAGS_SND_XMP) $(CFLAGS_NET) $(CFLAGS_SDL) -D_FILE_OFFSET_BITS=64 -D__KERNEL_STRICT_NAMES -I../../../
CFLAGS_CLIENT=-DCONFIG_MENU $(CFLAGS_VIDEO_CAPTURE)
-CFLAGS_SERVER=-DSERVERONLY
+CFLAGS_SERVER=
CFLAGS_DEBUG=-ggdb
CFLAGS_PROFILE=-g -pg -ggdb -fprofile-arcs
CFLAGS_RELEASE=
#this checks USEODE when compiling so it needs the ODE flags as well
-prvm_cmds.o: prvm_cmds.c
+cl_parse.o: cl_parse.c
$(CHECKLEVEL2)
$(DO_CC) $(CFLAGS_ODE)
-world.o: world.c
+cs_progs.o: cs_progs.c
$(CHECKLEVEL2)
$(DO_CC) $(CFLAGS_ODE)
-vid_glx.o: vid_glx.c
+sv_main.o: sv_main.c
$(CHECKLEVEL2)
- $(DO_CC) -I/usr/X11R6/include
+ $(DO_CC) $(CFLAGS_ODE)
+
+sv_phys.o: sv_phys.c
+ $(CHECKLEVEL2)
+ $(DO_CC) $(CFLAGS_ODE)
+
+prvm_cmds.o: prvm_cmds.c
+ $(CHECKLEVEL2)
+ $(DO_CC) $(CFLAGS_ODE)
+
+world.o: world.c
+ $(CHECKLEVEL2)
+ $(DO_CC) $(CFLAGS_ODE)
keysym2ucs.o: keysym2ucs.c
$(CHECKLEVEL2)
$(CHECKLEVEL2)
$(DO_LD)
-$(EXE_SDL): $(OBJ_CL) $(OBJ_SDL) $(OBJ_ICON)
+$(EXE_SDL): $(OBJ_SDL) $(OBJ_ICON)
$(CHECKLEVEL2)
$(DO_LD)
$(CHECKLEVEL2)
$(DO_LD)
-$(EXE_SDLNEXUIZ): $(OBJ_CL) $(OBJ_SDL) $(OBJ_ICON_NEXUIZ)
+$(EXE_SDLNEXUIZ): $(OBJ_SDL) $(OBJ_ICON_NEXUIZ)
$(CHECKLEVEL2)
$(DO_LD)