void
Key_SetBinding (int keynum, int bindmap, const char *binding)
{
- char *new;
+ char *newbinding;
size_t l;
if (keynum == -1)
}
// allocate memory for new binding
l = strlen (binding);
- new = Z_Malloc (l + 1);
- strcpy (new, binding);
- new[l] = 0;
- keybindings[bindmap][keynum] = new;
+ newbinding = (char *)Z_Malloc (l + 1);
+ strcpy (newbinding, binding);
+ newbinding[l] = 0;
+ keybindings[bindmap][keynum] = newbinding;
}
static void