#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
IN_Init ();
#endif
- VID_Init (vid_fullscreen.integer, vid_width.integer, vid_height.integer);
+ VID_Init (vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
Render_Init();
S_Init ();