cvar_t host_framerate = {CF_CLIENT | CF_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
// shows time used by certain subsystems
cvar_t host_speeds = {CF_CLIENT | CF_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-cvar_t host_maxwait = {CF_CLIENT | CF_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
cvar_t developer = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
cvar_t developer_extra = {CF_CLIENT | CF_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
Con_Printf(CON_ERROR "Host_Error: %s\n", hosterrorstring1);
// LadyHavoc: if crashing very early, or currently shutting down, do
- // Sys_Abort instead
+ // Sys_Error instead
if (host.framecount < 3 || host.state == host_shutdown)
- Sys_Abort ("Host_Error during %s: %s", host.framecount < 3 ? "startup" : "shutdown", hosterrorstring1);
+ Sys_Error ("Host_Error during %s: %s", host.framecount < 3 ? "startup" : "shutdown", hosterrorstring1);
if (hosterror)
- Sys_Abort ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
+ Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
hosterror = true;
dp_strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
host.hook.SV_Shutdown();
if (cls.state == ca_dedicated)
- Sys_Abort("Host_Error: %s", hosterrorstring1); // dedicated servers exit
+ Sys_Error("Host_Error: %s", hosterrorstring1); // dedicated servers exit
// prevent an endless loop if the error was triggered by a command
Cbuf_Clear(cmd_local->cbuf);
// Xonotic QC complains/breaks if its cvars are deleted before its m_shutdown() is called
if(MR_Shutdown)
MR_Shutdown();
- // append a menu restart command to execute after the config
- Cbuf_AddText(cmd, "\nmenu_restart\n");
#endif
- // reset all cvars, commands and aliases to init values
Cmd_RestoreInitState();
- // reset cvars to their defaults, and then exec startup scripts again
+#ifdef CONFIG_MENU
+ // Must re-add menu.c commands or load menu.dat before executing quake.rc or handling events
+ MR_Init();
+#endif
+ // exec startup scripts again
Host_AddConfigText(cmd);
}
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterCallback (&host_framerate, Host_Framerate_c);
Cvar_RegisterVariable (&host_speeds);
- Cvar_RegisterVariable (&host_maxwait);
Cvar_RegisterVariable (&host_isclient);
Cvar_RegisterVariable (&developer);
}
else
{
- Sys_Abort("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
+ Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
}
}
}
host.state = host_init;
if (setjmp(host.abortframe)) // Huh?!
- Sys_Abort("Engine initialization failed. Check the console (if available) for additional information.\n");
+ Sys_Error("Engine initialization failed. Check the console (if available) for additional information.\n");
if (Sys_CheckParm("-profilegameonly"))
Sys_AllowProfiling(false);
oldtime = Sys_DirtyTime();
// Main event loop
- while(host.state != host_shutdown)
+ while(host.state < host_shutdown) // see Sys_HandleCrash() comments
{
// Something bad happened, or the server disconnected
if (setjmp(host.abortframe))