]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
Fix client version of ambientsound
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index 43ed906b01f2b72b27f142c522a84213e127f469..51f3bd3236b93c25fa33ddb671b181b798bf7d69 100644 (file)
--- a/host.c
+++ b/host.c
@@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "csprogs.h"
 #include "sv_demo.h"
 #include "snd_main.h"
+#include "taskqueue.h"
 #include "thread.h"
 #include "utf8lib.h"
 
@@ -43,52 +44,41 @@ Memory is cleared / released when a server or client begins, not when they end.
 
 */
 
-// how many frames have occurred
-// (checked by Host_Error and Host_SaveConfig_f)
-int host_framecount = 0;
-// LordHavoc: set when quit is executed
-qboolean host_shuttingdown = false;
-
-// the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
-double realtime;
-// the main loop wall time for this frame
-double host_dirtytime;
-
 // current client
 client_t *host_client;
 
-jmp_buf host_abortframe;
+host_t host;
 
 // pretend frames take this amount of time (in seconds), 0 = realtime
-cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
-cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
+cvar_t host_framerate = {CVAR_CLIENT | CVAR_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
+cvar_t cl_maxphysicsframesperserverframe = {CVAR_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
 // shows time used by certain subsystems
-cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
-cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
-cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
-cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
-cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
-cvar_t cl_minfps_qualitymultiply = {CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
-cvar_t cl_minfps_qualityhysteresis = {CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
-cvar_t cl_minfps_qualitystepmax = {CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
-cvar_t cl_minfps_force = {0, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
-cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
-cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
-cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
-
-cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
-cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
-cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
-cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
-cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
-cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
-
-cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
-cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
-
-cvar_t sessionid = {CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
-cvar_t locksession = {0, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
+cvar_t host_speeds = {CVAR_CLIENT | CVAR_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
+cvar_t host_maxwait = {CVAR_CLIENT | CVAR_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
+cvar_t cl_minfps = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
+cvar_t cl_minfps_fade = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
+cvar_t cl_minfps_qualitymax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
+cvar_t cl_minfps_qualitymin = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
+cvar_t cl_minfps_qualitymultiply = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
+cvar_t cl_minfps_qualityhysteresis = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
+cvar_t cl_minfps_qualitystepmax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
+cvar_t cl_minfps_force = {CVAR_CLIENT, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
+cvar_t cl_maxfps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxfps_alwayssleep = {CVAR_CLIENT, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
+cvar_t cl_maxidlefps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
+
+cvar_t developer = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
+cvar_t developer_extra = {CVAR_CLIENT | CVAR_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
+cvar_t developer_insane = {CVAR_CLIENT | CVAR_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
+cvar_t developer_loadfile = {CVAR_CLIENT | CVAR_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
+cvar_t developer_loading = {CVAR_CLIENT | CVAR_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
+cvar_t developer_entityparsing = {CVAR_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
+
+cvar_t timestamps = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
+cvar_t timeformat = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
+
+cvar_t sessionid = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
+cvar_t locksession = {CVAR_CLIENT | CVAR_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
 
 /*
 ================
@@ -97,12 +87,13 @@ Host_AbortCurrentFrame
 aborts the current host frame and goes on with the next one
 ================
 */
+void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
 void Host_AbortCurrentFrame(void)
 {
        // in case we were previously nice, make us mean again
        Sys_MakeProcessMean();
 
-       longjmp (host_abortframe, 1);
+       longjmp (host.abortframe, 1);
 }
 
 /*
@@ -127,11 +118,11 @@ void Host_Error (const char *error, ...)
        dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
        va_end (argptr);
 
-       Con_Printf("Host_Error: %s\n", hosterrorstring1);
+       Con_Errorf("Host_Error: %s\n", hosterrorstring1);
 
-       // LordHavoc: if crashing very early, or currently shutting down, do
+       // LadyHavoc: if crashing very early, or currently shutting down, do
        // Sys_Error instead
-       if (host_framecount < 3 || host_shuttingdown)
+       if (host.framecount < 3 || host.state == host_shutdown)
                Sys_Error ("Host_Error: %s", hosterrorstring1);
 
        if (hosterror)
@@ -149,14 +140,16 @@ void Host_Error (const char *error, ...)
        // print out where the crash happened, if it was caused by QC (and do a cleanup)
        PRVM_Crash(SVVM_prog);
        PRVM_Crash(CLVM_prog);
+#ifdef CONFIG_MENU
        PRVM_Crash(MVM_prog);
+#endif
 
        cl.csqc_loaded = false;
        Cvar_SetValueQuick(&csqc_progcrc, -1);
        Cvar_SetValueQuick(&csqc_progsize, -1);
 
        SV_LockThreadMutex();
-       Host_ShutdownServer ();
+       SV_Shutdown ();
        SV_UnlockThreadMutex();
 
        if (cls.state == ca_dedicated)
@@ -186,12 +179,12 @@ static void Host_ServerOptions (void)
        {
                cls.state = ca_dedicated;
                // check for -dedicated specifying how many players
-               if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
-                       svs.maxclients = atoi (com_argv[i+1]);
+               if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
+                       svs.maxclients = atoi (sys.argv[i+1]);
                if (COM_CheckParm ("-listen"))
                        Con_Printf ("Only one of -dedicated or -listen can be specified\n");
                // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
-               Cvar_SetValue("sv_public", 1);
+               Cvar_SetValue(&cvars_all, "sv_public", 1);
        }
        else if (cl_available)
        {
@@ -201,13 +194,13 @@ static void Host_ServerOptions (void)
                if (i)
                {
                        // default players unless specified
-                       if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
-                               svs.maxclients = atoi (com_argv[i+1]);
+                       if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
+                               svs.maxclients = atoi (sys.argv[i+1]);
                }
                else
                {
                        // default players in some games, singleplayer in most
-                       if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
+                       if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
                                svs.maxclients = 1;
                }
        }
@@ -220,20 +213,39 @@ static void Host_ServerOptions (void)
                Cvar_SetValueQuick(&deathmatch, 1);
 }
 
+/*
+==================
+Host_Quit_f
+==================
+*/
+void Host_Quit_f(cmd_state_t *cmd)
+{
+       if(host.state == host_shutdown)
+               Con_Printf("shutting down already!\n");
+       else
+               host.state = host_shutdown;
+}
+
+static void Host_Version_f(cmd_state_t *cmd)
+{
+       Con_Printf("Version: %s build %s\n", gamename, buildstring);
+}
+
 /*
 =======================
 Host_InitLocal
 ======================
 */
-void Host_SaveConfig_f(void);
-void Host_LoadConfig_f(void);
+void Host_SaveConfig_f(cmd_state_t *cmd);
+void Host_LoadConfig_f(cmd_state_t *cmd);
 extern cvar_t sv_writepicture_quality;
 extern cvar_t r_texture_jpeg_fastpicmip;
 static void Host_InitLocal (void)
 {
-       Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
-       Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
-
+       Cmd_AddCommand(CMD_SHARED, "quit", Host_Quit_f, "quit the game");
+       Cmd_AddCommand(CMD_SHARED, "version", Host_Version_f, "print engine version");
+       Cmd_AddCommand(CMD_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
+       Cmd_AddCommand(CMD_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
        Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
        Cvar_RegisterVariable (&host_framerate);
        Cvar_RegisterVariable (&host_speeds);
@@ -278,18 +290,18 @@ static void Host_SaveConfig_to(const char *file)
 
 // dedicated servers initialize the host but don't parse and set the
 // config.cfg cvars
-       // LordHavoc: don't save a config if it crashed in startup
-       if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
+       // LadyHavoc: don't save a config if it crashed in startup
+       if (host.framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
        {
                f = FS_OpenRealFile(file, "wb", false);
                if (!f)
                {
-                       Con_Printf("Couldn't write %s.\n", file);
+                       Con_Errorf("Couldn't write %s.\n", file);
                        return;
                }
 
                Key_WriteBindings (f);
-               Cvar_WriteVariables (f);
+               Cvar_WriteVariables (&cvars_all, f);
 
                FS_Close (f);
        }
@@ -298,30 +310,31 @@ void Host_SaveConfig(void)
 {
        Host_SaveConfig_to(CONFIGFILENAME);
 }
-void Host_SaveConfig_f(void)
+void Host_SaveConfig_f(cmd_state_t *cmd)
 {
        const char *file = CONFIGFILENAME;
 
-       if(Cmd_Argc() >= 2) {
-               file = Cmd_Argv(1);
+       if(Cmd_Argc(cmd) >= 2) {
+               file = Cmd_Argv(cmd, 1);
                Con_Printf("Saving to %s\n", file);
        }
 
        Host_SaveConfig_to(file);
 }
 
-static void Host_AddConfigText(void)
+static void Host_AddConfigText(cmd_state_t *cmd)
 {
        // set up the default startmap_sp and startmap_dm aliases (mods can
        // override these) and then execute the quake.rc startup script
        if (gamemode == GAME_NEHAHRA)
-               Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
+               Cbuf_InsertText(cmd, "alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
        else if (gamemode == GAME_TRANSFUSION)
-               Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
+               Cbuf_InsertText(cmd, "alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
        else if (gamemode == GAME_TEU)
-               Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
+               Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
        else
-               Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
+               Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
+       Cbuf_Execute(cmd);
 }
 
 /*
@@ -331,290 +344,18 @@ Host_LoadConfig_f
 Resets key bindings and cvars to defaults and then reloads scripts
 ===============
 */
-void Host_LoadConfig_f(void)
+void Host_LoadConfig_f(cmd_state_t *cmd)
 {
        // reset all cvars, commands and aliases to init values
        Cmd_RestoreInitState();
+#ifdef CONFIG_MENU
        // prepend a menu restart command to execute after the config
-       Cbuf_InsertText("\nmenu_restart\n");
+       Cbuf_InsertText(&cmd_client, "\nmenu_restart\n");
+#endif
        // reset cvars to their defaults, and then exec startup scripts again
-       Host_AddConfigText();
-}
-
-/*
-=================
-SV_ClientPrint
-
-Sends text across to be displayed
-FIXME: make this just a stuffed echo?
-=================
-*/
-void SV_ClientPrint(const char *msg)
-{
-       if (host_client->netconnection)
-       {
-               MSG_WriteByte(&host_client->netconnection->message, svc_print);
-               MSG_WriteString(&host_client->netconnection->message, msg);
-       }
-}
-
-/*
-=================
-SV_ClientPrintf
-
-Sends text across to be displayed
-FIXME: make this just a stuffed echo?
-=================
-*/
-void SV_ClientPrintf(const char *fmt, ...)
-{
-       va_list argptr;
-       char msg[MAX_INPUTLINE];
-
-       va_start(argptr,fmt);
-       dpvsnprintf(msg,sizeof(msg),fmt,argptr);
-       va_end(argptr);
-
-       SV_ClientPrint(msg);
-}
-
-/*
-=================
-SV_BroadcastPrint
-
-Sends text to all active clients
-=================
-*/
-void SV_BroadcastPrint(const char *msg)
-{
-       int i;
-       client_t *client;
-
-       for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
-       {
-               if (client->active && client->netconnection)
-               {
-                       MSG_WriteByte(&client->netconnection->message, svc_print);
-                       MSG_WriteString(&client->netconnection->message, msg);
-               }
-       }
-
-       if (sv_echobprint.integer && cls.state == ca_dedicated)
-               Con_Print(msg);
-}
-
-/*
-=================
-SV_BroadcastPrintf
-
-Sends text to all active clients
-=================
-*/
-void SV_BroadcastPrintf(const char *fmt, ...)
-{
-       va_list argptr;
-       char msg[MAX_INPUTLINE];
-
-       va_start(argptr,fmt);
-       dpvsnprintf(msg,sizeof(msg),fmt,argptr);
-       va_end(argptr);
-
-       SV_BroadcastPrint(msg);
-}
-
-/*
-=================
-Host_ClientCommands
-
-Send text over to the client to be executed
-=================
-*/
-void Host_ClientCommands(const char *fmt, ...)
-{
-       va_list argptr;
-       char string[MAX_INPUTLINE];
-
-       if (!host_client->netconnection)
-               return;
-
-       va_start(argptr,fmt);
-       dpvsnprintf(string, sizeof(string), fmt, argptr);
-       va_end(argptr);
-
-       MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
-       MSG_WriteString(&host_client->netconnection->message, string);
-}
-
-/*
-=====================
-SV_DropClient
-
-Called when the player is getting totally kicked off the host
-if (crash = true), don't bother sending signofs
-=====================
-*/
-void SV_DropClient(qboolean crash)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       int i;
-       Con_Printf("Client \"%s\" dropped\n", host_client->name);
-
-       SV_StopDemoRecording(host_client);
-
-       // make sure edict is not corrupt (from a level change for example)
-       host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
-
-       if (host_client->netconnection)
-       {
-               // tell the client to be gone
-               if (!crash)
-               {
-                       // LordHavoc: no opportunity for resending, so use unreliable 3 times
-                       unsigned char bufdata[8];
-                       sizebuf_t buf;
-                       memset(&buf, 0, sizeof(buf));
-                       buf.data = bufdata;
-                       buf.maxsize = sizeof(bufdata);
-                       MSG_WriteByte(&buf, svc_disconnect);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
-               }
-       }
-
-       // call qc ClientDisconnect function
-       // LordHavoc: don't call QC if server is dead (avoids recursive
-       // Host_Error in some mods when they run out of edicts)
-       if (host_client->clientconnectcalled && sv.active && host_client->edict)
-       {
-               // call the prog function for removing a client
-               // this will set the body to a dead frame, among other things
-               int saveSelf = PRVM_serverglobaledict(self);
-               host_client->clientconnectcalled = false;
-               PRVM_serverglobalfloat(time) = sv.time;
-               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
-               prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
-               PRVM_serverglobaledict(self) = saveSelf;
-       }
-
-       if (host_client->netconnection)
-       {
-               // break the net connection
-               NetConn_Close(host_client->netconnection);
-               host_client->netconnection = NULL;
-       }
-
-       // if a download is active, close it
-       if (host_client->download_file)
-       {
-               Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
-               FS_Close(host_client->download_file);
-               host_client->download_file = NULL;
-               host_client->download_name[0] = 0;
-               host_client->download_expectedposition = 0;
-               host_client->download_started = false;
-       }
-
-       // remove leaving player from scoreboard
-       host_client->name[0] = 0;
-       host_client->colors = 0;
-       host_client->frags = 0;
-       // send notification to all clients
-       // get number of client manually just to make sure we get it right...
-       i = host_client - svs.clients;
-       MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
-       MSG_WriteByte (&sv.reliable_datagram, i);
-       MSG_WriteString (&sv.reliable_datagram, host_client->name);
-       MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
-       MSG_WriteByte (&sv.reliable_datagram, i);
-       MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
-       MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
-       MSG_WriteByte (&sv.reliable_datagram, i);
-       MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
-
-       // free the client now
-       if (host_client->entitydatabase)
-               EntityFrame_FreeDatabase(host_client->entitydatabase);
-       if (host_client->entitydatabase4)
-               EntityFrame4_FreeDatabase(host_client->entitydatabase4);
-       if (host_client->entitydatabase5)
-               EntityFrame5_FreeDatabase(host_client->entitydatabase5);
-
-       if (sv.active)
-       {
-               // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
-               PRVM_ED_ClearEdict(prog, host_client->edict);
-       }
-
-       // clear the client struct (this sets active to false)
-       memset(host_client, 0, sizeof(*host_client));
-
-       // update server listing on the master because player count changed
-       // (which the master uses for filtering empty/full servers)
-       NetConn_Heartbeat(1);
-
-       if (sv.loadgame)
-       {
-               for (i = 0;i < svs.maxclients;i++)
-                       if (svs.clients[i].active && !svs.clients[i].spawned)
-                               break;
-               if (i == svs.maxclients)
-               {
-                       Con_Printf("Loaded game, everyone rejoined - unpausing\n");
-                       sv.paused = sv.loadgame = false; // we're basically done with loading now
-               }
-       }
+       Host_AddConfigText(&cmd_client);
 }
 
-/*
-==================
-Host_ShutdownServer
-
-This only happens at the end of a game, not between levels
-==================
-*/
-void Host_ShutdownServer(void)
-{
-       prvm_prog_t *prog = SVVM_prog;
-       int i;
-
-       Con_DPrintf("Host_ShutdownServer\n");
-
-       if (!sv.active)
-               return;
-
-       NetConn_Heartbeat(2);
-       NetConn_Heartbeat(2);
-
-// make sure all the clients know we're disconnecting
-       World_End(&sv.world);
-       if(prog->loaded)
-       {
-               if(PRVM_serverfunction(SV_Shutdown))
-               {
-                       func_t s = PRVM_serverfunction(SV_Shutdown);
-                       PRVM_serverglobalfloat(time) = sv.time;
-                       PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
-                       prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
-               }
-       }
-       for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-               if (host_client->active)
-                       SV_DropClient(false); // server shutdown
-
-       NetConn_CloseServerPorts();
-
-       sv.active = false;
-//
-// clear structures
-//
-       memset(&sv, 0, sizeof(sv));
-       memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
-
-       cl.islocalgame = false;
-}
-
-
 //============================================================================
 
 /*
@@ -626,14 +367,14 @@ Add them exactly as if they had been typed at the console
 */
 static void Host_GetConsoleCommands (void)
 {
-       char *cmd;
+       char *line;
 
-       while (1)
+       while ((line = Sys_ConsoleInput()))
        {
-               cmd = Sys_ConsoleInput ();
-               if (!cmd)
-                       break;
-               Cbuf_AddText (cmd);
+               if (cls.state == ca_dedicated)
+                       Cbuf_AddText(&cmd_server, line);
+               else
+                       Cbuf_AddText(&cmd_client, line);
        }
 }
 
@@ -663,7 +404,7 @@ void Host_Main(void)
        double time2 = 0;
        double time3 = 0;
        double cl_timer = 0, sv_timer = 0;
-       double clframetime, deltacleantime, olddirtytime, dirtytime;
+       double clframetime, time, oldtime, newtime;
        double wait;
        int pass1, pass2, pass3, i;
        char vabuf[1024];
@@ -671,48 +412,55 @@ void Host_Main(void)
 
        Host_Init();
 
-       realtime = 0;
-       dirtytime = Sys_DirtyTime();
-       for (;;)
+       host.realtime = 0;
+       host.dirtytime = Sys_DirtyTime();
+
+       while(host.state != host_shutdown)
        {
-               if (setjmp(host_abortframe))
+               if (setjmp(host.abortframe))
                {
                        SCR_ClearLoadingScreen(false);
                        continue;                       // something bad happened, or the server disconnected
                }
 
-               olddirtytime = host_dirtytime;
-               dirtytime = Sys_DirtyTime();
-               deltacleantime = dirtytime - olddirtytime;
-               if (deltacleantime < 0)
+               oldtime = host.dirtytime;
+               newtime = Sys_DirtyTime();
+               time = newtime - oldtime;
+               if (time < 0)
                {
                        // warn if it's significant
-                       if (deltacleantime < -0.01)
-                               Con_Printf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
-                       deltacleantime = 0;
+                       if (time < -0.01)
+                               Con_Warnf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time);
+                       time = 0;
                }
-               else if (deltacleantime >= 1800)
+               else if (time >= 1800)
                {
-                       Con_Printf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
-                       deltacleantime = 0;
+                       Con_Warnf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time);
+                       time = 0;
                }
-               realtime += deltacleantime;
-               host_dirtytime = dirtytime;
+               host.realtime += time;
+               host.dirtytime = newtime;
 
-               cl_timer += deltacleantime;
-               sv_timer += deltacleantime;
+               cl_timer += time;
+               sv_timer += time;
 
                if (!svs.threaded)
                {
-                       svs.perf_acc_realtime += deltacleantime;
+                       svs.perf_acc_realtime += time;
 
                        // Look for clients who have spawned
                        playing = false;
                        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-                               if(host_client->spawned)
+                               if(host_client->begun)
                                        if(host_client->netconnection)
                                                playing = true;
-                       if(svs.perf_acc_realtime > 5)
+                       if(sv.time < 10)
+                       {
+                               // don't accumulate time for the first 10 seconds of a match
+                               // so things can settle
+                               svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
+                       }
+                       else if(svs.perf_acc_realtime > 5)
                        {
                                svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
                                svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
@@ -729,10 +477,10 @@ void Host_Main(void)
                        }
                }
 
-               if (slowmo.value < 0.00001 && slowmo.value != 0)
-                       Cvar_SetValue("slowmo", 0);
                if (host_framerate.value < 0.00001 && host_framerate.value != 0)
-                       Cvar_SetValue("host_framerate", 0);
+                       Cvar_SetValueQuick(&host_framerate, 0);
+
+               TaskQueue_Frame(false);
 
                // keep the random time dependent, but not when playing demos/benchmarking
                if(!*sv_random_seed.string && !cls.demoplayback)
@@ -757,17 +505,16 @@ void Host_Main(void)
                // check for commands typed to the host
                Host_GetConsoleCommands();
 
-               // when a server is running we only execute console commands on server frames
-               // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
-               // otherwise we execute them on client frames
-               if (sv.active ? sv_timer > 0 : cl_timer > 0)
-               {
-                       // process console commands
-//                     R_TimeReport("preconsole");
-                       CL_VM_PreventInformationLeaks();
-                       Cbuf_Frame();
-//                     R_TimeReport("console");
-               }
+               // process console commands
+//             R_TimeReport("preconsole");
+               CL_VM_PreventInformationLeaks();
+               Cbuf_Frame(&cmd_client);
+               Cbuf_Frame(&cmd_server);
+
+               if(sv.active)
+                       Cbuf_Frame(&cmd_serverfromclient);
+
+//             R_TimeReport("console");
 
                //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
 
@@ -791,8 +538,12 @@ void Host_Main(void)
                                wait = 1; // because we cast to int
 
                        time0 = Sys_DirtyTime();
-                       if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded)
+                       if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
                                NetConn_SleepMicroseconds((int)wait);
+                               if (cls.state != ca_dedicated)
+                                       NetConn_ClientFrame(); // helps server browser get good ping values
+                               // TODO can we do the same for ServerFrame? Probably not.
+                       }
                        else
                                Sys_Sleep((int)wait);
                        delta = Sys_DirtyTime() - time0;
@@ -851,14 +602,14 @@ void Host_Main(void)
                                framelimit = cl_maxphysicsframesperserverframe.integer;
                                aborttime = Sys_DirtyTime() + 0.1;
                        }
-                       if(slowmo.value > 0 && slowmo.value < 1)
-                               advancetime = min(advancetime, 0.1 / slowmo.value);
+                       if(host_timescale.value > 0 && host_timescale.value < 1)
+                               advancetime = min(advancetime, 0.1 / host_timescale.value);
                        else
                                advancetime = min(advancetime, 0.1);
 
                        if(advancetime > 0)
                        {
-                               offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
+                               offset = Sys_DirtyTime() - newtime;if (offset < 0 || offset >= 1800) offset = 0;
                                offset += sv_timer;
                                ++svs.perf_acc_offset_samples;
                                svs.perf_acc_offset += offset;
@@ -869,7 +620,7 @@ void Host_Main(void)
 
                        // only advance time if not paused
                        // the game also pauses in singleplayer when menu or console is used
-                       sv.frametime = advancetime * slowmo.value;
+                       sv.frametime = advancetime * host_timescale.value;
                        if (host_framerate.value)
                                sv.frametime = host_framerate.value;
                        if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
@@ -892,8 +643,8 @@ void Host_Main(void)
                        // send all messages to the clients
                        SV_SendClientMessages();
 
-                       if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
-                               prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart;
+                       if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
+                               prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
                                PRVM_serverglobalfloat(time) = sv.time;
                                prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
                        }
@@ -919,7 +670,8 @@ void Host_Main(void)
                {
                        R_TimeReport("---");
                        Collision_Cache_NewFrame();
-                       R_TimeReport("collisioncache");
+                       R_TimeReport("photoncache");
+#ifdef CONFIG_VIDEO_CAPTURE
                        // decide the simulation time
                        if (cls.capturevideo.active)
                        {
@@ -933,6 +685,10 @@ void Host_Main(void)
                                }
                        }
                        else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+
+#else
+                       if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+#endif
                        {
                                clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
                                // when running slow, we need to sleep to keep input responsive
@@ -950,18 +706,20 @@ void Host_Main(void)
                        // scale playback speed of demos by slowmo cvar
                        if (cls.demoplayback)
                        {
-                               clframetime *= slowmo.value;
+                               clframetime *= host_timescale.value;
                                // if demo playback is paused, don't advance time at all
                                if (cls.demopaused)
                                        clframetime = 0;
                        }
+                       else
+                       {
+                               // host_framerate overrides all else
+                               if (host_framerate.value)
+                                       clframetime = host_framerate.value;
 
-                       // host_framerate overrides all else
-                       if (host_framerate.value)
-                               clframetime = host_framerate.value;
-
-                       if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
-                               clframetime = 0;
+                               if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
+                                       clframetime = 0;
+                       }
 
                        if (cls.timedemo)
                                clframetime = cl.realframetime = cl_timer;
@@ -1050,8 +808,10 @@ void Host_Main(void)
                        sv_timer = 0;
                }
 
-               host_framecount++;
+               host.framecount++;
        }
+
+       Sys_Quit(0);
 }
 
 //============================================================================
@@ -1073,24 +833,26 @@ char engineversion[128];
 
 qboolean sys_nostdout = false;
 
-extern qboolean host_stuffcmdsrun;
-
 static qfile_t *locksession_fh = NULL;
 static qboolean locksession_run = false;
 static void Host_InitSession(void)
 {
        int i;
+       char *buf;
        Cvar_RegisterVariable(&sessionid);
        Cvar_RegisterVariable(&locksession);
 
        // load the session ID into the read-only cvar
-       if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
+       if ((i = COM_CheckParm("-sessionid")) && (i + 1 < sys.argc))
        {
-               char vabuf[1024];
-               if(com_argv[i+1][0] == '.')
-                       Cvar_SetQuick(&sessionid, com_argv[i+1]);
+               if(sys.argv[i+1][0] == '.')
+                       Cvar_SetQuick(&sessionid, sys.argv[i+1]);
                else
-                       Cvar_SetQuick(&sessionid, va(vabuf, sizeof(vabuf), ".%s", com_argv[i+1]));
+               {
+                       buf = (char *)Z_Malloc(strlen(sys.argv[i+1]) + 2);
+                       dpsnprintf(buf, sizeof(buf), ".%s", sys.argv[i+1]);
+                       Cvar_SetQuick(&sessionid, buf);
+               }
        }
 }
 void Host_LockSession(void)
@@ -1098,7 +860,7 @@ void Host_LockSession(void)
        if(locksession_run)
                return;
        locksession_run = true;
-       if(locksession.integer != 0)
+       if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
        {
                char vabuf[1024];
                char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
@@ -1109,7 +871,7 @@ void Host_LockSession(void)
                {
                        if(locksession.integer == 2)
                        {
-                               Con_Printf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
+                               Con_Warnf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
                        }
                        else
                        {
@@ -1144,19 +906,22 @@ static void Host_Init (void)
        int i;
        const char* os;
        char vabuf[1024];
+       cmd_state_t *cmd = &cmd_client;
+
+       host.state = host_init;
 
        if (COM_CheckParm("-profilegameonly"))
                Sys_AllowProfiling(false);
 
-       // LordHavoc: quake never seeded the random number generator before... heh
+       // LadyHavoc: quake never seeded the random number generator before... heh
        if (COM_CheckParm("-benchmark"))
                srand(0); // predictable random sequence for -benchmark
        else
                srand((unsigned int)time(NULL));
 
        // FIXME: this is evil, but possibly temporary
-       // LordHavoc: doesn't seem very temporary...
-       // LordHavoc: made this a saved cvar
+       // LadyHavoc: doesn't seem very temporary...
+       // LadyHavoc: made this a saved cvar
 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
        if (COM_CheckParm("-developer"))
        {
@@ -1203,19 +968,11 @@ static void Host_Init (void)
        // initialize various cvars that could not be initialized earlier
        u8_Init();
        Curl_Init_Commands();
-       Cmd_Init_Commands();
        Sys_Init_Commands();
        COM_Init_Commands();
-       FS_Init_Commands();
-
-       // initialize console window (only used by sys_win.c)
-       Sys_InitConsole();
 
-       // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
-       FS_Init_SelfPack();
-
-       // detect gamemode from commandline options or executable name
-       COM_InitGameType();
+       // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
+       FS_Init();
 
        // construct a version string for the corner of the console
        os = DP_OS_NAME;
@@ -1228,9 +985,6 @@ static void Host_Init (void)
        // initialize ixtable
        Mathlib_Init();
 
-       // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
-       FS_Init();
-
        // register the cvars for session locking
        Host_InitSession();
 
@@ -1240,8 +994,6 @@ static void Host_Init (void)
 
        NetConn_Init();
        Curl_Init();
-       //PR_Init();
-       //PR_Cmd_Init();
        PRVM_Init();
        Mod_Init();
        World_Init();
@@ -1252,24 +1004,9 @@ static void Host_Init (void)
        Host_ServerOptions();
 
        Thread_Init();
+       TaskQueue_Init();
 
-       if (cls.state == ca_dedicated)
-               Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
-       else
-       {
-               Con_DPrintf("Initializing client\n");
-
-               R_Modules_Init();
-               Palette_Init();
-               MR_Init_Commands();
-               VID_Shared_Init();
-               VID_Init();
-               Render_Init();
-               S_Init();
-               CDAudio_Init();
-               Key_Init();
-               CL_Init();
-       }
+       CL_Init();
 
        // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
        // NOTE: menu commands are freed by Cmd_RestoreInitState
@@ -1279,74 +1016,80 @@ static void Host_Init (void)
        // without crashing the whole game, so this should just be a short-time solution
 
        // here comes the not so critical stuff
-       if (setjmp(host_abortframe)) {
+       if (setjmp(host.abortframe)) {
                return;
        }
 
-       Host_AddConfigText();
-       Cbuf_Execute();
+       Host_AddConfigText(cmd);
+
+       Host_StartVideo();
 
-       // if stuffcmds wasn't run, then quake.rc is probably missing, use default
-       if (!host_stuffcmdsrun)
+       // if quake.rc is missing, use default
+       if (!FS_FileExists("quake.rc"))
        {
-               Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
-               Cbuf_Execute();
+               Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
+               Cbuf_Execute(cmd);
        }
 
-       // put up the loading image so the user doesn't stare at a black screen...
-       SCR_BeginLoadingPlaque();
+       host.state = host_active;
 
-       if (cls.state != ca_dedicated)
-       {
-               MR_Init();
-       }
+       // run stuffcmds now, deferred previously because it can crash if a server starts that early
+       Cbuf_AddText(cmd,"stuffcmds\n");
+       Cbuf_Execute(cmd);
+
+       Log_Start();
 
+       // put up the loading image so the user doesn't stare at a black screen...
+       SCR_BeginLoadingPlaque(true);
+       
        // check for special benchmark mode
 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
        i = COM_CheckParm("-benchmark");
-       if (i && i + 1 < com_argc)
+       if (i && i + 1 < sys.argc)
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
-               Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
-               Cbuf_Execute();
+               Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", sys.argv[i + 1]));
+               Cbuf_Execute(&cmd_client);
        }
 
        // check for special demo mode
 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
        i = COM_CheckParm("-demo");
-       if (i && i + 1 < com_argc)
+       if (i && i + 1 < sys.argc)
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
-               Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
-               Cbuf_Execute();
+               Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", sys.argv[i + 1]));
+               Cbuf_Execute(&cmd_client);
        }
 
+#ifdef CONFIG_VIDEO_CAPTURE
 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
        i = COM_CheckParm("-capturedemo");
-       if (i && i + 1 < com_argc)
+       if (i && i + 1 < sys.argc)
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
-               Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
-               Cbuf_Execute();
+               Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", sys.argv[i + 1]));
+               Cbuf_Execute(&cmd_client);
        }
+#endif
 
        if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
-               Cbuf_AddText("startmap_dm\n");
-               Cbuf_Execute();
+               Cbuf_AddText(&cmd_client, "startmap_dm\n");
+               Cbuf_Execute(&cmd_client);
        }
 
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
-               Cbuf_AddText("togglemenu 1\n");
-               Cbuf_Execute();
+#ifdef CONFIG_MENU
+               Cbuf_AddText(&cmd_client, "togglemenu 1\n");
+#endif
+               Cbuf_Execute(&cmd_client);
        }
 
        Con_DPrint("========Initialized=========\n");
 
-       //Host_StartVideo();
-
        if (cls.state != ca_dedicated)
                SV_StartThread();
 }
@@ -1369,7 +1112,7 @@ void Host_Shutdown(void)
                Con_Print("recursive shutdown\n");
                return;
        }
-       if (setjmp(host_abortframe))
+       if (setjmp(host.abortframe))
        {
                Con_Print("aborted the quitting frame?!?\n");
                return;
@@ -1388,12 +1131,14 @@ void Host_Shutdown(void)
 
        // shut down local server if active
        SV_LockThreadMutex();
-       Host_ShutdownServer ();
+       SV_Shutdown ();
        SV_UnlockThreadMutex();
 
+#ifdef CONFIG_MENU
        // Shutdown menu
        if(MR_Shutdown)
                MR_Shutdown();
+#endif
 
        // AK shutdown PRVM
        // AK hmm, no PRVM_Shutdown(); yet
@@ -1406,7 +1151,6 @@ void Host_Shutdown(void)
        S_Terminate ();
        Curl_Shutdown ();
        NetConn_Shutdown ();
-       //PR_Shutdown ();
 
        if (cls.state != ca_dedicated)
        {
@@ -1415,6 +1159,7 @@ void Host_Shutdown(void)
        }
 
        SV_StopThread();
+       TaskQueue_Shutdown();
        Thread_Shutdown();
        Cmd_Shutdown();
        Key_Shutdown();