*/
-// current client
-client_t *host_client;
-
host_t host;
// pretend frames take this amount of time (in seconds), 0 = realtime
if(!*sv_random_seed.string && !cls.demoplayback)
rand();
- // get new key events
- Key_EventQueue_Unblock();
- SndSys_SendKeyEvents();
- Sys_SendKeyEvents();
-
NetConn_UpdateSockets();
Log_DestBuffer_Flush();
//
//-------------------
+ // get new key events
+ Key_EventQueue_Unblock();
+ SndSys_SendKeyEvents();
+ Sys_SendKeyEvents();
+
if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
{
R_TimeReport("---");
World_Init();
SV_Init();
V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
- Host_InitCommands();
Host_InitLocal();
Host_ServerOptions();
Memory_Shutdown();
}
+void Host_NoOperation_f(cmd_state_t *cmd)
+{
+}