]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
fix offsetmapping without a q3 shader on Q1BSP and MDL
[xonotic/darkplaces.git] / glquake.h
index 120c453ed238af0abe07e5acd8997dbe41da516b..8313cf67c40cf215d679a329ab6ca7436775e581 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -989,6 +989,20 @@ extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLui
 
 //GL_ARB_texture_gather
 
+//GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB              0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB      0x809F
+#define GL_SAMPLE_COVERAGE_ARB          0x80A0
+#define GL_SAMPLE_BUFFERS_ARB           0x80A8
+#define GL_SAMPLES_ARB                  0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB    0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
+#define GL_MULTISAMPLE_BIT_ARB          0x20000000
+extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
+
+extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
+
 #define DEBUGGL
 
 #ifdef DEBUGGL