]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
added a lot more CHECKGLERROR macro calls, to identify precisely where any error...
[xonotic/darkplaces.git] / gl_textures.c
index 7a53cd30d2fd00646e69c6a88a74df6fdb9335c5..97e0aa948fd964b351b73f348d0126fea77cdfac 100644 (file)
@@ -198,7 +198,10 @@ void R_FreeTexture(rtexture_t *rt)
                Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier);
 
        if (glt->texnum)
-               qglDeleteTextures(1, (GLuint *)&glt->texnum);
+       {
+               CHECKGLERROR
+               qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
+       }
 
        if (glt->inputtexels)
                Mem_Free(glt->inputtexels);
@@ -293,6 +296,7 @@ static void GL_TextureMode_f (void)
 
        // change all the existing mipmap texture objects
        // FIXME: force renderer(/client/something?) restart instead?
+       CHECKGLERROR
        for (pool = gltexturepoolchain;pool;pool = pool->next)
        {
                for (glt = pool->gltchain;glt;glt = glt->chain)
@@ -300,14 +304,18 @@ static void GL_TextureMode_f (void)
                        // only update already uploaded images
                        if (!(glt->flags & (GLTEXF_UPLOAD | TEXF_FORCENEAREST | TEXF_FORCELINEAR)))
                        {
-                               qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);
-                               qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);
+                               qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR
+                               qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
                                if (glt->flags & TEXF_MIPMAP)
-                                       qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min);
+                               {
+                                       qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR
+                               }
                                else
-                                       qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag);
-                               qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
-                               qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);
+                               {
+                                       qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR
+                               }
+                               qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR
+                               qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
                        }
                }
        }
@@ -442,8 +450,8 @@ static void R_TextureStats_f(void)
 static void r_textures_start(void)
 {
        // LordHavoc: allow any alignment
-       qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
        CHECKGLERROR
+       qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);CHECKGLERROR
 
        texturemempool = Mem_AllocPool("texture management", 0, NULL);
 
@@ -521,6 +529,7 @@ void R_Textures_Frame (void)
 
                Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso);
 
+               CHECKGLERROR
                for (pool = gltexturepoolchain;pool;pool = pool->next)
                {
                        for (glt = pool->gltchain;glt;glt = glt->chain)
@@ -528,12 +537,12 @@ void R_Textures_Frame (void)
                                // only update already uploaded images
                                if ((glt->flags & (GLTEXF_UPLOAD | TEXF_MIPMAP)) == TEXF_MIPMAP)
                                {
-                                       qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);
+                                       qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR
 
-                                       qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);
+                                       qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
                                        qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR
 
-                                       qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);
+                                       qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
                                }
                        }
                }
@@ -635,10 +644,15 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy
        CHECKGLERROR
 
        // we need to restore the texture binding after finishing the upload
-       qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);
-       qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);
-       CHECKGLERROR
+       qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR
+       qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
+
+       // these are rounded up versions of the size to do better resampling
+       for (width  = 1;width  < glt->inputwidth ;width  <<= 1);
+       for (height = 1;height < glt->inputheight;height <<= 1);
+       for (depth  = 1;depth  < glt->inputdepth ;depth  <<= 1);
 
+       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
        R_MakeResizeBufferBigger(fragwidth * fragheight * fragdepth * glt->sides * glt->bytesperpixel);
 
        if (prevbuffer == NULL)
@@ -654,29 +668,19 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy
                prevbuffer = colorconvertbuffer;
        }
 
-       // these are rounded up versions of the size to do better resampling
-       for (width  = 1;width  < glt->inputwidth ;width  <<= 1);
-       for (height = 1;height < glt->inputheight;height <<= 1);
-       for (depth  = 1;depth  < glt->inputdepth ;depth  <<= 1);
-
-       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
-
-       if ((glt->flags & (TEXF_MIPMAP | TEXF_PICMIP | GLTEXF_UPLOAD)) == 0)
+       if ((glt->flags & (TEXF_MIPMAP | TEXF_PICMIP | GLTEXF_UPLOAD)) == 0 && glt->inputwidth == glt->tilewidth && glt->inputheight == glt->tileheight && glt->inputdepth == glt->tiledepth)
        {
                // update a portion of the image
                switch(glt->texturetype)
                {
                case GLTEXTURETYPE_1D:
-                       qglTexSubImage1D(GL_TEXTURE_1D, 0, fragx, fragwidth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                       CHECKGLERROR
+                       qglTexSubImage1D(GL_TEXTURE_1D, 0, fragx, fragwidth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                        break;
                case GLTEXTURETYPE_2D:
-                       qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                       CHECKGLERROR
+                       qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                        break;
                case GLTEXTURETYPE_3D:
-                       qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                       CHECKGLERROR
+                       qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                        break;
                default:
                        Host_Error("R_Upload: partial update of type other than 1D, 2D, or 3D");
@@ -710,44 +714,38 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy
                switch(glt->texturetype)
                {
                case GLTEXTURETYPE_1D:
-                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                       CHECKGLERROR
+                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                        if (glt->flags & TEXF_MIPMAP)
                        {
                                while (width > 1 || height > 1 || depth > 1)
                                {
                                        Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
                                        prevbuffer = resizebuffer;
-                                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                                       CHECKGLERROR
+                                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                                }
                        }
                        break;
                case GLTEXTURETYPE_2D:
-                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                       CHECKGLERROR
+                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                        if (glt->flags & TEXF_MIPMAP)
                        {
                                while (width > 1 || height > 1 || depth > 1)
                                {
                                        Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
                                        prevbuffer = resizebuffer;
-                                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                                       CHECKGLERROR
+                                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                                }
                        }
                        break;
                case GLTEXTURETYPE_3D:
-                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                       CHECKGLERROR
+                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                        if (glt->flags & TEXF_MIPMAP)
                        {
                                while (width > 1 || height > 1 || depth > 1)
                                {
                                        Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
                                        prevbuffer = resizebuffer;
-                                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                                       CHECKGLERROR
+                                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                                }
                        }
                        break;
@@ -771,16 +769,14 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy
                                        prevbuffer = resizebuffer;
                                }
                                mip = 0;
-                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                               CHECKGLERROR
+                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                                if (glt->flags & TEXF_MIPMAP)
                                {
                                        while (width > 1 || height > 1 || depth > 1)
                                        {
                                                Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
                                                prevbuffer = resizebuffer;
-                                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                                               CHECKGLERROR
+                                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                                        }
                                }
                        }
@@ -788,7 +784,7 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy
                }
                GL_SetupTextureParameters(glt->flags, glt->texturetype);
        }
-       qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);
+       qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
 }
 
 static void R_UploadTexture (gltexture_t *glt)
@@ -796,7 +792,8 @@ static void R_UploadTexture (gltexture_t *glt)
        if (!(glt->flags & GLTEXF_UPLOAD))
                return;
 
-       qglGenTextures(1, (GLuint *)&glt->texnum);
+       CHECKGLERROR
+       qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
        R_Upload(glt, glt->inputtexels, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth);
        if (glt->inputtexels)
        {