static void R_Upload(gltexture_t *glt, const unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth)
{
int i, mip, width, height, depth;
- GLint oldbindtexnum;
+ GLint oldbindtexnum = 0;
const unsigned char *prevbuffer;
prevbuffer = data;
textypeinfo_t *texinfo;
int mip, mipwidth, mipheight, mipsize;
unsigned int c;
- GLint oldbindtexnum;
+ GLint oldbindtexnum = 0;
const unsigned char *mippixels, *ddspixels;
unsigned char *dds;
fs_offset_t ddsfilesize;