]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
eliminated the hacky r_showtris code, now r_glsl 1 mode works with r_showtris
[xonotic/darkplaces.git] / gl_rsurf.c
index 1ebb0c88c78ad821fc28e2ace64051082a95f3a5..85f28c0904537697720dcc44900a5874b2647e94 100644 (file)
@@ -25,14 +25,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #define MAX_LIGHTMAP_SIZE 256
 
-cvar_t r_ambient = {0, "r_ambient", "0"};
-cvar_t r_drawportals = {0, "r_drawportals", "0"};
-cvar_t r_lockpvs = {0, "r_lockpvs", "0"};
-cvar_t r_lockvisibility = {0, "r_lockvisibility", "0"};
-cvar_t r_useportalculling = {0, "r_useportalculling", "1"};
-cvar_t r_drawcollisionbrushes_polygonfactor = {0, "r_drawcollisionbrushes_polygonfactor", "-1"};
-cvar_t r_drawcollisionbrushes_polygonoffset = {0, "r_drawcollisionbrushes_polygonoffset", "0"};
-cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0"};
+cvar_t r_ambient = {0, "r_ambient", "0", "brighter world cheat (not allowed in multiplayer), value is 0-128"};
+cvar_t r_drawportals = {0, "r_drawportals", "0", "shows portals (separating polygons) in world interior in quake1 maps"};
+cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
+cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
+cvar_t r_useportalculling = {0, "r_useportalculling", "1", "use advanced portal culling visibility method to improve performance over just Potentially Visible Set, provides an even more significant speed improvement in unvised maps"};
+cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
 
 // flag arrays used for visibility checking on world model
 // (all other entities have no per-surface/per-leaf visibility checks)
@@ -52,7 +50,7 @@ Combine and scale multiple lightmaps into the 8.8 format in blocklights
 */
 void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
 {
-       int smax, tmax, i, j, size, size3, maps, stride, l;
+       int smax, tmax, i, j, size, size3, maps, l;
        unsigned int *bl, scale;
        unsigned char *lightmap, *out, *stain;
        static unsigned int intblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
@@ -98,8 +96,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        // (0 = 0.0, 128 = 1.0, 256 = 2.0)
        if (ent->model->brushq1.lightmaprgba)
        {
-               stride = (surface->lightmapinfo->lightmaptexturestride - smax) * 4;
-               for (i = 0;i < tmax;i++, out += stride)
+               for (i = 0;i < tmax;i++)
                {
                        for (j = 0;j < smax;j++)
                        {
@@ -112,8 +109,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        }
        else
        {
-               stride = (surface->lightmapinfo->lightmaptexturestride - smax) * 3;
-               for (i = 0;i < tmax;i++, out += stride)
+               for (i = 0;i < tmax;i++)
                {
                        for (j = 0;j < smax;j++)
                        {
@@ -124,7 +120,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
                }
        }
 
-       R_UpdateTexture(surface->lightmaptexture, templight);
+       R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], smax, tmax);
 }
 
 void R_StainNode (mnode_t *node, model_t *model, const vec3_t origin, float radius, const float fcolor[8])
@@ -270,9 +266,9 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
        R_StainNode(r_refdef.worldmodel->brush.data_nodes + r_refdef.worldmodel->brushq1.hulls[0].firstclipnode, r_refdef.worldmodel, origin, radius, fcolor);
 
        // look for embedded bmodels
-       for (n = 0;n < cl_num_brushmodel_entities;n++)
+       for (n = 0;n < cl.num_brushmodel_entities;n++)
        {
-               ent = &cl_entities[cl_brushmodel_entities[n]].render;
+               ent = &cl.entities[cl.brushmodel_entities[n]].render;
                model = ent->model;
                if (model && model->name[0] == '*')
                {
@@ -297,16 +293,20 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
 static void R_DrawPortal_Callback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
 {
        const mportal_t *portal = (mportal_t *)ent;
-       int i;
+       int i, numpoints;
        float *v;
        rmeshstate_t m;
+       float vertex3f[POLYGONELEMENTS_MAXPOINTS*3];
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        GL_DepthMask(false);
        GL_DepthTest(true);
-       R_Mesh_Matrix(&r_identitymatrix);
+       qglDisable(GL_CULL_FACE);
+       R_Mesh_Matrix(&identitymatrix);
+
+       numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS);
 
        memset(&m, 0, sizeof(m));
-       m.pointer_vertex = varray_vertex3f;
+       m.pointer_vertex = vertex3f;
        R_Mesh_State(&m);
 
        i = surfacenumber;
@@ -314,17 +314,10 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, int surfacenumber,
                         ((i & 0x0038) >> 3) * (1.0f / 7.0f),
                         ((i & 0x01C0) >> 6) * (1.0f / 7.0f),
                         0.125f);
-       if (PlaneDiff(r_vieworigin, (&portal->plane)) < 0)
-       {
-               for (i = portal->numpoints - 1, v = varray_vertex3f;i >= 0;i--, v += 3)
-                       VectorCopy(portal->points[i].position, v);
-       }
-       else
-               for (i = 0, v = varray_vertex3f;i < portal->numpoints;i++, v += 3)
-                       VectorCopy(portal->points[i].position, v);
-       GL_LockArrays(0, portal->numpoints);
-       R_Mesh_Draw(0, portal->numpoints, portal->numpoints - 2, polygonelements);
-       GL_LockArrays(0, 0);
+       for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
+               VectorCopy(portal->points[i].position, v);
+       R_Mesh_Draw(0, numpoints, numpoints - 2, polygonelements);
+       qglEnable(GL_CULL_FACE);
 }
 
 // LordHavoc: this is just a nice debugging tool, very slow
@@ -501,8 +494,7 @@ void R_Q1BSP_DrawSky(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
-       if (r_drawcollisionbrushes.integer < 2)
-               R_DrawSurfaces(ent, true);
+       R_DrawSurfaces(ent, true);
 }
 
 void R_Q1BSP_Draw(entity_render_t *ent)
@@ -510,9 +502,8 @@ void R_Q1BSP_Draw(entity_render_t *ent)
        model_t *model = ent->model;
        if (model == NULL)
                return;
-       if (r_drawcollisionbrushes.integer < 2)
-               R_DrawSurfaces(ent, false);
-       if (r_drawcollisionbrushes.integer >= 1 && model->brush.num_brushes)
+       R_DrawSurfaces(ent, false);
+       if (r_showcollisionbrushes.integer && model->brush.num_brushes)
        {
                int i;
                msurface_t *surface;
@@ -520,15 +511,15 @@ void R_Q1BSP_Draw(entity_render_t *ent)
                R_Mesh_Matrix(&ent->matrix);
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
                GL_DepthMask(false);
-               GL_DepthTest(true);
-               qglPolygonOffset(r_drawcollisionbrushes_polygonfactor.value, r_drawcollisionbrushes_polygonoffset.value);
+               GL_DepthTest(!r_showdisabledepthtest.integer);
+               qglPolygonOffset(r_polygonfactor + r_showcollisionbrushes_polygonfactor.value, r_polygonoffset + r_showcollisionbrushes_polygonoffset.value);
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
                        if (brush->colbrushf && brush->colbrushf->numtriangles)
                                R_DrawCollisionBrush(brush->colbrushf);
                for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
                        if (surface->num_collisiontriangles)
                                R_DrawCollisionSurface(ent, surface);
-               qglPolygonOffset(0, 0);
+               qglPolygonOffset(r_polygonfactor, r_polygonoffset);
        }
 }
 
@@ -571,6 +562,8 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                        R_Q1BSP_RecursiveGetLightInfo(info, node->children[0]);
                        node = node->children[1];
                }
+               else if (sides == 0)
+                       return; // ERROR: NAN bounding box!
                else
                        node = node->children[sides - 1];
        }
@@ -695,7 +688,7 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
        int surfacelistindex;
        float projectdistance = lightradius + model->radius*2 + r_shadow_projectdistance.value;
        texture_t *texture;
-       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Begin(r_shadow_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
+       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
        R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
@@ -703,19 +696,19 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
                texture = surface->texture;
                if ((texture->basematerialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
                        continue;
-               if (texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+               if ((texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE))
                        continue;
                R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
        }
        R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, lightradius + model->radius + projectdistance, numshadowmark, shadowmarklist);
-       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_shadow_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false);
+       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false);
 }
 
 extern float *rsurface_vertex3f;
 extern float *rsurface_svector3f;
 extern float *rsurface_tvector3f;
 extern float *rsurface_normal3f;
-extern void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg);
+extern void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg, qboolean generatenormals, qboolean generatetangents);
 
 void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
 {
@@ -728,8 +721,6 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
        // check the box in modelspace, it was already checked in worldspace
        if (!BoxesOverlap(ent->model->normalmins, ent->model->normalmaxs, lightmins, lightmaxs))
                return;
-       if (r_drawcollisionbrushes.integer >= 2)
-               return;
        R_UpdateAllTextureInfo(ent);
        if (model->brush.shadowmesh)
        {
@@ -740,7 +731,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
                        texture = surface->texture->currentframe;
                        if ((texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
                                continue;
-                       if (texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+                       if ((texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE))
                                continue;
                        R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
                }
@@ -757,7 +748,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
                        texture = surface->texture;//R_FetchAliasSkin(ent, surface->groupmesh);
                        if (texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT) || !surface->num_triangles)
                                continue;
-                       RSurf_SetVertexPointer(ent, texture, surface, modelorg);
+                       RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
                        // identify lit faces within the bounding box
                        R_Shadow_PrepareShadowMark(surface->groupmesh->num_triangles);
                        R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, surface->groupmesh->data_element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
@@ -780,6 +771,22 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, in
        R_Shadow_RenderMode_End();
 }
 
+static void R_Q1BSP_DrawLight_TransparentBatch(const entity_render_t *ent, texture_t *texture, int batchnumsurfaces, msurface_t **batchsurfacelist)
+{
+       int batchsurfaceindex;
+       msurface_t *batchsurface;
+       vec3_t tempcenter, center;
+       for (batchsurfaceindex = 0;batchsurfaceindex < batchnumsurfaces;batchsurfaceindex++)
+       {
+               batchsurface = batchsurfacelist[batchsurfaceindex];
+               tempcenter[0] = (batchsurface->mins[0] + batchsurface->maxs[0]) * 0.5f;
+               tempcenter[1] = (batchsurface->mins[1] + batchsurface->maxs[1]) * 0.5f;
+               tempcenter[2] = (batchsurface->mins[2] + batchsurface->maxs[2]) * 0.5f;
+               Matrix4x4_Transform(&ent->matrix, tempcenter, center);
+               R_MeshQueue_AddTransparent(texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_vieworigin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, batchsurface - ent->model->data_surfaces, r_shadow_rtlight);
+       }
+}
+
 #define RSURF_MAX_BATCHSURFACES 1024
 
 void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist)
@@ -792,8 +799,6 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
        vec3_t modelorg;
        texture_t *tex;
        qboolean skip;
-       if (r_drawcollisionbrushes.integer >= 2)
-               return;
        R_UpdateAllTextureInfo(ent);
        Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg);
        tex = NULL;
@@ -811,19 +816,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                        if (batchnumsurfaces > 0)
                        {
                                if (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)
-                               {
-                                       int batchsurfaceindex;
-                                       for (batchsurfaceindex = 0;batchsurfaceindex < batchnumsurfaces;batchsurfaceindex++)
-                                       {
-                                               msurface_t *batchsurface = batchsurfacelist[batchsurfaceindex];
-                                               vec3_t tempcenter, center;
-                                               tempcenter[0] = (batchsurface->mins[0] + batchsurface->maxs[0]) * 0.5f;
-                                               tempcenter[1] = (batchsurface->mins[1] + batchsurface->maxs[1]) * 0.5f;
-                                               tempcenter[2] = (batchsurface->mins[2] + batchsurface->maxs[2]) * 0.5f;
-                                               Matrix4x4_Transform(&ent->matrix, tempcenter, center);
-                                               R_MeshQueue_AddTransparent(texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_vieworigin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, batchsurface - ent->model->data_surfaces, r_shadow_rtlight);
-                                       }
-                               }
+                                       R_Q1BSP_DrawLight_TransparentBatch(ent, texture, batchnumsurfaces, batchsurfacelist);
                                else
                                        R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist);
                                batchnumsurfaces = 0;
@@ -839,19 +832,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                        if (batchnumsurfaces == RSURF_MAX_BATCHSURFACES)
                        {
                                if (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)
-                               {
-                                       int batchsurfaceindex;
-                                       for (batchsurfaceindex = 0;batchsurfaceindex < batchnumsurfaces;batchsurfaceindex++)
-                                       {
-                                               msurface_t *batchsurface = batchsurfacelist[batchsurfaceindex];
-                                               vec3_t tempcenter, center;
-                                               tempcenter[0] = (batchsurface->mins[0] + batchsurface->maxs[0]) * 0.5f;
-                                               tempcenter[1] = (batchsurface->mins[1] + batchsurface->maxs[1]) * 0.5f;
-                                               tempcenter[2] = (batchsurface->mins[2] + batchsurface->maxs[2]) * 0.5f;
-                                               Matrix4x4_Transform(&ent->matrix, tempcenter, center);
-                                               R_MeshQueue_AddTransparent(texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_vieworigin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, batchsurface - ent->model->data_surfaces, r_shadow_rtlight);
-                                       }
-                               }
+                                       R_Q1BSP_DrawLight_TransparentBatch(ent, texture, batchnumsurfaces, batchsurfacelist);
                                else
                                        R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist);
                                batchnumsurfaces = 0;
@@ -861,12 +842,72 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
        }
        if (batchnumsurfaces > 0)
        {
-               R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist);
+               if (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)
+                       R_Q1BSP_DrawLight_TransparentBatch(ent, texture, batchnumsurfaces, batchsurfacelist);
+               else
+                       R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist);
                batchnumsurfaces = 0;
        }
        qglEnable(GL_CULL_FACE);
 }
 
+//Made by [515]
+void R_ReplaceWorldTexture (void)
+{
+       model_t         *m;
+       texture_t       *t;
+       int                     i;
+       const char      *r, *newt;
+       m = r_refdef.worldmodel;
+
+       if(Cmd_Argc() < 2)
+       {
+               Con_Print("r_replacemaptexture <texname> <newtexname> - replaces texture\n");
+               Con_Print("r_replacemaptexture <texname> - switch back to default texture\n");
+               return;
+       }
+       if(!cl.islocalgame || !cl.worldmodel)
+       {
+               Con_Print("This command works only in singleplayer\n");
+               return;
+       }
+       r = Cmd_Argv(1);
+       newt = Cmd_Argv(2);
+       if(!newt[0])
+               newt = r;
+       for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
+       {
+               if(t->width && !strcasecmp(t->name, r))
+               {
+                       if(Mod_LoadSkinFrame(&t->skin, (char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer))
+                       {
+                               Con_Printf("%s replaced with %s\n", r, newt);
+                               return;
+                       }
+                       else
+                       {
+                               Con_Printf("%s was not found\n", newt);
+                               Mod_LoadSkinFrame(&t->skin, (char*)r, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer);//back to default
+                               return;
+                       }
+               }
+       }
+}
+
+//Made by [515]
+void R_ListWorldTextures (void)
+{
+       model_t         *m;
+       texture_t       *t;
+       int                     i;
+       m = r_refdef.worldmodel;
+
+       Con_Print("Worldmodel textures :\n");
+       for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
+               if(t->skin.base != r_texture_notexture)
+                       Con_Printf("%s\n", t->name);
+}
+
 #if 0
 static void gl_surf_start(void)
 {
@@ -889,10 +930,11 @@ void GL_Surf_Init(void)
        Cvar_RegisterVariable(&r_lockpvs);
        Cvar_RegisterVariable(&r_lockvisibility);
        Cvar_RegisterVariable(&r_useportalculling);
-       Cvar_RegisterVariable(&r_drawcollisionbrushes_polygonfactor);
-       Cvar_RegisterVariable(&r_drawcollisionbrushes_polygonoffset);
        Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
 
+       Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes");   // By [515]
+       Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map"); // By [515]
+
        //R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
 }