]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
Remove code for r_fakelight.
[xonotic/darkplaces.git] / gl_rmain.c
index 9edd9c0d8246edad12d075a3cb3872a59d295525..d6ea4baf56561ff29fee0d6fb6142aae31d9cd09 100644 (file)
@@ -42,7 +42,7 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
 mempool_t *r_main_mempool;
 rtexturepool_t *r_main_texturepool;
 
-static int r_textureframe = 0; ///< used only by R_GetCurrentTexture
+int r_textureframe = 0; ///< used only by R_GetCurrentTexture, incremented per view and per UI render
 
 static qboolean r_loadnormalmap;
 static qboolean r_loadgloss;
@@ -117,10 +117,6 @@ cvar_t r_sortentities = {0, "r_sortentities", "0", "sort entities before drawing
 cvar_t r_speeds = {0, "r_speeds","0", "displays rendering statistics and per-subsystem timings"};
 cvar_t r_fullbright = {0, "r_fullbright","0", "makes map very bright and renders faster"};
 
-cvar_t r_fakelight = {0, "r_fakelight","0", "render 'fake' lighting instead of real lightmaps (DEPRECATED)"};
-cvar_t r_fakelight_intensity = {0, "r_fakelight_intensity","0.75", "fakelight intensity modifier (DEPRECATED)"};
-#define FAKELIGHT_ENABLED (r_fakelight.integer >= 2 || (r_fakelight.integer && r_refdef.scene.worldmodel && !r_refdef.scene.worldmodel->lit))
-
 cvar_t r_fullbright_directed = {0, "r_fullbright_directed", "0", "render fullbright things (unlit worldmodel and EF_FULLBRIGHT entities, but not fullbright shaders) using a constant light direction instead to add more depth while keeping uniform brightness"};
 cvar_t r_fullbright_directed_ambient = {0, "r_fullbright_directed_ambient", "0.5", "ambient light multiplier for directed fullbright"};
 cvar_t r_fullbright_directed_diffuse = {0, "r_fullbright_directed_diffuse", "0.75", "diffuse light multiplier for directed fullbright"};
@@ -698,7 +694,6 @@ shadermodeinfo_t shadermodeinfo[SHADERLANGUAGE_COUNT][SHADERMODE_COUNT] =
                {"combined", "glsl", builtinshaderstrings, "#define MODE_FLATCOLOR\n", " flatcolor"},
                {"combined", "glsl", builtinshaderstrings, "#define MODE_VERTEXCOLOR\n", " vertexcolor"},
                {"combined", "glsl", builtinshaderstrings, "#define MODE_LIGHTMAP\n", " lightmap"},
-               {"combined", "glsl", builtinshaderstrings, "#define MODE_FAKELIGHT\n", " fakelight"},
                {"combined", "glsl", builtinshaderstrings, "#define MODE_LIGHTDIRECTIONMAP_MODELSPACE\n", " lightdirectionmap_modelspace"},
                {"combined", "glsl", builtinshaderstrings, "#define MODE_LIGHTDIRECTIONMAP_TANGENTSPACE\n", " lightdirectionmap_tangentspace"},
                {"combined", "glsl", builtinshaderstrings, "#define MODE_LIGHTDIRECTIONMAP_FORCED_LIGHTMAP\n", " lightdirectionmap_forced_lightmap"},
@@ -1153,6 +1148,9 @@ static void R_GLSL_CompilePermutation(r_glsl_permutation_t *p, unsigned int mode
        geomstrings_list[geomstrings_count++] = sourcestring;
        fragstrings_list[fragstrings_count++] = sourcestring;
 
+       // we don't currently use geometry shaders for anything, so just empty the list
+       geomstrings_count = 0;
+
        // compile the shader program
        if (vertstrings_count + geomstrings_count + fragstrings_count)
                p->program = GL_Backend_CompileProgram(vertstrings_count, vertstrings_list, geomstrings_count, geomstrings_list, fragstrings_count, fragstrings_list);
@@ -1364,7 +1362,7 @@ static void R_SetupShader_SetPermutationGLSL(unsigned int mode, dpuint64 permuta
                {
                        if (!r_glsl_permutation->compiled)
                        {
-                               Con_DPrintf("Compiling shader mode %u permutation %u\n", mode, permutation);
+                               Con_DPrintf("Compiling shader mode %u permutation %llx\n", mode, permutation);
                                R_GLSL_CompilePermutation(perm, mode, permutation);
                        }
                        if (!r_glsl_permutation->program)
@@ -1794,15 +1792,7 @@ void R_SetupShader_Surface(const float rtlightambient[3], const float rtlightdif
                        permutation |= SHADERPERMUTATION_DEFERREDLIGHTMAP;
                if (t->reflectmasktexture)
                        permutation |= SHADERPERMUTATION_REFLECTCUBE;
-               if (FAKELIGHT_ENABLED)
-               {
-                       // fake lightmapping (q1bsp, q3bsp, fullbright map)
-                       mode = SHADERMODE_FAKELIGHT;
-                       permutation |= SHADERPERMUTATION_DIFFUSE;
-                       if (VectorLength2(t->render_lightmap_specular) > 0)
-                               permutation |= SHADERPERMUTATION_SPECULAR | SHADERPERMUTATION_DIFFUSE;
-               }
-               else if (r_glsl_deluxemapping.integer >= 1 && rsurface.uselightmaptexture && r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brushq3.deluxemapping)
+               if (r_glsl_deluxemapping.integer >= 1 && rsurface.uselightmaptexture && r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brushq3.deluxemapping)
                {
                        // deluxemapping (light direction texture)
                        if (rsurface.uselightmaptexture && r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brushq3.deluxemapping && r_refdef.scene.worldmodel->brushq3.deluxemapping_modelspace)
@@ -1863,16 +1853,7 @@ void R_SetupShader_Surface(const float rtlightambient[3], const float rtlightdif
        case RENDERPATH_GL32:
        case RENDERPATH_GLES2:
                RSurf_PrepareVerticesForBatch(BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_ARRAY_VECTOR | (rsurface.modellightmapcolor4f ? BATCHNEED_ARRAY_VERTEXCOLOR : 0) | BATCHNEED_ARRAY_TEXCOORD | (rsurface.uselightmaptexture ? BATCHNEED_ARRAY_LIGHTMAP : 0) | BATCHNEED_ALLOWMULTIDRAW, texturenumsurfaces, texturesurfacelist);
-               R_Mesh_VertexPointer(     3, GL_FLOAT, sizeof(float[3]), rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer, rsurface.batchvertex3f_bufferoffset);
-               R_Mesh_ColorPointer(      4, GL_FLOAT, sizeof(float[4]), rsurface.batchlightmapcolor4f, rsurface.batchlightmapcolor4f_vertexbuffer, rsurface.batchlightmapcolor4f_bufferoffset);
-               R_Mesh_TexCoordPointer(0, 2, GL_FLOAT, sizeof(float[2]), rsurface.batchtexcoordtexture2f, rsurface.batchtexcoordtexture2f_vertexbuffer, rsurface.batchtexcoordtexture2f_bufferoffset);
-               R_Mesh_TexCoordPointer(1, 3, GL_FLOAT, sizeof(float[3]), rsurface.batchsvector3f, rsurface.batchsvector3f_vertexbuffer, rsurface.batchsvector3f_bufferoffset);
-               R_Mesh_TexCoordPointer(2, 3, GL_FLOAT, sizeof(float[3]), rsurface.batchtvector3f, rsurface.batchtvector3f_vertexbuffer, rsurface.batchtvector3f_bufferoffset);
-               R_Mesh_TexCoordPointer(3, 3, GL_FLOAT, sizeof(float[3]), rsurface.batchnormal3f, rsurface.batchnormal3f_vertexbuffer, rsurface.batchnormal3f_bufferoffset);
-               R_Mesh_TexCoordPointer(4, 2, GL_FLOAT, sizeof(float[2]), rsurface.batchtexcoordlightmap2f, rsurface.batchtexcoordlightmap2f_vertexbuffer, rsurface.batchtexcoordlightmap2f_bufferoffset);
-               R_Mesh_TexCoordPointer(5, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(6, 4, GL_UNSIGNED_BYTE | 0x80000000, sizeof(unsigned char[4]), rsurface.batchskeletalindex4ub, rsurface.batchskeletalindex4ub_vertexbuffer, rsurface.batchskeletalindex4ub_bufferoffset);
-               R_Mesh_TexCoordPointer(7, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), rsurface.batchskeletalweight4ub, rsurface.batchskeletalweight4ub_vertexbuffer, rsurface.batchskeletalweight4ub_bufferoffset);
+               RSurf_UploadBuffersForBatch();
                // this has to be after RSurf_PrepareVerticesForBatch
                if (rsurface.batchskeletaltransform3x4buffer)
                        permutation |= SHADERPERMUTATION_SKELETAL;
@@ -2185,6 +2166,7 @@ skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name ) {
 skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewidth, int compareheight, int comparecrc, qboolean add)
 {
        skinframe_t *item;
+       int compareflags = textureflags & TEXF_IMPORTANTBITS;
        int hashindex;
        char basename[MAX_QPATH];
 
@@ -2192,7 +2174,11 @@ skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewid
 
        hashindex = CRC_Block((unsigned char *)basename, strlen(basename)) & (SKINFRAME_HASH - 1);
        for (item = r_skinframe.hash[hashindex];item;item = item->next)
-               if (!strcmp(item->basename, basename) && (comparecrc < 0 || (item->textureflags == textureflags && item->comparewidth == comparewidth && item->compareheight == compareheight && item->comparecrc == comparecrc)))
+               if (!strcmp(item->basename, basename) &&
+                       item->textureflags == compareflags &&
+                       item->comparewidth == comparewidth &&
+                       item->compareheight == compareheight &&
+                       item->comparecrc == comparecrc)
                        break;
 
        if (!item)
@@ -2202,7 +2188,7 @@ skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewid
                item = (skinframe_t *)Mem_ExpandableArray_AllocRecord(&r_skinframe.array);
                memset(item, 0, sizeof(*item));
                strlcpy(item->basename, basename, sizeof(item->basename));
-               item->textureflags = textureflags & ~TEXF_FORCE_RELOAD;
+               item->textureflags = compareflags;
                item->comparewidth = comparewidth;
                item->compareheight = compareheight;
                item->comparecrc = comparecrc;
@@ -2210,11 +2196,7 @@ skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewid
                r_skinframe.hash[hashindex] = item;
        }
        else if (textureflags & TEXF_FORCE_RELOAD)
-       {
-               if (!add)
-                       return NULL;
                R_SkinFrame_PurgeSkinFrame(item);
-       }
 
        R_SkinFrame_MarkUsed(item);
        return item;
@@ -2263,12 +2245,11 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
                return NULL;
 
        // return an existing skinframe if already loaded
-       // if loading of the first image fails, don't make a new skinframe as it
-       // would cause all future lookups of this to be missing
-       skinframe = R_SkinFrame_Find(name, textureflags, 0, 0, -1, false);
+       skinframe = R_SkinFrame_Find(name, textureflags, 0, 0, 0, false);
        if (skinframe && skinframe->base)
                return skinframe;
 
+       // if the skinframe doesn't exist this will create it
        return R_SkinFrame_LoadExternal_SkinFrame(skinframe, name, textureflags, complain, fallbacknotexture);
 }
 
@@ -2369,9 +2350,9 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch
                R_SKINFRAME_LOAD_AVERAGE_COLORS(basepixels_width * basepixels_height, basepixels[4 * pix + comp]);
 #ifndef USE_GLES2
                //Con_Printf("Texture %s has average colors %f %f %f alpha %f\n", name, skinframe->avgcolor[0], skinframe->avgcolor[1], skinframe->avgcolor[2], skinframe->avgcolor[3]);
-               if (r_savedds && qglGetCompressedTexImageARB && skinframe->base)
+               if (r_savedds && skinframe->base)
                        R_SaveTextureDDSFile(skinframe->base, va(vabuf, sizeof(vabuf), "dds/%s.dds", skinframe->basename), r_texture_dds_save.integer < 2, skinframe->hasalpha);
-               if (r_savedds && qglGetCompressedTexImageARB && skinframe->fog)
+               if (r_savedds && skinframe->fog)
                        R_SaveTextureDDSFile(skinframe->fog, va(vabuf, sizeof(vabuf), "dds/%s_mask.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
 #endif
        }
@@ -2415,7 +2396,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch
                        Mem_Free(pixels);
                }
 #ifndef USE_GLES2
-               if (r_savedds && qglGetCompressedTexImageARB && skinframe->nmap)
+               if (r_savedds && skinframe->nmap)
                        R_SaveTextureDDSFile(skinframe->nmap, va(vabuf, sizeof(vabuf), "dds/%s_norm.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
 #endif
        }
@@ -2427,7 +2408,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch
        {
                skinframe->glow = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_glow", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_glow.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
 #ifndef USE_GLES2
-               if (r_savedds && qglGetCompressedTexImageARB && skinframe->glow)
+               if (r_savedds && skinframe->glow)
                        R_SaveTextureDDSFile(skinframe->glow, va(vabuf, sizeof(vabuf), "dds/%s_glow.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
 #endif
                Mem_Free(pixels);pixels = NULL;
@@ -2438,7 +2419,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch
        {
                skinframe->gloss = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_gloss", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, (TEXF_ALPHA | textureflags) & (gl_texturecompression_gloss.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
 #ifndef USE_GLES2
-               if (r_savedds && qglGetCompressedTexImageARB && skinframe->gloss)
+               if (r_savedds && skinframe->gloss)
                        R_SaveTextureDDSFile(skinframe->gloss, va(vabuf, sizeof(vabuf), "dds/%s_gloss.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
 #endif
                Mem_Free(pixels);
@@ -2450,7 +2431,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch
        {
                skinframe->pants = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_pants", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
 #ifndef USE_GLES2
-               if (r_savedds && qglGetCompressedTexImageARB && skinframe->pants)
+               if (r_savedds && skinframe->pants)
                        R_SaveTextureDDSFile(skinframe->pants, va(vabuf, sizeof(vabuf), "dds/%s_pants.dds", skinframe->basename), r_texture_dds_save.integer < 2, false);
 #endif
                Mem_Free(pixels);
@@ -2462,7 +2443,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch
        {
                skinframe->shirt = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_shirt", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_color.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
 #ifndef USE_GLES2
-               if (r_savedds && qglGetCompressedTexImageARB && skinframe->shirt)
+               if (r_savedds && skinframe->shirt)
                        R_SaveTextureDDSFile(skinframe->shirt, va(vabuf, sizeof(vabuf), "dds/%s_shirt.dds", skinframe->basename), r_texture_dds_save.integer < 2, false);
 #endif
                Mem_Free(pixels);
@@ -2474,7 +2455,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch
        {
                skinframe->reflect = R_LoadTexture2D (r_main_texturepool, va(vabuf, sizeof(vabuf), "%s_reflect", skinframe->basename), image_width, image_height, pixels, vid.sRGB3D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, textureflags & (gl_texturecompression_reflectmask.integer && gl_texturecompression.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
 #ifndef USE_GLES2
-               if (r_savedds && qglGetCompressedTexImageARB && skinframe->reflect)
+               if (r_savedds && skinframe->reflect)
                        R_SaveTextureDDSFile(skinframe->reflect, va(vabuf, sizeof(vabuf), "dds/%s_reflect.dds", skinframe->basename), r_texture_dds_save.integer < 2, true);
 #endif
                Mem_Free(pixels);
@@ -2487,8 +2468,7 @@ skinframe_t *R_SkinFrame_LoadExternal_SkinFrame(skinframe_t *skinframe, const ch
        return skinframe;
 }
 
-// this is only used by .spr32 sprites, HL .spr files, HL .bsp files
-skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height, qboolean sRGB)
+skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height, int comparewidth, int compareheight, int comparecrc, qboolean sRGB)
 {
        int i;
        skinframe_t *skinframe;
@@ -2498,7 +2478,7 @@ skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, co
                return NULL;
 
        // if already loaded just return it, otherwise make a new skinframe
-       skinframe = R_SkinFrame_Find(name, textureflags, width, height, (!(textureflags & TEXF_FORCE_RELOAD) && skindata) ? CRC_Block(skindata, width*height*4) : -1, true);
+       skinframe = R_SkinFrame_Find(name, textureflags, comparewidth, compareheight, comparecrc, true);
        if (skinframe->base)
                return skinframe;
        textureflags &= ~TEXF_FORCE_RELOAD;
@@ -2568,7 +2548,7 @@ skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, i
                return NULL;
 
        // if already loaded just return it, otherwise make a new skinframe
-       skinframe = R_SkinFrame_Find(name, textureflags, width, height, (!(textureflags & TEXF_FORCE_RELOAD) && skindata) ? CRC_Block(skindata, width*height) : -1, true);
+       skinframe = R_SkinFrame_Find(name, textureflags, width, height, skindata ? CRC_Block(skindata, width*height) : 0, true);
        if (skinframe->base)
                return skinframe;
        //textureflags &= ~TEXF_FORCE_RELOAD;
@@ -2807,7 +2787,7 @@ skinframe_t *R_SkinFrame_LoadNoTexture(void)
                }
        }
 
-       return R_SkinFrame_LoadInternalBGRA("notexture", TEXF_FORCENEAREST, pix[0][0], 16, 16, false);
+       return R_SkinFrame_LoadInternalBGRA("notexture", TEXF_FORCENEAREST, pix[0][0], 16, 16, 0, 0, 0, false);
 }
 
 skinframe_t *R_SkinFrame_LoadInternalUsingTexture(const char *name, int textureflags, rtexture_t *tex, int width, int height, qboolean sRGB)
@@ -2816,7 +2796,7 @@ skinframe_t *R_SkinFrame_LoadInternalUsingTexture(const char *name, int texturef
        if (cls.state == ca_dedicated)
                return NULL;
        // if already loaded just return it, otherwise make a new skinframe
-       skinframe = R_SkinFrame_Find(name, textureflags, width, height, (textureflags & TEXF_FORCE_RELOAD) ? -1 : 0, true);
+       skinframe = R_SkinFrame_Find(name, textureflags, width, height, 0, true);
        if (skinframe->base)
                return skinframe;
        textureflags &= ~TEXF_FORCE_RELOAD;
@@ -3028,13 +3008,13 @@ static void gl_main_start(void)
        r_uniformbufferalignment = 32;
 
        r_loaddds = r_texture_dds_load.integer != 0;
-       r_savedds = vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc && r_texture_dds_save.integer;
+       r_savedds = vid.support.ext_texture_compression_s3tc && r_texture_dds_save.integer;
 
        switch(vid.renderpath)
        {
        case RENDERPATH_GL32:
        case RENDERPATH_GLES2:
-               Cvar_SetValueQuick(&r_textureunits, vid.texunits);
+               Cvar_SetValueQuick(&r_textureunits, MAX_TEXTUREUNITS);
                Cvar_SetValueQuick(&gl_combine, 1);
                Cvar_SetValueQuick(&r_glsl, 1);
                r_loadnormalmap = true;
@@ -3122,9 +3102,9 @@ static void gl_main_shutdown(void)
        {
        case RENDERPATH_GL32:
        case RENDERPATH_GLES2:
-#if defined(GL_SAMPLES_PASSED_ARB) && !defined(USE_GLES2)
+#if defined(GL_SAMPLES_PASSED) && !defined(USE_GLES2)
                if (r_maxqueries)
-                       qglDeleteQueriesARB(r_maxqueries, r_queries);
+                       qglDeleteQueries(r_maxqueries, r_queries);
 #endif
                break;
        }
@@ -3269,8 +3249,6 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable(&r_fullbrights);
        Cvar_RegisterVariable(&r_wateralpha);
        Cvar_RegisterVariable(&r_dynamic);
-       Cvar_RegisterVariable(&r_fakelight);
-       Cvar_RegisterVariable(&r_fakelight_intensity);
        Cvar_RegisterVariable(&r_fullbright_directed);
        Cvar_RegisterVariable(&r_fullbright_directed_ambient);
        Cvar_RegisterVariable(&r_fullbright_directed_diffuse);
@@ -3410,45 +3388,6 @@ void Render_Init(void)
        Mod_RenderInit();
 }
 
-/*
-===============
-GL_Init
-===============
-*/
-#ifndef USE_GLES2
-extern char *ENGINE_EXTENSIONS;
-void GL_Init (void)
-{
-       gl_renderer = (const char *)qglGetString(GL_RENDERER);
-       gl_vendor = (const char *)qglGetString(GL_VENDOR);
-       gl_version = (const char *)qglGetString(GL_VERSION);
-       gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
-
-       if (!gl_extensions)
-               gl_extensions = "";
-       if (!gl_platformextensions)
-               gl_platformextensions = "";
-
-       Con_Printf("GL_VENDOR: %s\n", gl_vendor);
-       Con_Printf("GL_RENDERER: %s\n", gl_renderer);
-       Con_Printf("GL_VERSION: %s\n", gl_version);
-       Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
-       Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
-
-       VID_CheckExtensions();
-
-       // LordHavoc: report supported extensions
-#ifdef CONFIG_MENU
-       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-#else
-       Con_DPrintf("\nQuakeC extensions for server and client: %s\n", vm_sv_extensions );
-#endif
-
-       // clear to black (loading plaque will be seen over this)
-       GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
-}
-#endif
-
 int R_CullBox(const vec3_t mins, const vec3_t maxs)
 {
        int i;
@@ -5556,11 +5495,7 @@ void R_UpdateVariables(void)
        r_refdef.scene.rtdlight = r_shadow_realtime_dlight.integer != 0 && !gl_flashblend.integer && r_dynamic.integer;
        r_refdef.scene.rtdlightshadows = r_refdef.scene.rtdlight && r_shadow_realtime_dlight_shadows.integer && vid.stencil;
        r_refdef.scene.lightmapintensity = r_refdef.scene.rtworld ? r_shadow_realtime_world_lightmaps.value : 1;
-       if (FAKELIGHT_ENABLED)
-       {
-               r_refdef.scene.lightmapintensity *= r_fakelight_intensity.value;
-       }
-       else if (r_refdef.scene.worldmodel)
+       if (r_refdef.scene.worldmodel)
        {
                r_refdef.scene.lightmapintensity *= r_refdef.scene.worldmodel->lightmapscale;
        }
@@ -6759,24 +6694,6 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                        t->render_rtlight_specular[q] = 0;
                }
        }
-       else if (FAKELIGHT_ENABLED)
-       {
-               // no modellight if using fakelight for the map
-               t->currentmaterialflags = (t->currentmaterialflags | MATERIALFLAG_NORTLIGHT) & ~(MATERIALFLAG_MODELLIGHT);
-               for (q = 0; q < 3; q++)
-               {
-                       t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale;
-                       t->render_modellight_lightdir[q] = rsurface.entity->render_modellight_lightdir[q];
-                       t->render_modellight_ambient[q] = rsurface.entity->render_modellight_ambient[q] * r_refdef.view.colorscale;
-                       t->render_modellight_diffuse[q] = rsurface.entity->render_modellight_diffuse[q] * r_refdef.view.colorscale;
-                       t->render_modellight_specular[q] = rsurface.entity->render_modellight_specular[q] * r_refdef.view.colorscale;
-                       t->render_lightmap_ambient[q] = 0;
-                       t->render_lightmap_diffuse[q] = 0;
-                       t->render_lightmap_specular[q] = 0;
-                       t->render_rtlight_diffuse[q] = 0;
-                       t->render_rtlight_specular[q] = 0;
-               }
-       }
        else if ((rsurface.ent_flags & (RENDER_DYNAMICMODELLIGHT | RENDER_CUSTOMIZEDMODELLIGHT)) || rsurface.modeltexcoordlightmap2f == NULL)
        {
                // ambient + single direction light (modellight)
@@ -7207,34 +7124,34 @@ void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, q
                        r_refdef.stats[r_stat_batch_entitystatic_triangles] += model->surfmesh.num_triangles;
                }
                rsurface.modelvertex3f  = model->surfmesh.data_vertex3f;
-               rsurface.modelvertex3f_vertexbuffer = model->surfmesh.vbo_vertexbuffer;
-               rsurface.modelvertex3f_bufferoffset = model->surfmesh.vbooffset_vertex3f;
+               rsurface.modelvertex3f_vertexbuffer = model->surfmesh.data_vertex3f_vertexbuffer;
+               rsurface.modelvertex3f_bufferoffset = model->surfmesh.data_vertex3f_bufferoffset;
                rsurface.modelsvector3f = model->surfmesh.data_svector3f;
-               rsurface.modelsvector3f_vertexbuffer = model->surfmesh.vbo_vertexbuffer;
-               rsurface.modelsvector3f_bufferoffset = model->surfmesh.vbooffset_svector3f;
+               rsurface.modelsvector3f_vertexbuffer = model->surfmesh.data_svector3f_vertexbuffer;
+               rsurface.modelsvector3f_bufferoffset = model->surfmesh.data_svector3f_bufferoffset;
                rsurface.modeltvector3f = model->surfmesh.data_tvector3f;
-               rsurface.modeltvector3f_vertexbuffer = model->surfmesh.vbo_vertexbuffer;
-               rsurface.modeltvector3f_bufferoffset = model->surfmesh.vbooffset_tvector3f;
+               rsurface.modeltvector3f_vertexbuffer = model->surfmesh.data_tvector3f_vertexbuffer;
+               rsurface.modeltvector3f_bufferoffset = model->surfmesh.data_tvector3f_bufferoffset;
                rsurface.modelnormal3f  = model->surfmesh.data_normal3f;
-               rsurface.modelnormal3f_vertexbuffer = model->surfmesh.vbo_vertexbuffer;
-               rsurface.modelnormal3f_bufferoffset = model->surfmesh.vbooffset_normal3f;
+               rsurface.modelnormal3f_vertexbuffer = model->surfmesh.data_normal3f_vertexbuffer;
+               rsurface.modelnormal3f_bufferoffset = model->surfmesh.data_normal3f_bufferoffset;
                rsurface.modelgeneratedvertex = false;
        }
        rsurface.modellightmapcolor4f  = model->surfmesh.data_lightmapcolor4f;
-       rsurface.modellightmapcolor4f_vertexbuffer = model->surfmesh.vbo_vertexbuffer;
-       rsurface.modellightmapcolor4f_bufferoffset = model->surfmesh.vbooffset_lightmapcolor4f;
+       rsurface.modellightmapcolor4f_vertexbuffer = model->surfmesh.data_lightmapcolor4f_vertexbuffer;
+       rsurface.modellightmapcolor4f_bufferoffset = model->surfmesh.data_lightmapcolor4f_bufferoffset;
        rsurface.modeltexcoordtexture2f  = model->surfmesh.data_texcoordtexture2f;
-       rsurface.modeltexcoordtexture2f_vertexbuffer = model->surfmesh.vbo_vertexbuffer;
-       rsurface.modeltexcoordtexture2f_bufferoffset = model->surfmesh.vbooffset_texcoordtexture2f;
+       rsurface.modeltexcoordtexture2f_vertexbuffer = model->surfmesh.data_texcoordtexture2f_vertexbuffer;
+       rsurface.modeltexcoordtexture2f_bufferoffset = model->surfmesh.data_texcoordtexture2f_bufferoffset;
        rsurface.modeltexcoordlightmap2f  = model->surfmesh.data_texcoordlightmap2f;
-       rsurface.modeltexcoordlightmap2f_vertexbuffer = model->surfmesh.vbo_vertexbuffer;
-       rsurface.modeltexcoordlightmap2f_bufferoffset = model->surfmesh.vbooffset_texcoordlightmap2f;
+       rsurface.modeltexcoordlightmap2f_vertexbuffer = model->surfmesh.data_texcoordlightmap2f_vertexbuffer;
+       rsurface.modeltexcoordlightmap2f_bufferoffset = model->surfmesh.data_texcoordlightmap2f_bufferoffset;
        rsurface.modelskeletalindex4ub = model->surfmesh.data_skeletalindex4ub;
-       rsurface.modelskeletalindex4ub_vertexbuffer = model->surfmesh.vbo_vertexbuffer;
-       rsurface.modelskeletalindex4ub_bufferoffset = model->surfmesh.vbooffset_skeletalindex4ub;
+       rsurface.modelskeletalindex4ub_vertexbuffer = model->surfmesh.data_skeletalindex4ub_vertexbuffer;
+       rsurface.modelskeletalindex4ub_bufferoffset = model->surfmesh.data_skeletalindex4ub_bufferoffset;
        rsurface.modelskeletalweight4ub = model->surfmesh.data_skeletalweight4ub;
-       rsurface.modelskeletalweight4ub_vertexbuffer = model->surfmesh.vbo_vertexbuffer;
-       rsurface.modelskeletalweight4ub_bufferoffset = model->surfmesh.vbooffset_skeletalweight4ub;
+       rsurface.modelskeletalweight4ub_vertexbuffer = model->surfmesh.data_skeletalweight4ub_vertexbuffer;
+       rsurface.modelskeletalweight4ub_bufferoffset = model->surfmesh.data_skeletalweight4ub_bufferoffset;
        rsurface.modelelement3i = model->surfmesh.data_element3i;
        rsurface.modelelement3i_indexbuffer = model->surfmesh.data_element3i_indexbuffer;
        rsurface.modelelement3i_bufferoffset = model->surfmesh.data_element3i_bufferoffset;
@@ -7462,6 +7379,46 @@ float RSurf_FogVertex(const float *v)
        return r_refdef.fogmasktable[min(fogmasktableindex, FOGMASKTABLEWIDTH - 1)];
 }
 
+void RSurf_UploadBuffersForBatch(void)
+{
+       // upload buffer data for generated vertex data (dynamicvertex case) or index data (copytriangles case) and models that lack it to begin with (e.g. DrawQ_FlushUI)
+       // note that if rsurface.batchvertex3f_vertexbuffer is NULL, dynamicvertex is forced as we don't account for the proper base vertex here.
+       if (rsurface.batchvertex3f && !rsurface.batchvertex3f_vertexbuffer)
+               rsurface.batchvertex3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchvertex3f, R_BUFFERDATA_VERTEX, &rsurface.batchvertex3f_bufferoffset);
+       if (rsurface.batchsvector3f && !rsurface.batchsvector3f_vertexbuffer)
+               rsurface.batchsvector3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchsvector3f, R_BUFFERDATA_VERTEX, &rsurface.batchsvector3f_bufferoffset);
+       if (rsurface.batchtvector3f && !rsurface.batchtvector3f_vertexbuffer)
+               rsurface.batchtvector3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchtvector3f, R_BUFFERDATA_VERTEX, &rsurface.batchtvector3f_bufferoffset);
+       if (rsurface.batchnormal3f && !rsurface.batchnormal3f_vertexbuffer)
+               rsurface.batchnormal3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchnormal3f, R_BUFFERDATA_VERTEX, &rsurface.batchnormal3f_bufferoffset);
+       if (rsurface.batchlightmapcolor4f && !rsurface.batchlightmapcolor4f_vertexbuffer)
+               rsurface.batchlightmapcolor4f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[4]), rsurface.batchlightmapcolor4f, R_BUFFERDATA_VERTEX, &rsurface.batchlightmapcolor4f_bufferoffset);
+       if (rsurface.batchtexcoordtexture2f && !rsurface.batchtexcoordtexture2f_vertexbuffer)
+               rsurface.batchtexcoordtexture2f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[2]), rsurface.batchtexcoordtexture2f, R_BUFFERDATA_VERTEX, &rsurface.batchtexcoordtexture2f_bufferoffset);
+       if (rsurface.batchtexcoordlightmap2f && !rsurface.batchtexcoordlightmap2f_vertexbuffer)
+               rsurface.batchtexcoordlightmap2f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[2]), rsurface.batchtexcoordlightmap2f, R_BUFFERDATA_VERTEX, &rsurface.batchtexcoordlightmap2f_bufferoffset);
+       if (rsurface.batchskeletalindex4ub && !rsurface.batchskeletalindex4ub_vertexbuffer)
+               rsurface.batchskeletalindex4ub_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(unsigned char[4]), rsurface.batchskeletalindex4ub, R_BUFFERDATA_VERTEX, &rsurface.batchskeletalindex4ub_bufferoffset);
+       if (rsurface.batchskeletalweight4ub && !rsurface.batchskeletalweight4ub_vertexbuffer)
+               rsurface.batchskeletalweight4ub_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(unsigned char[4]), rsurface.batchskeletalweight4ub, R_BUFFERDATA_VERTEX, &rsurface.batchskeletalweight4ub_bufferoffset);
+
+       if (rsurface.batchelement3s && !rsurface.batchelement3s_indexbuffer)
+               rsurface.batchelement3s_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(short[3]), rsurface.batchelement3s, R_BUFFERDATA_INDEX16, &rsurface.batchelement3s_bufferoffset);
+       else if (rsurface.batchelement3i && !rsurface.batchelement3i_indexbuffer)
+               rsurface.batchelement3i_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(int[3]), rsurface.batchelement3i, R_BUFFERDATA_INDEX32, &rsurface.batchelement3i_bufferoffset);
+
+       R_Mesh_VertexPointer(     3, GL_FLOAT, sizeof(float[3]), rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer, rsurface.batchvertex3f_bufferoffset);
+       R_Mesh_ColorPointer(      4, GL_FLOAT, sizeof(float[4]), rsurface.batchlightmapcolor4f, rsurface.batchlightmapcolor4f_vertexbuffer, rsurface.batchlightmapcolor4f_bufferoffset);
+       R_Mesh_TexCoordPointer(0, 2, GL_FLOAT, sizeof(float[2]), rsurface.batchtexcoordtexture2f, rsurface.batchtexcoordtexture2f_vertexbuffer, rsurface.batchtexcoordtexture2f_bufferoffset);
+       R_Mesh_TexCoordPointer(1, 3, GL_FLOAT, sizeof(float[3]), rsurface.batchsvector3f, rsurface.batchsvector3f_vertexbuffer, rsurface.batchsvector3f_bufferoffset);
+       R_Mesh_TexCoordPointer(2, 3, GL_FLOAT, sizeof(float[3]), rsurface.batchtvector3f, rsurface.batchtvector3f_vertexbuffer, rsurface.batchtvector3f_bufferoffset);
+       R_Mesh_TexCoordPointer(3, 3, GL_FLOAT, sizeof(float[3]), rsurface.batchnormal3f, rsurface.batchnormal3f_vertexbuffer, rsurface.batchnormal3f_bufferoffset);
+       R_Mesh_TexCoordPointer(4, 2, GL_FLOAT, sizeof(float[2]), rsurface.batchtexcoordlightmap2f, rsurface.batchtexcoordlightmap2f_vertexbuffer, rsurface.batchtexcoordlightmap2f_bufferoffset);
+       R_Mesh_TexCoordPointer(5, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
+       R_Mesh_TexCoordPointer(6, 4, GL_UNSIGNED_BYTE | 0x80000000, sizeof(unsigned char[4]), rsurface.batchskeletalindex4ub, rsurface.batchskeletalindex4ub_vertexbuffer, rsurface.batchskeletalindex4ub_bufferoffset);
+       R_Mesh_TexCoordPointer(7, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), rsurface.batchskeletalweight4ub, rsurface.batchskeletalweight4ub_vertexbuffer, rsurface.batchskeletalweight4ub_bufferoffset);
+}
+
 static void RSurf_RenumberElements(const int *inelement3i, int *outelement3i, int numelements, int adjust)
 {
        int i;
@@ -7538,6 +7495,14 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
        // check if any dynamic vertex processing must occur
        dynamicvertex = false;
 
+       // we must use vertexbuffers for rendering, we can upload vertex buffers
+       // easily enough but if the basevertex is non-zero it becomes more
+       // difficult, so force dynamicvertex path in that case - it's suboptimal
+       // but the most optimal case is to have the geometry sources provide their
+       // own anyway.
+       if (!rsurface.modelvertex3f_vertexbuffer && firstvertex != 0)
+               dynamicvertex = true;
+
        // a cvar to force the dynamic vertex path to be taken, for debugging
        if (r_batch_debugdynamicvertexpath.integer)
        {
@@ -7825,11 +7790,6 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
                                for (i = 0;i < numtriangles*3;i++)
                                        rsurface.batchelement3s[i] = rsurface.batchelement3i[i];
                        }
-                       // upload buffer data for the copytriangles batch
-                       if (rsurface.batchelement3s)
-                               rsurface.batchelement3s_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(short[3]), rsurface.batchelement3s, R_BUFFERDATA_INDEX16, &rsurface.batchelement3s_bufferoffset);
-                       else if (rsurface.batchelement3i)
-                               rsurface.batchelement3i_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(int[3]), rsurface.batchelement3i, R_BUFFERDATA_INDEX32, &rsurface.batchelement3i_bufferoffset);
                }
                else
                {
@@ -8554,30 +8514,6 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
                        }
                }
        }
-
-       // upload buffer data for the dynamic batch
-       if (rsurface.batchvertex3f)
-               rsurface.batchvertex3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchvertex3f, R_BUFFERDATA_VERTEX, &rsurface.batchvertex3f_bufferoffset);
-       if (rsurface.batchsvector3f)
-               rsurface.batchsvector3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchsvector3f, R_BUFFERDATA_VERTEX, &rsurface.batchsvector3f_bufferoffset);
-       if (rsurface.batchtvector3f)
-               rsurface.batchtvector3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchtvector3f, R_BUFFERDATA_VERTEX, &rsurface.batchtvector3f_bufferoffset);
-       if (rsurface.batchnormal3f)
-               rsurface.batchnormal3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchnormal3f, R_BUFFERDATA_VERTEX, &rsurface.batchnormal3f_bufferoffset);
-       if (rsurface.batchlightmapcolor4f)
-               rsurface.batchlightmapcolor4f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[4]), rsurface.batchlightmapcolor4f, R_BUFFERDATA_VERTEX, &rsurface.batchlightmapcolor4f_bufferoffset);
-       if (rsurface.batchtexcoordtexture2f)
-               rsurface.batchtexcoordtexture2f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[2]), rsurface.batchtexcoordtexture2f, R_BUFFERDATA_VERTEX, &rsurface.batchtexcoordtexture2f_bufferoffset);
-       if (rsurface.batchtexcoordlightmap2f)
-               rsurface.batchtexcoordlightmap2f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[2]), rsurface.batchtexcoordlightmap2f, R_BUFFERDATA_VERTEX, &rsurface.batchtexcoordlightmap2f_bufferoffset);
-       if (rsurface.batchskeletalindex4ub)
-               rsurface.batchskeletalindex4ub_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(unsigned char[4]), rsurface.batchskeletalindex4ub, R_BUFFERDATA_VERTEX, &rsurface.batchskeletalindex4ub_bufferoffset);
-       if (rsurface.batchskeletalweight4ub)
-               rsurface.batchskeletalweight4ub_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(unsigned char[4]), rsurface.batchskeletalweight4ub, R_BUFFERDATA_VERTEX, &rsurface.batchskeletalweight4ub_bufferoffset);
-       if (rsurface.batchelement3s)
-               rsurface.batchelement3s_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(short[3]), rsurface.batchelement3s, R_BUFFERDATA_INDEX16, &rsurface.batchelement3s_bufferoffset);
-       else if (rsurface.batchelement3i)
-               rsurface.batchelement3i_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(int[3]), rsurface.batchelement3i, R_BUFFERDATA_INDEX32, &rsurface.batchelement3i_bufferoffset);
 }
 
 void RSurf_DrawBatch(void)
@@ -8971,21 +8907,6 @@ static void R_DrawSurface_TransparentCallback(const entity_render_t *ent, const
                endsurface = min(i + MESHQUEUE_TRANSPARENT_BATCHSIZE, numsurfaces);
                texturenumsurfaces = 0;
                texturesurfacelist[texturenumsurfaces++] = surface;
-               if(FAKELIGHT_ENABLED)
-               {
-                       rsurface.lightmaptexture = NULL;
-                       rsurface.deluxemaptexture = NULL;
-                       rsurface.uselightmaptexture = false;
-                       for (;j < endsurface;j++)
-                       {
-                               surface = rsurface.modelsurfaces + surfacelist[j];
-                               if (texture != surface->texture)
-                                       break;
-                               texturesurfacelist[texturenumsurfaces++] = surface;
-                       }
-               }
-               else
-               {
                        rsurface.lightmaptexture = surface->lightmaptexture;
                        rsurface.deluxemaptexture = surface->deluxemaptexture;
                        rsurface.uselightmaptexture = surface->lightmaptexture != NULL;
@@ -8996,7 +8917,6 @@ static void R_DrawSurface_TransparentCallback(const entity_render_t *ent, const
                                        break;
                                texturesurfacelist[texturenumsurfaces++] = surface;
                        }
-               }
                // render the range of surfaces
                R_DrawModelTextureSurfaceList(texturenumsurfaces, texturesurfacelist, false, false);
        }
@@ -9048,10 +8968,12 @@ static void R_DrawTextureSurfaceList_DepthOnly(int texturenumsurfaces, const msu
        RSurf_DrawBatch();
 }
 
-static void R_ProcessModelTextureSurfaceList(int texturenumsurfaces, const msurface_t **texturesurfacelist, qboolean writedepth, qboolean depthonly, qboolean prepass)
+static void R_ProcessModelTextureSurfaceList(int texturenumsurfaces, const msurface_t **texturesurfacelist, qboolean writedepth, qboolean depthonly, qboolean prepass, qboolean ui)
 {
        CHECKGLERROR
-       if (depthonly)
+       if (ui)
+               R_DrawModelTextureSurfaceList(texturenumsurfaces, texturesurfacelist, writedepth, prepass);
+       else if (depthonly)
                R_DrawTextureSurfaceList_DepthOnly(texturenumsurfaces, texturesurfacelist);
        else if (prepass)
        {
@@ -9080,7 +9002,7 @@ static void R_ProcessModelTextureSurfaceList(int texturenumsurfaces, const msurf
        CHECKGLERROR
 }
 
-static void R_QueueModelSurfaceList(entity_render_t *ent, int numsurfaces, const msurface_t **surfacelist, int flagsmask, qboolean writedepth, qboolean depthonly, qboolean prepass)
+static void R_QueueModelSurfaceList(entity_render_t *ent, int numsurfaces, const msurface_t **surfacelist, int flagsmask, qboolean writedepth, qboolean depthonly, qboolean prepass, qboolean ui)
 {
        int i, j;
        texture_t *texture;
@@ -9102,7 +9024,7 @@ static void R_QueueModelSurfaceList(entity_render_t *ent, int numsurfaces, const
                                ;
                        continue;
                }
-               if(FAKELIGHT_ENABLED || depthonly || prepass)
+               if(depthonly || prepass)
                {
                        rsurface.lightmaptexture = NULL;
                        rsurface.deluxemaptexture = NULL;
@@ -9121,7 +9043,7 @@ static void R_QueueModelSurfaceList(entity_render_t *ent, int numsurfaces, const
                                ;
                }
                // render the range of surfaces
-               R_ProcessModelTextureSurfaceList(j - i, surfacelist + i, writedepth, depthonly, prepass);
+               R_ProcessModelTextureSurfaceList(j - i, surfacelist + i, writedepth, depthonly, prepass, ui);
        }
        R_FrameData_ReturnToMark();
 }
@@ -10069,7 +9991,7 @@ static void R_DrawDebugModel(void)
 
 int r_maxsurfacelist = 0;
 const msurface_t **r_surfacelist = NULL;
-void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass)
+void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass, qboolean ui)
 {
        int i, j, endj, flagsmask;
        dp_model_t *model = ent->model;
@@ -10141,6 +10063,12 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr
                                r_surfacelist[numsurfacelist++] = surfaces + j;
                }
        }
+       else if (ui)
+       {
+               // for ui we have to preserve the order of surfaces
+               for (i = 0; i < model->nummodelsurfaces; i++)
+                       r_surfacelist[numsurfacelist++] = surfaces + model->firstmodelsurface + i;
+       }
        else
        {
                // add all surfaces
@@ -10167,7 +10095,7 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr
                }
        }
 
-       R_QueueModelSurfaceList(ent, numsurfacelist, r_surfacelist, flagsmask, writedepth, depthonly, prepass);
+       R_QueueModelSurfaceList(ent, numsurfacelist, r_surfacelist, flagsmask, writedepth, depthonly, prepass, ui);
 
        // add to stats if desired
        if (r_speeds.integer && !skysurfaces && !depthonly)
@@ -10214,7 +10142,7 @@ void R_DebugLine(vec3_t start, vec3_t end)
                offsetx = 0.5f * width * vid_conwidth.value / vid.width;
                offsety = 0;
        }
-       surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, "white", 0, 0, MATERIALFLAG_VERTEXCOLOR), true);
+       surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, "white", 0, 0, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true);
        e0 = Mod_Mesh_IndexForVertex(mod, surf, x1 - offsetx, y1 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r1, g1, b1, alpha1);
        e1 = Mod_Mesh_IndexForVertex(mod, surf, x2 - offsetx, y2 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r2, g2, b2, alpha2);
        e2 = Mod_Mesh_IndexForVertex(mod, surf, x2 + offsetx, y2 + offsety, 10, 0, 0, -1, 0, 0, 0, 0, r2, g2, b2, alpha2);