void R_DrawNoModelCallback(const void *calldata1, int calldata2)
{
- const entity_render_t *ent = calldata1;
+ const entity_render_t *ent = (entity_render_t *)calldata1;
int i;
float f1, f2, *c, diff[3];
float color4f[6*4];
static void RSurfShader_Transparent_Callback(const void *calldata1, int calldata2)
{
- const entity_render_t *ent = calldata1;
+ const entity_render_t *ent = (entity_render_t *)calldata1;
const msurface_t *surface = ent->model->data_surfaces + calldata2;
vec3_t modelorg;
texture_t *texture;