*/
void R_RenderView(void)
{
+ matrix4x4_t originalmatrix = r_refdef.view.matrix, offsetmatrix;
if (r_timereport_active)
R_TimeReport("start");
r_textureframe++; // used only by R_GetCurrentTexture
R_AnimCache_ClearCache();
R_FrameData_NewFrame();
+ /* adjust for stereo display */
+ if(R_Stereo_Active())
+ {
+ Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * (0.5f - r_stereo_side), 0, 0, r_stereo_angle.value * (0.5f - r_stereo_side), 0, 1);
+ Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
+ }
+
if (r_refdef.view.isoverlay)
{
// TODO: FIXME: move this into its own backend function maybe? [2/5/2008 Andreas]
R_RenderScene();
+ r_refdef.view.matrix = originalmatrix;
+
CHECKGLERROR
return;
}
if (!r_refdef.scene.entities || r_refdef.view.width * r_refdef.view.height == 0 || !r_renderview.integer || cl_videoplaying/* || !r_refdef.scene.worldmodel*/)
+ {
+ r_refdef.view.matrix = originalmatrix;
return; //Host_Error ("R_RenderView: NULL worldmodel");
+ }
r_refdef.view.colorscale = r_hdr_scenebrightness.value;
GL_Scissor(0, 0, vid.width, vid.height);
GL_ScissorTest(false);
+ r_refdef.view.matrix = originalmatrix;
+
CHECKGLERROR
}