void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2)
{
- int i, c, pantsfullbright, shirtfullbright, colormapped;
+ int i, c, pantsfullbright, shirtfullbright, colormapped, tex;
float pantscolor[3], shirtcolor[3];
- float fog;
+ float fog, colorscale;
vec3_t diff;
qbyte *bcolor;
rmeshstate_t m;
blendfunc2 = GL_ZERO;
}
+ colorscale = r_colorscale;
+ if (gl_combine.integer)
+ colorscale *= 0.25f;
+
if (!skinframe->base && !skinframe->pants && !skinframe->shirt && !skinframe->glow)
{
// untextured
memset(&m, 0, sizeof(m));
m.blendfunc1 = blendfunc1;
m.blendfunc2 = blendfunc2;
- m.wantoverbright = true;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
m.tex[0] = R_GetTexture(r_notexture);
R_Mesh_State(&m);
varray_texcoord[0][i] = model->mdlmd2data_texcoords[i] * 8.0f;
aliasvert = varray_vertex;
aliasvertcolor = varray_color;
- R_SetupMDLMD2Frames(ent, mesh_colorscale, mesh_colorscale, mesh_colorscale);
+ R_SetupMDLMD2Frames(ent, colorscale, colorscale, colorscale);
aliasvert = aliasvertbuf;
aliasvertcolor = aliasvertcolorbuf;
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
memset(&m, 0, sizeof(m));
m.blendfunc1 = blendfunc1;
m.blendfunc2 = blendfunc2;
- m.wantoverbright = true;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
m.tex[0] = R_GetTexture(skinframe->merged);
R_Mesh_State(&m);
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
aliasvert = varray_vertex;
aliasvertcolor = varray_color;
- R_SetupMDLMD2Frames(ent, mesh_colorscale, mesh_colorscale, mesh_colorscale);
+ R_SetupMDLMD2Frames(ent, colorscale, colorscale, colorscale);
aliasvert = aliasvertbuf;
aliasvertcolor = aliasvertcolorbuf;
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
pantsfullbright = shirtfullbright = false;
}
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = blendfunc1;
- m.blendfunc2 = blendfunc2;
- m.wantoverbright = true;
- m.tex[0] = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged);
- if (m.tex[0])
+ tex = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged);
+ if (tex)
{
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = tex;
R_Mesh_State(&m);
blendfunc1 = GL_SRC_ALPHA;
blendfunc2 = GL_ONE;
c_alias_polys += model->numtris;
- R_ModulateColors(aliasvertcolor, varray_color, model->numverts, mesh_colorscale, mesh_colorscale, mesh_colorscale);
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, colorscale, colorscale, colorscale);
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
{
if (skinframe->pants)
{
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = blendfunc1;
- m.blendfunc2 = blendfunc2;
- m.wantoverbright = true;
- m.tex[0] = R_GetTexture(skinframe->pants);
- if (m.tex[0])
+ tex = R_GetTexture(skinframe->pants);
+ if (tex)
{
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = tex;
R_Mesh_State(&m);
blendfunc1 = GL_SRC_ALPHA;
blendfunc2 = GL_ONE;
c_alias_polys += model->numtris;
if (pantsfullbright)
- R_FillColors(varray_color, model->numverts, pantscolor[0] * mesh_colorscale, pantscolor[1] * mesh_colorscale, pantscolor[2] * mesh_colorscale, ent->alpha);
+ R_FillColors(varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale, ent->alpha);
else
- R_ModulateColors(aliasvertcolor, varray_color, model->numverts, pantscolor[0] * mesh_colorscale, pantscolor[1] * mesh_colorscale, pantscolor[2] * mesh_colorscale);
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale);
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
if (skinframe->shirt)
{
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = blendfunc1;
- m.blendfunc2 = blendfunc2;
- m.wantoverbright = true;
- m.tex[0] = R_GetTexture(skinframe->shirt);
- if (m.tex[0])
+ tex = R_GetTexture(skinframe->shirt);
+ if (tex)
{
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = tex;
R_Mesh_State(&m);
blendfunc1 = GL_SRC_ALPHA;
blendfunc2 = GL_ONE;
c_alias_polys += model->numtris;
if (shirtfullbright)
- R_FillColors(varray_color, model->numverts, shirtcolor[0] * mesh_colorscale, shirtcolor[1] * mesh_colorscale, shirtcolor[2] * mesh_colorscale, ent->alpha);
+ R_FillColors(varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale, ent->alpha);
else
- R_ModulateColors(aliasvertcolor, varray_color, model->numverts, shirtcolor[0] * mesh_colorscale, shirtcolor[1] * mesh_colorscale, shirtcolor[2] * mesh_colorscale);
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale);
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
if (skinframe->glow)
{
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = blendfunc1;
- m.blendfunc2 = blendfunc2;
- m.wantoverbright = true;
- m.tex[0] = R_GetTexture(skinframe->glow);
- if (m.tex[0])
+ tex = R_GetTexture(skinframe->glow);
+ if (tex)
{
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ m.tex[0] = tex;
R_Mesh_State(&m);
blendfunc1 = GL_SRC_ALPHA;
blendfunc2 = GL_ONE;
c_alias_polys += model->numtris;
- R_FillColors(varray_color, model->numverts, (1 - fog) * mesh_colorscale, (1 - fog) * mesh_colorscale, (1 - fog) * mesh_colorscale, ent->alpha);
+ R_FillColors(varray_color, model->numverts, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, ent->alpha);
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
- m.wantoverbright = false;
m.tex[0] = R_GetTexture(skinframe->fog);
R_Mesh_State(&m);
c_alias_polys += model->numtris;
- R_FillColors(varray_color, model->numverts, fogcolor[0] * fog * mesh_colorscale, fogcolor[1] * fog * mesh_colorscale, fogcolor[2] * fog * mesh_colorscale, ent->alpha);
+ R_FillColors(varray_color, model->numverts, fogcolor[0] * fog * r_colorscale, fogcolor[1] * fog * r_colorscale, fogcolor[2] * fog * r_colorscale, ent->alpha);
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
{
- float fog;
+ float fog, colorscale;
vec3_t diff;
int i, *renderlist, *elements;
zymtype1header_t *m;
R_LightModel(ent, numverts, 1 - fog, 1 - fog, 1 - fog, false);
memset(&mstate, 0, sizeof(mstate));
- mstate.wantoverbright = true;
if (ent->effects & EF_ADDITIVE)
{
mstate.blendfunc1 = GL_SRC_ALPHA;
mstate.blendfunc1 = GL_ONE;
mstate.blendfunc2 = GL_ZERO;
}
+ colorscale = r_colorscale;
+ if (gl_combine.integer)
+ {
+ mstate.texrgbscale[0] = 4;
+ colorscale *= 0.25f;
+ }
mstate.tex[0] = R_GetTexture(texture);
R_Mesh_State(&mstate);
c_alias_polys += numtriangles;
memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
- R_ModulateColors(aliasvertcolor, varray_color, numverts, mesh_colorscale, mesh_colorscale, mesh_colorscale);
+ R_ModulateColors(aliasvertcolor, varray_color, numverts, colorscale, colorscale, colorscale);
memcpy(varray_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
R_Mesh_Draw(numverts, numtriangles, elements);
if (fog)
{
memset(&mstate, 0, sizeof(mstate));
- mstate.wantoverbright = false;
mstate.blendfunc1 = GL_SRC_ALPHA;
mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
// FIXME: need alpha mask for fogging...
c_alias_polys += numtriangles;
memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
- R_FillColors(varray_color, numverts, fogcolor[0] * mesh_colorscale, fogcolor[1] * mesh_colorscale, fogcolor[2] * mesh_colorscale, ent->alpha * fog);
+ R_FillColors(varray_color, numverts, fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog);
//memcpy(mesh_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
R_Mesh_Draw(numverts, numtriangles, elements);
}