cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
+cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
+cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
+cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
+cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
+cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
+
extern cvar_t v_glslgamma;
//=============================================================================
pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
// load a high quality image from disk if possible
- pixels = loadimagepixelsbgra(path, false, true);
+ pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer);
if (pixels == NULL && !strncmp(path, "gfx/", 4))
- pixels = loadimagepixelsbgra(path+4, false, true);
+ pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer);
if (pixels)
{
pic->width = image_width;
{
if (pic->autoload && !pic->tex)
{
- pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
+ pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
- pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
+ pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
if (pic->tex == NULL)
pic->tex = draw_generatepic(pic->name, true);
}
int i;
cachepic_t *pic;
static double nextpurgetime;
- int purgeframe;
if (nextpurgetime > realtime)
return;
nextpurgetime = realtime + 0.05;
- purgeframe = draw_frame - 1;
for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
{
if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
fs_offset_t widthbufsize;
if(override || !fnt->texpath[0])
+ {
strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
+ // load the cvars when the font is FIRST loaded
+ fnt->settings.antialias = r_font_antialias.integer;
+ fnt->settings.hinting = r_font_hinting.integer;
+ fnt->settings.outline = r_font_postprocess_outline.value;
+ fnt->settings.blur = r_font_postprocess_blur.value;
+ fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
+ fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
+ fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
+ }
+
if(drawtexturepool == NULL)
return; // before gl_draw_start, so will be loaded later
fnt->width_of[ch] = atof(com_token) + extraspacing;
if (fnt->ft2)
{
- for (i = 0; i < MAX_FONT_SIZES && fnt->req_sizes[i] >= 0; ++i)
- Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
+ for (i = 0; i < MAX_FONT_SIZES; ++i)
+ {
+ //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
+ ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
+ if (!map)
+ break;
+ map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
+ }
}
ch++;
break;
for(i = 1; i < MAX_FONT_SIZES; ++i)
f->req_sizes[i] = -1;
- // for some reason this argc is 3 even when using 2 arguments here, maybe nexuiz screws up
if(Cmd_Argc() >= 3)
{
for(i = 0; i < Cmd_Argc()-3; ++i)
f->req_sizes[i] = sz;
}
}
+
LoadFont(true, mainfont, f);
}
void GL_Draw_Init (void)
{
int i, j;
+ Cvar_RegisterVariable(&r_font_postprocess_blur);
+ Cvar_RegisterVariable(&r_font_postprocess_outline);
+ Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
+ Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
+ Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
+ Cvar_RegisterVariable(&r_font_hinting);
+ Cvar_RegisterVariable(&r_font_antialias);
Cvar_RegisterVariable(&r_textshadow);
Cvar_RegisterVariable(&r_textbrightness);
Cvar_RegisterVariable(&r_textcontrast);
for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
if(!FONT_USER[i].title[0])
dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
- Font_Init();
}
void _DrawQ_Setup(void)
size_t bytes_left;
ft2_font_map_t *fontmap = NULL;
ft2_font_map_t *map = NULL;
- ft2_font_map_t *prevmap = NULL;
+ //ft2_font_map_t *prevmap = NULL;
ft2_font_t *ft2 = fnt->ft2;
// float ftbase_x;
qboolean snap = true;
qboolean least_one = false;
- float dw, dh; // display w/h
- float width_of_factor;
+ float dw; // display w
+ //float dh; // display h
const float *width_of;
if (!h) h = w;
}
dw = w * sw;
- dh = h * sh;
+ //dh = h * sh;
if (*maxlen < 1)
*maxlen = 1<<30;
// x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
if (fontmap)
- {
- width_of_factor = 1;
width_of = fontmap->width_of;
- }
else
- {
- width_of_factor = dw;
width_of = fnt->width_of;
- }
for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
{
if (ch == ' ' && !fontmap)
{
if(!least_one || i0) // never skip the first character
- if(x + width_of[(int) ' '] * width_of_factor > maxwidth)
+ if(x + width_of[(int) ' '] * dw > maxwidth)
{
i = i0;
break; // oops, can't draw this
}
- x += width_of[(int) ' '] * width_of_factor;
+ x += width_of[(int) ' '] * dw;
continue;
}
// i points to the char after ^
map = ft2_oldstyle_map;
prevch = 0;
if(!least_one || i0) // never skip the first character
- if(x + width_of[ch] * width_of_factor > maxwidth)
+ if(x + width_of[ch] * dw > maxwidth)
{
i = i0;
break; // oops, can't draw this
}
- x += width_of[ch] * width_of_factor;
+ x += width_of[ch] * dw;
} else {
- if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+ if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
{
map = FontMap_FindForChar(fontmap, ch);
if (!map)
if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
x += kx * dw;
x += map->glyphs[mapch].advance_x * dw;
- prevmap = map;
+ //prevmap = map;
prevch = ch;
}
}
Uchar prevch = 0; // used for kerning
int tempcolorindex;
int map_index = 0;
- ft2_font_map_t *prevmap = NULL; // the previous map
+ //ft2_font_map_t *prevmap = NULL; // the previous map
ft2_font_map_t *map = NULL; // the currently used map
ft2_font_map_t *fontmap = NULL; // the font map for the size
float ftbase_y;
float pix_x, pix_y;
size_t bytes_left;
float dw, dh;
- float width_of_factor;
const float *width_of;
int tw, th;
//ftbase_x = snap_to_pixel_x(ftbase_x);
if(snap)
{
- startx = snap_to_pixel_y(startx, 0.4);
+ startx = snap_to_pixel_x(startx, 0.4);
starty = snap_to_pixel_y(starty, 0.4);
ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
}
pix_y = vid.height / vid_conheight.value;
if (fontmap)
- {
- width_of_factor = 1;
width_of = fontmap->width_of;
- }
else
- {
- width_of_factor = dw;
width_of = fnt->width_of;
- }
for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
{
+ prevch = 0;
text = text_start;
if (!outcolor || *outcolor == -1)
break;
if (ch == ' ' && !fontmap)
{
- x += width_of[(int) ' '] * width_of_factor;
+ x += width_of[(int) ' '] * dw;
continue;
}
if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
if (batchcount)
{
// switching from freetype to non-freetype rendering
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
batchcount++;
if (batchcount >= QUADELEMENTS_MAXQUADS)
{
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
av = vertex3f;
}
- x += width_of[ch] * width_of_factor;
+ x += width_of[ch] * dw;
} else {
- if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+ if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
{
// new charmap - need to render
if (batchcount)
{
// we need a different character map, render what we currently have:
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
batchcount++;
if (batchcount >= QUADELEMENTS_MAXQUADS)
{
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
av = vertex3f;
}
- prevmap = map;
+ //prevmap = map;
prevch = ch;
}
if (shadow)
}
}
if (batchcount > 0)
- {
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
- }
if (outcolor)
*outcolor = colorindex;
R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
- GL_LockArrays(0, mesh->num_vertices);
R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
- GL_LockArrays(0, 0);
}
void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)