]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
fix a wrong variable name
[xonotic/darkplaces.git] / gl_draw.c
index ef1fee21241ecccbc7803fc06dbe00beb29f6a8f..aa6a0c387bb90bcb13ddb3e51674259480fe4ca8 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -413,8 +413,10 @@ reload:
                if (!pic->autoload)
                {
                        pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, image_width, image_height, pixels, vid.sRGB2D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL);
+#ifndef USE_GLES2
                        if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
                                R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+#endif
                }
        }
        if (!loaded)
@@ -511,14 +513,18 @@ rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
                if (pic->tex == NULL)
                {
                        pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, vid.sRGB2D);
+#ifndef USE_GLES2
                        if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
                                R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+#endif
                }
                if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
                {
                        pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, vid.sRGB2D);
+#ifndef USE_GLES2
                        if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
                                R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+#endif
                }
                if (pic->tex == NULL)
                        pic->tex = draw_generatepic(pic->name, true);
@@ -1141,7 +1147,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, true);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
 
 #if 0
       // AK07: lets be texel correct on the corners
@@ -1157,7 +1163,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
 #endif
        }
        else
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true);
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1190,10 +1196,10 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height,
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, true);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
        }
        else
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true);
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
 
@@ -1235,7 +1241,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
                return;
 
 //     R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true);
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1562,7 +1568,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
 //     R_Mesh_ResetTextureState();
        if (!fontmap)
                R_Mesh_TexBind(0, fnt->tex);
-       R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, true);
+       R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        ac = color4f;
        at = texcoord2f;
@@ -1698,7 +1704,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                        at = texcoord2f;
                                                        av = vertex3f;
                                                }
-                                               R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, true);
+                                               R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
                                                map = ft2_oldstyle_map;
                                        }
                                }
@@ -1767,7 +1773,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                        break;
                                                }
                                        }
-                                       R_SetupShader_Generic(map->pic->tex, NULL, GL_MODULATE, 1, true);
+                                       R_SetupShader_Generic(map->pic->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
                                }
 
                                mapch = ch - map->start;
@@ -1911,10 +1917,10 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, true);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
        }
        else
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true);
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1943,7 +1949,7 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha)
        DrawQ_ProcessDrawFlag(flags, hasalpha);
 
 //     R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, true);
+       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f);
        R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0);
@@ -1963,6 +1969,7 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
+#ifndef USE_GLES2
                CHECKGLERROR
                qglBegin(GL_LINE_LOOP);
                for (num = 0;num < mesh->num_vertices;num++)
@@ -1973,6 +1980,7 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
                }
                qglEnd();
                CHECKGLERROR
+#endif
                break;
        case RENDERPATH_D3D9:
                //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
@@ -2000,13 +2008,14 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
        if(!r_draw2d.integer && !r_draw2d_force)
                return;
 
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true);
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        switch(vid.renderpath)
        {
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
+#ifndef USE_GLES2
                CHECKGLERROR
 
                //qglLineWidth(width);CHECKGLERROR
@@ -2018,6 +2027,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
                qglVertex2f(x2, y2);
                qglEnd();
                CHECKGLERROR
+#endif
                break;
        case RENDERPATH_D3D9:
                //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
@@ -2058,7 +2068,7 @@ void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float
        case RENDERPATH_GL20:
                CHECKGLERROR
 
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true);
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
 
                //qglLineWidth(width);CHECKGLERROR
 
@@ -2163,7 +2173,7 @@ void R_DrawGamma(void)
        }
        // all the blends ignore depth
 //     R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true);
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true, true);
        GL_DepthMask(true);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);