]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
added Sys_PrintfToTerminal function for convenience, this replaces
[xonotic/darkplaces.git] / gl_draw.c
index b6a670f14b2780f655648b35e579f43c69267788..a23c98c48188d9ca054c3c4e21ea34025dedc59b 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -323,6 +323,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
        qboolean ddshasalpha;
        float ddsavgcolor[4];
        qboolean loaded = false;
+       char vabuf[1024];
 
        texflags = TEXF_ALPHA;
        if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
@@ -392,7 +393,7 @@ reload:
        pic->lastusedframe = draw_frame;
 
        // load a high quality image from disk if possible
-       if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), pic->texflags, &ddshasalpha, ddsavgcolor, 0)))
+       if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0)))
        {
                // note this loads even if autoload is true, otherwise we can't get the width/height
                loaded = true;
@@ -423,7 +424,7 @@ reload:
                        pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, image_width, image_height, pixels, vid.sRGB2D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL);
 #ifndef USE_GLES2
                        if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
-                               R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+                               R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
 #endif
                }
        }
@@ -511,20 +512,21 @@ cachepic_t *Draw_CachePic (const char *path)
 
 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
 {
+       char vabuf[1024];
        if (pic->autoload && !pic->tex)
        {
                if (pic->tex == NULL && r_texture_dds_load.integer != 0)
                {
                        qboolean ddshasalpha;
                        float ddsavgcolor[4];
-                       pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), pic->texflags, &ddshasalpha, ddsavgcolor, 0);
+                       pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0);
                }
                if (pic->tex == NULL)
                {
                        pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, vid.sRGB2D);
 #ifndef USE_GLES2
                        if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
-                               R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+                               R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
 #endif
                }
                if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
@@ -532,7 +534,7 @@ rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
                        pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, vid.sRGB2D);
 #ifndef USE_GLES2
                        if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
-                               R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+                               R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
 #endif
                }
                if (pic->tex == NULL)
@@ -996,6 +998,7 @@ Draw_Init
 static void gl_draw_start(void)
 {
        int i;
+       char vabuf[1024];
        drawtexturepool = R_AllocTexturePool();
 
        numcachepics = 0;
@@ -1006,7 +1009,7 @@ static void gl_draw_start(void)
        // load default font textures
        for(i = 0; i < dp_fonts.maxsize; ++i)
                if (dp_fonts.f[i].title[0])
-                       LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
+                       LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
 
        // draw the loading screen so people have something to see in the newly opened window
        SCR_UpdateLoadingScreen(true);
@@ -1089,7 +1092,7 @@ static void _DrawQ_Setup(void)
 }
 
 qboolean r_draw2d_force = false;
-void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha)
+static void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha)
 {
        _DrawQ_Setup();
        CHECKGLERROR
@@ -1154,7 +1157,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
 
 #if 0
       // AK07: lets be texel correct on the corners
@@ -1170,7 +1173,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
 #endif
        }
        else
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1203,10 +1206,10 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height,
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
        }
        else
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
 
@@ -1248,7 +1251,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
                return;
 
 //     R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+       R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1575,7 +1578,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
 //     R_Mesh_ResetTextureState();
        if (!fontmap)
                R_Mesh_TexBind(0, fnt->tex);
-       R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+       R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
 
        ac = color4f;
        at = texcoord2f;
@@ -1711,7 +1714,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                        at = texcoord2f;
                                                        av = vertex3f;
                                                }
-                                               R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+                                               R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
                                                map = ft2_oldstyle_map;
                                        }
                                }
@@ -1780,7 +1783,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                        break;
                                                }
                                        }
-                                       R_SetupShader_Generic(map->pic->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+                                       R_SetupShader_Generic(map->pic->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
                                }
 
                                mapch = ch - map->start;
@@ -1924,10 +1927,10 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
        }
        else
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1956,7 +1959,7 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha)
        DrawQ_ProcessDrawFlag(flags, hasalpha);
 
 //     R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
 
        R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f);
        R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0);
@@ -2015,7 +2018,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
        if(!r_draw2d.integer && !r_draw2d_force)
                return;
 
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+       R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        switch(vid.renderpath)
        {
@@ -2075,7 +2078,7 @@ void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float
        case RENDERPATH_GL20:
                CHECKGLERROR
 
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true);
+               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
                //qglLineWidth(width);CHECKGLERROR
 
@@ -2180,7 +2183,7 @@ void R_DrawGamma(void)
        }
        // all the blends ignore depth
 //     R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true, true);
+       R_SetupShader_Generic_NoTexture(true, true);
        GL_DepthMask(true);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);