- for (i = 0;i < vid.teximageunits;i++)
- {
- GL_ActiveTexture(i);
- qglBindTexture(GL_TEXTURE_2D, 0);CHECKGLERROR
- qglBindTexture(GL_TEXTURE_3D, 0);CHECKGLERROR
- qglBindTexture(GL_TEXTURE_CUBE_MAP, 0);CHECKGLERROR
- }
- for (i = 0;i < vid.texarrayunits;i++)
- {
- GL_BindVBO(0);
- qglDisableVertexAttribArray(i+GLSLATTRIB_TEXCOORD0);CHECKGLERROR
- }