]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
(Round 1) Break up protocol.c
[xonotic/darkplaces.git] / gl_backend.c
index b2a4b5587863dd933349be9128aa3e7972a6124a..5f53208d59908d86f88832c1ed30acf34e39c02d 100644 (file)
@@ -4,16 +4,16 @@
 
 #define MAX_RENDERTARGETS 4
 
-cvar_t gl_debug = {0, "gl_debug", "0", "enables OpenGL debug output, 0 = off, 1 = HIGH severity only, 2 = also MEDIUM severity, 3 = also LOW severity messages.  (note: enabling may not take effect until vid_restart on some drivers)"};
-cvar_t gl_paranoid = {0, "gl_paranoid", "0", "enables OpenGL error checking and other tests"};
-cvar_t gl_printcheckerror = {0, "gl_printcheckerror", "0", "prints all OpenGL error checks, useful to identify location of driver crashes"};
+cvar_t gl_debug = {CVAR_CLIENT, "gl_debug", "0", "enables OpenGL debug output, 0 = off, 1 = HIGH severity only, 2 = also MEDIUM severity, 3 = also LOW severity messages.  (note: enabling may not take effect until vid_restart on some drivers)"};
+cvar_t gl_paranoid = {CVAR_CLIENT, "gl_paranoid", "0", "enables OpenGL error checking and other tests"};
+cvar_t gl_printcheckerror = {CVAR_CLIENT, "gl_printcheckerror", "0", "prints all OpenGL error checks, useful to identify location of driver crashes"};
 
-cvar_t r_render = {0, "r_render", "1", "enables rendering 3D views (you want this on!)"};
-cvar_t r_renderview = {0, "r_renderview", "1", "enables rendering 3D views (you want this on!)"};
-cvar_t r_waterwarp = {CVAR_SAVE, "r_waterwarp", "1", "warp view while underwater"};
-cvar_t gl_polyblend = {CVAR_SAVE, "gl_polyblend", "1", "tints view while underwater, hurt, etc"};
+cvar_t r_render = {CVAR_CLIENT, "r_render", "1", "enables rendering 3D views (you want this on!)"};
+cvar_t r_renderview = {CVAR_CLIENT, "r_renderview", "1", "enables rendering 3D views (you want this on!)"};
+cvar_t r_waterwarp = {CVAR_CLIENT | CVAR_SAVE, "r_waterwarp", "1", "warp view while underwater"};
+cvar_t gl_polyblend = {CVAR_CLIENT | CVAR_SAVE, "gl_polyblend", "1", "tints view while underwater, hurt, etc"};
 
-cvar_t v_flipped = {0, "v_flipped", "0", "mirror the screen (poor man's left handed mode)"};
+cvar_t v_flipped = {CVAR_CLIENT, "v_flipped", "0", "mirror the screen (poor man's left handed mode)"};
 qboolean v_flipped_state = false;
 
 r_viewport_t gl_viewport;
@@ -112,7 +112,7 @@ static void GLAPIENTRY GL_DebugOutputCallback(GLenum source, GLenum type, GLuint
 
 #define BACKENDACTIVECHECK if (!gl_state.active) Sys_Error("GL backend function called when backend is not active");
 
-void SCR_ScreenShot_f (void);
+void SCR_ScreenShot_f(cmd_state_t *cmd);
 
 typedef struct gltextureunit_s
 {
@@ -245,7 +245,7 @@ unsigned short polygonelement3s[(POLYGONELEMENTS_MAXPOINTS-2)*3];
 int quadelement3i[QUADELEMENTS_MAXQUADS*6];
 unsigned short quadelement3s[QUADELEMENTS_MAXQUADS*6];
 
-static void GL_VBOStats_f(void)
+static void GL_VBOStats_f(cmd_state_t *cmd)
 {
        GL_Mesh_ListVBOs(true);
 }
@@ -372,7 +372,7 @@ void gl_backend_init(void)
        Cvar_RegisterVariable(&gl_paranoid);
        Cvar_RegisterVariable(&gl_printcheckerror);
 
-       Cmd_AddCommand("gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them");
+       Cmd_AddCommand(CMD_CLIENT, "gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them");
 
        R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap, gl_backend_devicelost, gl_backend_devicerestored);
 }
@@ -1551,7 +1551,7 @@ void R_Mesh_Start(void)
        R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
        if (gl_printcheckerror.integer && !gl_paranoid.integer)
        {
-               Con_Printf("WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n");
+               Con_Printf(CON_WARN "WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n");
                Cvar_SetValueQuick(&gl_paranoid, 1);
        }
 }
@@ -1907,7 +1907,7 @@ void R_Mesh_VertexPointer(int components, int gltype, size_t stride, const void
                {
                        int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
                        if (!bufferobject && gl_paranoid.integer)
-                               Con_DPrintf("Warning: no bufferobject in R_Mesh_VertexPointer(%i, %i, %i, %p, %p, %08x)", components, gltype, (int)stride, pointer, vertexbuffer, (unsigned int)bufferoffset);
+                               Con_DPrintf("Warning: no bufferobject in R_Mesh_VertexPointer(%i, %i, %i, %p, %p, %08x)", components, gltype, (int)stride, pointer, (void *)vertexbuffer, (unsigned int)bufferoffset);
                        gl_state.pointer_vertex_components = components;
                        gl_state.pointer_vertex_gltype = gltype;
                        gl_state.pointer_vertex_stride = stride;
@@ -2067,39 +2067,52 @@ void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
        int texnum;
        if (unitnum >= MAX_TEXTUREUNITS)
                Sys_Error("R_Mesh_TexBind: unitnum %i > max units %i\n", unitnum, MAX_TEXTUREUNITS);
-       if (unit->texture == tex)
-               return;
        switch(vid.renderpath)
        {
        case RENDERPATH_GL32:
        case RENDERPATH_GLES2:
-               if (!tex)
+               if (tex)
                {
-                       tex = r_texture_white;
-                       // not initialized enough yet...
-                       if (!tex)
-                               return;
+                       texnum = R_GetTexture(tex);
+                       switch (tex->gltexturetypeenum)
+                       {
+                       case GL_TEXTURE_2D:
+                               if (unit->t2d != texnum) { GL_ActiveTexture(unitnum);qglBindTexture(GL_TEXTURE_2D, texnum); CHECKGLERROR unit->t2d = texnum; }
+                               if (unit->t3d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_3D, 0); CHECKGLERROR unit->t3d = 0; }
+                               if (unit->tcubemap) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_CUBE_MAP, 0); CHECKGLERROR unit->tcubemap = 0; }
+                               break;
+                       case GL_TEXTURE_3D:
+                               if (unit->t2d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_2D, 0); CHECKGLERROR unit->t2d = 0; }
+                               if (unit->t3d != texnum) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_3D, texnum); CHECKGLERROR unit->t3d = texnum; }
+                               if (unit->tcubemap) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_CUBE_MAP, 0); CHECKGLERROR unit->tcubemap = 0; }
+                               break;
+                       case GL_TEXTURE_CUBE_MAP:
+                               if (unit->t2d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_2D, 0); CHECKGLERROR unit->t2d = 0; }
+                               if (unit->t3d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_3D, 0); CHECKGLERROR unit->t3d = 0; }
+                               if (unit->tcubemap != texnum) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_CUBE_MAP, texnum); CHECKGLERROR unit->tcubemap = texnum; }
+                               break;
+                       }
                }
-               unit->texture = tex;
-               texnum = R_GetTexture(tex);
-               switch(tex->gltexturetypeenum)
+               else
                {
-               case GL_TEXTURE_2D: if (unit->t2d != texnum) {GL_ActiveTexture(unitnum);unit->t2d = texnum;qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR}break;
-               case GL_TEXTURE_3D: if (unit->t3d != texnum) {GL_ActiveTexture(unitnum);unit->t3d = texnum;qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR}break;
-               case GL_TEXTURE_CUBE_MAP: if (unit->tcubemap != texnum) {GL_ActiveTexture(unitnum);unit->tcubemap = texnum;qglBindTexture(GL_TEXTURE_CUBE_MAP, unit->tcubemap);CHECKGLERROR}break;
+                       if (unit->t2d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_2D, 0); CHECKGLERROR unit->t2d = 0; }
+                       if (unit->t3d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_3D, 0); CHECKGLERROR unit->t3d = 0; }
+                       if (unit->tcubemap) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_CUBE_MAP, 0); CHECKGLERROR unit->tcubemap = 0; }
                }
-               break;
        }
+       unit->texture = tex;
 }
 
 void R_Mesh_ResetTextureState(void)
 {
+#if 0
        unsigned int unitnum;
-
+       
        BACKENDACTIVECHECK
 
        for (unitnum = 0;unitnum < MAX_TEXTUREUNITS;unitnum++)
                R_Mesh_TexBind(unitnum, NULL);
+#endif
 }
 
 void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, const r_meshbuffer_t *vertexbuffer, int bufferoffset)