fs_offset_t FS_Tell (qfile_t* file);
fs_offset_t FS_FileSize (qfile_t* file);
void FS_Purge (qfile_t* file);
+const char *FS_FileWithoutPath (const char *in);
const char *FS_FileExtension (const char *in);
int FS_CheckNastyPath (const char *path, qboolean isgamedir);
qboolean FS_ChangeGameDir(const char *string);
+qboolean FS_IsRegisteredQuakePack(const char *name);
typedef struct fssearch_s
{