]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - fs.c
changed several DPrint's and developer cvar checks to higher developer cvar levels...
[xonotic/darkplaces.git] / fs.c
diff --git a/fs.c b/fs.c
index fd20cdc17a9b689c96817c4fa6fe98e278b533fa..58c5ed0a0ab763c3aca028185f94c3306c7b5e30 100644 (file)
--- a/fs.c
+++ b/fs.c
@@ -273,7 +273,7 @@ char fs_basedir[MAX_OSPATH];
 
 qboolean fs_modified;   // set true if using non-id files
 
-cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp"};
+cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running)"};
 
 
 /*
@@ -894,7 +894,7 @@ void FS_AddGameHierarchy (const char *dir)
 #endif
 
        // Add the common game directory
-       FS_AddGameDirectory (va("%s/%s/", fs_basedir, dir));
+       FS_AddGameDirectory (va("%s%s/", fs_basedir, dir));
 
 #ifndef WIN32
        // Add the personal game directory
@@ -942,7 +942,7 @@ void FS_Init (void)
 
        fs_mempool = Mem_AllocPool("file management", 0, NULL);
 
-       strcpy(fs_basedir, ".");
+       strcpy(fs_basedir, "");
        strcpy(fs_gamedir, "");
 
 #ifdef MACOSX
@@ -973,6 +973,10 @@ void FS_Init (void)
                        fs_basedir[i-1] = 0;
        }
 
+       // add a path separator to the end of the basedir if it lacks one
+       if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
+               strlcat(fs_basedir, "/", sizeof(fs_basedir));
+
        // -path <dir or packfile> [<dir or packfile>] ...
        // Fully specifies the exact search path, overriding the generated one
 // COMMANDLINEOPTION: Filesystem: -path <path ..> specifies the full search path manually, overriding the generated one, example: -path c:\quake\id1 c:\quake\pak0.pak c:\quake\pak1.pak (not recommended)
@@ -1054,9 +1058,9 @@ void FS_Init_Commands(void)
 {
        Cvar_RegisterVariable (&scr_screenshot_name);
 
-       Cmd_AddCommand ("path", FS_Path_f);
-       Cmd_AddCommand ("dir", FS_Dir_f);
-       Cmd_AddCommand ("ls", FS_Ls_f);
+       Cmd_AddCommand ("path", FS_Path_f, "print searchpath (game directories and archives)");
+       Cmd_AddCommand ("dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
+       Cmd_AddCommand ("ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
 
        // set the default screenshot name to either the mod name or the
        // gamemode screenshot name
@@ -1327,8 +1331,8 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
                                // Found it
                                if (!diff)
                                {
-                                       if (!quiet)
-                                               Con_DPrintf("FS_FindFile: %s in %s\n",
+                                       if (!quiet && developer.integer >= 10)
+                                               Con_Printf("FS_FindFile: %s in %s\n",
                                                                        pak->files[middle].name, pak->filename);
 
                                        if (index != NULL)
@@ -1349,8 +1353,8 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
                        dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
                        if (FS_SysFileExists (netpath))
                        {
-                               if (!quiet)
-                                       Con_DPrintf("FS_FindFile: %s\n", netpath);
+                               if (!quiet && developer.integer >= 10)
+                                       Con_Printf("FS_FindFile: %s\n", netpath);
 
                                if (index != NULL)
                                        *index = -1;
@@ -1359,8 +1363,8 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
                }
        }
 
-       if (!quiet)
-               Con_DPrintf("FS_FindFile: can't find %s\n", name);
+       if (!quiet && developer.integer >= 10)
+               Con_Printf("FS_FindFile: can't find %s\n", name);
 
        if (index != NULL)
                *index = -1;
@@ -1428,7 +1432,7 @@ qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet, qboole
                char real_path [MAX_OSPATH];
 
                // Open the file on disk directly
-               dpsnprintf (real_path, sizeof (real_path), "%s%s", fs_gamedir, filepath);
+               dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath);
 
                // Create directories up to the file
                FS_CreatePath (real_path);