#define STRING_COLOR_TAG '^'
#define STRING_COLOR_DEFAULT 7
#define STRING_COLOR_DEFAULT_STR "^7"
-#define STRING_COLOR_RGB_DEFAULT 'x'
-#define STRING_COLOR_RGB_DEFAULT_STR "^xfff"
-//#define STRING_COLOR_ALPHA_DEFAULT 'a'
-//#define STRING_COLOR_ALPHA_DEFAULT_STR "^af"
+#define STRING_COLOR_RGB_TAG_CHAR 'x'
+#define STRING_COLOR_RGB_TAG "^x"
// all of these functions will set r_defdef.draw2dstage if not in 2D rendering mode (and of course prepare for 2D rendering in that case)