]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - dpsoftrast.c
Fix a prvm_int_t variable that was being passed directly to printf.
[xonotic/darkplaces.git] / dpsoftrast.c
index 1365fc94fbf81550c6b2b9aae532f3266433bb61..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644 (file)
-
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include "quakedef.h"
-#include "dpsoftrast.h"
-
-#ifndef __cplusplus
-typedef qboolean bool;
-#endif
-
-#if defined(__GNUC__)
-#define ALIGN(var) var __attribute__((__aligned__(16)))
-#elif defined(_MSC_VER)
-#define ALIGN(var) __declspec(align(16)) var
-#else
-#define ALIGN(var) var
-#endif
-
-#ifdef SSE2_PRESENT
-#include <emmintrin.h>
-
-#define MM_MALLOC(size) _mm_malloc(size, 16)
-
-static void *MM_CALLOC(size_t nmemb, size_t size)
-{
-       void *ptr = _mm_malloc(nmemb*size, 16);
-       if(ptr != NULL) memset(ptr, 0, nmemb*size);
-       return ptr;
-}
-
-#define MM_FREE _mm_free
-#else
-#define MM_MALLOC(size) malloc(size)
-#define MM_CALLOC(nmemb, size) calloc(nmemb, size)
-#define MM_FREE free
-#endif
-
-typedef enum DPSOFTRAST_ARRAY_e
-{
-       DPSOFTRAST_ARRAY_POSITION,
-       DPSOFTRAST_ARRAY_COLOR,
-       DPSOFTRAST_ARRAY_TEXCOORD0,
-       DPSOFTRAST_ARRAY_TEXCOORD1,
-       DPSOFTRAST_ARRAY_TEXCOORD2,
-       DPSOFTRAST_ARRAY_TEXCOORD3,
-       DPSOFTRAST_ARRAY_TEXCOORD4,
-       DPSOFTRAST_ARRAY_TEXCOORD5,
-       DPSOFTRAST_ARRAY_TEXCOORD6,
-       DPSOFTRAST_ARRAY_TEXCOORD7,
-       DPSOFTRAST_ARRAY_TOTAL
-}
-DPSOFTRAST_ARRAY;
-
-typedef struct DPSOFTRAST_Texture_s
-{
-       int flags;
-       int width;
-       int height;
-       int depth;
-       int sides;
-       DPSOFTRAST_TEXTURE_FILTER filter;
-       int mipmaps;
-       int size;
-       unsigned char *bytes;
-       int mipmap[DPSOFTRAST_MAXMIPMAPS][5];
-}
-DPSOFTRAST_Texture;
-
-typedef struct DPSOFTRAST_State_User_s
-{
-       int colormask[4];
-       int blendfunc[2];
-       int blendsubtract;
-       int depthmask;
-       int depthtest;
-       int depthfunc;
-       int scissortest;
-       int cullface;
-       int alphatest;
-       int alphafunc;
-       float alphavalue;
-       int scissor[4];
-       int viewport[4];
-       float depthrange[2];
-       float polygonoffset[2];
-       float color[4];
-}
-DPSOFTRAST_State_User;
-
-#define DPSOFTRAST_MAXSUBSPAN 16
-
-typedef ALIGN(struct DPSOFTRAST_State_Draw_Span_s
-{
-       int start; // pixel index
-       int length; // pixel count
-       int startx; // usable range (according to pixelmask)
-       int endx; // usable range (according to pixelmask)
-       unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
-       unsigned char *pixelmask; // true for pixels that passed depth test, false for others
-       // [0][n][] is start interpolant values (projected)
-       // [1][n][] is end interpolant values (projected)
-       // [0][DPSOFTRAST_ARRAY_TOTAL][] is start screencoord4f
-       // [1][DPSOFTRAST_ARRAY_TOTAL][] is end screencoord4f
-       // NOTE: screencoord4f[3] is W (basically 1/Z), useful for depthbuffer
-       ALIGN(float data[2][DPSOFTRAST_ARRAY_TOTAL+1][4]);
-}
-DPSOFTRAST_State_Draw_Span);
-
-#define DPSOFTRAST_DRAW_MAXSPANQUEUE 1024
-
-typedef struct DPSOFTRAST_State_Draw_s
-{
-       int numvertices;
-       int maxvertices;
-       float *in_array4f[DPSOFTRAST_ARRAY_TOTAL];
-       float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
-       float *screencoord4f;
-
-       // spans are queued in this structure for dispatch to the pixel shader,
-       // partly to improve cache locality, partly for batching purposes, spans
-       // are flushed before DrawTriangles returns to caller
-       int numspans;
-       DPSOFTRAST_State_Draw_Span spanqueue[DPSOFTRAST_DRAW_MAXSPANQUEUE];
-}
-DPSOFTRAST_State_Draw;
-
-#define DPSOFTRAST_VALIDATE_FB 1
-#define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
-#define DPSOFTRAST_VALIDATE_BLENDFUNC 4
-#define DPSOFTRAST_VALIDATE_DRAW (DPSOFTRAST_VALIDATE_FB | DPSOFTRAST_VALIDATE_DEPTHFUNC | DPSOFTRAST_VALIDATE_BLENDFUNC)
-
-typedef enum DPSOFTRAST_BLENDMODE_e
-{
-       DPSOFTRAST_BLENDMODE_OPAQUE,
-       DPSOFTRAST_BLENDMODE_ALPHA,
-       DPSOFTRAST_BLENDMODE_ADDALPHA,
-       DPSOFTRAST_BLENDMODE_ADD,
-       DPSOFTRAST_BLENDMODE_INVMOD,
-       DPSOFTRAST_BLENDMODE_MUL,
-       DPSOFTRAST_BLENDMODE_MUL2,
-       DPSOFTRAST_BLENDMODE_SUBALPHA,
-       DPSOFTRAST_BLENDMODE_PSEUDOALPHA,
-       DPSOFTRAST_BLENDMODE_TOTAL
-}
-DPSOFTRAST_BLENDMODE;
-
-typedef ALIGN(struct DPSOFTRAST_State_s
-{
-       // DPSOFTRAST_VALIDATE_ flags
-       int validate;
-
-       int fb_colormask;
-       int fb_width;
-       int fb_height;
-       unsigned int *fb_depthpixels;
-       unsigned int *fb_colorpixels[4];
-
-       const float *pointer_vertex3f;
-       const float *pointer_color4f;
-       const unsigned char *pointer_color4ub;
-       const float *pointer_texcoordf[DPSOFTRAST_MAXTEXCOORDARRAYS];
-       int stride_vertex;
-       int stride_color;
-       int stride_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
-       int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
-       DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
-
-       int shader_mode;
-       int shader_permutation;
-       ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
-       int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
-
-       // derived values (DPSOFTRAST_VALIDATE_FB)
-       int fb_clearscissor[4];
-       int fb_viewport[4];
-       int fb_viewportscissor[4];
-       ALIGN(float fb_viewportcenter[4]);
-       ALIGN(float fb_viewportscale[4]);
-
-       // derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
-       int fb_depthfunc;
-
-       // derived values (DPSOFTRAST_VALIDATE_BLENDFUNC)
-       int fb_blendmode;
-
-       int texture_max;
-       int texture_end;
-       int texture_firstfree;
-       DPSOFTRAST_Texture *texture;
-
-       int bigendian;
-
-       // error reporting
-       const char *errorstring;
-
-       DPSOFTRAST_State_User user;
-
-       DPSOFTRAST_State_Draw draw;
-}
-DPSOFTRAST_State);
-
-DPSOFTRAST_State dpsoftrast;
-
-extern int dpsoftrast_test;
-
-#define DPSOFTRAST_DEPTHSCALE (1024.0f*1048576.0f)
-#define DPSOFTRAST_DEPTHOFFSET (128.0f)
-#define DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a) (((int)(r * 255.0f + 0.5f) << 16) | ((int)(g * 255.0f + 0.5f) << 8) | (int)(b * 255.0f + 0.5f) | ((int)(a * 255.0f + 0.5f) << 24))
-#define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
-#define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
-
-void DPSOFTRAST_RecalcFB(void)
-{
-       // calculate framebuffer scissor, viewport, viewport clipped by scissor,
-       // and viewport projection values
-       int x1, x2, x3, x4, x5, x6;
-       int y1, y2, y3, y4, y5, y6;
-       x1 = dpsoftrast.user.scissor[0];
-       x2 = dpsoftrast.user.scissor[0] + dpsoftrast.user.scissor[2];
-       x3 = dpsoftrast.user.viewport[0];
-       x4 = dpsoftrast.user.viewport[0] + dpsoftrast.user.viewport[2];
-       y1 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1] - dpsoftrast.user.scissor[3];
-       y2 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1];
-       y3 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - dpsoftrast.user.viewport[3];
-       y4 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1];
-       if (!dpsoftrast.user.scissortest) {x1 = 0;y1 = 0;x2 = dpsoftrast.fb_width;y2 = dpsoftrast.fb_height;}
-       if (x1 < 0) x1 = 0;
-       if (x2 > dpsoftrast.fb_width) x2 = dpsoftrast.fb_width;
-       if (x3 < 0) x1 = 0;
-       if (x4 > dpsoftrast.fb_width) x4 = dpsoftrast.fb_width;
-       if (y1 < 0) y1 = 0;
-       if (y2 > dpsoftrast.fb_height) y2 = dpsoftrast.fb_height;
-       if (y3 < 0) y1 = 0;
-       if (y4 > dpsoftrast.fb_height) y4 = dpsoftrast.fb_height;
-       x5 = x1;if (x5 < x3) x5 = x3;
-       x6 = x2;if (x6 > x4) x4 = x4;
-       y5 = y1;if (y5 < y3) y5 = y3;
-       y6 = y2;if (y6 > y4) y6 = y4;
-       dpsoftrast.fb_clearscissor[0] = x1;
-       dpsoftrast.fb_clearscissor[1] = y1;
-       dpsoftrast.fb_clearscissor[2] = x2 - x1;
-       dpsoftrast.fb_clearscissor[3] = y2 - y1;
-       dpsoftrast.fb_viewport[0] = x3;
-       dpsoftrast.fb_viewport[1] = y3;
-       dpsoftrast.fb_viewport[2] = x4 - x3;
-       dpsoftrast.fb_viewport[3] = y4 - y3;
-       dpsoftrast.fb_viewportscissor[0] = x5;
-       dpsoftrast.fb_viewportscissor[1] = y5;
-       dpsoftrast.fb_viewportscissor[2] = x6 - x5;
-       dpsoftrast.fb_viewportscissor[3] = y6 - y5;
-       dpsoftrast.fb_viewportcenter[1] = dpsoftrast.user.viewport[0] + 0.5f * dpsoftrast.user.viewport[2] - 0.5f;
-       dpsoftrast.fb_viewportcenter[2] = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - 0.5f * dpsoftrast.user.viewport[3] - 0.5f;
-       dpsoftrast.fb_viewportcenter[3] = 0.5f;
-       dpsoftrast.fb_viewportcenter[0] = 0.0f;
-       dpsoftrast.fb_viewportscale[1] = 0.5f * dpsoftrast.user.viewport[2];
-       dpsoftrast.fb_viewportscale[2] = -0.5f * dpsoftrast.user.viewport[3];
-       dpsoftrast.fb_viewportscale[3] = 0.5f;
-       dpsoftrast.fb_viewportscale[0] = 1.0f;
-}
-
-void DPSOFTRAST_RecalcDepthFunc(void)
-{
-       dpsoftrast.fb_depthfunc = dpsoftrast.user.depthtest ? dpsoftrast.user.depthfunc : GL_ALWAYS;
-}
-
-int blendmodetable[][4] = 
-{
-       {DPSOFTRAST_BLENDMODE_OPAQUE, GL_ONE, GL_ZERO, false},
-       {DPSOFTRAST_BLENDMODE_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false},
-       {DPSOFTRAST_BLENDMODE_ADDALPHA, GL_SRC_ALPHA, GL_ONE, false},
-       {DPSOFTRAST_BLENDMODE_ADD, GL_ONE, GL_ONE, false},
-       {DPSOFTRAST_BLENDMODE_INVMOD, GL_ZERO, GL_ONE_MINUS_SRC_COLOR, false},
-       {DPSOFTRAST_BLENDMODE_MUL, GL_ZERO, GL_SRC_COLOR, false},
-       {DPSOFTRAST_BLENDMODE_MUL, GL_DST_COLOR, GL_ZERO, false},
-       {DPSOFTRAST_BLENDMODE_MUL2, GL_DST_COLOR, GL_SRC_COLOR, false},
-       {DPSOFTRAST_BLENDMODE_PSEUDOALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, false},
-       {DPSOFTRAST_BLENDMODE_SUBALPHA, GL_SRC_COLOR, GL_ONE, true}
-};
-
-void DPSOFTRAST_RecalcBlendFunc(void)
-{
-       int i;
-       dpsoftrast.fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE;
-       for (i = 0;i < (int)(sizeof(blendmodetable) / sizeof(blendmodetable[0]));i++)
-       {
-               if (dpsoftrast.user.blendfunc[0] == blendmodetable[i][1] && dpsoftrast.user.blendfunc[1] == blendmodetable[i][2] && dpsoftrast.user.blendsubtract == blendmodetable[i][3])
-               {
-                       dpsoftrast.fb_blendmode = blendmodetable[i][0];
-                       break;
-               }
-       }
-}
-
-#define DPSOFTRAST_ValidateQuick(f) ((dpsoftrast.validate & (f)) ? (DPSOFTRAST_Validate(f), 0) : 0)
-
-void DPSOFTRAST_Validate(int mask)
-{
-       mask &= dpsoftrast.validate;
-       if (!mask)
-               return;
-       if (mask & DPSOFTRAST_VALIDATE_FB)
-       {
-               dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_FB;
-               DPSOFTRAST_RecalcFB();
-       }
-       if (mask & DPSOFTRAST_VALIDATE_DEPTHFUNC)
-       {
-               dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_DEPTHFUNC;
-               DPSOFTRAST_RecalcDepthFunc();
-       }
-       if (mask & DPSOFTRAST_VALIDATE_BLENDFUNC)
-       {
-               dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_BLENDFUNC;
-               DPSOFTRAST_RecalcBlendFunc();
-       }
-}
-
-DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
-{
-       if (index >= 1 && index < dpsoftrast.texture_end && dpsoftrast.texture[index].bytes)
-               return &dpsoftrast.texture[index];
-       return NULL;
-}
-
-int DPSOFTRAST_Texture_New(int flags, int width, int height, int depth)
-{
-       int w;
-       int h;
-       int d;
-       int size;
-       int s;
-       int texnum;
-       int mipmaps;
-       int sides = (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) ? 6 : 1;
-       int texformat = flags & DPSOFTRAST_TEXTURE_FORMAT_COMPAREMASK;
-       DPSOFTRAST_Texture *texture;
-       if (width*height*depth < 1)
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: width, height or depth is less than 1";
-               return 0;
-       }
-       if (width > DPSOFTRAST_TEXTURE_MAXSIZE || height > DPSOFTRAST_TEXTURE_MAXSIZE || depth > DPSOFTRAST_TEXTURE_MAXSIZE)
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: texture size is too large";
-               return 0;
-       }
-       switch(texformat)
-       {
-       case DPSOFTRAST_TEXTURE_FORMAT_BGRA8:
-       case DPSOFTRAST_TEXTURE_FORMAT_RGBA8:
-       case DPSOFTRAST_TEXTURE_FORMAT_ALPHA8:
-               break;
-       case DPSOFTRAST_TEXTURE_FORMAT_DEPTH:
-               if (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP)
-               {
-                       dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
-                       return 0;
-               }
-               if (depth != 1)
-               {
-                       dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
-                       return 0;
-               }
-               if ((flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && (texformat == DPSOFTRAST_TEXTURE_FORMAT_DEPTH))
-               {
-                       dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH does not permit mipmaps";
-                       return 0;
-               }
-               break;
-       }
-       if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP))
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_CUBEMAP can not be used on 3D textures";
-               return 0;
-       }
-       if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
-               return 0;
-       }
-       if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
-               return 0;
-       }
-       if ((flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on cubemap textures";
-               return 0;
-       }
-       if ((width & (width-1)) || (height & (height-1)) || (depth & (depth-1)))
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: dimensions are not power of two";
-               return 0;
-       }
-       // find first empty slot in texture array
-       for (texnum = dpsoftrast.texture_firstfree;texnum < dpsoftrast.texture_end;texnum++)
-               if (!dpsoftrast.texture[texnum].bytes)
-                       break;
-       dpsoftrast.texture_firstfree = texnum + 1;
-       if (dpsoftrast.texture_max <= texnum)
-       {
-               // expand texture array as needed
-               if (dpsoftrast.texture_max < 1024)
-                       dpsoftrast.texture_max = 1024;
-               else
-                       dpsoftrast.texture_max *= 2;
-               dpsoftrast.texture = (DPSOFTRAST_Texture *)realloc(dpsoftrast.texture, dpsoftrast.texture_max * sizeof(DPSOFTRAST_Texture));
-       }
-       if (dpsoftrast.texture_end <= texnum)
-               dpsoftrast.texture_end = texnum + 1;
-       texture = &dpsoftrast.texture[texnum];
-       memset(texture, 0, sizeof(*texture));
-       texture->flags = flags;
-       texture->width = width;
-       texture->height = height;
-       texture->depth = depth;
-       texture->sides = sides;
-       w = width;
-       h = height;
-       d = depth;
-       size = 0;
-       mipmaps = 0;
-       w = width;
-       h = height;
-       d = depth;
-       for (;;)
-       {
-               s = w * h * d * sides * 4;
-               texture->mipmap[mipmaps][0] = size;
-               texture->mipmap[mipmaps][1] = s;
-               texture->mipmap[mipmaps][2] = w;
-               texture->mipmap[mipmaps][3] = h;
-               texture->mipmap[mipmaps][4] = d;
-               size += s;
-               mipmaps++;
-               if (w * h * d == 1 || !(flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
-                       break;
-               if (w > 1) w >>= 1;
-               if (h > 1) h >>= 1;
-               if (d > 1) d >>= 1;
-       }
-       texture->mipmaps = mipmaps;
-       texture->size = size;
-
-       // allocate the pixels now
-       texture->bytes = (unsigned char *)MM_CALLOC(1, size);
-
-       return texnum;
-}
-void DPSOFTRAST_Texture_Free(int index)
-{
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
-       if (texture->bytes)
-               MM_FREE(texture->bytes);
-       texture->bytes = NULL;
-       memset(texture, 0, sizeof(*texture));
-       // adjust the free range and used range
-       if (dpsoftrast.texture_firstfree > index)
-               dpsoftrast.texture_firstfree = index;
-       while (dpsoftrast.texture_end > 0 && dpsoftrast.texture[dpsoftrast.texture_end-1].bytes == NULL)
-               dpsoftrast.texture_end--;
-}
-void DPSOFTRAST_Texture_CalculateMipmaps(int index)
-{
-       int i, x, y, z, w, layer0, layer1, row0, row1;
-       unsigned char *o, *i0, *i1, *i2, *i3;
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
-       if (texture->mipmaps <= 1)
-               return;
-       for (i = 1;i < texture->mipmaps;i++)
-       {
-               for (z = 0;z < texture->mipmap[i][4];z++)
-               {
-                       layer0 = z*2;
-                       layer1 = z*2+1;
-                       if (layer1 >= texture->mipmap[i-1][4])
-                               layer1 = texture->mipmap[i-1][4]-1;
-                       for (y = 0;y < texture->mipmap[i][3];y++)
-                       {
-                               row0 = y*2;
-                               row1 = y*2+1;
-                               if (row1 >= texture->mipmap[i-1][3])
-                                       row1 = texture->mipmap[i-1][3]-1;
-                               o =  texture->bytes + texture->mipmap[i  ][0] + 4*((texture->mipmap[i  ][3] * z      + y   ) * texture->mipmap[i  ][2]);
-                               i0 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row0) * texture->mipmap[i-1][2]);
-                               i1 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row1) * texture->mipmap[i-1][2]);
-                               i2 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row0) * texture->mipmap[i-1][2]);
-                               i3 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row1) * texture->mipmap[i-1][2]);
-                               w = texture->mipmap[i][2];
-                               if (layer1 > layer0)
-                               {
-                                       if (texture->mipmap[i-1][2] > 1)
-                                       {
-                                               // average 3D texture
-                                               for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8, i2 += 8, i3 += 8)
-                                               {
-                                                       o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + i2[0] + i2[4] + i3[0] + i3[4] + 4) >> 3;
-                                                       o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + i2[1] + i2[5] + i3[1] + i3[5] + 4) >> 3;
-                                                       o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + i2[2] + i2[6] + i3[2] + i3[6] + 4) >> 3;
-                                                       o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + i2[3] + i2[7] + i3[3] + i3[7] + 4) >> 3;
-                                               }
-                                       }
-                                       else
-                                       {
-                                               // average 3D mipmap with parent width == 1
-                                               for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
-                                               {
-                                                       o[0] = (i0[0] + i1[0] + i2[0] + i3[0] + 2) >> 2;
-                                                       o[1] = (i0[1] + i1[1] + i2[1] + i3[1] + 2) >> 2;
-                                                       o[2] = (i0[2] + i1[2] + i2[2] + i3[2] + 2) >> 2;
-                                                       o[3] = (i0[3] + i1[3] + i2[3] + i3[3] + 2) >> 2;
-                                               }
-                                       }
-                               }
-                               else
-                               {
-                                       if (texture->mipmap[i-1][2] > 1)
-                                       {
-                                               // average 2D texture (common case)
-                                               for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
-                                               {
-                                                       o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + 2) >> 2;
-                                                       o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + 2) >> 2;
-                                                       o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + 2) >> 2;
-                                                       o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + 2) >> 2;
-                                               }
-                                       }
-                                       else
-                                       {
-                                               // 2D texture with parent width == 1
-                                               o[0] = (i0[0] + i1[0] + 1) >> 1;
-                                               o[1] = (i0[1] + i1[1] + 1) >> 1;
-                                               o[2] = (i0[2] + i1[2] + 1) >> 1;
-                                               o[3] = (i0[3] + i1[3] + 1) >> 1;
-                                       }
-                               }
-                       }
-               }
-       }
-}
-void DPSOFTRAST_Texture_UpdatePartial(int index, int mip, const unsigned char *pixels, int blockx, int blocky, int blockwidth, int blockheight)
-{
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
-
-       // FIXME IMPLEMENT
-
-       dpsoftrast.errorstring = "DPSOFTRAST_Texture_UpdatePartial: Not implemented.";
-}
-void DPSOFTRAST_Texture_UpdateFull(int index, const unsigned char *pixels)
-{
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
-
-       memcpy(texture->bytes, pixels, texture->mipmap[0][1]);
-       DPSOFTRAST_Texture_CalculateMipmaps(index);
-}
-int DPSOFTRAST_Texture_GetWidth(int index, int mip)
-{
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
-       return texture->mipmap[mip][2];
-}
-int DPSOFTRAST_Texture_GetHeight(int index, int mip)
-{
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
-       return texture->mipmap[mip][3];
-}
-int DPSOFTRAST_Texture_GetDepth(int index, int mip)
-{
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
-       return texture->mipmap[mip][4];
-}
-unsigned char *DPSOFTRAST_Texture_GetPixelPointer(int index, int mip)
-{
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
-       return texture->bytes + texture->mipmap[mip][0];
-}
-void DPSOFTRAST_Texture_Filter(int index, DPSOFTRAST_TEXTURE_FILTER filter)
-{
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
-       if (!(texture->flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_Texture_Filter: requested filter mode requires mipmaps";
-               return;
-       }
-       texture->filter = filter;
-}
-
-void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixels, unsigned int *colorpixels0, unsigned int *colorpixels1, unsigned int *colorpixels2, unsigned int *colorpixels3)
-{
-       dpsoftrast.fb_width = width;
-       dpsoftrast.fb_height = height;
-       dpsoftrast.fb_depthpixels = depthpixels;
-       dpsoftrast.fb_colorpixels[0] = colorpixels0;
-       dpsoftrast.fb_colorpixels[1] = colorpixels1;
-       dpsoftrast.fb_colorpixels[2] = colorpixels2;
-       dpsoftrast.fb_colorpixels[3] = colorpixels3;
-}
-void DPSOFTRAST_Viewport(int x, int y, int width, int height)
-{
-       dpsoftrast.user.viewport[0] = x;
-       dpsoftrast.user.viewport[1] = y;
-       dpsoftrast.user.viewport[2] = width;
-       dpsoftrast.user.viewport[3] = height;
-       dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
-}
-void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
-{
-       int i, x1, y1, x2, y2, w, h, x, y;
-       unsigned int *p;
-       unsigned int c;
-       DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
-       x1 = dpsoftrast.fb_clearscissor[0];
-       y1 = dpsoftrast.fb_clearscissor[1];
-       x2 = dpsoftrast.fb_clearscissor[2];
-       y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
-       w = x2 - x1;
-       h = y2 - y1;
-       if (w < 1 || h < 1)
-               return;
-       // FIXME: honor dpsoftrast.fb_colormask?
-       c = DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a);
-       for (i = 0;i < 4;i++)
-       {
-               if (!dpsoftrast.fb_colorpixels[i])
-                       continue;
-               for (y = y1;y < y2;y++)
-               {
-                       p = dpsoftrast.fb_colorpixels[i] + y * dpsoftrast.fb_width;
-                       for (x = x1;x < x2;x++)
-                               p[x] = c;
-               }
-       }
-}
-void DPSOFTRAST_ClearDepth(float d)
-{
-       int x1, y1, x2, y2, w, h, x, y;
-       unsigned int *p;
-       unsigned int c;
-       DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
-       x1 = dpsoftrast.fb_clearscissor[0];
-       y1 = dpsoftrast.fb_clearscissor[1];
-       x2 = dpsoftrast.fb_clearscissor[2];
-       y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
-       w = x2 - x1;
-       h = y2 - y1;
-       if (w < 1 || h < 1)
-               return;
-       c = DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d);
-       for (y = y1;y < y2;y++)
-       {
-               p = dpsoftrast.fb_depthpixels + y * dpsoftrast.fb_width;
-               for (x = x1;x < x2;x++)
-                       p[x] = c;
-       }
-}
-void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
-{
-       dpsoftrast.user.colormask[0] = r != 0;
-       dpsoftrast.user.colormask[1] = g != 0;
-       dpsoftrast.user.colormask[2] = b != 0;
-       dpsoftrast.user.colormask[3] = a != 0;
-       dpsoftrast.fb_colormask = ((-dpsoftrast.user.colormask[0]) & 0x00FF0000) | ((-dpsoftrast.user.colormask[1]) & 0x0000FF00) | ((-dpsoftrast.user.colormask[2]) & 0x000000FF) | ((-dpsoftrast.user.colormask[3]) & 0xFF000000);
-}
-void DPSOFTRAST_DepthTest(int enable)
-{
-       dpsoftrast.user.depthtest = enable;
-       dpsoftrast.validate |= DPSOFTRAST_VALIDATE_DEPTHFUNC;
-}
-void DPSOFTRAST_ScissorTest(int enable)
-{
-       dpsoftrast.user.scissortest = enable;
-       dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
-}
-void DPSOFTRAST_Scissor(float x, float y, float width, float height)
-{
-       dpsoftrast.user.scissor[0] = x;
-       dpsoftrast.user.scissor[1] = y;
-       dpsoftrast.user.scissor[2] = width;
-       dpsoftrast.user.scissor[3] = height;
-       dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
-}
-
-void DPSOFTRAST_BlendFunc(int smodulate, int dmodulate)
-{
-       // FIXME: validate
-       dpsoftrast.user.blendfunc[0] = smodulate;
-       dpsoftrast.user.blendfunc[1] = dmodulate;
-       dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
-}
-void DPSOFTRAST_BlendSubtract(int enable)
-{
-       dpsoftrast.user.blendsubtract = enable != 0;
-       dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
-}
-void DPSOFTRAST_DepthMask(int enable)
-{
-       dpsoftrast.user.depthmask = enable;
-}
-void DPSOFTRAST_DepthFunc(int comparemode)
-{
-       // FIXME: validate
-       dpsoftrast.user.depthfunc = comparemode;
-}
-void DPSOFTRAST_DepthRange(float range0, float range1)
-{
-       dpsoftrast.user.depthrange[0] = range0;
-       dpsoftrast.user.depthrange[1] = range1;
-}
-void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
-{
-       dpsoftrast.user.polygonoffset[0] = alongnormal;
-       dpsoftrast.user.polygonoffset[1] = intoview;
-}
-void DPSOFTRAST_CullFace(int mode)
-{
-       // FIXME: validate
-       dpsoftrast.user.cullface = mode;
-}
-void DPSOFTRAST_AlphaTest(float enable)
-{
-       dpsoftrast.user.alphatest = enable;
-}
-void DPSOFTRAST_AlphaFunc(int alphafunc, float alphavalue)
-{
-       // FIXME: validate
-       dpsoftrast.user.alphafunc = alphafunc;
-       dpsoftrast.user.alphavalue = alphavalue;
-}
-void DPSOFTRAST_Color4f(float r, float g, float b, float a)
-{
-       dpsoftrast.user.color[0] = r;
-       dpsoftrast.user.color[1] = g;
-       dpsoftrast.user.color[2] = b;
-       dpsoftrast.user.color[3] = a;
-}
-void DPSOFTRAST_GetPixelsBGRA(int blockx, int blocky, int blockwidth, int blockheight, unsigned char *outpixels)
-{
-       int outstride = blockwidth * 4;
-       int instride = dpsoftrast.fb_width * 4;
-       int bx1 = blockx;
-       int by1 = blocky;
-       int bx2 = blockx + blockwidth;
-       int by2 = blocky + blockheight;
-       int bw;
-       int bh;
-       int x;
-       int y;
-       unsigned char *inpixels;
-       unsigned char *b;
-       unsigned char *o;
-       if (bx1 < 0) bx1 = 0;
-       if (by1 < 0) by1 = 0;
-       if (bx2 > dpsoftrast.fb_width) bx2 = dpsoftrast.fb_width;
-       if (by2 > dpsoftrast.fb_height) by2 = dpsoftrast.fb_height;
-       bw = bx2 - bx1;
-       bh = by2 - by1;
-       inpixels = (unsigned char *)dpsoftrast.fb_colorpixels[0];
-       if (dpsoftrast.bigendian)
-       {
-               for (y = by1;y < by2;y++)
-               {
-                       b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
-                       o = (unsigned char *)outpixels + (y - by1) * outstride;
-                       for (x = bx1;x < bx2;x++)
-                       {
-                               o[0] = b[3];
-                               o[1] = b[2];
-                               o[2] = b[1];
-                               o[3] = b[0];
-                               o += 4;
-                               b += 4;
-                       }
-               }
-       }
-       else
-       {
-               for (y = by1;y < by2;y++)
-               {
-                       b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
-                       o = (unsigned char *)outpixels + (y - by1) * outstride;
-                       memcpy(o, b, bw*4);
-               }
-       }
-
-}
-void DPSOFTRAST_CopyRectangleToTexture(int index, int mip, int tx, int ty, int sx, int sy, int width, int height)
-{
-       int tx1 = tx;
-       int ty1 = ty;
-       int tx2 = tx + width;
-       int ty2 = ty + height;
-       int sx1 = sx;
-       int sy1 = sy;
-       int sx2 = sx + width;
-       int sy2 = sy + height;
-       int swidth;
-       int sheight;
-       int twidth;
-       int theight;
-       int sw;
-       int sh;
-       int tw;
-       int th;
-       int y;
-       unsigned int *spixels;
-       unsigned int *tpixels;
-       DPSOFTRAST_Texture *texture;
-       texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
-       if (mip < 0 || mip >= texture->mipmaps) return;
-       spixels = dpsoftrast.fb_colorpixels[0];
-       swidth = dpsoftrast.fb_width;
-       sheight = dpsoftrast.fb_height;
-       tpixels = (unsigned int *)(texture->bytes + texture->mipmap[mip][0]);
-       twidth = texture->mipmap[mip][2];
-       theight = texture->mipmap[mip][3];
-       if (tx1 < 0) tx1 = 0;
-       if (ty1 < 0) ty1 = 0;
-       if (tx2 > twidth) tx2 = twidth;
-       if (ty2 > theight) ty2 = theight;
-       if (sx1 < 0) sx1 = 0;
-       if (sy1 < 0) sy1 = 0;
-       if (sx2 > swidth) sx2 = swidth;
-       if (sy2 > sheight) sy2 = sheight;
-       tw = tx2 - tx1;
-       th = ty2 - ty1;
-       sw = sx2 - sx1;
-       sh = sy2 - sy1;
-       if (tw > sw) tw = sw;
-       if (th > sh) th = sh;
-       if (tw < 1 || th < 1)
-               return;
-       for (y = 0;y < th;y++)
-               memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 + y) * swidth + sx1), tw*4);
-       if (texture->mipmaps > 1)
-               DPSOFTRAST_Texture_CalculateMipmaps(index);
-}
-void DPSOFTRAST_SetTexture(int unitnum, int index)
-{
-       DPSOFTRAST_Texture *texture;
-       if (unitnum < 0 || unitnum >= DPSOFTRAST_MAXTEXTUREUNITS)
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid unit number";
-               return;
-       }
-       texture = DPSOFTRAST_Texture_GetByIndex(index);
-       if (index && !texture)
-       {
-               dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid texture handle";
-               return;
-       }
-       dpsoftrast.texbound[unitnum] = texture;
-}
-
-void DPSOFTRAST_SetVertexPointer(const float *vertex3f, size_t stride)
-{
-       dpsoftrast.pointer_vertex3f = vertex3f;
-       dpsoftrast.stride_vertex = stride;
-}
-void DPSOFTRAST_SetColorPointer(const float *color4f, size_t stride)
-{
-       dpsoftrast.pointer_color4f = color4f;
-       dpsoftrast.pointer_color4ub = NULL;
-       dpsoftrast.stride_color = stride;
-}
-void DPSOFTRAST_SetColorPointer4ub(const unsigned char *color4ub, size_t stride)
-{
-       dpsoftrast.pointer_color4f = NULL;
-       dpsoftrast.pointer_color4ub = color4ub;
-       dpsoftrast.stride_color = stride;
-}
-void DPSOFTRAST_SetTexCoordPointer(int unitnum, int numcomponents, size_t stride, const float *texcoordf)
-{
-       dpsoftrast.pointer_texcoordf[unitnum] = texcoordf;
-       dpsoftrast.components_texcoord[unitnum] = numcomponents;
-       dpsoftrast.stride_texcoord[unitnum] = stride;
-}
-
-void DPSOFTRAST_SetShader(unsigned int mode, unsigned int permutation)
-{
-       dpsoftrast.shader_mode = mode;
-       dpsoftrast.shader_permutation = permutation;
-}
-void DPSOFTRAST_Uniform4fARB(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
-{
-       dpsoftrast.uniform4f[index*4+0] = v0;
-       dpsoftrast.uniform4f[index*4+1] = v1;
-       dpsoftrast.uniform4f[index*4+2] = v2;
-       dpsoftrast.uniform4f[index*4+3] = v3;
-}
-void DPSOFTRAST_Uniform4fvARB(DPSOFTRAST_UNIFORM index, const float *v)
-{
-       dpsoftrast.uniform4f[index*4+0] = v[0];
-       dpsoftrast.uniform4f[index*4+1] = v[1];
-       dpsoftrast.uniform4f[index*4+2] = v[2];
-       dpsoftrast.uniform4f[index*4+3] = v[3];
-}
-void DPSOFTRAST_UniformMatrix4fvARB(DPSOFTRAST_UNIFORM index, int arraysize, int transpose, const float *v)
-{
-       int i;
-       for (i = 0;i < arraysize;i++, index += 4, v += 16)
-       {
-               if (transpose)
-               {
-                       dpsoftrast.uniform4f[index*4+0] = v[0];
-                       dpsoftrast.uniform4f[index*4+1] = v[4];
-                       dpsoftrast.uniform4f[index*4+2] = v[8];
-                       dpsoftrast.uniform4f[index*4+3] = v[12];
-                       dpsoftrast.uniform4f[index*4+4] = v[1];
-                       dpsoftrast.uniform4f[index*4+5] = v[5];
-                       dpsoftrast.uniform4f[index*4+6] = v[9];
-                       dpsoftrast.uniform4f[index*4+7] = v[13];
-                       dpsoftrast.uniform4f[index*4+8] = v[2];
-                       dpsoftrast.uniform4f[index*4+9] = v[6];
-                       dpsoftrast.uniform4f[index*4+10] = v[10];
-                       dpsoftrast.uniform4f[index*4+11] = v[14];
-                       dpsoftrast.uniform4f[index*4+12] = v[3];
-                       dpsoftrast.uniform4f[index*4+13] = v[7];
-                       dpsoftrast.uniform4f[index*4+14] = v[11];
-                       dpsoftrast.uniform4f[index*4+15] = v[15];
-               }
-               else
-               {
-                       dpsoftrast.uniform4f[index*4+0] = v[0];
-                       dpsoftrast.uniform4f[index*4+1] = v[1];
-                       dpsoftrast.uniform4f[index*4+2] = v[2];
-                       dpsoftrast.uniform4f[index*4+3] = v[3];
-                       dpsoftrast.uniform4f[index*4+4] = v[4];
-                       dpsoftrast.uniform4f[index*4+5] = v[5];
-                       dpsoftrast.uniform4f[index*4+6] = v[6];
-                       dpsoftrast.uniform4f[index*4+7] = v[7];
-                       dpsoftrast.uniform4f[index*4+8] = v[8];
-                       dpsoftrast.uniform4f[index*4+9] = v[9];
-                       dpsoftrast.uniform4f[index*4+10] = v[10];
-                       dpsoftrast.uniform4f[index*4+11] = v[11];
-                       dpsoftrast.uniform4f[index*4+12] = v[12];
-                       dpsoftrast.uniform4f[index*4+13] = v[13];
-                       dpsoftrast.uniform4f[index*4+14] = v[14];
-                       dpsoftrast.uniform4f[index*4+15] = v[15];
-               }
-       }
-}
-void DPSOFTRAST_Uniform1iARB(DPSOFTRAST_UNIFORM index, int i0)
-{
-       dpsoftrast.uniform1i[index] = i0;
-}
-
-void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
-{
-       int i;
-       int j;
-       int stride;
-       const float *v;
-       float *p;
-       float *data;
-       const unsigned char *b;
-       dpsoftrast.draw.numvertices = numvertices;
-       if (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
-       {
-               if (dpsoftrast.draw.maxvertices < 4096)
-                       dpsoftrast.draw.maxvertices = 4096;
-               while (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
-                       dpsoftrast.draw.maxvertices *= 2;
-               if (dpsoftrast.draw.in_array4f[0])
-                       MM_FREE(dpsoftrast.draw.in_array4f[0]);
-               data = (float *)MM_CALLOC(1, dpsoftrast.draw.maxvertices * sizeof(float[4])*(DPSOFTRAST_ARRAY_TOTAL*2 + 1));
-               for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
-                       dpsoftrast.draw.in_array4f[i] = data;
-               for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
-                       dpsoftrast.draw.post_array4f[i] = data;
-               dpsoftrast.draw.screencoord4f = data;
-               data += dpsoftrast.draw.maxvertices * 4;
-       }
-       stride = dpsoftrast.stride_vertex;
-       v = (const float *)((unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride);
-       p = dpsoftrast.draw.in_array4f[0];
-       for (i = 0;i < numvertices;i++)
-       {
-               p[0] = v[0];
-               p[1] = v[1];
-               p[2] = v[2];
-               p[3] = 1.0f;
-               p += 4;
-               v = (const float *)((const unsigned char *)v + stride);
-       }
-       if (needcolors)
-       {
-               if (dpsoftrast.pointer_color4f)
-               {
-                       stride = dpsoftrast.stride_color;
-                       v = (const float *)((const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride);
-                       p = dpsoftrast.draw.in_array4f[1];
-                       for (i = 0;i < numvertices;i++)
-                       {
-                               p[0] = v[0];
-                               p[1] = v[1];
-                               p[2] = v[2];
-                               p[3] = v[3];
-                               p += 4;
-                               v = (const float *)((const unsigned char *)v + stride);
-                       }
-               }
-               else if (dpsoftrast.pointer_color4ub)
-               {
-                       stride = dpsoftrast.stride_color;
-                       b = (const unsigned char *)((const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride);
-                       p = dpsoftrast.draw.in_array4f[1];
-                       for (i = 0;i < numvertices;i++)
-                       {
-                               p[0] = b[0] * (1.0f / 255.0f);
-                               p[1] = b[1] * (1.0f / 255.0f);
-                               p[2] = b[2] * (1.0f / 255.0f);
-                               p[3] = b[3] * (1.0f / 255.0f);
-                               p += 4;
-                               b = (const unsigned char *)((const unsigned char *)b + stride);
-                       }
-               }
-               else
-               {
-                       v = dpsoftrast.user.color;
-                       p = dpsoftrast.draw.in_array4f[1];
-                       for (i = 0;i < numvertices;i++)
-                       {
-                               p[0] = v[0];
-                               p[1] = v[1];
-                               p[2] = v[2];
-                               p[3] = v[3];
-                               p += 4;
-                       }
-               }
-       }
-       for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
-       {
-               if (dpsoftrast.pointer_texcoordf[j])
-               {
-                       stride = dpsoftrast.stride_texcoord[j];
-                       v = (const float *)((const unsigned char *)dpsoftrast.pointer_texcoordf[j] + firstvertex * stride);
-                       p = dpsoftrast.draw.in_array4f[j+2];
-                       switch(dpsoftrast.components_texcoord[j])
-                       {
-                       case 2:
-                               for (i = 0;i < numvertices;i++)
-                               {
-                                       p[0] = v[0];
-                                       p[1] = v[1];
-                                       p[2] = 0.0f;
-                                       p[3] = 1.0f;
-                                       p += 4;
-                                       v = (const float *)((const unsigned char *)v + stride);
-                               }
-                               break;
-                       case 3:
-                               for (i = 0;i < numvertices;i++)
-                               {
-                                       p[0] = v[0];
-                                       p[1] = v[1];
-                                       p[2] = v[2];
-                                       p[3] = 1.0f;
-                                       p += 4;
-                                       v = (const float *)((const unsigned char *)v + stride);
-                               }
-                               break;
-                       case 4:
-                               for (i = 0;i < numvertices;i++)
-                               {
-                                       p[0] = v[0];
-                                       p[1] = v[1];
-                                       p[2] = v[2];
-                                       p[3] = v[3];
-                                       p += 4;
-                                       v = (const float *)((const unsigned char *)v + stride);
-                               }
-                               break;
-                       }
-               }
-       }
-}
-
-void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
-{
-       static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
-       // TODO: SIMD
-       float matrix[4][4];
-       int i;
-       memcpy(matrix, inmatrix16f, sizeof(float[16]));
-       if (!memcmp(identitymatrix, matrix, sizeof(float[16])))
-       {
-               // fast case for identity matrix
-               memcpy(out4f, in4f, numitems * sizeof(float[4]));
-               return;
-       }
-       for (i = 0;i < numitems;i++, out4f += 4, in4f += 4)
-       {
-               out4f[0] = in4f[0] * matrix[0][0] + in4f[1] * matrix[1][0] + in4f[2] * matrix[2][0] + in4f[3] * matrix[3][0];
-               out4f[1] = in4f[0] * matrix[0][1] + in4f[1] * matrix[1][1] + in4f[2] * matrix[2][1] + in4f[3] * matrix[3][1];
-               out4f[2] = in4f[0] * matrix[0][2] + in4f[1] * matrix[1][2] + in4f[2] * matrix[2][2] + in4f[3] * matrix[3][2];
-               out4f[3] = in4f[0] * matrix[0][3] + in4f[1] * matrix[1][3] + in4f[2] * matrix[2][3] + in4f[3] * matrix[3][3];
-       }
-}
-
-void DPSOFTRAST_Array_Copy(float *out4f, const float *in4f, int numitems)
-{
-       memcpy(out4f, in4f, numitems * sizeof(float[4]));
-}
-
-#ifdef SSE2_PRESENT
-static __m128 DPSOFTRAST_Draw_ProjectVertex(__m128 v)
-{
-       __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
-       __m128 w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
-       v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set1_ps(1.0f));
-       v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
-       v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
-       return v;
-}
-#endif
-
-void DPSOFTRAST_Draw_ProjectVertices(float *out4f, const float *in4f, int numitems)
-{
-#ifdef SSE2_PRESENT
-       // NOTE: this is used both as a whole mesh transform function and a
-       // per-triangle transform function (for clipped triangles), accordingly
-       // it should not crash on divide by 0 but the result of divide by 0 is
-       // unimportant...
-       // TODO: SIMD
-       int i;
-       __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
-       for (i = 0;i < numitems;i++)
-       {
-               __m128 v = _mm_load_ps(in4f), w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
-               v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set1_ps(1.0f));
-               v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
-               _mm_store_ps(out4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
-               in4f += 4;
-               out4f += 4;
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_DebugEdgePoints(const float *screen0, const float *screen1)
-{
-       int i;
-       int x;
-       int y;
-       int w = dpsoftrast.fb_width;
-       int bounds[4];
-       float v0[2], v1[2];
-       unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
-       //const float *c4f;
-       bounds[0] = dpsoftrast.fb_viewportscissor[0];
-       bounds[1] = dpsoftrast.fb_viewportscissor[1];
-       bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
-       bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
-       v0[0] = screen0[0];
-       v0[1] = screen0[1];
-       v1[0] = screen1[0];
-       v1[1] = screen1[1];
-       for (i = 0;i <= 128;i++)
-       {
-               // check nearclip
-               //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
-               //      continue;
-               x = (int)(v0[0] + (v1[0] - v0[0]) * (i/128.0f));
-               y = (int)(v0[1] + (v1[1] - v0[1]) * (i/128.0f));
-               if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
-                       continue;
-               //c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + element0*4;
-               //pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
-               pixels[y*w+x] = 0xFFFFFFFF;
-       }
-}
-
-void DPSOFTRAST_Draw_Span_Begin(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *zf)
-{
-       int x;
-       int startx = span->startx;
-       int endx = span->endx;
-       float w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
-       float wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
-       float endz = 1.0f / (w + wslope * startx);
-       for (x = startx;x < endx;)
-       {
-               int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
-               float z = endz, dz;
-               if(nextsub >= endx) nextsub = endsub = endx-1;
-               endz = 1.0f / (w + wslope * nextsub);
-               dz = x < nextsub ? (endz - z) / (nextsub - x) : 0.0f;
-               for (; x <= endsub; x++, z += dz)
-                       zf[x] = z;
-       }
-}
-
-void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const float * RESTRICT in4f)
-{
-       int x;
-       int startx = span->startx;
-       int endx = span->endx;
-       int d[4];
-       float a, b;
-       unsigned char * RESTRICT pixelmask = span->pixelmask;
-       unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
-       if (!pixel)
-               return;
-       pixel += span->start * 4;
-       // handle alphatest now (this affects depth writes too)
-       if (dpsoftrast.user.alphatest)
-               for (x = startx;x < endx;x++)
-                       if (in4f[x*4+3] < 0.5f)
-                               pixelmask[x] = false;
-       // FIXME: this does not handle bigendian
-       switch(dpsoftrast.fb_blendmode)
-       {
-       case DPSOFTRAST_BLENDMODE_OPAQUE:
-               for (x = startx;x < endx;x++)
-               {
-                       if (!pixelmask[x])
-                               continue;
-                       d[0] = (int)(in4f[x*4+2]*255.0f);if (d[0] > 255) d[0] = 255;
-                       d[1] = (int)(in4f[x*4+1]*255.0f);if (d[1] > 255) d[1] = 255;
-                       d[2] = (int)(in4f[x*4+0]*255.0f);if (d[2] > 255) d[2] = 255;
-                       d[3] = (int)(in4f[x*4+3]*255.0f);if (d[3] > 255) d[3] = 255;
-                       pixel[x*4+0] = d[0];
-                       pixel[x*4+1] = d[1];
-                       pixel[x*4+2] = d[2];
-                       pixel[x*4+3] = d[3];
-               }
-               break;
-       case DPSOFTRAST_BLENDMODE_ALPHA:
-               for (x = startx;x < endx;x++)
-               {
-                       if (!pixelmask[x])
-                               continue;
-                       a = in4f[x*4+3] * 255.0f;
-                       b = 1.0f - in4f[x*4+3];
-                       d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
-                       d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
-                       d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
-                       d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
-                       pixel[x*4+0] = d[0];
-                       pixel[x*4+1] = d[1];
-                       pixel[x*4+2] = d[2];
-                       pixel[x*4+3] = d[3];
-               }
-               break;
-       case DPSOFTRAST_BLENDMODE_ADDALPHA:
-               for (x = startx;x < endx;x++)
-               {
-                       if (!pixelmask[x])
-                               continue;
-                       a = in4f[x*4+3] * 255.0f;
-                       d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
-                       d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
-                       d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
-                       d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
-                       pixel[x*4+0] = d[0];
-                       pixel[x*4+1] = d[1];
-                       pixel[x*4+2] = d[2];
-                       pixel[x*4+3] = d[3];
-               }
-               break;
-       case DPSOFTRAST_BLENDMODE_ADD:
-               for (x = startx;x < endx;x++)
-               {
-                       if (!pixelmask[x])
-                               continue;
-                       d[0] = (int)(in4f[x*4+2]*255.0f+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
-                       d[1] = (int)(in4f[x*4+1]*255.0f+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
-                       d[2] = (int)(in4f[x*4+0]*255.0f+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
-                       d[3] = (int)(in4f[x*4+3]*255.0f+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
-                       pixel[x*4+0] = d[0];
-                       pixel[x*4+1] = d[1];
-                       pixel[x*4+2] = d[2];
-                       pixel[x*4+3] = d[3];
-               }
-               break;
-       case DPSOFTRAST_BLENDMODE_INVMOD:
-               for (x = startx;x < endx;x++)
-               {
-                       if (!pixelmask[x])
-                               continue;
-                       d[0] = (int)((1.0f-in4f[x*4+2])*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
-                       d[1] = (int)((1.0f-in4f[x*4+1])*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
-                       d[2] = (int)((1.0f-in4f[x*4+0])*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
-                       d[3] = (int)((1.0f-in4f[x*4+3])*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
-                       pixel[x*4+0] = d[0];
-                       pixel[x*4+1] = d[1];
-                       pixel[x*4+2] = d[2];
-                       pixel[x*4+3] = d[3];
-               }
-               break;
-       case DPSOFTRAST_BLENDMODE_MUL:
-               for (x = startx;x < endx;x++)
-               {
-                       if (!pixelmask[x])
-                               continue;
-                       d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
-                       d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
-                       d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
-                       d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
-                       pixel[x*4+0] = d[0];
-                       pixel[x*4+1] = d[1];
-                       pixel[x*4+2] = d[2];
-                       pixel[x*4+3] = d[3];
-               }
-               break;
-       case DPSOFTRAST_BLENDMODE_MUL2:
-               for (x = startx;x < endx;x++)
-               {
-                       if (!pixelmask[x])
-                               continue;
-                       d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]*2.0f);if (d[0] > 255) d[0] = 255;
-                       d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]*2.0f);if (d[1] > 255) d[1] = 255;
-                       d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]*2.0f);if (d[2] > 255) d[2] = 255;
-                       d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]*2.0f);if (d[3] > 255) d[3] = 255;
-                       pixel[x*4+0] = d[0];
-                       pixel[x*4+1] = d[1];
-                       pixel[x*4+2] = d[2];
-                       pixel[x*4+3] = d[3];
-               }
-               break;
-       case DPSOFTRAST_BLENDMODE_SUBALPHA:
-               for (x = startx;x < endx;x++)
-               {
-                       if (!pixelmask[x])
-                               continue;
-                       a = in4f[x*4+3] * -255.0f;
-                       d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;if (d[0] < 0) d[0] = 0;
-                       d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;if (d[1] < 0) d[1] = 0;
-                       d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;if (d[2] < 0) d[2] = 0;
-                       d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;if (d[3] < 0) d[3] = 0;
-                       pixel[x*4+0] = d[0];
-                       pixel[x*4+1] = d[1];
-                       pixel[x*4+2] = d[2];
-                       pixel[x*4+3] = d[3];
-               }
-               break;
-       case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
-               for (x = startx;x < endx;x++)
-               {
-                       if (!pixelmask[x])
-                               continue;
-                       a = 255.0f;
-                       b = 1.0f - in4f[x*4+3];
-                       d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
-                       d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
-                       d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
-                       d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
-                       pixel[x*4+0] = d[0];
-                       pixel[x*4+1] = d[1];
-                       pixel[x*4+2] = d[2];
-                       pixel[x*4+3] = d[3];
-               }
-               break;
-       }
-}
-
-void DPSOFTRAST_Draw_Span_FinishBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
-{
-#ifdef SSE2_PRESENT
-       int x;
-       int startx = span->startx;
-       int endx = span->endx;
-       const unsigned int * RESTRICT ini = (const unsigned int *)in4ub;
-       unsigned char * RESTRICT pixelmask = span->pixelmask;
-       unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
-       unsigned int * RESTRICT pixeli = (unsigned int *)dpsoftrast.fb_colorpixels[0];
-       if (!pixel)
-               return;
-       pixel += span->start * 4;
-       pixeli += span->start;
-       // handle alphatest now (this affects depth writes too)
-       if (dpsoftrast.user.alphatest)
-               for (x = startx;x < endx;x++)
-                       if (in4ub[x*4+3] < 0.5f)
-                               pixelmask[x] = false;
-       // FIXME: this does not handle bigendian
-       switch(dpsoftrast.fb_blendmode)
-       {
-       case DPSOFTRAST_BLENDMODE_OPAQUE:
-               for (x = startx;x + 4 <= endx;)
-               {
-                       if (*(const unsigned int *)&pixelmask[x] == 0x01010101)
-                       {
-                               _mm_storeu_si128((__m128i *)&pixeli[x], _mm_loadu_si128((const __m128i *)&ini[x]));
-                               x += 4;
-                       }
-                       else
-                       {
-                               if (pixelmask[x])
-                                       pixeli[x] = ini[x];
-                               x++;
-                       }
-               }
-               for (;x < endx;x++)
-                       if (pixelmask[x])
-                               pixeli[x] = ini[x];
-               break;
-       case DPSOFTRAST_BLENDMODE_ALPHA:
-       #define FINISHBLEND(blend2, blend1) \
-               for (x = startx;x + 2 <= endx;x += 2) \
-               { \
-                       __m128i src, dst; \
-                       switch (*(const unsigned short*)&pixelmask[x]) \
-                       { \
-                       case 0x0101: \
-                               src = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ini[x]), _mm_setzero_si128()); \
-                               dst = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixeli[x]), _mm_setzero_si128()); \
-                               blend2; \
-                               _mm_storel_epi64((__m128i *)&pixeli[x], _mm_packus_epi16(dst, dst)); \
-                               continue; \
-                       case 0x0100: \
-                               src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x+1]), _mm_setzero_si128()); \
-                               dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x+1]), _mm_setzero_si128()); \
-                               blend1; \
-                               pixeli[x+1] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst));  \
-                               continue; \
-                       case 0x0001: \
-                               src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x]), _mm_setzero_si128()); \
-                               dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x]), _mm_setzero_si128()); \
-                               blend1; \
-                               pixeli[x] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
-                               continue; \
-                       } \
-                       break; \
-               } \
-               for(;x < endx; x++) \
-               { \
-                       __m128i src, dst; \
-                       if (!pixelmask[x]) \
-                               continue; \
-                       src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x]), _mm_setzero_si128()); \
-                       dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x]), _mm_setzero_si128()); \
-                       blend1; \
-                       pixeli[x] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
-               }
-
-               FINISHBLEND({
-                       __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
-                       dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
-               }, {
-                       __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
-                       dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
-               });
-               break;
-       case DPSOFTRAST_BLENDMODE_ADDALPHA:
-               FINISHBLEND({
-                       __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
-                       dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
-               }, {
-                       __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
-                       dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
-               });
-               break;
-       case DPSOFTRAST_BLENDMODE_ADD:
-               FINISHBLEND({ dst = _mm_add_epi16(src, dst); }, { dst = _mm_add_epi16(src, dst); });
-               break;
-       case DPSOFTRAST_BLENDMODE_INVMOD:
-               FINISHBLEND({
-                       dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
-               }, {
-                       dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
-               });
-               break;
-       case DPSOFTRAST_BLENDMODE_MUL:
-               FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); });
-               break;
-       case DPSOFTRAST_BLENDMODE_MUL2:
-               FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); });
-               break;
-       case DPSOFTRAST_BLENDMODE_SUBALPHA:
-               FINISHBLEND({
-                       __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
-                       dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
-               }, {
-                       __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
-                       dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
-               });
-               break;
-       case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
-               FINISHBLEND({
-                       __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
-                       dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
-               }, {
-                       __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
-                       dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
-               });
-               break;
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
-{
-       int x;
-       int startx = span->startx;
-       int endx = span->endx;
-       int flags;
-       float c[4];
-       float data[4];
-       float slope[4];
-       float tc[2], endtc[2];
-       float tcscale[2];
-       unsigned int tci[2];
-       unsigned int tci1[2];
-       unsigned int tcimin[2];
-       unsigned int tcimax[2];
-       int tciwrapmask[2];
-       int tciwidth;
-       int filter;
-       int mip;
-       const unsigned char * RESTRICT pixelbase;
-       const unsigned char * RESTRICT pixel[4];
-       DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
-       // if no texture is bound, just fill it with white
-       if (!texture)
-       {
-               for (x = startx;x < endx;x++)
-               {
-                       out4f[x*4+0] = 1.0f;
-                       out4f[x*4+1] = 1.0f;
-                       out4f[x*4+2] = 1.0f;
-                       out4f[x*4+3] = 1.0f;
-               }
-               return;
-       }
-       mip = span->mip[texunitindex];
-       pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
-       // if this mipmap of the texture is 1 pixel, just fill it with that color
-       if (texture->mipmap[mip][1] == 4)
-       {
-               c[0] = texture->bytes[2] * (1.0f/255.0f);
-               c[1] = texture->bytes[1] * (1.0f/255.0f);
-               c[2] = texture->bytes[0] * (1.0f/255.0f);
-               c[3] = texture->bytes[3] * (1.0f/255.0f);
-               for (x = startx;x < endx;x++)
-               {
-                       out4f[x*4+0] = c[0];
-                       out4f[x*4+1] = c[1];
-                       out4f[x*4+2] = c[2];
-                       out4f[x*4+3] = c[3];
-               }
-               return;
-       }
-       filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
-       data[0] = span->data[0][arrayindex][0];
-       data[1] = span->data[0][arrayindex][1];
-       data[2] = span->data[0][arrayindex][2];
-       data[3] = span->data[0][arrayindex][3];
-       slope[0] = span->data[1][arrayindex][0];
-       slope[1] = span->data[1][arrayindex][1];
-       slope[2] = span->data[1][arrayindex][2];
-       slope[3] = span->data[1][arrayindex][3];
-       flags = texture->flags;
-       tcscale[0] = texture->mipmap[mip][2];
-       tcscale[1] = texture->mipmap[mip][3];
-       tciwidth = texture->mipmap[mip][2];
-       tcimin[0] = 0;
-       tcimin[1] = 0;
-       tcimax[0] = texture->mipmap[mip][2]-1;
-       tcimax[1] = texture->mipmap[mip][3]-1;
-       tciwrapmask[0] = texture->mipmap[mip][2]-1;
-       tciwrapmask[1] = texture->mipmap[mip][3]-1;
-       endtc[0] = (data[0] + slope[0]*startx) * zf[startx] * tcscale[0] - 0.5f;
-       endtc[1] = (data[1] + slope[1]*startx) * zf[startx] * tcscale[1] - 0.5f;
-       for (x = startx;x < endx;)
-       {
-               unsigned int subtc[2];
-               unsigned int substep[2];
-               float subscale = 65536.0f/DPSOFTRAST_MAXSUBSPAN;
-               int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
-               if(nextsub >= endx)
-               {
-                       nextsub = endsub = endx-1;      
-                       if(x < nextsub) subscale = 65536.0f / (nextsub - x);
-               }
-               tc[0] = endtc[0];
-               tc[1] = endtc[1];
-               endtc[0] = (data[0] + slope[0]*nextsub) * zf[nextsub] * tcscale[0] - 0.5f;
-               endtc[1] = (data[1] + slope[1]*nextsub) * zf[nextsub] * tcscale[1] - 0.5f;
-               substep[0] = (endtc[0] - tc[0]) * subscale;
-               substep[1] = (endtc[1] - tc[1]) * subscale;
-               subtc[0] = tc[0] * (1<<16);
-               subtc[1] = tc[1] * (1<<16);
-               if(filter)
-               {
-                       if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
-                       {
-                               for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
-                               {
-                                       unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
-                                       unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
-                                       unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
-                                       tci[0] = subtc[0]>>16;
-                                       tci[1] = subtc[1]>>16;
-                                       tci1[0] = tci[0] + 1;
-                                       tci1[1] = tci[1] + 1;
-                                       tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
-                                       tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
-                                       tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
-                                       tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
-                                       pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
-                                       pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
-                                       pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
-                                       pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
-                                       c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
-                                       c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
-                                       c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
-                                       c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
-                                       out4f[x*4+0] = c[0];
-                                       out4f[x*4+1] = c[1];
-                                       out4f[x*4+2] = c[2];
-                                       out4f[x*4+3] = c[3];
-                               }
-                       }
-                       else
-                       {
-                               for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
-                               {
-                                       unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
-                                       unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
-                                       unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
-                                       tci[0] = subtc[0]>>16;
-                                       tci[1] = subtc[1]>>16;
-                                       tci1[0] = tci[0] + 1;
-                                       tci1[1] = tci[1] + 1;
-                                       tci[0] &= tciwrapmask[0];
-                                       tci[1] &= tciwrapmask[1];
-                                       tci1[0] &= tciwrapmask[0];
-                                       tci1[1] &= tciwrapmask[1];
-                                       pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
-                                       pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
-                                       pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
-                                       pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
-                                       c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
-                                       c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
-                                       c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
-                                       c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
-                                       out4f[x*4+0] = c[0];
-                                       out4f[x*4+1] = c[1];
-                                       out4f[x*4+2] = c[2];
-                                       out4f[x*4+3] = c[3];
-                               }
-                       }
-               }
-               else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
-               {
-                       for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
-                       {
-                               tci[0] = subtc[0]>>16;
-                               tci[1] = subtc[1]>>16;
-                               tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
-                               tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
-                               pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
-                               c[0] = pixel[0][2] * (1.0f / 255.0f);
-                               c[1] = pixel[0][1] * (1.0f / 255.0f);
-                               c[2] = pixel[0][0] * (1.0f / 255.0f);
-                               c[3] = pixel[0][3] * (1.0f / 255.0f);
-                               out4f[x*4+0] = c[0];
-                               out4f[x*4+1] = c[1];
-                               out4f[x*4+2] = c[2];
-                               out4f[x*4+3] = c[3];
-                       }
-               }
-               else
-               {
-                       for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
-                       {
-                               tci[0] = subtc[0]>>16;
-                               tci[1] = subtc[1]>>16;
-                               tci[0] &= tciwrapmask[0];
-                               tci[1] &= tciwrapmask[1];
-                               pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
-                               c[0] = pixel[0][2] * (1.0f / 255.0f);
-                               c[1] = pixel[0][1] * (1.0f / 255.0f);
-                               c[2] = pixel[0][0] * (1.0f / 255.0f);
-                               c[3] = pixel[0][3] * (1.0f / 255.0f);
-                               out4f[x*4+0] = c[0];
-                               out4f[x*4+1] = c[1];
-                               out4f[x*4+2] = c[2];
-                               out4f[x*4+3] = c[3];
-                       }
-               }
-       }
-}
-
-void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
-{
-#ifdef SSE2_PRESENT
-       int x;
-       int startx = span->startx;
-       int endx = span->endx;
-       int flags;
-       __m128 data, slope, tcscale;
-       __m128i tcsize, tcmask, tcoffset, tcmax;
-       __m128 tc, endtc;
-       __m128i subtc, substep, endsubtc;
-       int filter;
-       int mip;
-       unsigned int *outi = (unsigned int *)out4ub;
-       const unsigned char * RESTRICT pixelbase;
-       DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
-       // if no texture is bound, just fill it with white
-       if (!texture)
-       {
-               memset(out4ub + startx*4, 255, span->length*4);
-               return;
-       }
-       mip = span->mip[texunitindex];
-       pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0];
-       // if this mipmap of the texture is 1 pixel, just fill it with that color
-       if (texture->mipmap[mip][1] == 4)
-       {
-               unsigned int k = *((const unsigned int *)pixelbase);
-               for (x = startx;x < endx;x++)
-                       outi[x] = k;
-               return;
-       }
-       filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
-       data = _mm_load_ps(span->data[0][arrayindex]);
-       slope = _mm_load_ps(span->data[1][arrayindex]);
-       flags = texture->flags;
-       tcsize = _mm_shuffle_epi32(_mm_loadu_si128((const __m128i *)&texture->mipmap[mip][0]), _MM_SHUFFLE(3, 2, 3, 2));
-       tcmask = _mm_sub_epi32(tcsize, _mm_set1_epi32(1));
-       tcscale = _mm_cvtepi32_ps(tcsize);
-       data = _mm_mul_ps(_mm_shuffle_ps(data, data, _MM_SHUFFLE(1, 0, 1, 0)), tcscale);
-       slope = _mm_mul_ps(_mm_shuffle_ps(slope, slope, _MM_SHUFFLE(1, 0, 1, 0)), tcscale);
-       endtc = _mm_sub_ps(_mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_load1_ps(&zf[startx])), _mm_set1_ps(0.5f));
-       endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
-       tcoffset = _mm_add_epi32(_mm_slli_epi32(_mm_shuffle_epi32(tcsize, _MM_SHUFFLE(0, 0, 0, 0)), 18), _mm_set1_epi32(4));
-       tcmax = filter ? _mm_packs_epi32(tcmask, tcmask) : _mm_slli_epi32(tcmask, 16);  
-       for (x = startx;x < endx;)
-       {
-               int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
-               __m128 subscale = _mm_set1_ps(65536.0f/DPSOFTRAST_MAXSUBSPAN);
-               if(nextsub >= endx)
-               {
-                       nextsub = endsub = endx-1;
-                       if(x < nextsub) subscale = _mm_set1_ps(65536.0f / (nextsub - x));
-               }       
-               tc = endtc;
-               subtc = endsubtc;
-               endtc = _mm_sub_ps(_mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_load1_ps(&zf[nextsub])), _mm_set1_ps(0.5f));
-               substep = _mm_cvtps_epi32(_mm_mul_ps(_mm_sub_ps(endtc, tc), subscale));
-               endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
-               subtc = _mm_unpacklo_epi64(subtc, _mm_add_epi32(subtc, substep));
-               substep = _mm_slli_epi32(substep, 1);
-               if (filter)
-               {
-                       __m128i tcrange = _mm_srai_epi32(_mm_unpacklo_epi64(subtc, _mm_add_epi32(endsubtc, substep)), 16);
-                       if (_mm_movemask_epi8(_mm_andnot_si128(_mm_cmplt_epi32(tcrange, _mm_setzero_si128()), _mm_cmplt_epi32(tcrange, tcmask))) == 0xFFFF)
-                       {
-                               for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
-                               {
-                                       __m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, pix3, pix4, fracm;
-                                       tci = _mm_madd_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 0x10000, 0, 0x10000)), tcoffset);
-                                       pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(tci)]), _mm_setzero_si128());
-                                       pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))]), _mm_setzero_si128());
-                                       pix3 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]), _mm_setzero_si128());
-                                       pix4 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))]), _mm_setzero_si128());
-                                       fracm = _mm_srli_epi16(subtc, 1);
-                                       pix1 = _mm_add_epi16(pix1,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
-                                                                                                                _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
-                                       pix3 = _mm_add_epi16(pix3,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
-                                                                                                                _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
-                                       pix2 = _mm_unpacklo_epi64(pix1, pix3);
-                                       pix4 = _mm_unpackhi_epi64(pix1, pix3);
-                                       pix2 = _mm_add_epi16(pix2,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
-                                                                                                                _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
-                                       _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
-                               }
-                               if (x <= endsub)
-                               {
-                                       __m128i tci = _mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, fracm;
-                                       tci = _mm_madd_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 0x10000, 0, 0)), tcoffset);
-                                       pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(tci)]), _mm_setzero_si128());
-                                       pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))]), _mm_setzero_si128());
-                                       fracm = _mm_srli_epi16(subtc, 1);
-                                       pix1 = _mm_add_epi16(pix1,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
-                                                                                                                _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
-                                       pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
-                                       pix1 = _mm_add_epi16(pix1,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
-                                                                                                                _mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
-                                       outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
-                                       x++;
-                               }
-                       }
-                       else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
-                       {
-                               for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
-                               {
-                                       __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
-                                       tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
-                                                                                       _mm_setzero_si128());
-                                       pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
-                                                                                       _mm_setzero_si128());
-                                       tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
-                                       tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
-                                                                                       _mm_setzero_si128());
-                                       pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
-                                                                                       _mm_setzero_si128());
-                                       fracm = _mm_srli_epi16(subtc, 1);
-                                       pix1 = _mm_add_epi16(pix1,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
-                                                                                                                _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
-                                       pix3 = _mm_add_epi16(pix3,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
-                                                                                                                _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
-                                       pix2 = _mm_unpacklo_epi64(pix1, pix3);
-                                       pix4 = _mm_unpackhi_epi64(pix1, pix3);
-                                       pix2 = _mm_add_epi16(pix2,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
-                                                                                                                _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
-                                       _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
-                               }
-                               if (x <= endsub)
-                               {
-                                       __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
-                                       tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]), 
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])), 
-                                                                                       _mm_setzero_si128());
-                                       pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]), 
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])), 
-                                                                                       _mm_setzero_si128());
-                                       fracm = _mm_srli_epi16(subtc, 1);
-                                       pix1 = _mm_add_epi16(pix1,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
-                                                                                                                _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
-                                       pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
-                                       pix1 = _mm_add_epi16(pix1,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
-                                                                                                                _mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
-                                       outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
-                                       x++;
-                               }
-                       }
-                       else
-                       {
-                               for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
-                               {
-                                       __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
-                                       tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
-                                                                                       _mm_setzero_si128());
-                                       pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
-                                                                                       _mm_setzero_si128());
-                                       tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
-                                       tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
-                                                                                       _mm_setzero_si128());
-                                       pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
-                                                                                       _mm_setzero_si128());
-                                       fracm = _mm_srli_epi16(subtc, 1);
-                                       pix1 = _mm_add_epi16(pix1,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
-                                                                                                                _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
-                                       pix3 = _mm_add_epi16(pix3,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
-                                                                                                                _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
-                                       pix2 = _mm_unpacklo_epi64(pix1, pix3);
-                                       pix4 = _mm_unpackhi_epi64(pix1, pix3);
-                                       pix2 = _mm_add_epi16(pix2,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
-                                                                                                                _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
-                                       _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
-                               }
-                               if (x <= endsub)
-                               {
-                                       __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
-                                       tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),                                                                                        
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
-                                                                                       _mm_setzero_si128());
-                                       pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
-                                                                                                                               _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
-                                                                                       _mm_setzero_si128());
-                                       fracm = _mm_srli_epi16(subtc, 1);
-                                       pix1 = _mm_add_epi16(pix1,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
-                                                                                                                _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
-                                       pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
-                                       pix1 = _mm_add_epi16(pix1,
-                                                                                _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
-                                                                                                                _mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
-                                       outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
-                                       x++;
-                               }
-                       }
-               }
-               else
-               {
-                       if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
-                       {
-                               for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
-                               {
-                                       __m128i tci = _mm_min_epi16(_mm_max_epi16(subtc, _mm_setzero_si128()), tcmax); 
-                                       tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
-                                       outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))];
-                               }
-                               if (x <= endsub)
-                               {
-                                       __m128i tci = _mm_min_epi16(_mm_max_epi16(subtc, _mm_setzero_si128()), tcmax);
-                                       tci = _mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1));
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
-                                       x++;
-                               }
-                       }
-                       else
-                       {
-                               for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
-                               {
-                                       __m128i tci = _mm_and_si128(subtc, tcmax); 
-                                       tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
-                                       outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))];
-                               }
-                               if (x <= endsub)
-                               {
-                                       __m128i tci = _mm_and_si128(subtc, tcmax); 
-                                       tci = _mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1));
-                                       tci = _mm_madd_epi16(tci, tcoffset);
-                                       outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
-                                       x++;
-                               }
-                       }
-               }
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
-{
-       // TODO: IMPLEMENT
-       memset(out4ub, 255, span->length*4);
-}
-
-float DPSOFTRAST_SampleShadowmap(const float *vector)
-{
-       // TODO: IMPLEMENT
-       return 1.0f;
-}
-
-void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
-{
-       int x;
-       int startx = span->startx;
-       int endx = span->endx;
-       float c[4];
-       float data[4];
-       float slope[4];
-       float z;
-       data[0] = span->data[0][arrayindex][0];
-       data[1] = span->data[0][arrayindex][1];
-       data[2] = span->data[0][arrayindex][2];
-       data[3] = span->data[0][arrayindex][3];
-       slope[0] = span->data[1][arrayindex][0];
-       slope[1] = span->data[1][arrayindex][1];
-       slope[2] = span->data[1][arrayindex][2];
-       slope[3] = span->data[1][arrayindex][3];
-       for (x = startx;x < endx;x++)
-       {
-               z = zf[x];
-               c[0] = (data[0] + slope[0]*x) * z;
-               c[1] = (data[1] + slope[1]*x) * z;
-               c[2] = (data[2] + slope[2]*x) * z;
-               c[3] = (data[3] + slope[3]*x) * z;
-               out4f[x*4+0] = in4f[x*4+0] * c[0];
-               out4f[x*4+1] = in4f[x*4+1] * c[1];
-               out4f[x*4+2] = in4f[x*4+2] * c[2];
-               out4f[x*4+3] = in4f[x*4+3] * c[3];
-       }
-}
-
-void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
-{
-       int x;
-       int startx = span->startx;
-       int endx = span->endx;
-       float c[4];
-       float data[4];
-       float slope[4];
-       float z;
-       data[0] = span->data[0][arrayindex][0];
-       data[1] = span->data[0][arrayindex][1];
-       data[2] = span->data[0][arrayindex][2];
-       data[3] = span->data[0][arrayindex][3];
-       slope[0] = span->data[1][arrayindex][0];
-       slope[1] = span->data[1][arrayindex][1];
-       slope[2] = span->data[1][arrayindex][2];
-       slope[3] = span->data[1][arrayindex][3];
-       for (x = startx;x < endx;x++)
-       {
-               z = zf[x];
-               c[0] = (data[0] + slope[0]*x) * z;
-               c[1] = (data[1] + slope[1]*x) * z;
-               c[2] = (data[2] + slope[2]*x) * z;
-               c[3] = (data[3] + slope[3]*x) * z;
-               out4f[x*4+0] = c[0];
-               out4f[x*4+1] = c[1];
-               out4f[x*4+2] = c[2];
-               out4f[x*4+3] = c[3];
-       }
-}
-
-void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
-{
-       int x, startx = span->startx, endx = span->endx;
-       float c[4], localcolor[4];
-       localcolor[0] = subcolor[0];
-       localcolor[1] = subcolor[1];
-       localcolor[2] = subcolor[2];
-       localcolor[3] = subcolor[3];
-       for (x = startx;x < endx;x++)
-       {
-               c[0] = inb4f[x*4+0] - localcolor[0];if (c[0] < 0.0f) c[0] = 0.0f;
-               c[1] = inb4f[x*4+1] - localcolor[1];if (c[1] < 0.0f) c[1] = 0.0f;
-               c[2] = inb4f[x*4+2] - localcolor[2];if (c[2] < 0.0f) c[2] = 0.0f;
-               c[3] = inb4f[x*4+3] - localcolor[3];if (c[3] < 0.0f) c[3] = 0.0f;
-               out4f[x*4+0] = ina4f[x*4+0] + c[0];
-               out4f[x*4+1] = ina4f[x*4+1] + c[1];
-               out4f[x*4+2] = ina4f[x*4+2] + c[2];
-               out4f[x*4+3] = ina4f[x*4+3] + c[3];
-       }
-}
-
-void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
-{
-       int x, startx = span->startx, endx = span->endx;
-       for (x = startx;x < endx;x++)
-       {
-               out4f[x*4+0] = ina4f[x*4+0] * inb4f[x*4+0];
-               out4f[x*4+1] = ina4f[x*4+1] * inb4f[x*4+1];
-               out4f[x*4+2] = ina4f[x*4+2] * inb4f[x*4+2];
-               out4f[x*4+3] = ina4f[x*4+3] * inb4f[x*4+3];
-       }
-}
-
-void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
-{
-       int x, startx = span->startx, endx = span->endx;
-       for (x = startx;x < endx;x++)
-       {
-               out4f[x*4+0] = ina4f[x*4+0] + inb4f[x*4+0];
-               out4f[x*4+1] = ina4f[x*4+1] + inb4f[x*4+1];
-               out4f[x*4+2] = ina4f[x*4+2] + inb4f[x*4+2];
-               out4f[x*4+3] = ina4f[x*4+3] + inb4f[x*4+3];
-       }
-}
-
-void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
-{
-       int x, startx = span->startx, endx = span->endx;
-       float a, b;
-       for (x = startx;x < endx;x++)
-       {
-               a = 1.0f - inb4f[x*4+3];
-               b = inb4f[x*4+3];
-               out4f[x*4+0] = ina4f[x*4+0] * a + inb4f[x*4+0] * b;
-               out4f[x*4+1] = ina4f[x*4+1] * a + inb4f[x*4+1] * b;
-               out4f[x*4+2] = ina4f[x*4+2] * a + inb4f[x*4+2] * b;
-               out4f[x*4+3] = ina4f[x*4+3] * a + inb4f[x*4+3] * b;
-       }
-}
-
-void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
-{
-       int x, startx = span->startx, endx = span->endx;
-       float localcolor[4], ilerp, lerp;
-       localcolor[0] = color[0];
-       localcolor[1] = color[1];
-       localcolor[2] = color[2];
-       localcolor[3] = color[3];
-       ilerp = 1.0f - localcolor[3];
-       lerp = localcolor[3];
-       for (x = startx;x < endx;x++)
-       {
-               out4f[x*4+0] = in4f[x*4+0] * ilerp + localcolor[0] * lerp;
-               out4f[x*4+1] = in4f[x*4+1] * ilerp + localcolor[1] * lerp;
-               out4f[x*4+2] = in4f[x*4+2] * ilerp + localcolor[2] * lerp;
-               out4f[x*4+3] = in4f[x*4+3] * ilerp + localcolor[3] * lerp;
-       }
-}
-
-
-
-void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
-{
-#ifdef SSE2_PRESENT
-       int x;
-       int startx = span->startx;
-       int endx = span->endx;
-       __m128 data = _mm_load_ps(span->data[0][arrayindex]), slope = _mm_load_ps(span->data[1][arrayindex]);
-       data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
-       slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
-       data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
-       data = _mm_mul_ps(data, _mm_set1_ps(256.0f));
-       slope = _mm_mul_ps(slope, _mm_set1_ps(256.0f));
-       for (x = startx;x+2 <= endx;x += 2, data = _mm_add_ps(data, slope))
-       {
-               __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&in4ub[x*4]));
-               __m128i mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x]))), mod2;
-               data = _mm_add_ps(data, slope);
-               mod2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x+1])));
-               mod = _mm_unpacklo_epi64(_mm_packs_epi32(mod, mod), _mm_packs_epi32(mod2, mod2));
-               pix = _mm_mulhi_epu16(pix, mod);
-               _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
-       }
-       for (;x < endx;x++, data = _mm_add_ps(data, slope))
-       {
-               __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&in4ub[x*4]));
-               __m128i mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x])));
-               mod = _mm_packs_epi32(mod, mod);
-               pix = _mm_mulhi_epu16(pix, mod);
-               *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
-{
-#ifdef SSE2_PRESENT
-       int x;
-       int startx = span->startx;
-       int endx = span->endx;
-       __m128 data = _mm_load_ps(span->data[0][arrayindex]), slope = _mm_load_ps(span->data[1][arrayindex]);
-       data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
-       slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
-       data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
-       data = _mm_mul_ps(data, _mm_set1_ps(255.0f));
-       slope = _mm_mul_ps(slope, _mm_set1_ps(255.0f));
-       for (x = startx;x+2 <= endx;x += 2, data = _mm_add_ps(data, slope))
-       {
-               __m128i pix = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x]))), pix2;
-               data = _mm_add_ps(data, slope);
-               pix2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x+1])));
-               pix = _mm_unpacklo_epi64(_mm_packs_epi32(pix, pix), _mm_packs_epi32(pix2, pix2));
-               _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
-       }
-       for (;x < endx;x++, data = _mm_add_ps(data, slope))
-       {
-               __m128i pix = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x])));
-               pix = _mm_packs_epi32(pix, pix);
-               *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
-{
-#ifdef SSE2_PRESENT
-       int x, startx = span->startx, endx = span->endx;
-       __m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(subcolor), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2));
-       localcolor = _mm_shuffle_epi32(_mm_packs_epi32(localcolor, localcolor), _MM_SHUFFLE(1, 0, 1, 0));
-       for (x = startx;x+2 <= endx;x+=2)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
-               pix1 = _mm_add_epi16(pix1, _mm_sub_epi16(pix2, localcolor));
-               _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
-       }
-       if(x < endx)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
-               pix1 = _mm_add_epi16(pix1, _mm_sub_epi16(pix2, localcolor));
-               *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
-{
-#ifdef SSE2_PRESENT
-       int x, startx = span->startx, endx = span->endx;
-       for (x = startx;x+2 <= endx;x+=2)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&inb4ub[x*4]));
-               pix1 = _mm_mulhi_epu16(pix1, pix2);
-               _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
-       }
-       if(x < endx)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
-               pix1 = _mm_mulhi_epu16(pix1, pix2);
-               *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
-{
-#ifdef SSE2_PRESENT
-       int x, startx = span->startx, endx = span->endx;
-       for (x = startx;x+2 <= endx;x+=2)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
-               pix1 = _mm_add_epi16(pix1, pix2);
-               _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
-       }
-       if(x < endx)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
-               pix1 = _mm_add_epi16(pix1, pix2);
-               *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
-{
-#ifdef SSE2_PRESENT
-       int x, startx = span->startx, endx = span->endx;
-       __m128i tint = _mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(inbtintbgra), _mm_set1_ps(256.0f)));
-       tint = _mm_shuffle_epi32(_mm_packs_epi32(tint, tint), _MM_SHUFFLE(1, 0, 1, 0));
-       for (x = startx;x+2 <= endx;x+=2)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&inb4ub[x*4]));
-               pix1 = _mm_add_epi16(pix1, _mm_mulhi_epu16(tint, pix2));
-               _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
-       }
-       if(x < endx)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
-               pix1 = _mm_add_epi16(pix1, _mm_mulhi_epu16(tint, pix2));
-               *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
-{
-#ifdef SSE2_PRESENT
-       int x, startx = span->startx, endx = span->endx;
-       for (x = startx;x+2 <= endx;x+=2)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
-               __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
-               pix1 = _mm_add_epi16(pix1, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 4), _mm_slli_epi16(blend, 4)));
-               _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
-       }
-       if(x < endx)
-       {
-               __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
-               __m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
-               __m128i blend = _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 3, 3, 3));
-               pix1 = _mm_add_epi16(pix1, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 4), _mm_slli_epi16(blend, 4)));
-               *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
-{
-#ifdef SSE2_PRESENT
-       int x, startx = span->startx, endx = span->endx;
-       __m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(color), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2)), blend;
-       localcolor = _mm_shuffle_epi32(_mm_packs_epi32(localcolor, localcolor), _MM_SHUFFLE(1, 0, 1, 0));
-       blend = _mm_slli_epi16(_mm_shufflehi_epi16(_mm_shufflelo_epi16(localcolor, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3)), 4);
-       for (x = startx;x+2 <= endx;x+=2)
-       {
-               __m128i pix = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&in4ub[x*4]), _mm_setzero_si128());
-               pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
-               _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
-       }
-       if(x < endx)
-       {
-               __m128i pix = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&in4ub[x*4]), _mm_setzero_si128());
-               pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
-               *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
-       }
-#endif
-}
-
-
-
-void DPSOFTRAST_VertexShader_Generic(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
-       DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
-               DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
-}
-
-void DPSOFTRAST_PixelShader_Generic(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
-       {
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_FIRST, 2, buffer_z);
-               DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(span, buffer_FragColorbgra8, buffer_texture_colorbgra8, 1, buffer_z);
-               if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
-               {
-                       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_SECOND, 2, buffer_z);
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
-                       {
-                               // multiply
-                               DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
-                       }
-                       else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
-                       {
-                               // add
-                               DPSOFTRAST_Draw_Span_AddBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
-                       }
-                       else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_VERTEXTEXTUREBLEND)
-                       {
-                               // alphablend
-                               DPSOFTRAST_Draw_Span_MixBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
-                       }
-               }
-       }
-       else
-               DPSOFTRAST_Draw_Span_VaryingBGRA8(span, buffer_FragColorbgra8, 1, buffer_z);
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_PostProcess(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
-       DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
-}
-
-void DPSOFTRAST_PixelShader_PostProcess(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       // TODO: optimize!!  at the very least there is no reason to use texture sampling on the frame texture
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_FragColorbgra8, GL20TU_FIRST, 2, buffer_z);
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_BLOOM)
-       {
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_SECOND, 3, buffer_z);
-               DPSOFTRAST_Draw_Span_AddBloomBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_colorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_BloomColorSubtract * 4);
-       }
-       DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_ViewTintColor * 4);
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SATURATION)
-       {
-               // TODO: implement saturation
-       }
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GAMMARAMPS)
-       {
-               // TODO: implement gammaramps
-       }
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-}
-
-void DPSOFTRAST_PixelShader_Depth_Or_Shadow(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       // this is never called (because colormask is off when this shader is used)
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       memset(buffer_FragColorbgra8, 0, span->length*4);
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_FlatColor(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
-}
-
-void DPSOFTRAST_PixelShader_FlatColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       int x, startx = span->startx, endx = span->endx;
-       int Color_Ambienti[4];
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       Color_Ambienti[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0]*256.0f);
-       Color_Ambienti[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1]*256.0f);
-       Color_Ambienti[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2]*256.0f);
-       Color_Ambienti[3] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]        *256.0f);
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
-       for (x = startx;x < endx;x++)
-       {
-               buffer_FragColorbgra8[x*4+0] = (buffer_texture_colorbgra8[x*4+0] * Color_Ambienti[0])>>8;
-               buffer_FragColorbgra8[x*4+1] = (buffer_texture_colorbgra8[x*4+1] * Color_Ambienti[1])>>8;
-               buffer_FragColorbgra8[x*4+2] = (buffer_texture_colorbgra8[x*4+2] * Color_Ambienti[2])>>8;
-               buffer_FragColorbgra8[x*4+3] = (buffer_texture_colorbgra8[x*4+3] * Color_Ambienti[3])>>8;
-       }
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_VertexColor(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
-}
-
-void DPSOFTRAST_PixelShader_VertexColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       int x, startx = span->startx, endx = span->endx;
-       float Color_Ambient[4], Color_Diffuse[4];
-       float data[4];
-       float slope[4];
-       float z;
-       int arrayindex = DPSOFTRAST_ARRAY_COLOR;
-       data[2] = span->data[0][arrayindex][0];
-       data[1] = span->data[0][arrayindex][1];
-       data[0] = span->data[0][arrayindex][2];
-       data[3] = span->data[0][arrayindex][3];
-       slope[2] = span->data[1][arrayindex][0];
-       slope[1] = span->data[1][arrayindex][1];
-       slope[0] = span->data[1][arrayindex][2];
-       slope[3] = span->data[1][arrayindex][3];
-       Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
-       Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
-       Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
-       Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
-       Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
-       Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
-       Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
-       Color_Diffuse[3] = 0.0f;
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
-       for (x = startx;x < endx;x++)
-       {
-               z = buffer_z[x];
-               buffer_FragColorbgra8[x*4+0] = (int)(buffer_texture_colorbgra8[x*4+0] * (Color_Ambient[0] + ((data[0] + slope[0]*x) * z) * Color_Diffuse[0]));
-               buffer_FragColorbgra8[x*4+1] = (int)(buffer_texture_colorbgra8[x*4+1] * (Color_Ambient[1] + ((data[1] + slope[1]*x) * z) * Color_Diffuse[1]));
-               buffer_FragColorbgra8[x*4+2] = (int)(buffer_texture_colorbgra8[x*4+2] * (Color_Ambient[2] + ((data[2] + slope[2]*x) * z) * Color_Diffuse[2]));
-               buffer_FragColorbgra8[x*4+3] = (int)(buffer_texture_colorbgra8[x*4+3] * (Color_Ambient[3] + ((data[3] + slope[3]*x) * z) * Color_Diffuse[3]));
-       }
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_Lightmap(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
-}
-
-void DPSOFTRAST_PixelShader_Lightmap(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-#ifdef SSE2_PRESENT
-       unsigned char * RESTRICT pixelmask = span->pixelmask;
-       unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + span->start * 4;
-       int x, startx = span->startx, endx = span->endx;
-       __m128i Color_Ambientm, Color_Diffusem, Color_Glowm, Color_AmbientGlowm;
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
-       if (dpsoftrast.user.alphatest || dpsoftrast.fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
-               pixel = buffer_FragColorbgra8;
-       Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
-       Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
-       Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
-       Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
-       Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
-       Color_Diffusem = _mm_and_si128(Color_Diffusem, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
-       Color_Diffusem = _mm_packs_epi32(Color_Diffusem, Color_Diffusem);
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
-       {
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-               Color_Glowm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
-               Color_Glowm = _mm_and_si128(Color_Glowm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
-               Color_Glowm = _mm_packs_epi32(Color_Glowm, Color_Glowm);
-               Color_AmbientGlowm = _mm_unpacklo_epi64(Color_Ambientm, Color_Glowm);
-               for (x = startx;x < endx;x++)
-               {
-                       __m128i color, lightmap, glow, pix;
-                       if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
-                       {
-                               __m128i pix2;
-                               color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
-                               lightmap = _mm_loadu_si128((const __m128i *)&buffer_texture_lightmapbgra8[x*4]);
-                               glow = _mm_loadu_si128((const __m128i *)&buffer_texture_glowbgra8[x*4]);
-                               pix = _mm_add_epi16(_mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpacklo_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm), 
-                                                                                                       _mm_unpacklo_epi8(_mm_setzero_si128(), color)),
-                                                                       _mm_mulhi_epu16(Color_Glowm, _mm_unpacklo_epi8(_mm_setzero_si128(), glow)));
-                               pix2 = _mm_add_epi16(_mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpackhi_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm), 
-                                                                                                       _mm_unpackhi_epi8(_mm_setzero_si128(), color)),
-                                                                       _mm_mulhi_epu16(Color_Glowm, _mm_unpackhi_epi8(_mm_setzero_si128(), glow)));
-                               _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
-                               x += 3;
-                               continue;
-                       }
-                       if(!pixelmask[x])
-                               continue;
-                       color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
-                       lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
-                       glow = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_glowbgra8[x*4]));
-                       pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, lightmap), Color_AmbientGlowm), _mm_unpacklo_epi64(color, glow));
-                       pix = _mm_add_epi16(pix, _mm_shuffle_epi32(pix, _MM_SHUFFLE(3, 2, 3, 2)));
-                       *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
-               }
-       }
-       else
-       {
-               for (x = startx;x < endx;x++)
-               {
-                       __m128i color, lightmap, pix;
-                       if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
-                       {
-                               __m128i pix2;
-                               color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
-                               lightmap = _mm_loadu_si128((const __m128i *)&buffer_texture_lightmapbgra8[x*4]);
-                               pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpacklo_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm), 
-                                                                         _mm_unpacklo_epi8(_mm_setzero_si128(), color));
-                               pix2 = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpackhi_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
-                                                                          _mm_unpackhi_epi8(_mm_setzero_si128(), color));
-                               _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
-                               x += 3;
-                               continue;
-                       }
-                       if(!pixelmask[x]) 
-                               continue;
-                       color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
-                       lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
-                       pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(lightmap, Color_Diffusem), Color_Ambientm), color);
-                       *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
-               }
-       }
-       if(pixel == buffer_FragColorbgra8)
-               DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-#endif
-}
-
-
-
-void DPSOFTRAST_VertexShader_FakeLight(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-}
-
-void DPSOFTRAST_PixelShader_FakeLight(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       // TODO: IMPLEMENT
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       memset(buffer_FragColorbgra8, 0, span->length*4);
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
-{
-       DPSOFTRAST_VertexShader_Lightmap();
-}
-
-void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       DPSOFTRAST_PixelShader_Lightmap(span);
-       // TODO: IMPLEMENT
-}
-
-
-
-void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
-{
-       DPSOFTRAST_VertexShader_Lightmap();
-}
-
-void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       DPSOFTRAST_PixelShader_Lightmap(span);
-       // TODO: IMPLEMENT
-}
-
-
-
-void DPSOFTRAST_VertexShader_LightDirection(void)
-{
-       int i;
-       int numvertices = dpsoftrast.draw.numvertices;
-       float LightDir[4];
-       float LightVector[4];
-       float EyePosition[4];
-       float EyeVectorModelSpace[4];
-       float EyeVector[4];
-       float position[4];
-       float svector[4];
-       float tvector[4];
-       float normal[4];
-       LightDir[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+0];
-       LightDir[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+1];
-       LightDir[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+2];
-       LightDir[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+3];
-       EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
-       EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
-       EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
-       EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
-       for (i = 0;i < numvertices;i++)
-       {
-               position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
-               position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
-               position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
-               svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
-               svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
-               svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
-               tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
-               tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
-               tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
-               normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
-               normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
-               normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
-               LightVector[0] = svector[0] * LightDir[0] + svector[1] * LightDir[1] + svector[2] * LightDir[2];
-               LightVector[1] = tvector[0] * LightDir[0] + tvector[1] * LightDir[1] + tvector[2] * LightDir[2];
-               LightVector[2] = normal[0] * LightDir[0] + normal[1] * LightDir[1] + normal[2] * LightDir[2];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
-               EyeVectorModelSpace[0] = EyePosition[0] - position[0];
-               EyeVectorModelSpace[1] = EyePosition[1] - position[1];
-               EyeVectorModelSpace[2] = EyePosition[2] - position[2];
-               EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
-               EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
-               EyeVector[2] = normal[0]  * EyeVectorModelSpace[0] + normal[1]  * EyeVectorModelSpace[1] + normal[2]  * EyeVectorModelSpace[2];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
-       }
-}
-
-#define DPSOFTRAST_Min(a,b) ((a) < (b) ? (a) : (b))
-#define DPSOFTRAST_Max(a,b) ((a) > (b) ? (a) : (b))
-#define DPSOFTRAST_Vector3Dot(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
-#define DPSOFTRAST_Vector3LengthSquared(v) (DPSOFTRAST_Vector3Dot((v),(v)))
-#define DPSOFTRAST_Vector3Length(v) (sqrt(DPSOFTRAST_Vector3LengthSquared(v)))
-#define DPSOFTRAST_Vector3Normalize(v)\
-do\
-{\
-       float len = sqrt(DPSOFTRAST_Vector3Dot(v,v));\
-       if (len)\
-       {\
-               len = 1.0f / len;\
-               v[0] *= len;\
-               v[1] *= len;\
-               v[2] *= len;\
-       }\
-}\
-while(0)
-
-void DPSOFTRAST_PixelShader_LightDirection(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       int x, startx = span->startx, endx = span->endx;
-       float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
-       float LightVectordata[4];
-       float LightVectorslope[4];
-       float EyeVectordata[4];
-       float EyeVectorslope[4];
-       float z;
-       float diffusetex[4];
-       float glosstex[4];
-       float surfacenormal[4];
-       float lightnormal[4];
-       float eyenormal[4];
-       float specularnormal[4];
-       float diffuse;
-       float specular;
-       float SpecularPower;
-       int d[4];
-       Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
-       Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
-       Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
-       Color_Glow[3] = 0.0f;
-       Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
-       Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
-       Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
-       Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
-       Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
-       Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
-       Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
-       Color_Pants[3] = 0.0f;
-       Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
-       Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
-       Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
-       Color_Shirt[3] = 0.0f;
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
-       {
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-       }
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
-       {
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-       }
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
-       {
-               Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
-               Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
-               Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
-               Color_Diffuse[3] = 0.0f;
-               LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
-               LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
-               LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
-               LightColor[3] = 0.0f;
-               LightVectordata[0]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
-               LightVectordata[1]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
-               LightVectordata[2]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
-               LightVectordata[3]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
-               LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
-               LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
-               LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
-               LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-               Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
-               Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
-               Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
-               Color_Specular[3] = 0.0f;
-               SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
-               EyeVectordata[0]    = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
-               EyeVectordata[1]    = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
-               EyeVectordata[2]    = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
-               EyeVectordata[3]    = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
-               EyeVectorslope[0]   = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
-               EyeVectorslope[1]   = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
-               EyeVectorslope[2]   = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
-               EyeVectorslope[3]   = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-               for (x = startx;x < endx;x++)
-               {
-                       z = buffer_z[x];
-                       diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
-                       diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
-                       diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
-                       diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
-                       {
-                               diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
-                               diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
-                               diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
-                               diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
-                       }
-                       glosstex[0] = buffer_texture_glossbgra8[x*4+0];
-                       glosstex[1] = buffer_texture_glossbgra8[x*4+1];
-                       glosstex[2] = buffer_texture_glossbgra8[x*4+2];
-                       glosstex[3] = buffer_texture_glossbgra8[x*4+3];
-                       surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
-                       surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
-                       surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
-                       DPSOFTRAST_Vector3Normalize(surfacenormal);
-
-                       lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
-                       lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
-                       lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
-                       DPSOFTRAST_Vector3Normalize(lightnormal);
-
-                       eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
-                       eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
-                       eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
-                       DPSOFTRAST_Vector3Normalize(eyenormal);
-
-                       specularnormal[0] = lightnormal[0] + eyenormal[0];
-                       specularnormal[1] = lightnormal[1] + eyenormal[1];
-                       specularnormal[2] = lightnormal[2] + eyenormal[2];
-                       DPSOFTRAST_Vector3Normalize(specularnormal);
-
-                       diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
-                       specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
-                       specular = pow(specular, SpecularPower * glosstex[3]);
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
-                       {
-                               d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)(                                                  diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
-                       }
-                       else
-                       {
-                               d[0] = (int)(                                                  diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)(                                                  diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)(                                                  diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)(                                                  diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
-                       }
-                       buffer_FragColorbgra8[x*4+0] = d[0];
-                       buffer_FragColorbgra8[x*4+1] = d[1];
-                       buffer_FragColorbgra8[x*4+2] = d[2];
-                       buffer_FragColorbgra8[x*4+3] = d[3];
-               }
-       }
-       else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
-       {
-               Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
-               Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
-               Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
-               Color_Diffuse[3] = 0.0f;
-               LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
-               LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
-               LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
-               LightColor[3] = 0.0f;
-               LightVectordata[0]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
-               LightVectordata[1]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
-               LightVectordata[2]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
-               LightVectordata[3]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
-               LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
-               LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
-               LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
-               LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-               for (x = startx;x < endx;x++)
-               {
-                       z = buffer_z[x];
-                       diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
-                       diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
-                       diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
-                       diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
-                       surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
-                       surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
-                       surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
-                       DPSOFTRAST_Vector3Normalize(surfacenormal);
-
-                       lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
-                       lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
-                       lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
-                       DPSOFTRAST_Vector3Normalize(lightnormal);
-
-                       diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
-                       {
-                               d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)(                                                  diffusetex[3] * (Color_Ambient[3]                                             ));if (d[3] > 255) d[3] = 255;
-                       }
-                       else
-                       {
-                               d[0] = (int)(                                                + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)(                                                + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)(                                                + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)(                                                  diffusetex[3] * (Color_Ambient[3]                                             ));if (d[3] > 255) d[3] = 255;
-                       }
-                       buffer_FragColorbgra8[x*4+0] = d[0];
-                       buffer_FragColorbgra8[x*4+1] = d[1];
-                       buffer_FragColorbgra8[x*4+2] = d[2];
-                       buffer_FragColorbgra8[x*4+3] = d[3];
-               }
-       }
-       else
-       {
-               for (x = startx;x < endx;x++)
-               {
-                       z = buffer_z[x];
-                       diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
-                       diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
-                       diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
-                       diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
-
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
-                       {
-                               d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)(                                                  diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
-                       }
-                       else
-                       {
-                               d[0] = (int)(                                                  diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)(                                                  diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)(                                                  diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)(                                                  diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
-                       }
-                       buffer_FragColorbgra8[x*4+0] = d[0];
-                       buffer_FragColorbgra8[x*4+1] = d[1];
-                       buffer_FragColorbgra8[x*4+2] = d[2];
-                       buffer_FragColorbgra8[x*4+3] = d[3];
-               }
-       }
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_LightSource(void)
-{
-       int i;
-       int numvertices = dpsoftrast.draw.numvertices;
-       float LightPosition[4];
-       float LightVector[4];
-       float LightVectorModelSpace[4];
-       float EyePosition[4];
-       float EyeVectorModelSpace[4];
-       float EyeVector[4];
-       float position[4];
-       float svector[4];
-       float tvector[4];
-       float normal[4];
-       LightPosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+0];
-       LightPosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+1];
-       LightPosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+2];
-       LightPosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+3];
-       EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
-       EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
-       EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
-       EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
-       for (i = 0;i < numvertices;i++)
-       {
-               position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
-               position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
-               position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
-               svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
-               svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
-               svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
-               tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
-               tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
-               tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
-               normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
-               normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
-               normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
-               LightVectorModelSpace[0] = LightPosition[0] - position[0];
-               LightVectorModelSpace[1] = LightPosition[1] - position[1];
-               LightVectorModelSpace[2] = LightPosition[2] - position[2];
-               LightVector[0] = svector[0] * LightVectorModelSpace[0] + svector[1] * LightVectorModelSpace[1] + svector[2] * LightVectorModelSpace[2];
-               LightVector[1] = tvector[0] * LightVectorModelSpace[0] + tvector[1] * LightVectorModelSpace[1] + tvector[2] * LightVectorModelSpace[2];
-               LightVector[2] = normal[0]  * LightVectorModelSpace[0] + normal[1]  * LightVectorModelSpace[1] + normal[2]  * LightVectorModelSpace[2];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
-               EyeVectorModelSpace[0] = EyePosition[0] - position[0];
-               EyeVectorModelSpace[1] = EyePosition[1] - position[1];
-               EyeVectorModelSpace[2] = EyePosition[2] - position[2];
-               EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
-               EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
-               EyeVector[2] = normal[0]  * EyeVectorModelSpace[0] + normal[1]  * EyeVectorModelSpace[1] + normal[2]  * EyeVectorModelSpace[2];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
-               dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
-       }
-}
-
-void DPSOFTRAST_PixelShader_LightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_cubebgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       int x, startx = span->startx, endx = span->endx;
-       float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
-       float CubeVectordata[4];
-       float CubeVectorslope[4];
-       float LightVectordata[4];
-       float LightVectorslope[4];
-       float EyeVectordata[4];
-       float EyeVectorslope[4];
-       float z;
-       float diffusetex[4];
-       float glosstex[4];
-       float surfacenormal[4];
-       float lightnormal[4];
-       float eyenormal[4];
-       float specularnormal[4];
-       float diffuse;
-       float specular;
-       float SpecularPower;
-       float CubeVector[4];
-       float attenuation;
-       int d[4];
-       Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
-       Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
-       Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
-       Color_Glow[3] = 0.0f;
-       Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
-       Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
-       Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
-       Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
-       Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
-       Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
-       Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
-       Color_Diffuse[3] = 0.0f;
-       Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
-       Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
-       Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
-       Color_Specular[3] = 0.0f;
-       Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
-       Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
-       Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
-       Color_Pants[3] = 0.0f;
-       Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
-       Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
-       Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
-       Color_Shirt[3] = 0.0f;
-       LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
-       LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
-       LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
-       LightColor[3] = 0.0f;
-       SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
-       EyeVectordata[0]    = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
-       EyeVectordata[1]    = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
-       EyeVectordata[2]    = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
-       EyeVectordata[3]    = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
-       EyeVectorslope[0]   = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
-       EyeVectorslope[1]   = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
-       EyeVectorslope[2]   = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
-       EyeVectorslope[3]   = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
-       LightVectordata[0]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
-       LightVectordata[1]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
-       LightVectordata[2]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
-       LightVectordata[3]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
-       LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
-       LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
-       LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
-       LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
-       CubeVectordata[0]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][0];
-       CubeVectordata[1]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][1];
-       CubeVectordata[2]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][2];
-       CubeVectordata[3]  = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][3];
-       CubeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][0];
-       CubeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][1];
-       CubeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][2];
-       CubeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][3];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       memset(buffer_FragColorbgra8 + startx*4, 0, (endx-startx)*4); // clear first, because we skip writing black pixels, and there are a LOT of them...
-       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
-       {
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-       }
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
-               DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(span, buffer_texture_cubebgra8, GL20TU_CUBE, DPSOFTRAST_ARRAY_TEXCOORD3, buffer_z);
-       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
-       {
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-               for (x = startx;x < endx;x++)
-               {
-                       z = buffer_z[x];
-                       CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
-                       CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
-                       CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
-                       attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
-                       if (attenuation < 0.01f)
-                               continue;
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
-                       {
-                               attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
-                               if (attenuation < 0.01f)
-                                       continue;
-                       }
-
-                       diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
-                       diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
-                       diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
-                       diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
-                       {
-                               diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
-                               diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
-                               diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
-                               diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
-                       }
-                       glosstex[0] = buffer_texture_glossbgra8[x*4+0];
-                       glosstex[1] = buffer_texture_glossbgra8[x*4+1];
-                       glosstex[2] = buffer_texture_glossbgra8[x*4+2];
-                       glosstex[3] = buffer_texture_glossbgra8[x*4+3];
-                       surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
-                       surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
-                       surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
-                       DPSOFTRAST_Vector3Normalize(surfacenormal);
-
-                       lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
-                       lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
-                       lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
-                       DPSOFTRAST_Vector3Normalize(lightnormal);
-
-                       eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
-                       eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
-                       eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
-                       DPSOFTRAST_Vector3Normalize(eyenormal);
-
-                       specularnormal[0] = lightnormal[0] + eyenormal[0];
-                       specularnormal[1] = lightnormal[1] + eyenormal[1];
-                       specularnormal[2] = lightnormal[2] + eyenormal[2];
-                       DPSOFTRAST_Vector3Normalize(specularnormal);
-
-                       diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
-                       specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
-                       specular = pow(specular, SpecularPower * glosstex[3]);
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
-                       {
-                               // scale down the attenuation to account for the cubefilter multiplying everything by 255
-                               attenuation *= (1.0f / 255.0f);
-                               d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)( diffusetex[3]                                                                                                                                                                );if (d[3] > 255) d[3] = 255;
-                       }
-                       else
-                       {
-                               d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]                                   * attenuation);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]                                   * attenuation);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]                                   * attenuation);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)( diffusetex[3]                                                                                                                                                                );if (d[3] > 255) d[3] = 255;
-                       }
-                       buffer_FragColorbgra8[x*4+0] = d[0];
-                       buffer_FragColorbgra8[x*4+1] = d[1];
-                       buffer_FragColorbgra8[x*4+2] = d[2];
-                       buffer_FragColorbgra8[x*4+3] = d[3];
-               }
-       }
-       else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
-       {
-               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
-               for (x = startx;x < endx;x++)
-               {
-                       z = buffer_z[x];
-                       CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
-                       CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
-                       CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
-                       attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
-                       if (attenuation < 0.01f)
-                               continue;
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
-                       {
-                               attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
-                               if (attenuation < 0.01f)
-                                       continue;
-                       }
-
-                       diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
-                       diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
-                       diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
-                       diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
-                       {
-                               diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
-                               diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
-                               diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
-                               diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
-                       }
-                       surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
-                       surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
-                       surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
-                       DPSOFTRAST_Vector3Normalize(surfacenormal);
-
-                       lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
-                       lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
-                       lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
-                       DPSOFTRAST_Vector3Normalize(lightnormal);
-
-                       diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
-                       {
-                               // scale down the attenuation to account for the cubefilter multiplying everything by 255
-                               attenuation *= (1.0f / 255.0f);
-                               d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)( diffusetex[3]                                                                                                                   );if (d[3] > 255) d[3] = 255;
-                       }
-                       else
-                       {
-                               d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0]                                   * attenuation);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1]                                   * attenuation);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2]                                   * attenuation);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)( diffusetex[3]                                                                                                                                                                );if (d[3] > 255) d[3] = 255;
-                       }
-                       buffer_FragColorbgra8[x*4+0] = d[0];
-                       buffer_FragColorbgra8[x*4+1] = d[1];
-                       buffer_FragColorbgra8[x*4+2] = d[2];
-                       buffer_FragColorbgra8[x*4+3] = d[3];
-               }
-       }
-       else
-       {
-               for (x = startx;x < endx;x++)
-               {
-                       z = buffer_z[x];
-                       CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
-                       CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
-                       CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
-                       attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
-                       if (attenuation < 0.01f)
-                               continue;
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
-                       {
-                               attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
-                               if (attenuation < 0.01f)
-                                       continue;
-                       }
-
-                       diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
-                       diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
-                       diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
-                       diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
-                       {
-                               diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
-                               diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
-                               diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
-                               diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
-                       }
-                       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
-                       {
-                               // scale down the attenuation to account for the cubefilter multiplying everything by 255
-                               attenuation *= (1.0f / 255.0f);
-                               d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)( diffusetex[3]                                                                                      );if (d[3] > 255) d[3] = 255;
-                       }
-                       else
-                       {
-                               d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0]                                   * attenuation);if (d[0] > 255) d[0] = 255;
-                               d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1]                                   * attenuation);if (d[1] > 255) d[1] = 255;
-                               d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2]                                   * attenuation);if (d[2] > 255) d[2] = 255;
-                               d[3] = (int)( diffusetex[3]                                                                                                                                                                );if (d[3] > 255) d[3] = 255;
-                       }
-                       buffer_FragColorbgra8[x*4+0] = d[0];
-                       buffer_FragColorbgra8[x*4+1] = d[1];
-                       buffer_FragColorbgra8[x*4+2] = d[2];
-                       buffer_FragColorbgra8[x*4+3] = d[3];
-               }
-       }
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_Refraction(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-}
-
-void DPSOFTRAST_PixelShader_Refraction(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       // TODO: IMPLEMENT
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       memset(buffer_FragColorbgra8, 0, span->length*4);
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_Water(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-}
-
-
-void DPSOFTRAST_PixelShader_Water(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       // TODO: IMPLEMENT
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       memset(buffer_FragColorbgra8, 0, span->length*4);
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_ShowDepth(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-}
-
-void DPSOFTRAST_PixelShader_ShowDepth(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       // TODO: IMPLEMENT
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       memset(buffer_FragColorbgra8, 0, span->length*4);
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_DeferredGeometry(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-}
-
-void DPSOFTRAST_PixelShader_DeferredGeometry(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       // TODO: IMPLEMENT
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       memset(buffer_FragColorbgra8, 0, span->length*4);
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-void DPSOFTRAST_VertexShader_DeferredLightSource(void)
-{
-       DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-}
-
-void DPSOFTRAST_PixelShader_DeferredLightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
-       // TODO: IMPLEMENT
-       float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
-       DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       memset(buffer_FragColorbgra8, 0, span->length*4);
-       DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
-
-
-
-typedef struct DPSOFTRAST_ShaderModeInfo_s
-{
-       int lodarrayindex;
-       void (*Vertex)(void);
-       void (*Span)(const DPSOFTRAST_State_Draw_Span * RESTRICT span);
-}
-DPSOFTRAST_ShaderModeInfo;
-
-DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COUNT] =
-{
-       {2, DPSOFTRAST_VertexShader_Generic,                        DPSOFTRAST_PixelShader_Generic,                      },
-       {2, DPSOFTRAST_VertexShader_PostProcess,                    DPSOFTRAST_PixelShader_PostProcess,                  },
-       {2, DPSOFTRAST_VertexShader_Depth_Or_Shadow,                DPSOFTRAST_PixelShader_Depth_Or_Shadow,              },
-       {2, DPSOFTRAST_VertexShader_FlatColor,                      DPSOFTRAST_PixelShader_FlatColor,                    },
-       {2, DPSOFTRAST_VertexShader_VertexColor,                    DPSOFTRAST_PixelShader_VertexColor,                  },
-       {2, DPSOFTRAST_VertexShader_Lightmap,                       DPSOFTRAST_PixelShader_Lightmap,                     },
-       {2, DPSOFTRAST_VertexShader_FakeLight,                      DPSOFTRAST_PixelShader_FakeLight,                    },
-       {2, DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace,   DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace, },
-       {2, DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace, DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace},
-       {2, DPSOFTRAST_VertexShader_LightDirection,                 DPSOFTRAST_PixelShader_LightDirection,               },
-       {2, DPSOFTRAST_VertexShader_LightSource,                    DPSOFTRAST_PixelShader_LightSource,                  },
-       {2, DPSOFTRAST_VertexShader_Refraction,                     DPSOFTRAST_PixelShader_Refraction,                   },
-       {2, DPSOFTRAST_VertexShader_Water,                          DPSOFTRAST_PixelShader_Water,                        },
-       {2, DPSOFTRAST_VertexShader_ShowDepth,                      DPSOFTRAST_PixelShader_ShowDepth,                    },
-       {2, DPSOFTRAST_VertexShader_DeferredGeometry,               DPSOFTRAST_PixelShader_DeferredGeometry,             },
-       {2, DPSOFTRAST_VertexShader_DeferredLightSource,            DPSOFTRAST_PixelShader_DeferredLightSource,          }
-};
-
-
-
-void DPSOFTRAST_Draw_ProcessSpans(void)
-{
-       int i;
-       int x;
-       int startx;
-       int endx;
-       int numspans = dpsoftrast.draw.numspans;
-//     unsigned int c;
-//     unsigned int *colorpixel;
-       unsigned int *depthpixel;
-       float w;
-       float wslope;
-       int depth;
-       int depthslope;
-       unsigned int d;
-       DPSOFTRAST_State_Draw_Span *span = dpsoftrast.draw.spanqueue;
-       unsigned char pixelmask[DPSOFTRAST_DRAW_MAXSPANLENGTH];
-       for (i = 0;i < numspans;i++, span++)
-       {
-               w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
-               wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
-               if (dpsoftrast.user.depthtest && dpsoftrast.fb_depthpixels)
-               {
-                       depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE);
-                       depth = (int)(w*DPSOFTRAST_DEPTHSCALE - DPSOFTRAST_DEPTHOFFSET*(dpsoftrast.user.polygonoffset[1] + fabs(wslope)*dpsoftrast.user.polygonoffset[0]));
-                       depthpixel = dpsoftrast.fb_depthpixels + span->start;
-                       switch(dpsoftrast.fb_depthfunc)
-                       {
-                       default:
-                       case GL_ALWAYS:  for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = true; break;
-                       case GL_LESS:    for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break;
-                       case GL_LEQUAL:  for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break;
-                       case GL_EQUAL:   for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break;
-                       case GL_GEQUAL:  for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break;
-                       case GL_GREATER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break;
-                       case GL_NEVER:   for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = false; break;
-                       }
-                       //colorpixel = dpsoftrast.fb_colorpixels[0] + span->start;
-                       //for (x = 0;x < span->length;x++)
-                       //      colorpixel[x] = (depthpixel[x] & 0xFF000000) ? (0x00FF0000) : (depthpixel[x] & 0x00FF0000);
-                       // if there is no color buffer, skip pixel shader
-                       startx = 0;
-                       endx = span->length;
-                       while (startx < endx && !pixelmask[startx])
-                               startx++;
-                       while (endx > startx && !pixelmask[endx-1])
-                               endx--;
-                       if (startx >= endx)
-                               continue; // no pixels to fill
-                       span->pixelmask = pixelmask;
-                       span->startx = startx;
-                       span->endx = endx;
-                       // run pixel shader if appropriate
-                       // do this before running depthmask code, to allow the pixelshader
-                       // to clear pixelmask values for alpha testing
-                       if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
-                               DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
-                       if (dpsoftrast.user.depthmask)
-                               for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope)
-                                       if (pixelmask[x])
-                                               depthpixel[x] = d;
-               }
-               else
-               {
-                       // no depth testing means we're just dealing with color...
-                       // if there is no color buffer, skip pixel shader
-                       if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
-                       {
-                               memset(pixelmask, 1, span->length);
-                               span->pixelmask = pixelmask;
-                               span->startx = 0;
-                               span->endx = span->length;
-                               DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
-                       }
-               }
-       }
-}
-
-void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask)
-{
-#ifdef SSE2_PRESENT
-       int cullface = dpsoftrast.user.cullface;
-       int width = dpsoftrast.fb_width;
-       int height = dpsoftrast.fb_height;
-       __m128i fbmax = _mm_sub_epi16(_mm_setr_epi16(width, height, width, height, width, height, width, height), _mm_set1_epi16(1));
-       int i;
-       int j;
-       int k;
-       int y;
-       int e[3];
-       __m128i screeny;
-       int starty, endy;
-       int numpoints;
-       int edge0p;
-       int edge0n;
-       int edge1p;
-       int edge1n;
-       int startx;
-       int endx;
-       unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS];
-       __m128 mipedgescale;
-       float clipdist[4];
-       __m128 clipfrac[4];
-       __m128 clipped[DPSOFTRAST_ARRAY_TOTAL][4];
-       __m128 screen[4];
-       __m128 proj[DPSOFTRAST_ARRAY_TOTAL][4];
-       DPSOFTRAST_Texture *texture;
-       DPSOFTRAST_State_Draw_Span *span;
-       DPSOFTRAST_State_Draw_Span *oldspan;
-       for (i = 0;i < numtriangles;i++)
-       {
-               // generate the 3 edges of this triangle
-               // generate spans for the triangle - switch based on left split or right split classification of triangle
-               if (element3i)
-               {
-                       e[0] = element3i[i*3+0] - firstvertex;
-                       e[1] = element3i[i*3+1] - firstvertex;
-                       e[2] = element3i[i*3+2] - firstvertex;
-               }
-               else if (element3s)
-               {
-                       e[0] = element3s[i*3+0] - firstvertex;
-                       e[1] = element3s[i*3+1] - firstvertex;
-                       e[2] = element3s[i*3+2] - firstvertex;
-               }
-               else
-               {
-                       e[0] = i*3+0;
-                       e[1] = i*3+1;
-                       e[2] = i*3+2;
-               }
-
-#define SKIPBACKFACE \
-               if(cullface != GL_NONE) \
-               { \
-                       __m128 triangleedge[2] = { _mm_sub_ps(screen[0], screen[1]), _mm_sub_ps(screen[2], screen[1]) }; \
-                       /* store normal in 2, 0, 1 order instead of 0, 1, 2 as it requires fewer shuffles and leaves z component accessible as scalar */ \
-                       __m128 trianglenormal = _mm_sub_ss(_mm_mul_ss(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))), \
-                                                                                       _mm_mul_ss(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1])); \
-                       /* apply current cullface mode (this culls many triangles) */ \
-                       switch(cullface) \
-                       { \
-                       case GL_BACK: \
-                               if (_mm_ucomilt_ss(trianglenormal, _mm_setzero_ps())) \
-                                       continue; \
-                               break; \
-                       case GL_FRONT: \
-                               if (_mm_ucomigt_ss(trianglenormal, _mm_setzero_ps())) \
-                                       continue; \
-                               break; \
-                       } \
-               }
-                       //trianglenormal = _mm_sub_ps(_mm_mul_ps(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))),
-                       //                                                _mm_mul_ps(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1]));
-                       //trianglenormal[2] = triangleedge[0][0] * triangleedge[1][1] - triangleedge[0][1] * triangleedge[1][0];
-                       //trianglenormal[0] = triangleedge[0][1] * triangleedge[1][2] - triangleedge[0][2] * triangleedge[1][1];
-                       //trianglenormal[1] = triangleedge[0][2] * triangleedge[1][0] - triangleedge[0][0] * triangleedge[1][2];
-
-                       // macros for clipping vertices
-#define CLIPPEDVERTEXLERP(k,p1, p2) \
-                       clipfrac[k] = _mm_set1_ps(clipdist[p1] / (clipdist[p1] - clipdist[p2])); \
-                       { \
-                               __m128 v1 = _mm_load_ps(&dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p2]*4]); \
-                               clipped[DPSOFTRAST_ARRAY_POSITION][k] = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[k])); \
-                       } \
-                       screen[k] = DPSOFTRAST_Draw_ProjectVertex(clipped[DPSOFTRAST_ARRAY_POSITION][k]);
-#define CLIPPEDATTRIBSLERP(k,p1,p2) \
-                       for (j = DPSOFTRAST_ARRAY_POSITION+1;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
-                       {\
-                               /*if (arraymask[j])*/\
-                               {\
-                                       __m128 v1 = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p2]*4]); \
-                                       clipped[j][k] = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[k])); \
-                               }\
-                       }
-#define CLIPPEDVERTEXCOPY(k,p1) \
-                       screen[k] = _mm_load_ps(&dpsoftrast.draw.screencoord4f[e[p1]*4]);
-#define CLIPPEDATTRIBSCOPY(k,p1) \
-                       for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
-                       {\
-                               /*if (arraymask[j])*/\
-                               {\
-                                       clipped[j][k] = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p1]*4]); \
-                               }\
-                       }
-
-               // calculate distance from nearplane
-               clipdist[0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] + dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+3];
-               clipdist[1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2] + dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+3];
-               clipdist[2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] + dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+3];
-               if (clipdist[0] >= 0.0f)
-               {
-                       if (clipdist[1] >= 0.0f)
-                       {
-                               if (clipdist[2] >= 0.0f)
-                               {
-                                       // triangle is entirely in front of nearplane
-                                       CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2);
-                                       numpoints = 3;
-                                       SKIPBACKFACE;
-                                       CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSCOPY(2,2);
-                               }
-                               else
-                               {
-                                       CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXLERP(3,2,0);
-                                       numpoints = 4;
-                                       SKIPBACKFACE;
-                                       CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSLERP(2,1,2); CLIPPEDATTRIBSLERP(3,2,0);
-                               }
-                       }
-                       else 
-                       {
-                               if (clipdist[2] >= 0.0f)
-                               {
-                                       CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,1,2);     CLIPPEDVERTEXCOPY(3,2);
-                                       numpoints = 4;
-                                       SKIPBACKFACE;
-                                       CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSLERP(1,0,1); CLIPPEDATTRIBSLERP(2,1,2); CLIPPEDATTRIBSCOPY(3,2);
-                               }
-                               else
-                               {
-                                       CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,2,0);
-                                       numpoints = 3;
-                                       SKIPBACKFACE;
-                                       CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSLERP(1,0,1); CLIPPEDATTRIBSLERP(2,2,0);
-                               }
-                       }
-               }                       
-               else if (clipdist[1] >= 0.0f)
-               {
-                       if (clipdist[2] >= 0.0f)
-                       {
-                               CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2); CLIPPEDVERTEXLERP(3,2,0);
-                               numpoints = 4;
-                               SKIPBACKFACE;
-                               CLIPPEDATTRIBSLERP(0,0,1); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSCOPY(2,2); CLIPPEDATTRIBSLERP(3,2,0);
-                       }
-                       else
-                       {
-                               CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2);
-                               numpoints = 3;
-                               SKIPBACKFACE;
-                               CLIPPEDATTRIBSLERP(0,0,1); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSLERP(2,1,2);
-                       }
-               }
-               else if (clipdist[2] >= 0.0f)
-               {
-                       CLIPPEDVERTEXLERP(0,1,2); CLIPPEDVERTEXCOPY(1,2); CLIPPEDVERTEXLERP(2,2,0);
-                       numpoints = 3;
-                       SKIPBACKFACE;
-                       CLIPPEDATTRIBSLERP(0,1,2); CLIPPEDATTRIBSCOPY(1,2); CLIPPEDATTRIBSLERP(2,2,0);
-               }
-               else continue; // triangle is entirely behind nearplane
-
-               {
-                       // calculate integer y coords for triangle points
-                       __m128i screeni = _mm_packs_epi32(_mm_cvttps_epi32(_mm_shuffle_ps(screen[0], screen[1], _MM_SHUFFLE(1, 0, 1, 0))),
-                                                                                 _mm_cvttps_epi32(_mm_shuffle_ps(screen[2], numpoints <= 3 ? screen[2] : screen[3], _MM_SHUFFLE(1, 0, 1, 0)))),
-                                       screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)), 
-                                       screenmin = _mm_min_epi16(screeni, screenir), 
-                                       screenmax = _mm_max_epi16(screeni, screenir);
-                       screenmin = _mm_min_epi16(screenmin, _mm_shufflelo_epi16(screenmin, _MM_SHUFFLE(1, 0, 3, 2)));
-                       screenmax = _mm_max_epi16(screenmax, _mm_shufflelo_epi16(screenmax, _MM_SHUFFLE(1, 0, 3, 2)));
-                       screenmin = _mm_max_epi16(screenmin, _mm_setzero_si128());
-                       screenmax = _mm_min_epi16(screenmax, fbmax);
-                       // skip offscreen triangles
-                       if (_mm_cvtsi128_si32(_mm_cmplt_epi16(screenmax, screenmin)))
-                               continue;
-                       starty = _mm_extract_epi16(screenmin, 1);
-                       endy = _mm_extract_epi16(screenmax, 1)+1;
-                       screeny = _mm_srai_epi32(screeni, 16);
-               }
-
-               // okay, this triangle is going to produce spans, we'd better project
-               // the interpolants now (this is what gives perspective texturing),
-               // this consists of simply multiplying all arrays by the W coord
-               // (which is basically 1/Z), which will be undone per-pixel
-               // (multiplying by Z again) to get the perspective-correct array
-               // values
-               for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
-               {
-                       //if (arraymask[j])
-                       {
-                               for (k = 0;k < numpoints;k++)
-                               {
-                                       proj[j][k] = _mm_mul_ps(clipped[j][k], _mm_shuffle_ps(screen[k], screen[k], _MM_SHUFFLE(3, 3, 3, 3)));
-                               }
-                       }
-               }
-               // adjust texture LOD by texture density, in the simplest way possible...
-               mipedgescale = _mm_sub_ps(_mm_shuffle_ps(screen[0], screen[2], _MM_SHUFFLE(1, 0, 1, 0)), _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(1, 0, 1, 0)));
-               mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
-               mipedgescale = _mm_div_ps(_mm_set1_ps(1.0f), _mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
-               for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
-               {
-                       texture = dpsoftrast.texbound[j];
-                       if (texture)
-                       {
-                               __m128 mipedgetc;
-                               if (texture->filter <= DPSOFTRAST_TEXTURE_FILTER_LINEAR)
-                               {
-                                       mip[j] = 0;
-                                       continue;
-                               }
-                               k = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].lodarrayindex;
-                               mipedgetc = _mm_sub_ps(_mm_shuffle_ps(clipped[k][0], clipped[k][2], _MM_SHUFFLE(1, 0, 1, 0)),
-                                                                               _mm_shuffle_ps(clipped[k][1], clipped[k][1], _MM_SHUFFLE(1, 0, 1, 0)));
-                               mipedgetc = _mm_mul_ps(mipedgetc, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
-                               mipedgetc = _mm_mul_ps(mipedgetc, mipedgetc);
-                               mipedgetc = _mm_add_ps(mipedgetc, _mm_shuffle_ps(mipedgetc, mipedgetc, _MM_SHUFFLE(2, 3, 0, 1)));
-                               mipedgetc = _mm_mul_ps(mipedgetc, mipedgescale);
-                               mipedgetc = _mm_min_ss(mipedgetc, _mm_shuffle_ps(mipedgetc, mipedgetc, _MM_SHUFFLE(2, 2, 2, 2)));       
-                               // this will be multiplied in the texturing routine by the texture resolution
-                               y = _mm_cvtss_si32(mipedgetc);
-                               if (y > 0) 
-                               {
-                                       y = (int)(log(y)/M_LN2);
-                                       if (y > texture->mipmaps - 1)
-                                               y = texture->mipmaps - 1;
-                               }
-                               else y = 0;
-                               mip[j] = y;
-                       }
-               }
-               // iterate potential spans
-               // TODO: optimize?  if we figured out the edge order beforehand, this
-               //         could do loops over the edges in the proper order rather than
-               //         selecting them for each span
-               // TODO: optimize?  the edges could have data slopes calculated
-               // TODO: optimize?  the data slopes could be calculated as a plane
-               //         (2D slopes) to avoid any interpolation along edges at all
-               for (y = starty+1;y < endy;)
-               {
-                       int nexty = -1;
-                       __m128 edge0offset, edge1offset, edge0scale, edge1scale, data[DPSOFTRAST_ARRAY_TOTAL+1][2], slope[DPSOFTRAST_ARRAY_TOTAL+1][2];
-                       __m128i screenycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), screeny);
-                       int screenymask = _mm_movemask_epi8(screenycc);
-                       if (numpoints == 4)
-                       {
-                               switch(screenymask)
-                               {
-                               default:
-                               case 0xFFFF: /*0000*/ y++; continue;
-                               case 0xFFF0: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 0;break;
-                               case 0xFF0F: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
-                               case 0xFF00: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 1;break;
-                               case 0xF0FF: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break;
-                               case 0xF0F0: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break; // concave - nonsense
-                               case 0xF00F: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 2;break;
-                               case 0xF000: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 3;edge1n = 2;break;
-                               case 0x0FFF: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 3;break;
-                               case 0x0FF0: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 0;break;
-                               case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 2;break; // concave - nonsense
-                               case 0x0F00: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break;
-                               case 0x00FF: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 3;break;
-                               case 0x00F0: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
-                               case 0x000F: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 3;break;
-                               case 0x0000: /*1111*/ y++; continue;
-                               }
-                       }
-                       else
-                       {
-                               switch(screenymask)
-                               {
-                               default:
-                               case 0xFFFF: /*000*/ y++; continue;
-                               case 0xFFF0: /*100*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 0;break;
-                               case 0xFF0F: /*010*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
-                               case 0xFF00: /*110*/ edge0p = 2;edge0n = 0;edge1p = 2;edge1n = 1;break;
-                               case 0x00FF: /*001*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 2;break;
-                               case 0x00F0: /*101*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
-                               case 0x000F: /*011*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 2;break;
-                               case 0x0000: /*111*/ y++; continue;
-                               }
-                       }
-                       screenycc = _mm_max_epi16(_mm_srli_epi16(screenycc, 1), screeny);
-                       screenycc = _mm_min_epi16(screenycc, _mm_shuffle_epi32(screenycc, _MM_SHUFFLE(1, 0, 3, 2)));  
-                       screenycc = _mm_min_epi16(screenycc, _mm_shuffle_epi32(screenycc, _MM_SHUFFLE(2, 3, 0, 1)));
-                       nexty = _mm_extract_epi16(screenycc, 0);        
-                       if(nexty >= endy) nexty = endy-1;
-                       if (_mm_ucomigt_ss(_mm_max_ss(screen[edge0n], screen[edge0p]), _mm_min_ss(screen[edge1n], screen[edge1p])))
-                       {
-                               int tmp = edge0n;
-                               edge0n = edge1n;
-                               edge1n = tmp;
-                               tmp = edge0p;
-                               edge0p = edge1p;
-                               edge1p = tmp;
-                       }       
-                       edge0offset = _mm_shuffle_ps(screen[edge0p], screen[edge0p], _MM_SHUFFLE(1, 1, 1, 1));
-                       edge0scale = _mm_div_ss(_mm_set1_ps(1.0f), _mm_sub_ss(_mm_shuffle_ps(screen[edge0n], screen[edge0n], _MM_SHUFFLE(1, 1, 1, 1)), edge0offset));
-                       edge0scale = _mm_shuffle_ps(edge0scale, edge0scale, _MM_SHUFFLE(0, 0, 0, 0));
-                       edge0offset = _mm_sub_ps(_mm_set1_ps(y), edge0offset);
-                       edge1offset = _mm_shuffle_ps(screen[edge1p], screen[edge1p], _MM_SHUFFLE(1, 1, 1, 1));
-                       edge1scale = _mm_div_ss(_mm_set1_ps(1.0f), _mm_sub_ss(_mm_shuffle_ps(screen[edge1n], screen[edge1n], _MM_SHUFFLE(1, 1, 1, 1)), edge1offset));
-                       edge1offset = _mm_sub_ps(_mm_set1_ps(y), edge1offset);
-                       edge1scale = _mm_shuffle_ps(edge1scale, edge1scale, _MM_SHUFFLE(0, 0, 0, 0));
-                       j = DPSOFTRAST_ARRAY_TOTAL;
-                       slope[j][0] = _mm_mul_ps(_mm_sub_ps(screen[edge0n], screen[edge0p]), edge0scale);
-                       slope[j][1] = _mm_mul_ps(_mm_sub_ps(screen[edge1n], screen[edge1p]), edge1scale);
-                       data[j][0] = _mm_add_ps(_mm_mul_ps(slope[j][0], edge0offset), screen[edge0p]);
-                       data[j][1] = _mm_add_ps(_mm_mul_ps(slope[j][1], edge1offset), screen[edge1p]);
-                       data[j][1] = _mm_sub_ps(data[j][1], data[j][0]);
-                       slope[j][1] = _mm_sub_ps(slope[j][1], slope[j][0]);
-                       for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
-                       {
-                               //if (arraymask[j])
-                               {
-                                       slope[j][0] = _mm_mul_ps(_mm_sub_ps(proj[j][edge0n], proj[j][edge0p]), edge0scale);
-                                       slope[j][1] = _mm_mul_ps(_mm_sub_ps(proj[j][edge1n], proj[j][edge1p]), edge1scale);
-                                       data[j][0] = _mm_add_ps(_mm_mul_ps(slope[j][0], edge0offset), proj[j][edge0p]);
-                                       data[j][1] = _mm_add_ps(_mm_mul_ps(slope[j][1], edge1offset), proj[j][edge1p]);
-                                       data[j][1] = _mm_sub_ps(data[j][1], data[j][0]);
-                                       slope[j][1] = _mm_sub_ps(slope[j][1], slope[j][0]);
-                               }
-                       }
-                       goto firstspan;
-                       for(; y <= nexty; y++)
-                       {
-                               __m128 data0, data1, spanilength, startxlerp;
-                               j = DPSOFTRAST_ARRAY_TOTAL;
-                               data[j][0] = _mm_add_ps(data[j][0], slope[j][0]);
-                               data[j][1] = _mm_add_ps(data[j][1], slope[j][1]);
-                               for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
-                               {
-                                       //if (arraymask[j])
-                                       {
-                                               data[j][0] = _mm_add_ps(data[j][0], slope[j][0]);
-                                               data[j][1] = _mm_add_ps(data[j][1], slope[j][1]);
-                                       }
-                               }
-
-                       firstspan:
-                               startx = _mm_cvtss_si32(_mm_add_ss(data[DPSOFTRAST_ARRAY_TOTAL][0], _mm_set1_ps(0.5f)));
-                               endx = _mm_cvtss_si32(_mm_add_ss(_mm_add_ss(data[DPSOFTRAST_ARRAY_TOTAL][0], data[DPSOFTRAST_ARRAY_TOTAL][1]), _mm_set1_ps(0.5f)));
-                               if (startx < 0) startx = 0;
-                               if (endx > width) endx = width;
-                               if (startx >= endx) continue;
-#if 0
-                               _mm_store_ss(&startxf, data0);
-                               _mm_store_ss(&endxf, data1);
-                               if (startxf > startx || endxf < endx-1) { printf("%s:%i X wrong (%i to %i is outside %f to %f)\n", __FILE__, __LINE__, startx, endx, startxf, endxf); }
-#endif
-                               spanilength = _mm_div_ss(_mm_set1_ps(1.0f), data[DPSOFTRAST_ARRAY_TOTAL][1]);
-                               spanilength = _mm_shuffle_ps(spanilength, spanilength, _MM_SHUFFLE(0, 0, 0, 0));
-                               startxlerp = _mm_sub_ss(_mm_cvtsi32_ss(_mm_setzero_ps(), startx), data[DPSOFTRAST_ARRAY_TOTAL][0]);
-                               startxlerp = _mm_shuffle_ps(startxlerp, startxlerp, _MM_SHUFFLE(0, 0, 0, 0));
-                               span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
-                               memcpy(span->mip, mip, sizeof(span->mip));
-                               span->start = y * width + startx;
-                               span->length = endx - startx;
-                               j = DPSOFTRAST_ARRAY_TOTAL;
-                               data1 = _mm_mul_ps(data[j][1], spanilength);
-                               data0 = _mm_add_ps(data[j][0], _mm_mul_ps(data1, startxlerp));
-                               _mm_store_ps(span->data[0][j], data0);
-                               _mm_store_ps(span->data[1][j], data1);
-                               for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
-                               {
-                                       //if (arraymask[j])
-                                       {
-                                               data1 = _mm_mul_ps(data[j][1], spanilength);
-                                               data0 = _mm_add_ps(data[j][0], _mm_mul_ps(data1, startxlerp));
-                                               _mm_store_ps(span->data[0][j], data0);
-                                               _mm_store_ps(span->data[1][j], data1);
-                                       }
-                               }
-                               // to keep the shader routines from needing more than a small
-                               // buffer for pixel intermediate data, we split long spans...
-                               while (span->length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
-                               {
-                                       span->length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
-                                       if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
-                                       {
-                                               DPSOFTRAST_Draw_ProcessSpans();
-                                               dpsoftrast.draw.numspans = 0;
-                                       }
-                                       oldspan = span;
-                                       span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
-                                       *span = *oldspan;
-                                       startx += DPSOFTRAST_DRAW_MAXSPANLENGTH;
-                                       span->start = y * width + startx;
-                                       span->length = endx - startx;
-                                       j = DPSOFTRAST_ARRAY_TOTAL;
-                                       _mm_store_ps(span->data[0][j], _mm_add_ps(_mm_load_ps(span->data[0][j]), _mm_mul_ps(_mm_load_ps(span->data[1][j]), _mm_set1_ps(DPSOFTRAST_DRAW_MAXSPANLENGTH))));
-                                       for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
-                                       {
-                                               //if (arraymask[j])
-                                               {
-                                                        _mm_store_ps(span->data[0][j], _mm_add_ps(_mm_load_ps(span->data[0][j]), _mm_mul_ps(_mm_load_ps(span->data[1][j]), _mm_set1_ps(DPSOFTRAST_DRAW_MAXSPANLENGTH))));
-                                               }
-                                       }
-                               }
-                               // after all that, we have a span suitable for the pixel shader...
-                               if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
-                               {
-                                       DPSOFTRAST_Draw_ProcessSpans();
-                                       dpsoftrast.draw.numspans = 0;
-                               }
-                       }
-               }
-               // draw outlines over triangle for debugging
-       //      for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
-       //              DPSOFTRAST_Draw_DebugEdgePoints(screen[k], screen[j]);
-       }
-       if (dpsoftrast.draw.numspans)
-       {
-               DPSOFTRAST_Draw_ProcessSpans();
-               dpsoftrast.draw.numspans = 0;
-       }
-#endif
-}
-
-void DPSOFTRAST_Draw_DebugPoints(void)
-{
-       int i;
-       int x;
-       int y;
-       int numvertices = dpsoftrast.draw.numvertices;
-       int w = dpsoftrast.fb_width;
-       int bounds[4];
-       unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
-       const float *c4f;
-       bounds[0] = dpsoftrast.fb_viewportscissor[0];
-       bounds[1] = dpsoftrast.fb_viewportscissor[1];
-       bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
-       bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
-       for (i = 0;i < numvertices;i++)
-       {
-               // check nearclip
-               //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
-               //      continue;
-               x = (int)(dpsoftrast.draw.screencoord4f[i*4+0]);
-               y = (int)(dpsoftrast.draw.screencoord4f[i*4+1]);
-               //x = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 0.5f);
-               //y = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 0.5f);
-               //x = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 1.0f) * dpsoftrast.fb_width * 0.5f + 0.5f);
-               //y = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 1.0f) * dpsoftrast.fb_height * 0.5f + 0.5f);
-               if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
-                       continue;
-               c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + i*4;
-               pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
-       }
-}
-
-void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
-{
-       unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
-       arraymask[0] = true;
-       arraymask[1] = dpsoftrast.fb_colorpixels[0] != NULL; // TODO: optimize (decide based on shadermode)
-       arraymask[2] = dpsoftrast.pointer_texcoordf[0] != NULL;
-       arraymask[3] = dpsoftrast.pointer_texcoordf[1] != NULL;
-       arraymask[4] = dpsoftrast.pointer_texcoordf[2] != NULL;
-       arraymask[5] = dpsoftrast.pointer_texcoordf[3] != NULL;
-       arraymask[6] = dpsoftrast.pointer_texcoordf[4] != NULL;
-       arraymask[7] = dpsoftrast.pointer_texcoordf[5] != NULL;
-       arraymask[8] = dpsoftrast.pointer_texcoordf[6] != NULL;
-       arraymask[9] = dpsoftrast.pointer_texcoordf[7] != NULL;
-       DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_DRAW);
-       DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, true);
-       DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
-       DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.draw.screencoord4f, dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
-       DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numtriangles, element3i, element3s, arraymask);
-}
-
-void DPSOFTRAST_Init(int width, int height, unsigned int *colorpixels, unsigned int *depthpixels)
-{
-       union
-       {
-               int i;
-               unsigned char b[4];
-       }
-       u;
-       u.i = 1;
-       memset(&dpsoftrast, 0, sizeof(dpsoftrast));
-       dpsoftrast.bigendian = u.b[3];
-       dpsoftrast.fb_width = width;
-       dpsoftrast.fb_height = height;
-       dpsoftrast.fb_depthpixels = depthpixels;
-       dpsoftrast.fb_colorpixels[0] = colorpixels;
-       dpsoftrast.fb_colorpixels[1] = NULL;
-       dpsoftrast.fb_colorpixels[1] = NULL;
-       dpsoftrast.fb_colorpixels[1] = NULL;
-       dpsoftrast.texture_firstfree = 1;
-       dpsoftrast.texture_end = 1;
-       dpsoftrast.texture_max = 0;
-       dpsoftrast.user.colormask[0] = 1;
-       dpsoftrast.user.colormask[1] = 1;
-       dpsoftrast.user.colormask[2] = 1;
-       dpsoftrast.user.colormask[3] = 1;
-       dpsoftrast.user.blendfunc[0] = GL_ONE;
-       dpsoftrast.user.blendfunc[1] = GL_ZERO;
-       dpsoftrast.user.depthmask = true;
-       dpsoftrast.user.depthtest = true;
-       dpsoftrast.user.depthfunc = GL_LEQUAL;
-       dpsoftrast.user.scissortest = false;
-       dpsoftrast.user.cullface = GL_BACK;
-       dpsoftrast.user.alphatest = false;
-       dpsoftrast.user.alphafunc = GL_GREATER;
-       dpsoftrast.user.alphavalue = 0.5f;
-       dpsoftrast.user.scissor[0] = 0;
-       dpsoftrast.user.scissor[1] = 0;
-       dpsoftrast.user.scissor[2] = dpsoftrast.fb_width;
-       dpsoftrast.user.scissor[3] = dpsoftrast.fb_height;
-       dpsoftrast.user.viewport[0] = 0;
-       dpsoftrast.user.viewport[1] = 0;
-       dpsoftrast.user.viewport[2] = dpsoftrast.fb_width;
-       dpsoftrast.user.viewport[3] = dpsoftrast.fb_height;
-       dpsoftrast.user.depthrange[0] = 0;
-       dpsoftrast.user.depthrange[1] = 1;
-       dpsoftrast.user.polygonoffset[0] = 0;
-       dpsoftrast.user.polygonoffset[1] = 0;
-       dpsoftrast.user.color[0] = 1;
-       dpsoftrast.user.color[1] = 1;
-       dpsoftrast.user.color[2] = 1;
-       dpsoftrast.user.color[3] = 1;
-       dpsoftrast.validate = -1;
-       DPSOFTRAST_Validate(-1);
-       dpsoftrast.validate = 0;
-}
-
-void DPSOFTRAST_Shutdown(void)
-{
-       int i;
-       for (i = 0;i < dpsoftrast.texture_end;i++)
-               if (dpsoftrast.texture[i].bytes)
-                       MM_FREE(dpsoftrast.texture[i].bytes);
-       if (dpsoftrast.texture)
-               free(dpsoftrast.texture);
-       memset(&dpsoftrast, 0, sizeof(dpsoftrast));
-}
-