additive. When the color isn't specified, it defaults to white (full\r
reflection). If only one color component is specified, it counts as a grey\r
value.\r
-- dp_refract <reflectmin> <reflectmax> <distort> <r> <g> <b>\r
+- dp_refract <refractmin> <refractmax> <distort> <r> <g> <b>\r
Marks a surface as "water" for r_glsl_water, that is, add a refraction\r
- component too. The reflection amount (see dp_reflect) is at least reflectmin\r
- (when looking straight into it) and at most reflectmax (when looking parallel\r
- to thhe surface). The default distort is multiplied by distort. The color\r
- modulates the refraction component. reflectmin defaults to 0 when unspecified,\r
+ component too. The refraction amount (see dp_reflect) is at most refractmax\r
+ (when looking straight into it) and at least refractmin (when looking parallel\r
+ to the surface). The default distort is multiplied by distort. The color\r
+ modulates the refraction component. refractmin defaults to 0 when unspecified,\r
all others default to 1. If only one color component is specified, it counts\r
as a grey value.\r