]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - csprogs.c
fixed RF_VIEWMODEL really good this time
[xonotic/darkplaces.git] / csprogs.c
index 88600c3977e4d5f81b4010c62b7f52be61bdb087..bb314327f4c99975d04cade7c108e7c13e7e6f2c 100644 (file)
--- a/csprogs.c
+++ b/csprogs.c
@@ -108,17 +108,16 @@ static void CSQC_SetGlobals (void)
                prog->globals.client->servercommandframe = cls.servermovesequence;
                prog->globals.client->clientcommandframe = cl.movecmd[0].sequence;
                VectorCopy(cl.viewangles, prog->globals.client->input_angles);
-               VectorCopy(cl.viewangles, cl.csqc_angles);
                // // FIXME: this actually belongs into getinputstate().. [12/17/2007 Black]
                prog->globals.client->input_buttons = cl.movecmd[0].buttons;
                VectorSet(prog->globals.client->input_movevalues, cl.movecmd[0].forwardmove, cl.movecmd[0].sidemove, cl.movecmd[0].upmove);
-               //VectorCopy(cl.movement_origin, cl.csqc_origin);
-               Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, cl.csqc_origin);
+               VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
+               VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
 
                // LordHavoc: Spike says not to do this, but without pmove_org the
                // CSQC is useless as it can't alter the view origin without
                // completely replacing it
-               VectorCopy(cl.csqc_origin, prog->globals.client->pmove_org);
+               Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, prog->globals.client->pmove_org);
                VectorCopy(cl.movement_velocity, prog->globals.client->pmove_vel);
 
                if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.view_angles)))
@@ -166,7 +165,6 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
        prvm_eval_t *val;
        entity_render_t *entrender;
        dp_model_t *model;
-       matrix4x4_t tagmatrix, matrix2;
 
        model = CL_GetModelFromEdict(ed);
        if (!model)
@@ -216,25 +214,7 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
                VectorSet(entrender->glowmod, 1, 1, 1);
 
        // LordHavoc: use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
-       CL_GetTagMatrix(&tagmatrix, ed, 0);
-       if (renderflags & RF_USEAXIS)
-       {
-               vec3_t left;
-               VectorNegate(prog->globals.client->v_right, left);
-               Matrix4x4_FromVectors(&matrix2, prog->globals.client->v_forward, left, prog->globals.client->v_up, ed->fields.client->origin);
-               Matrix4x4_Scale(&matrix2, scale, 1);
-       }
-       else
-       {
-               vec3_t angles;
-               VectorCopy(ed->fields.client->angles, angles);
-               // if model is alias, reverse pitch direction
-               if (entrender->model->type == mod_alias)
-                       angles[0] = -angles[0];
-
-               // set up the render matrix
-               Matrix4x4_CreateFromQuakeEntity(&matrix2, ed->fields.client->origin[0], ed->fields.client->origin[1], ed->fields.client->origin[2], angles[0], angles[1], angles[2], scale);
-       }
+       CL_GetTagMatrix(&entrender->matrix, ed, 0);
 
        // set up the animation data
        VM_GenerateFrameGroupBlend(ed->priv.server->framegroupblend, ed);
@@ -242,9 +222,6 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
        VM_UpdateEdictSkeleton(ed, model, ed->priv.server->frameblend);
        if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.shadertime))) entrender->shadertime = val->_float;
 
-       // concat the matrices to make the entity relative to its tag
-       Matrix4x4_Concat(&entrender->matrix, &tagmatrix, &matrix2);
-
        // transparent offset
        if ((renderflags & RF_USETRANSPARENTOFFSET) && (val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.transparent_offset)))
                entrender->transparent_offset = val->_float;