prog->globals.client->servercommandframe = cls.servermovesequence;
prog->globals.client->clientcommandframe = cl.movecmd[0].sequence;
VectorCopy(cl.viewangles, prog->globals.client->input_angles);
- VectorCopy(cl.viewangles, cl.csqc_angles);
// // FIXME: this actually belongs into getinputstate().. [12/17/2007 Black]
prog->globals.client->input_buttons = cl.movecmd[0].buttons;
VectorSet(prog->globals.client->input_movevalues, cl.movecmd[0].forwardmove, cl.movecmd[0].sidemove, cl.movecmd[0].upmove);
- //VectorCopy(cl.movement_origin, cl.csqc_origin);
- Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, cl.csqc_origin);
+ VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
+ VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
// LordHavoc: Spike says not to do this, but without pmove_org the
// CSQC is useless as it can't alter the view origin without
// completely replacing it
- VectorCopy(cl.csqc_origin, prog->globals.client->pmove_org);
+ Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, prog->globals.client->pmove_org);
VectorCopy(cl.movement_velocity, prog->globals.client->pmove_vel);
if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.view_angles)))
prvm_eval_t *val;
entity_render_t *entrender;
dp_model_t *model;
- matrix4x4_t tagmatrix, matrix2;
model = CL_GetModelFromEdict(ed);
if (!model)
VectorSet(entrender->glowmod, 1, 1, 1);
// LordHavoc: use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
- CL_GetTagMatrix(&tagmatrix, ed, 0);
- if (renderflags & RF_USEAXIS)
- {
- vec3_t left;
- VectorNegate(prog->globals.client->v_right, left);
- Matrix4x4_FromVectors(&matrix2, prog->globals.client->v_forward, left, prog->globals.client->v_up, ed->fields.client->origin);
- Matrix4x4_Scale(&matrix2, scale, 1);
- }
- else
- {
- vec3_t angles;
- VectorCopy(ed->fields.client->angles, angles);
- // if model is alias, reverse pitch direction
- if (entrender->model->type == mod_alias)
- angles[0] = -angles[0];
-
- // set up the render matrix
- Matrix4x4_CreateFromQuakeEntity(&matrix2, ed->fields.client->origin[0], ed->fields.client->origin[1], ed->fields.client->origin[2], angles[0], angles[1], angles[2], scale);
- }
+ CL_GetTagMatrix(&entrender->matrix, ed, 0);
// set up the animation data
VM_GenerateFrameGroupBlend(ed->priv.server->framegroupblend, ed);
VM_UpdateEdictSkeleton(ed, model, ed->priv.server->frameblend);
if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.shadertime))) entrender->shadertime = val->_float;
- // concat the matrices to make the entity relative to its tag
- Matrix4x4_Concat(&entrender->matrix, &tagmatrix, &matrix2);
-
// transparent offset
if ((renderflags & RF_USETRANSPARENTOFFSET) && (val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.transparent_offset)))
entrender->transparent_offset = val->_float;