float y;
float ymax = con_vislines - 2 * con_textsize.value;
Con_LastVisibleLine(mask_must, mask_mustnot, &last, &limitlast);
+ //Con_LastVisibleLine(mask_must, mask_mustnot, &last, &limitlast);
y = ymax - con_textsize.value;
if(limitlast)
y += (CON_LINES(last).height - limitlast) * con_textsize.value;
- // FIXME uses con in a non abstracted way
i = last;
for(;;)